OOC Thread

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Jul 3, 2025 7:31 pm
Thief: 4, 2, 2, 1 = 9 +4 CON = 13
Magic-user: 4, 1,1 = 8 +3 CON = 11
Total: 13 + 11 = 24/2 = Delicate 12 HP

How to handle spellbook? Barns can cast two first level spells and one second level spell currently.

https://i.pinimg.com/736x/3c/01/91/3c0191fa0132070fc71b256d7c9168a2.jpg
Last edited July 3, 2025 8:15 pm

Rolls

HP Thief 2-4, Magic-user 2-3 - (3d4, 2d4)

3d4 : (221) = 5

2d4 : (11) = 2

Jul 4, 2025 3:42 pm
What would be a fine additional language for smart Barns? He has Alignment, Traladarn (common) & Elven currently for languages. Yep. He is a Thyatian. I was thinking a monster language of one that is common for that last language.
Jul 4, 2025 3:54 pm
WanderOne says:
Yep. He is a Thyatian.
Invader. ;)

For languages, I would go with something not too unusual, maybe something we don't already have covered. Miyana speaks Traladaran and Elvish, for her part.
Jul 4, 2025 4:42 pm
Barns: Level 4 Thief, Level 3 Magic-user

Barns is a man that has done a lot of jobs. He served as a dog trainer when he was young. Broke away from that and learned to live free as himself against the ways of the nature. That was till he learned of magic and that settled him.

SKILLS:
15 Herbalist (INT)
9 Survivalist (WIS)
9 Stringed Instrument Player (CHA)
15 Tracking (INT)
9 Dog Handler (WIS)
4th Bonus:?

Weapon:
Sword
Longbow
Dagger

▶ Back-Stab: When attacking an unaware opponent from behind, a thief receives a +4 bonus to hit and doubles any damage dealt.
▶ 80% Read Languages: A thief of 4th level or higher can read non-magical text in any language (including dead languages and basic codes) with 80% probability. If the roll does not succeed, the thief may not try to read that particular text again before gaining an experience level.
▶ 90% Climb sheer surfaces (CS): A roll is required for each 100’ to be climbed. If the roll fails, the thief falls at the halfway point, suffering falling damage.
▶ 25% Find or remove treasure traps (TR): A roll is required to find a treasure trap and then another to remove it. This may be attempted only once per trap.
▶ 1-3 Hear noise (HN): In a quiet environment (e.g. not in combat), a thief may attempt to listen at a door or to hear the sounds of something (e.g. a wandering monster) approaching.
▶ 25% Hide in shadows (HS): Requires the thief to be motionless—attacking or moving while hiding is not possible.
▶ 35% Move silently (MS): A thief may attempt to sneak past enemies unnoticed.
▶ 30% Open locks (OL): Requires thieves’ tools (see Equipment, p94). A thief can only try this skill once per lock. If the roll fails, the thief may not try the same lock again before gaining an experience level.
▶ 35% Pick pockets (PP): If the victim is above 5th level, the thief’s roll is penalised by 5% for every level above 5th. There is always at least a 1% chance of failure. A roll of more than twice the percentage required for success means that the attempted theft is noticed. The
referee should determine the reaction of the victim (possibly using the reaction table under Encounters, p228).

So, I'm open for another skill as well as a language. Of course, getting spells would be nice.

Note: Library function is on.
Last edited July 4, 2025 4:51 pm
Jul 4, 2025 7:43 pm
You get 2 languages, plus whatever bonus you get from your intelligence, @WanderOne. And I highly recommend one of them would be Traladaran, which is essentially the 'common' tongue for this campaign. We're not using alignment language, btw.

Everyone else- what are your plans now? Any idea where you are headed to next?
Jul 4, 2025 7:52 pm
WanderOne says:
So, I'm open for another skill as well as a language. Of course, getting spells would be nice.
pick any 4 spells from 1st level, and 2 from 2nd level.
Jul 5, 2025 6:36 am
I want to introduce WanderOne's character, but first let me know what your plans are in Kelvin, if any.
Jul 14, 2025 3:49 pm
Delirium says:
I want to introduce WanderOne's character, but first let me know what your plans are in Kelvin, if any.
Oops sorry, I I had missed this. B's plans are to deliver that message and entreat the Patriarch NOT to run an inquisition in Threshold, and maybe to ease up on the Traladarans.

After that, I am not sure. What other goals/plot lines do we have left unfinished? We could return to Threshold and try to prevent an Inquisition directly, I suppose.
Jul 14, 2025 4:02 pm
You are now in Specularum, not in Kelvin.

There are a few adventure hooks you left behind. You could have investigated the murder in Threshold yourselves (there was actually an earlier one too [ref]). There's a problem at the Shires. The increasing raids by the goblins. Warnings of the Beastmen returning.
Jul 14, 2025 4:07 pm
Oh right, wrong city.

Are the goblin raids in the Shires? I guess my order of priority is stopping the inquisition (Traladarans will suffer under it) and solving the murders in Threshold (a community we're invested in), followed by helping the hobbit and stopping the raids. I think the Beastmen isn't really actionable yet.
Jul 15, 2025 1:05 am
I agree with Boudica. We may not have time to let the murders in Threshold linger if we are to save a man we believe to be innocent and solve the mystery. The beastmen, I'm not too worried about just yet, and I would prioritize helping the Hinfolk over the goblin raids.

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