LC: Super Scrubs Reference Materials

Dec 22, 2024 12:30 am
The thread where I'll drop the character generation tables, the map of Longshot City and so on.
Dec 22, 2024 11:38 pm
The author of Longshot City is Christian Kessler. Here's his take on the genre:

https://i.imgur.com/cM7tXeC.png
Dec 23, 2024 8:10 am
PLAYING THE GAME

Alright, I don't know if any of you have played Troika! before, but Longshot City is based on that. Troika! is basically a British OSR game that's rooted in Advanced Fighting Fantasy, so that's kind of wild for a supers game.

The basics are thus:

Your Skill represents your base experience and capability. That's a number you'll be trying to Roll Under on 2d6 if no one is opposing your action. If you have applicable Powers or Advanced Skills, you'll add that value (just one) to your Skill before rolling.

Example: the Paragon has 4 Advanced Hand-to-Hand Fighting. If the PC has a Skill of 4, they will be rolling vs. an 8 for these types of skill test -- trying to hit or roll under the value. Rolling snake eyes is great, rolling boxcars suuuucks.

If you're fighting someone, racing someone, psionically dueling them or otherwise engaging in opposed action, you'll Roll Versus and still roll 2d6... but you will add your total skill value (So Skill + Advanced Skill or Power). Higher is better, and ties tend to mean explosive, unexpected things happen.

It's simpler than it sounds, and I'll help guide us along unless everyone has internalized that this damned game has both roll-high and roll-under scenarios.

Tell you what -- it'll take too long for me to describe Stamina, Luck, Initiative, Armor and such in advance, so let's start slow with the mechanics and I'll teach them as they are needed. Also, I'll drop chunks of the PDF in my Discord, so if you want to cruise that it'll help with your grokking.

Cool?
Dec 26, 2024 6:59 pm
THE SENTINEL SQUADRON (RIP)

https://i.imgur.com/PJUu4D4.jpeg
https://i.imgur.com/ZLZHlio.jpeg
Jan 20, 2025 5:16 am
HOUSE RULES

2.6.5 Move (Revised)
Every action is assumed to include some amount of movement. You can move up to one zone away and still take your action. If you wish to move further you should use the Move action -- make a skill roll to move anywhere in the scene that makes sense; pay Stamina costs if using a power.

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