Character Creation

load previous
Dec 8, 2024 3:50 pm
Got it. Thanks.
Dec 8, 2024 6:34 pm
Ok, let's do some rolls.

Rolls

Strength - (2d10+25)

(81) + 25 = 34

Speed - (2d10+25)

(33) + 25 = 31

Intellect - (2d10+25)

(65) + 25 = 36

Combat - (2d10+25)

(12) + 25 = 28

Sanity - (2d10+10)

(47) + 10 = 21

Fear - (2d10+10)

(88) + 10 = 26

Body - (2d10+10)

(29) + 10 = 21

Health - (1d10+10)

(1) + 10 = 11

Loadout (-1 because from 0 to 9, not 1 to 10) - (1d10-1)

(2) - 1 = 1

Trinket (-1 because 0 to 99, not 1 to 100) - (d100-1)

(97) - 1 = 96

Patch - (1d100-1)

(87) - 1 = 86

Credit - (2d10)

(98) = 17

Dec 8, 2024 7:13 pm
Hey, I'm advancing through character creation process. However, not sure about the meaning of this part

got it, nevermind

https://i.imgur.com/sQewUPC.png

and how should I handle rank \ level part?

https://i.imgur.com/lKvszIB.png
Last edited December 8, 2024 7:49 pm
Dec 8, 2024 7:19 pm
and, btw, we don't do skill training on the generation stage, right?
Dec 8, 2024 7:51 pm
and even more questions! Are we spending credits for equipment before the start, or they are for in-game trading? And can I sell a flamethrower, and buy, for example, a shotgun?

Will be playing marine with terrible stats, by the way ^ )
Dec 8, 2024 8:23 pm
I believe the rank/level is 0. I assume it's the same as the high-score mentioned in the rules.

Skill training takes a long time and happens between sessions, so it should not be relevant for this one-off.
Last edited December 8, 2024 8:23 pm
Dec 8, 2024 8:28 pm
yeah, I've guessed the same mostly. The question with credits stands, though.

Well, I've submitted a character--maybe there will be some minor equipment changes after credit system clarification.

The concept is a relatively young and problematic, not-so-successful marine who likes to talk about "his former military achievements during special operations," but his stories can sound a little bit doubtful. Explosive, hot-tempered, "say first, then think."
Dec 8, 2024 8:31 pm
Considering my terrible stat roll, seems like a perfect marine concept for the game :3
Dec 8, 2024 8:47 pm
I have also submittted mine.

Here is a copy:
https://i.imgur.com/Ucpka2s.jpg
Character Profile
Name: Calayope 'Opi' Guberg Player: Runestone
Pronouns: She/her
Level: 0 Rank / Title: Intern
Class: Teamster
STATS Roll 2d10+25 for each stat
StatRoll
Strength (40)1d100

Speed (43)1d100

Intellect (42)1d100

Combat (37)1d100
SAVES Roll 2d10+10 for each save
SaveRoll
Sanity (28)1d100

Fear (37)1d100

Body (29)1d100
StatRoll
Strength, Trained skill ():1d100

Speed, Trained skill ():1d100

Intellect, Trained skill ():1d100

Combat, Trained skill ():1d100
StatRoll
Strength, Expert skill ():1d100

Speed, Expert skill ():1d100

Intellect, Expert skill ():1d100

Combat, Expert skill ():1d100
StatRoll
Strength, Master skill ():1d100

Speed, Master skill ():1d100

Intellect, Master skill ():1d100

Combat, Master skill ():1d100
Condition
Health (16 / 16) Roll 1d10+10 for health
Wounds (2 / 2) Max starts at 2
Stress (2) / 2) Min starts at 2
Stress & Panic
Class's Trauma Response 1/session [+] on panic
Panic Roll (roll higher than stress = )1d20

Trained Skills (+10%)Roll
Linguistics
Zoology
-
Botany
Geology
Industrial Equipment
Jury-rigging
Chemistry
Computers
Zero-g
Mathematics
Art
Archaeology
Theology
Military Training
Rimwise
Athletics
Expert Skills (+15%)
Psychology
Pathology
Field Medicine
Ecology
Asteroid Mining
Mechanical Repair
Explosives
Pharmacology
Hacking
Piloting
Physics
Mysticism
-
Wilderness Survival
Firearms
Hand-to-hand Combat
-
Master Skills (+20%)
Sophontology
Exobiology
Surgery
Planetology
Robotics
Engineering
Cybernetics
-
Artificial Intelligence
-
Hyperspace
Xenoesotericism
-
-
Command
-
-
Skill Training: N/A
EQUIPMENT
Patch: "One Size Fits All" (Grenade)Trinket: Smut (Seditious): The Captain, OrderedCredits: 0

WeaponDmgCritS / M / LAmmunitionShotsSpecial
Stun baton (150 cr)1d5AdjacentBody save or unconscious 1 round
Small knife (scalpel) (50 cr)1d5AdjacentBleeding [+]

Gear
Party clothing (AP1) (100 cr)Assorted tools (20 cr),Lockpicks (40 cr)
Body cam (50 cr)Flashlight (30 cr)Rucksack (50 cr)
Electronic tool set (100 cr)HUD (100 cr), short range comms (100 cr)Paracord (10 cr)

BIO
Description: Intern with Nakatomi Internal Communications Department. Considers herself undercover. Wants to expose the secrest of the corporation. Dreams of becoming a great investigative reporter. Grew up on an asteroid mining station. Appearance: Young, fairly athletic, light brown complexion, brown eyes, pixie-cut dyed shocking pink
Personality: Curious, eager, intrepid, impulsive, pretends to be tougher than she is, a bit of a conspiracy theorist,

Speech

DialogueNotes
[ +- ] Character Creation Rules
Dec 8, 2024 9:20 pm
Well, you are almost as good combatant as experienced marine James ; )

How did you manage to insert a fancy copy?
Dec 8, 2024 9:40 pm
I clicked the pencil icon and copied the entire sheet.
testlum says:
The pencil icon allows you to edit the sheet format itself, rather than fill in details for the existing sheet.
Your character will probably be a lot better in a fight (weapon training, actual weapons, and armour) :)
Dec 8, 2024 9:53 pm
Sorry about the confusion with the character sheet. I pulled it from the GamersPlane trove so it was created by someone else. It seems like yall figured it out, but the Stat/Skill sections are kind of confusing and IMO unnecessary. After this game, I will probably make an updated version based on the feedback here to improve clarity.

@akkarin - I'll let anyone that wants to spend starting credits before the adventure do that. There will be no opportunity to do it once the adventure starts. As far as swapping gear from loadouts, I'll let anyone swap an item for another item of lower cost. As a survival horror game, I want to maintain the feeling of scarcity and making use of what is available to generate hard decisions.

Also, while the stats might feel low/bad, they dont represent natural abilities but rather how a character performs on the worst day of their lives. And failing a roll will not necessarily mean you fail to do what you want, but could mean you do what you want but with negative consequences.
Dec 8, 2024 10:02 pm
Yep, since this is in the realm of OSR, I expect that rolling dice is the last resort - if you can solve something without rolling, that's usually the better option.

I've tailored my character sheet somewhat (removed unused rank and level sections for one thing), let me know if you want that version.
Dec 8, 2024 10:14 pm
testlum says:
Yep, since this is in the realm of OSR, I expect that rolling dice is the last resort - if you can solve something without rolling, that's usually the better option.

I've tailored my character sheet somewhat (removed unused rank and level sections for one thing), let me know if you want that version.
100%

That would be great if you could share the tailored version!
Dec 8, 2024 10:26 pm
I just don’t like flamethrower thematically; though it seems to be pretty effective. Ok, I’ll spend credits and maybe swap gear tomorrow
Dec 8, 2024 10:28 pm
[ +- ] Mothership
Last edited December 9, 2024 6:30 am
Dec 9, 2024 10:50 am
Rolling dice!

I'll play an android of some sort, will finish up my character later today or tomorrow.
Last edited December 9, 2024 12:13 pm

Rolls

Strength - (2d10+25)

(83) + 25 = 36

Speed - (2d10+25)

(86) + 25 = 39

Intellect - (2d10+25)

(85) + 25 = 38

Combat - (2d10+25)

(39) + 25 = 37

Sanity - (2d10+10)

(22) + 10 = 14

Body - (2d10+10)

(72) + 10 = 19

Fear - (2d10+10)

(17) + 10 = 18

Maximum Health - (d10+10)

(4) + 10 = 14

Loadout - (d10-1)

(5) - 1 = 4

Trinket - (d100)

(68) = 68

Patch - (d100)

(95) = 95

Starting Credits (x10) - (1d10)

(2) = 2

Additional Credits (x10) - (d10)

(4) = 4

Dec 9, 2024 4:15 pm
@Dmbrainiac I think you should roll 2d10 for starting credits.

upd. Bought some equipment with my credits, the character is finished.
Dec 12, 2024 1:50 am
Sorry for the tardiness everybody. I'm going to roll up my character and build them up from there.

Rolls

Strength - (2d10+25)

(34) + 25 = 32

Speed - (2d10+25)

(55) + 25 = 35

Intellect - (2d10+25)

(46) + 25 = 35

Combat - (2d10+25)

(85) + 25 = 38

Sanity - (2d10+10)

(17) + 10 = 18

Fear - (2d10+10)

(68) + 10 = 24

Body - (2d10+10)

(61) + 10 = 17

Dec 12, 2024 2:03 am
My dude is going to be a Teamster named Keith that is visiting the station as his sister's plus one while taking some much needed vacation time. Details to come on my character sheet.

EDIT: didn't know these rolls didn't multiply, so my credits would be 160c.
Last edited December 12, 2024 2:04 am

Rolls

Health - (1d10+10)

(7) + 10 = 17

Loadout - (1d10)

(9) = 9

Trinket - (1d100)

(77) = 77

Patch - (1d100)

(74) = 74

Credits - (2d10*10)

(79) + 10 = 26

load next

You do not have permission to post in this thread.