OOC Thread
A quick note: I complained a little in my application about over-long RPing the "meeting in the tavern". To be clear, this is a minor nit, and I'll be perfectly happy to RP my cleric indulging in ale and comraderie at the tavern. A couple of games.I started un didn't get much past that, so it was something that came to mind. Whatever the GM and the group wants is fine with me.
How do the people and the government view divine spellcasing? Arcane magic is licensed and controlled. Does divine spellcasting worry the government? Do they seek to control, discourage, or encourage it? Are divine casters of different faiths viewed differently? What percentage of clergy in the two main churches can actually cast spells vs those that are just mundane religious leaders?
It would be politically unwise for the Duke to interfere in religious matters. The Church of Thyatis is a well-established and influential institution with many many millions of followers beyond Karameikos. As a wealthy and powerful organization with armed holy orders directly accountable to the Holy Father, the Church operates independently of the Duke’s authority. The Church is also the state religion of the Empire of Thyatis, arguably the most powerful human Empire in the known world. Any attempt to interfere or regulate the Church’s activities would be met with severe consequences. Even the hypothetical denial of the Duke’s right to confess and perform penance could place his soul in jeopardy, leaving him at risk of eternal limbo.
Regulating the Faith of the Taldarans is equally inadvisable. The Taldarans comprise 95% of the population, repressing their beliefs would only create unrest and provide a rallying point against the Duke’s rule. The Taldaran Faith is also largely regarded as peaceful and benign. When the Duke first arrived in Karameikos, there were no zealots rising against him. The Faith is non-confrontational by nature. Unlike the strict and hierarchal structure of the Church of Thyatis, the Taldaran Faith lacks central authority or hierarchy, making it inherently difficult to control.
On a personal level, the Duke has no desire to meddle in spiritual matters, preferring to leave religious choices to individuals—as long as their teachings remain non-hostile to his rule. Presently, he does not perceive any such threats from either the Church or the Taldaran Faith.
Interfaith Relations
The Church of Thyatis views the Taldaran Faith as a collection of superstitious idolaters. Thyatian doctrine holds that all Taldarans are destined for limbo unless they repent and join the "one true Church." This belief has driven aggressive proselytizing efforts among the population, though these efforts have yet to yield significant conversions.
In contrast, the Taldaran Faith takes a more accepting stance toward other religions. While its followers see the Church of Thyatis as authoritarian and repressive, they respect individual Thyatian priests who demonstrate compassion, devotion, and genuine goodwill. The current Patriarch, Olliver Jowett, is particularly well-regarded and even admired by many Taldarans. The Faith emphasizes judging individuals by their deeds and generally maintains an unbiased perspective.
The Elves, however, view both religions as misguided. Their isolationist approach to spirituality keeps them largely uninvolved in interfaith matters.
Spellcasting Among Clergy
Determining the exact percentage of clergy capable of spellcasting is tricky. According to the Gazetteer, any noteworthy priest is presumed to possess spellcasting abilities. That doesn't imply that all clergy are spellcasters. Many serve as mundane religious leaders or have low-level spellcasting abilities.
As a general rule, I'd say approximately one in four clergy members is likely to cast spells. Those who can cast spells are often considered truly devout, occupying significant positions within their respective faiths. The majority of clergy, however, contribute in non-magical roles.
I'm searching for a character sheet template we can use for this game. I didn't like the one in the Public Repository all too much, so I might end up creating a new one. It will probably take me a few days to get around to it, however.
Well, now. That there's a nice set of average rolls. And away we go.
Rolls
All the rolls - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (4464) = 14
4d6h3 : (6341) = 13
4d6h3 : (2326) = 11
4d6h3 : (3335) = 11
4d6h3 : (1413) = 8
4d6h3 : (1152) = 8
4d6h3 : (4141) = 9
Str 15 (16) (17) (18)
Int 11 (9)
Wis 14 (12) (10)
Dex 12
Con 11
Cha 8
AC 17
Hp 8
Languages - Thyatian, Traladarn
Proposed Skills - Armorer (Int), Hunting (Wis), Military History (Int), Riding (Dex)
Armor - Plate Mail, Shield
Weapons - Sword, Mace, Dagger, (4) Javelins
Other Gear - Backpack, standard rations, rope, lg sack, tinder box, (6) torches, waterskin, 10 gp
Rolls
Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (1363) = 12
4d6h3 : (5242) = 11
4d6h3 : (3211) = 6
4d6h3 : (6453) = 15
4d6h3 : (1443) = 11
4d6h3 : (5345) = 14
4d6h3 : (2422) = 8
Starting Gold - (3d6)
(156) = 12
Im still working on a char template. Will post something basic tonight.
Edit: So looks like
STR: 9 (11-2)
DEX: 14
CON: 14
INT: 16 (15+1)
WIS: 9
CHA: 11
Rolls
Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (5331) = 11
4d6h3 : (5142) = 11
4d6h3 : (2323) = 8
4d6h3 : (1162) = 9
4d6h3 : (5451) = 14
4d6h3 : (6336) = 15
4d6h3 : (6126) = 14
Money - (3d6)
(144) = 9
We will use Ascending AC.
Neat to get back with all the retro stuff.
I will start by rolling the dice and follow up by posting a character sheet.
Rolls
4d6h3
(6225) = 13
4d6h4
(3146) = 14
4d6h4
(1633) = 13
4d6h4
(1565) = 17
4d6h4
(5333) = 14
4d6h4
(4644) = 18