OOC Thread

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Mar 6, 2025 1:01 pm
Yes, you could barricade the top of the staircase using some of the furniture.
Mar 9, 2025 5:23 am
Whoa! Nice opening shot WhtKnt!
Mar 9, 2025 1:00 pm
Yes!
Mar 12, 2025 2:54 pm
Thinking if there’s any reason we can’t just keep it to ourselves, that the castle is cleared. Maybe return with a couple carts to do another big haul to get more treasure out, and then announce our success.
Mar 12, 2025 8:08 pm
You will need a couple of mules to carry all the treasure back to town.
There are also a few decisions you will need to make.

1. Threshold is a small town and not particularly wealthy. You won’t get anything near full value for your treasure here. The people simply don’t have enough coin to buy the gems, silverware, and other valuables at their full price. If you want a better deal, you’ll need to travel to Kelvin or, better yet, Specularum. However, that is a long journey, which will take time.

2. All merchandise brought through the city gates is taxed. Some of the items you have might only be bought or sold through specific guilds. You can choose to pay the Duke’s taxes, but doing so will take a chunk of your profits. Alternatively, you could risk smuggling your treasure into the town and find a fence willing to buy it on the black market. While this could help you avoid paying taxes, it comes with the associated risks.

3. Baron Theodorou is offering the deed to the ruins of Mistamere Castle and surrounding lands at a bargain (since the castle is in the mountains, far from fertile farmland or any major trade routes). It’s not a place of immediate value, and it’s a long-term investment. If you purchase it, one of you could rise to the rank of lesser nobility, even though the castle is in ruins and would need restoration before it becomes useful. This could be a strategic move, but it will cost you a significant portion of your treasure.

Each of you also gain 5000 XP. This should put you comfortably at Level 3.
Mar 12, 2025 8:14 pm
Hit points rolls for 3rd level.

Rolls

Hit points - (2d8+2)

(46) + 2 = 12

Mar 12, 2025 8:30 pm
HP

Rolls

hit points - (2d6)

(55) = 10

Mar 12, 2025 8:41 pm
Yay level 3!

HP Rolls!

Rolls

Hit Points - (2d4+2)

(41) + 2 = 7

Mar 12, 2025 9:55 pm
Will gets two levels and is a better person by it. :)

Rolls

Hp - (2d8)

(43) = 7

Mar 13, 2025 12:55 pm
I'll admit I am a little shaky on how Wizards in this edition learn magic, I looked through the SRD but I guess couldn't quite comprehend. Is it just time to copy spells into my spellbook through Magical Research? I assume I have to have access to the spell to do so (via another spell book or scrolls?), although I see something about creating spells?

Any guidance would be appreciated. Papa needs a new magic missile lol
Mar 13, 2025 3:06 pm
You can either copy spells from a spell book or a scroll you've found, learn it from a mentor, or conduct your own spell research (which is costly, and time consuming). Your best options right now are either go to the guild house and talk with Humphrey, or delve into the secrets of the tome you found in the ruins.

Any decision if to sell the goods in Threshold, or hold on to it? (or part of it?)
Mar 13, 2025 3:50 pm
I think for Boudica it would depend on the details. How much can she get fort he pouch of gems, the sapphire ring, the brooch? And how much would the tax be in Threshold? She would rather sell these things sooner rather than later, but won't do so if the losses are too high.

And how far/difficult is it to get to a city where she can get better prices? And does the group plan on staying in the Threshold area for a while? if so, then she would likely sell here, unless the fees are too high.
Mar 13, 2025 4:17 pm
Looking at the map, if you follow the Duke's road, it is almost 200 miles to Kelvin, so the journey would take you about a couple of weeks. Its roughly another week from there to Specularum. This is assuming optimal travel conditions (is would be much slower during the fall, and in winter, travel isn't recommended at all). The pouch of gems is the most valuable treasure. There is no one in Threshold that can even gauge how much they are are all worth. The sapphire ring and the brooch can be sold to one of the traveling merchants (300g and 150g respectively, and the merchants will take 20% from that).

Don't stress too much about taxes, unless you're planning to sell through the black market. By law, merchandise can only be sold to the specific guilds who control the trade of those goods, and the guild pay their dues in turn directly to the Duke. So, as long as you stick to the 'legal' route, you can use the price I quote without any concerns. The black market might offer higher prices for some items (especially illegal goods, like dangerous magical items, etc), but you will have to get your hands dirty to find out by how much.

There is still lots to do and more adventure opportunities in Threshold, so it is up to you if you want to stay or leave.
Mar 13, 2025 4:34 pm
Ok Boudica will propose selling the ring and brooch for 450 GP, minus 20%, for a total of 360 GP. There are four of us, so she would give 90 GP each to Will, Anton, and Miyana, and keep 90 GP for herself. She’s also willing to hang on to the pouch of gems, since we wouldn’t be able to sell those for a while.

If you would rather we not fixate on how much loot we got, that obviously cool. But if we are going to track that, how much coinage could we have carried out, and can we sell the silver goblets and other items we might have looted?
Mar 13, 2025 9:43 pm
Delirium says:
You can either copy spells from a spell book or a scroll you've found, learn it from a mentor, or conduct your own spell research (which is costly, and time consuming). Your best options right now are either go to the guild house and talk with Humphrey, or delve into the secrets of the tome you found in the ruins.

Any decision if to sell the goods in Threshold, or hold on to it? (or part of it?)
HUMPHREY! Man I am going to write myself a note. Generally how much would Anton expect to pay for Humphrey to teach him a few spells? Or how much would spell scrolls cost? I am hearing I might come into 90 gold soon :)
Mar 13, 2025 9:59 pm
Will’s gonna need someone to train him up in sword fighting. Weapon specialization Longsword.
Last edited March 13, 2025 10:00 pm
Mar 14, 2025 2:07 pm
Anton doesn't need to pay Humphrey to teach him some spells, but the selection can be rather limited. Scrolls are pretty expensive, you can assume ~100 gold per spell level.
@WhiteDwarf - Will doesn't need anyone to train him in sword fighting. We can assume he trained on his own.
@Drgwen - you didn't find any coins at the castle, but gold and silver 'pieces' [ref]. There was no one to mint coins during the Taladaran Dark Age. You can sell the gold and silver as precious metals, or maybe barter them for something else (properties in Threshold, the Deed to Mistamere, etc)

I opened the new thread for your next adventure in parallel, which will start with an offer from Darius. Don't feel pressured to agree to what he is proposing, there are plenty of other adventure seeds in Threshold (plus some that you haven't yet concluded).
Mar 14, 2025 3:10 pm
I have the read magic spell, am I able to determine what spells are in the book(s) we found at Mistamere?
Mar 14, 2025 4:44 pm
Delirium says:

@Drgwen - you didn't find any coins at the castle, but gold and silver 'pieces' [ref]. There was no one to mint coins during the Taladaran Dark Age. You can sell the gold and silver as precious metals, or maybe barter them for something else (properties in Threshold, the Deed to Mistamere, etc).
ah ok understood!
Mar 14, 2025 6:37 pm
Madclergy says:
I have the read magic spell, am I able to determine what spells are in the book(s) we found at Mistamere?
The Mistamere tome had the following spells:
1st level: Darkness, Sleep
2nd level: Continual Darkness
3rd level: Clairvoyance
4th level: Curse
5th level: Animate Dead, plus a dark Ritual to turn yourself into a Ghost
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