LC: Super Scrubs PC Generation

Dec 22, 2024 11:40 pm
Here are the basics, straight from the book:

https://i.imgur.com/eK5eLsh.png
Dec 22, 2024 11:46 pm
One mild tweak I'd add is that in step 3, determining your origin... you can read that d66 roll either way as well, just like with step 2.

Do not, for those not familiar with OSR games or "d66" rolls, that's referring to rolling a d6 for the "tens" and a d6 for the "ones." Meaning your results will be 11-66. Notation-wise in the GP dice-roller, don't plug in "1d66" as that can provide results that are outside the range that the OSR's d66 is looking for. Instead roll with d6,d6 and you'll be fine.

Where the text says "you may decide which die is which," it simply means you get to choose which die represents the tens, and which the ones. For example, if you roll 1 and 3 on the two d6 rolls, that can be read (in step 2 above) as 13, or 31.

(Not that normally you're not allowed to do this. Unless the rules explicitly say you can, read the dice in the order in which you roll them. In the three rolls I just made on this post, reading them 'straight' would result in 55, 11, and 31.)

Rolls

d66 - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (5) = 5

d66 Again - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (1) = 1

d66 ONE MORE TIME - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (1) = 1

Dec 23, 2024 12:02 am
Step 1 is simple enough, but I'll assist with Step 2 for those who don't have the book or PDF. Roll the d66 and consult...

https://i.imgur.com/o6lXYN7.png
Dec 23, 2024 12:02 am
And then for Step 3, again if you don't have the book, I'll help. Start by checking the following:

https://i.imgur.com/W7RtsAA.png
(Remember you can use your browser's zoom function to make this more legible.)
Dec 23, 2024 12:07 am
If you have questions on this, just ask 'em here. And let's use this thread for your rolling and generally pulling together characters before dropping them onto a sheet -- which I will have ready soon.
Dec 23, 2024 12:59 am
Time to make my character!

A centuries old supersoldier! I'm Captain America!
...or I could be a centuries old fledgling psionic. Hmm. Seems awfully old to be a fledgling.
Last edited December 23, 2024 1:14 am

Rolls

Skill - (1d3+3)

(3) + 3 = 6

Stamina - (2d6+12)

(36) + 12 = 21

Luck - (1d6+6)

(5) + 6 = 11

Archetype - (2d6)

(25) = 7

Origin - (2d6)

(64) = 10

Dec 23, 2024 4:17 am
Middle of the night here but I'll drop the rolls now, and then give them a think over later today.

Dice roller didn't roll archetype the first time for some reason, so that is why the order is swapped!

So Vampire or animal channeler and then Alien Solder or Marooned time traveller. I can work with those.
Last edited December 23, 2024 4:25 am

Rolls

Skill - (1d3+3)

(1) + 3 = 4

Stamina - (2d6+12)

(64) + 12 = 22

Luck - (D6+6)

(2) + 6 = 8

Origin - (2d6)

(56) = 11

Archetype - (2d6)

(46) = 10

Dec 23, 2024 4:49 am
Not feeling the Spidey vibe, so I'll go with Paragon! And it looks like my complication is a split being, love it!
Last edited December 23, 2024 5:03 am

Rolls

Skill - (1d3+3)

(2) + 3 = 5

Stamina - (2d6+12)

(35) + 12 = 20

Luck - (1d6+6)

(2) + 6 = 8

Archetype - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (5) = 5

Origin - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

Complication - (1d6)

(3) = 3

Dec 23, 2024 6:35 am
Posting some rolls
Archetype:
35 Paragon
53 Arachnomorph

Light knows I like my spider shifters xD
Origin:
62: One Way Timetraveller
26: Active Agent
Will have to think about these. Definitely leaning towards Arachnomorph. I kind of like active agent, I think.
Last edited December 23, 2024 6:38 am

Rolls

Skill - (1D3+3)

(3) + 3 = 6

Stamina - (2D6+12)

(33) + 12 = 18

Luck - (1D6+6)

(4) + 6 = 10

Archetype - (2D6)

(35) = 8

Origin - (2D6)

(62) = 8

Dec 23, 2024 6:46 am
Nice, hard at it already. I'll review shortly, but in the meantime, see if this suits our character sheet needs...
(I prefer to keep mine simple, without automatic, dice rolling and the like.)
[ +- ] Longshot City
Dec 23, 2024 7:15 am
Okay, taking these one at a time -- and patience is appreciated, as I already see I've bungled a couple of things.

ThatTaoGuy

Skill, Stamina, Luck looks good.
For your Archetype, here's what you're looking at:

https://i.imgur.com/yCVPDWP.png

Or

https://i.imgur.com/ulnSlmk.png

Note the d6 sub-table to roll on for this Archetype...
On the Origin front, I see now that each Archetype lists 'Any' or a single category (i.e. Mystical, Mundane, Biological, Tech, Cosmic, Temporal, Born Like This, Intentional Change, Item, Accidental Change, and Organizational).

For the Fledgling Psionic, any Origin can work -- so d66 is where it's at.
For the Supersoldier, that's tied to Organizational. Just roll 1d6 and read across in that line. (Though frankly I'm happy to ignore the requirement if you have a result you already like.)
Dec 23, 2024 7:25 am
LightOfMidnight

Skill, Stamina, Luck looks good.
Origin is indeed either Animal Channeler or Vampire:

https://i.imgur.com/oYH8uiG.png
Or
https://i.imgur.com/dwNqyKm.png

Note that both Archetypes have a d6 sub-table to roll on if you choose that option.
Origin-wise, both of these Archetypes can be of any Origin... and you've nailed 'em. Alien Soldier or Marooned Time Traveler.
Dec 23, 2024 7:33 am
BedzoneII

Skill, Stamina, Luck lookin' good.
Archetype-wise, looks like you have the book and have already chosen Paragon over Arachnomorph, but just so everyone can see them...

https://i.imgur.com/3K2sQr7.png
And
https://i.imgur.com/3SGFKlI.png

Both have that pesky (and cool) d6 variations sub-table to roll on.
Your Origin options are awesome! (Neither Archetype is limited, I see.) Either Possessed or Fledgling Deity! Very cool, especially when combined with your complication roll!
Dec 23, 2024 7:38 am
bowlofspinach

Skill, Stamina, Luck all in the clear.
Archetype-wise, you rolled exactly what BZ did! So see above for those snips -- or feel free to roll again if you don't want to play the Arachnomorph.
For your Origin... yep, Active Agent or One-Way Time Travelers. Active Agent might be a nice grounding for the team as you step up to fill the gap left by the fall of the Sentinel Squadron.
Dec 23, 2024 8:11 am
Arachnomorph Variation Roll

Rolls

Spooder - (1D6)

(1) = 1

KCC

Dec 23, 2024 10:07 am
Here I go!

Rolls

Stats - (1d3+3, 2d6+12, 1d6+6)

1d3+3 : (1) + 3 = 4

2d6+12 : (33) + 12 = 18

1d6+6 : (3) + 6 = 9

Archtype - (2d6)

(55) = 10

Origin - (2d6)

(14) = 5

Archtype 2.0 - (2d6)

(66) = 12

Cosmic, Mystical - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (1) = 1

Potential Animal Form - (1d6)

(3) = 3

Dec 23, 2024 3:15 pm
Okay, so assuming I can use the dice I already rolled for my "Organizational" origin, that would mean either Supersoldier - Hi-Tech Entrepeneur or Active Time Agent, OR Fledgling Psionic Centuries Old or Hi-Tech Entrepeneur.

Rolling again for Fledgling Psionic just to see what Variation I'd end up with...

Hmm. So Professor X.
Last edited December 23, 2024 3:25 pm

Rolls

Variation - (1d6)

(1) = 1

Dec 23, 2024 5:43 pm
ThatTaoGuy says:
Okay, so assuming I can use the dice I already rolled for my "Organizational" origin, that would mean either Supersoldier - Hi-Tech Entrepeneur or Active Time Agent, OR Fledgling Psionic Centuries Old or Hi-Tech Entrepeneur.

Rolling again for Fledgling Psionic just to see what Variation I'd end up with...

Hmm. So Professor X.
Indeed, you can just use the 6 and the 4 as stand-alone options for the supersoldier if you want.
Dec 23, 2024 5:49 pm
KCC

Skill, Stamina, Luck all check out.
For Archetypes, you rolled Laser Swordfighter.

https://i.imgur.com/CPackFQ.png

Two things: first, remember you can skin this however you want -- doesn't have to be Jedi-like (per your comment in Discord). Lots of heroes and villains in the comics also use swords / powerful melee weapons.

Second, since you rolled doubles, feel free to roll d66 again to give yourself some choice -- no one else was locked into one Archetype.
Origin looks like either Trained By a Hermit or Sentient Robot.
Dec 23, 2024 6:03 pm
And oh wait! That Laser Swordfighter is supposed to have only Mystical or Cosmic Origins... I would roll a d6 for each.
Dec 23, 2024 8:45 pm
Likely leaning towards vamp so lets roll on that table to see if that helps shape things

Rolls

What kind of vamp? - (d6)

(5) = 5

Dec 24, 2024 12:10 am
Pretty classic strong, shape-shifting vamp who hates sunlight! And you can only choose one (nocturnal) form, so choose wisely! You can go fully traditional here, or do something a little more off the wall if you're some kind of Star Vampire...
Dec 24, 2024 3:44 am
As a space-travelling vampire, I need to ask, is it the sun specifically that hurts the vampire, or any star? Because if it's only the sun, Light's character chose really poorly where to settle.
Dec 24, 2024 10:42 am
I was maybe going to go superman logic of different types of stars :P
Dec 24, 2024 2:30 pm
Feel free to keep using this thread, but I'm not busting each player / PC out into their own to help build them out.
Dec 25, 2024 5:55 am
Thanks for submitting, TTG! First PC to roll in, and while I might be away from GP tomorrow, I will shortly give you some of the details you need to finish your sheet, like the damage tables.
Dec 26, 2024 7:08 pm
Alright, while we finish up character generation in the individual threads, let's chat about the team's role in the wide world of fill-in superheroes.

With The Sentinel Squadron gone for full a year now, things are going to hell in a handbasket.

Let's see what we can cobble together about them from the book:
https://i.imgur.com/HCAGWk6.png
https://i.imgur.com/pftQmZA.png
https://i.imgur.com/ZjUpldV.png
https://i.imgur.com/l0s8lFK.png

So not a ton to go on. It was a year ago, it involved "The Battle of Worlds," and there is little doubt that the Squadron isn't coming back.

LightOfMight... the Star Vampires. Your people... did they maye target another world and the refugees came to Earth, where they desired to, you know, rule and stuff. Earth fights back, wins, the SS perishes... and is now Earth in the sights next for the Star Vamps? Maaaaaybe.

All other ideas and thoughts on this welcome.
And actually, I just posted some details in the Reference Thread about the Sentinel Squadron. Some good potential hooks in there if people want to grab them...
Dec 28, 2024 11:58 am
I do like the idea that it was the star vampires that murderized the Squadron. Maybe Light wants to hide that she's one of their kind...
Dec 28, 2024 1:03 pm
Cool idea, if so I'd definitely like to know why they chose earth to conquer. Must be pretty powerful for even refugees to be able to defeat earth's mightiest.
Dec 28, 2024 1:20 pm
Hmm. Is it that the Star Vampires targeted another world and the refugees from the Star Vampire attack took out the SS, or that the Star Vampires themselves took out the SS?

Either way, setting up Light's species as alien aggressors a la the Thanagarians in Justice League seems pretty cool. That means Light gets to be vampire Hawkgirl :)
Dec 28, 2024 2:15 pm
Definitely see the Star Vamps as conquerors/aggressors, taking over other worlds so they can feed off the populace so that works. And her scout group did already ear mark this world as a possible one for them to conquer.

Maybe back then when they landed it was 'This place has lifeforms compatible with our feeding methods' but maybe by the tie the signal got back, things had changed/they found other more suitable planets to start, and so are only slowly making their way to earth.

If she does look as vastly different as the pic I posted in discord, which is tempting, she may not be able to hide what she is. If she is more of a ;rubber forehead alien' or looking very human she may be able to pretend.

Though tbf she may not take her suit around the others so it may just be certain member of the government agency that know her appearance.
Dec 29, 2024 10:21 pm
I'm open to various ideas regarding the Star Vampires and the "Battle of Worlds" which resulted in the demise of the Sentinel Squadron.

It sounds like the option are:

1. The Star Vamp Scouts signaled for their kind to come -- and they did. The battle ensues and the SS sacrifices themselves. Question: did Othari switch sides? If so, why? If not, how is she not in space / metahuman prison?

2. The Star Vamp scouts sent their signal and went back to sleep. The Star Vamps attacked a nearby world, driving powerful refugees off that planet... towards Earth. They wanted to convert the atmosphere or some such, so earth fought back and won -- depsite losing the SS.

3. Set aside whatever the Star Vamps are doing, there was some other force from a different planet that tried to conquer earth, and that offed the SS. This one seems the least interesting to me since we have ready-made bad guys from the stars, but no pressure to go with 1 or 2.

And there are other ideas I'm sure, and blends of these... let's hash out in the Discord.
Jan 5, 2025 12:09 am
Someone remind me where we landed on this!
Jan 5, 2025 1:04 am
I remember it being #2, but I might just be remembering that because I liked it best.
Jan 5, 2025 5:36 am
Trawling the Discord, I don't think we came to firm consensus. #2 sounds good to me though... speak now or, you know.
Jan 5, 2025 5:03 pm
I like 1 the most and 3 the least, but 2 is fine with me.
Jan 5, 2025 5:22 pm
Thanks bowl -- others feel free to weigh in, as this is something we're more likely to explore in-play, rather than have a big lore dump at the beginning.
Jan 5, 2025 5:47 pm
2 I think I prefer as it still give time for Othari to decide what she is doing regarding her own people. 1 she would already need to have a reason to swap, or as said very good reason she's not incarcerated.

With 2 I can see her at the start deciding to keep quite these are her people, and try and be and insider, and then maybe along the road she can have a dramatic change of heart. Or not :P

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