Character Creation
Rolls
Strength - (2d10+25)
(81) + 25 = 34
Speed - (2d10+25)
(33) + 25 = 31
Intellect - (2d10+25)
(65) + 25 = 36
Combat - (2d10+25)
(12) + 25 = 28
Sanity - (2d10+10)
(47) + 10 = 21
Fear - (2d10+10)
(88) + 10 = 26
Body - (2d10+10)
(29) + 10 = 21
Health - (1d10+10)
(1) + 10 = 11
Loadout (-1 because from 0 to 9, not 1 to 10) - (1d10-1)
(2) - 1 = 1
Trinket (-1 because 0 to 99, not 1 to 100) - (d100-1)
(97) - 1 = 96
Patch - (1d100-1)
(87) - 1 = 86
Credit - (2d10)
(98) = 17
got it, nevermind
and how should I handle rank \ level part?
Will be playing marine with terrible stats, by the way ^ )
Skill training takes a long time and happens between sessions, so it should not be relevant for this one-off.
Well, I've submitted a character--maybe there will be some minor equipment changes after credit system clarification.
The concept is a relatively young and problematic, not-so-successful marine who likes to talk about "his former military achievements during special operations," but his stories can sound a little bit doubtful. Explosive, hot-tempered, "say first, then think."
Here is a copy:
Character Profile | |
Name: Calayope 'Opi' Guberg | Player: Runestone |
Pronouns: She/her | |
Level: 0 | Rank / Title: Intern |
Class: Teamster |
Stat | Roll |
Strength (40) | 1d100 |
Speed (43) | 1d100 |
Intellect (42) | 1d100 |
Combat (37) | 1d100 |
Save | Roll |
Sanity (28) | 1d100 |
Fear (37) | 1d100 |
Body (29) | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health (16 / 16) Roll 1d10+10 for health |
Wounds (2 / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response 1/session [+] on panic | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: "One Size Fits All" (Grenade) | Trinket: Smut (Seditious): The Captain, Ordered | Credits: 0 |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Stun baton (150 cr) | 1d5 | Adjacent | Body save or unconscious 1 round | |||
Small knife (scalpel) (50 cr) | 1d5 | Adjacent | Bleeding [+] | |||
Gear | ||
Party clothing (AP1) (100 cr) | Assorted tools (20 cr), | Lockpicks (40 cr) |
Body cam (50 cr) | Flashlight (30 cr) | Rucksack (50 cr) |
Electronic tool set (100 cr) | HUD (100 cr), short range comms (100 cr) | Paracord (10 cr) |
BIO
Description: Intern with Nakatomi Internal Communications Department. Considers herself undercover. Wants to expose the secrest of the corporation. Dreams of becoming a great investigative reporter. Grew up on an asteroid mining station. Appearance: Young, fairly athletic, light brown complexion, brown eyes, pixie-cut dyed shocking pink
Personality: Curious, eager, intrepid, impulsive, pretends to be tougher than she is, a bit of a conspiracy theorist,
How did you manage to insert a fancy copy?
@akkarin - I'll let anyone that wants to spend starting credits before the adventure do that. There will be no opportunity to do it once the adventure starts. As far as swapping gear from loadouts, I'll let anyone swap an item for another item of lower cost. As a survival horror game, I want to maintain the feeling of scarcity and making use of what is available to generate hard decisions.
Also, while the stats might feel low/bad, they dont represent natural abilities but rather how a character performs on the worst day of their lives. And failing a roll will not necessarily mean you fail to do what you want, but could mean you do what you want but with negative consequences.
I've tailored my character sheet somewhat (removed unused rank and level sections for one thing), let me know if you want that version.
I've tailored my character sheet somewhat (removed unused rank and level sections for one thing), let me know if you want that version.
That would be great if you could share the tailored version!
Name: | Pronouns: |
Class: | High Score: 0 |
Stat | Roll |
Strength: | 1d100 |
Speed: | 1d100 |
Intellect: | 1d100 |
Combat: | 1d100 |
Save | Roll |
Sanity: | 1d100 |
Fear: | 1d100 |
Body: | 1d100 |
Stat | Roll |
Strength, Trained Skill: | 1d100 |
Speed, Trained Skill: | 1d100 |
Intellect, Trained Skill: | 1d100 |
Combat, Trained Skill: | 1d100 |
Stat | Roll |
Strength, Expert Skill: | 1d100 |
Speed, Expert Skill: | 1d100 |
Intellect, Expert Skill: | 1d100 |
Combat, Expert Skill: | 1d100 |
Stat | Roll |
Strength, Master Skill: | 1d100 |
Speed, Master Skill: | 1d100 |
Intellect, Master Skill: | 1d100 |
Combat, Master Skill: | 1d100 |
Harm |
Health: / Roll 1d10+10 for health |
Wounds: / Maximum wounds starts at 2 |
Stress: / Mininum stress starts at 2 |
Stress & Panic | Roll |
Class Trauma Response: | |
Panic Roll, Stress: | 1d20 |
Trained Skills+10 bonus | |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills+15 bonus | |
Psychology | |
Pathology | |
Field Medicine | |
Ecology | |
Asteroid Mining | |
Mechanical Repair | |
Explosives | |
Pharmacology | |
Hacking | |
Piloting | |
Physics | |
Mysticism | |
- | |
Wilderness Survival | |
Firearms | |
Hand-to-hand Combat | |
- |
Master Skills+20 bonus | |
Sophontology | |
Exobiology | |
Surgery | |
Planetology | |
Robotics | |
Engineering | |
Cybernetics | |
- | |
Artificial Intelligence | |
- | |
Hyperspace | |
Xenoesotericism | |
- | |
- | |
Command | |
- | |
- |
Conditions:
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Damage | Crit | Range (S/M/L) | Ammo | Shots | Special |
Gear | Cost | Description |
BIO
Appearance:
Motive:
Notes
I'll play an android of some sort, will finish up my character later today or tomorrow.
Rolls
Strength - (2d10+25)
(83) + 25 = 36
Speed - (2d10+25)
(86) + 25 = 39
Intellect - (2d10+25)
(85) + 25 = 38
Combat - (2d10+25)
(39) + 25 = 37
Sanity - (2d10+10)
(22) + 10 = 14
Body - (2d10+10)
(72) + 10 = 19
Fear - (2d10+10)
(17) + 10 = 18
Maximum Health - (d10+10)
(4) + 10 = 14
Loadout - (d10-1)
(5) - 1 = 4
Trinket - (d100)
(68) = 68
Patch - (d100)
(95) = 95
Starting Credits (x10) - (1d10)
(2) = 2
Additional Credits (x10) - (d10)
(4) = 4
upd. Bought some equipment with my credits, the character is finished.
Rolls
Strength - (2d10+25)
(34) + 25 = 32
Speed - (2d10+25)
(55) + 25 = 35
Intellect - (2d10+25)
(46) + 25 = 35
Combat - (2d10+25)
(85) + 25 = 38
Sanity - (2d10+10)
(17) + 10 = 18
Fear - (2d10+10)
(68) + 10 = 24
Body - (2d10+10)
(61) + 10 = 17
EDIT: didn't know these rolls didn't multiply, so my credits would be 160c.
Rolls
Health - (1d10+10)
(7) + 10 = 17
Loadout - (1d10)
(9) = 9
Trinket - (1d100)
(77) = 77
Patch - (1d100)
(74) = 74
Credits - (2d10*10)
(79) + 10 = 26