Chapter 2: To Catch a Donkey

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Dec 4, 2024 11:27 pm
I turn to Mariel and say
"I don’t know what you’re talking about, milady. I’m perfectly fine and ready for anything."

I lift my head with a prideful smile, my hands resting on my shoulders, trying to hide the effort it takes to keep myself standing.

After that, I pull the tip of my hat down, trying to hide my face as I say,
"I don't know what I drank last night. I was just upset and drank anything in front of me."
Dec 5, 2024 2:41 am
OOC:
It's true. Delvane could use a rest or a healing spell, since she's still at only 1 HP.
Dee shrugs at Dezd.

"If the donkey goes missing or gets hurt, it's not my fault. He's not my property, really. He either belongs to Clerebold, or to Delvane and Wormwick over here, but the donkey certainly isn't my problem."

Dee then turns to Mariel and chuckles. "Hah! You have no idea. They were so drunk they could barely remember their own names."
Dec 5, 2024 2:53 am
Dedge and Wormwick start talking about politics. The conversation becomes a bit argumentative. They decide to settle their differences over a game of dragonchess.
Dec 5, 2024 3:58 am
I look at them starting the game and think.

Probably this game of them will take some time, maybe I can take the opportunity to rest a little.
Dec 5, 2024 12:56 pm
"Give me a moment." Mariel says twisting her wrist, she mutters something unintelligible and swirling runes of pale golden light form about her hands. She reaches over and touches Delavane lightly.

"There you go." She says with a smile, "And I'm hardly a lady, that would be my mother you're thinking of."
[ +- ] Cure Wounds
Last edited December 5, 2024 12:58 pm

Rolls

Heal Delavane / 2d8+3 - (2d8+3)

(27) + 3 = 12

Dec 6, 2024 12:13 am
"Your offer was to help us find him, in return we go face zombies. He's no use to us if he's already found or otherwise out of it. If you are not willing to help, maybe this Clerebold will pay for information about how he was stolen."

Dezd shrugs.

"As you say, not my problem, but between you and this wizard."

Dezd gets up and starts to leave, very very careful not to fully turn his back on the thief or her associates but to keep them in view.

"Mistress Delvane, best fortune to you and yours."
Last edited December 6, 2024 12:29 am
Dec 6, 2024 12:06 pm
"Ohh my gods, thank you, you're such a gentle. I'm in debt with you. I'll make sure to repay this kind gesture. And I'm Delvane, my pleasure."

But during this time, I saw the conversation between Dezd and Dee.

"Just a moment, my new friend."

Then I turn to them and say:

"I know that all of you have a strong personality, but Dee, this person right here is the best fighter I've seen in ages, and I’ve traveled to many places. So, I’m sure if you want that artifact, your best bet will be with us. And we’re new here, after all. If something goes wrong, no one will search for us. Then your name will be clean if we die accepting a job for you. Are you sure you’ll let this opportunity pass?"

"We drank together, you know you can trust in me"

I say with a prideful smile.
Last edited December 6, 2024 12:08 pm
Dec 6, 2024 2:33 pm
Dee says, "if you guys will fetch Valda's Harp for me, I'll summon the donkey. It's as simple as that.

"I would never pay someone for a job before it was finished. So, why would I summon that donkey before you've agreed to help me out? I don't trust you enough not to swindle me. I'm sorry, but that's just the way it is.

"If you don't like it, go ahead and find the donkey without my help. I wish you the best of luck out there."
Dec 6, 2024 8:58 pm
Dezd was leaving but pauses in the doorway to correct one comment that the bard made.

"I think you heard the offer wrong. The offer was that we do agree to help you.

Just that the donkey is a far more perishable commodity and it needs to go first as the reward is public and there are many out looking for it. This harp is clearly worth more than the reward or you would go after the reward yourself so you are earning an even bigger profit. And after all, the zombies will still be there once we have returned the donkey.


In the wastelands, Dezd is used to hard bargainers in the bazaars and oases. He is also used to thieves and swindlers. Either way, his course is set. Without a positive response, Dezd leaves and returns to the tattoo shop to seek out Clerebold.
Last edited December 6, 2024 9:02 pm
Dec 11, 2024 10:17 am
Before Dezd can reach the door, a tiefling wearing a straw hat enters the tavern. His teeth are in bad shape; this is noticeable when he speaks. He holds a rope in one hand. The other end of the rope is tied to Clerebold's donkey.

"Hey, everybody! I found the donkey! How do ya like that? Heeeehooooooooo!"

As soon as these words leave the tiefling's mouth, the tavern erupts into chaos. Someone fires a crossbow bolt at the tiefling. The bolt misses the tiefling, but severes the rope. The donkey starts to bray and kick, knocking over tables and patrons alike. Almost every person in The Stumbling Boar starts running toward the donkey simultaneously. In the ensuing chaos, a few rowdies start throwing punches. The scene quickly devolves into an all-out tavern brawl.

Dedge and Wormwick scramble to their feet, knocking over their chess pieces. Dee curses. "Shit! Guess the time for jawing is over!"
OOC:
Roll for initiative, everyone.
Dec 11, 2024 7:15 pm
Seeing the donkey in the middle of the confusion I scream
"LETS SAVE THE DONKEY"

Rolls

Initiative - (1d20+4)

(2) + 4 = 6

Dec 11, 2024 7:25 pm
"Oh for fudge sakes." Mariel says as the bar descends into chaos.

Rolls

Initiative 1d20+1 - (Initiative1d20+1)

(17) + 1 = 18

Dec 11, 2024 11:37 pm
This is not a workable situation. As fists, mugs, and possible spells start flying, Dezd decides to step outside the bar and wait just to the side of the doorway (on the side where he won't be hit if it swings shut or open suddenly).
Last edited December 11, 2024 11:38 pm

Rolls

Initiative - (1d20+5)

(1) + 5 = 6

Dec 12, 2024 3:38 am
OOC:
The order of initiative will be as follows:

Mariel
Dezd
Delvane
Literally everybody else

Although Dezd and Delvane both rolled a 6, I figured Dezd has the higher Dexterity modifier, and should go ahead of Delvane. If the new rules say something different about that, let me know.
Dec 12, 2024 2:59 pm
OOC:
Before I decide to do anything, how many people are in this room?
Dec 12, 2024 4:09 pm
OOC:
It's hard to tell, in all of this confusion. Could be as many as 100, could be as few as 30. A successful Perception check would give you more information.
Dec 13, 2024 4:38 am
OOC:
Fingers crossed.
"We might want to let this die down a bit." Mariel says looking at the others whilst slipping quietly towards the door.
Last edited December 13, 2024 4:39 am

Rolls

Perception - (1d20+2)

(10) + 2 = 12

Dec 13, 2024 6:24 am
OOC:
Your Perception check allows you to determine that between 50 and 70 people are in the tavern. Also, you notice that you're going to need to make a tactical retreat.

Be advised, players, that you will all need to take the Disengage action in order to remove yourself from the situation without getting hit by random townfolk, flying chairs, etc. I will rule that Mariel has already done this.

Dezd is up next.
Dec 13, 2024 11:52 am
Dezd waits outside the door for the uproar (and possibly some people) to die down.
Dec 13, 2024 12:43 pm
Oddly, a book comes flying through an open window. It sails toward Dezd...

Rolls

Flying book - (1d20+2)

(19) + 2 = 21

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