Dhakhan says:
I've haven't had a look at the ruleset yet
It's a nice quick read. A lot is left for the GM/table to decide themselves with a focus on rulings/guidelines rather than rules, which leaves lots of room for creativity, but also miscommunications if we aren't careful. But as Vague said, we should all just ask lots of questions to make sure we're all on the same page and be open to edit if we need to.
Dhakhan says:
thoughts of a steotypical "Aladdin" did spring to mind
Maybe your character found my lamp and released me but somehow accidentally trapped me in my human form??
Dhakhan says:
Or a pirate! I remember the old open shirt, high boots and scimitar thing from those old Sinbad movies with fondness.
Given that we are starting as petty criminals, this could work well. Maybe you lost your ship recently and are having to start from scratch.
vagueGM says:
Your diligent help has been much appreciated.
Thanks! It's felt good to help out and give back to the site that I've gotten so much enjoyment from.
vagueGM says:
I remember when you first joined that I did think about offering a Dungeon World game if there was enough interest in your Welcome thread (also thought about turning that into Fellowship (or, later, Chasing Adventure) since the DW rules are a little clunky and outdated, but I am finding myself tending more and more towards simpler rules (like 2400)).
I wish you had because the DW game I did get in got ghosted quickly XD. I liked DW, but I'm also finding myself drawn to lighter rulesets now. I checked in on your World of Dungeons game a few times (I was too busy to join myself then, but looked fun), it seems like a nice simplified version.
vagueGM says:
I had exactly the same thought, possible because that is about all I recall about Calimport, that it was a Djinn-founded city? And the humans were slaves? Is that right?
Ooh, that's interesting! I didn't know that. I mentioned in the recruitment thread that I don't really know much about Calimport, but I've just given the FR wiki a quick browse today and you're right, it was founded by a Djinn with human slaves, but is now 90% human, so yeah, could be some cool tension playing with a Djinn background.
vagueGM says:
I was thinking Air Genasi (Djinn are specifically Air not fire, but that is semantics), and Genasi are 'humanish' descendants of genies.
I didn't know this either ... I'd better brush up on my Djinn lore! So my character idea would fit a Fire Genasi?
vagueGM says:
Gentleman Bastard series by
Scott Lynch (excellent books for examples of both Thief and Cleric, and how they can combine)
Haven't read it but sounds cool. I'll have to check it out.
vagueGM says:
I was thinking Magical for (free/permanent) Levitate. But this was just a thought, I can do something else since I don't suppose we want two Mages in our group.
I would be fine having two mages or two clerics as long as we don't step on each others toes in terms of types of spells. I think two Genasi might make for an interesting party. It would imply a shared bond, but also if we are different elements (Air/Fire), then we might have lots to argue about as well (in a good in-game way, not ooc arguments).
vagueGM says:
I was also thinking about a Cleric, which sorta amounts to a 'Mage that casts with Presence'.
Might the Cleric, with Theurgy rather than the Mage with reworked Wizardry not suit you better? Casting with personal power rather than intellect seems to fit the 'Hindered and need sleep' more than the 'your spells misfire and hurt your friends' kind of consequences. Just a thought.
I was wondering about this too, but I thought the lack of control/misfiring might play into the fact I had lost my powers and was trying to remember them, but not very well yet. But definitely not 100% sure about this yet. Straight cleric might make more sense.
vagueGM says:
I was also thinking about hiding my Genasi nature, I don't know what the current political climate is like in Calimport, but I was thinking people (humans) might not like the Djinn all that much, so such a heritage could be a source of tensions.
Maybe we share some connection in this regard?
Agreed, that could be great tension in the game. Maybe your character recognized that I was a Genasi and recruited me to the party because I seemed lost and alone and likely to get myself killed without a little help.
vagueGM says:
We should discuss if we know each other from before this job, or if we are working together for the first time, possibly because we have a shared interest in freeing our mutual associate.
Maybe we were rivals before and are forced to work together on this job, but we do need to consider (and possibly play out reasons) why we stay together afterwards.
We can work on the details when we know more about the characters.
I like the idea that we're fairly new companions, but have been together for a few jobs now, with Ginseng as our other member. Although, starting as rivals could be interesting depending on how our characters and backgrounds shape up. I'm open to both ideas or other possibilities too.
Last edited December 4, 2024 5:37 am