So my thoughts
[ +- ] Armsman
Level 1: Gain Stab as a bonus skill. You can draw or
sheath a Stowed melee or thrown weapon as an
Instant action. You may add your Stab skill level to
a melee or thrown weapon’s damage roll or Shock
damage, assuming it has any to begin with.
Allows for more damage per damage.
[ +- ] Shocking Assault
Level 1: Gain Punch or Stab as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of
harming the target in the first place.
Some level of guaranteed damage per attack. 2 isn't much but it is something.
[ +- ] Savage Fray
Gain Stab as a bonus skill. All enemies adjacent
to you at the end of your turn whom you have not attacked suffer the Shock damage of your weapon if their Armor Class is not too high to be affected.
Good if their AC isn't above my Shock AC, and there are multiple enemies I can get near. Situational? Depends on what we expect the AC to be.
Medium advanced weapon Shock: 2 points/AC 13
Last edited December 14, 2024 9:55 pm