Char Gen January

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KCC

Jan 1, 2025 6:47 am
Char Gen January
Can I make a new character for every day of January? Probably not…
Can I try? Definitely!

Anybody want to join me?
#1: Tales from the Loophttps://i.imgur.com/yYrwzRC.jpegName: Lindsey Lewis.
Age: 13.
Birthday: December 27th.
Favorite Song: Close to Me by The Cure.
Archtype: The Troublemaker: You’re the tough guy or girl who never holds back. Your classmates are afraid of you or look up to you. The teachers hate you and everyone is nagging you to change. But they don’t understand that you don’t live in the same world as they do. When life turns on you, humiliates you, and hurts you, there is only one thing to do. Fight back!

Iconic Item: Sparky the Spaniel.
Problem: My mum says that I’m good for nothing. Mum’s new boyfriend eggs her on!
Drive: I’ll do anything to get away from home. Can’t wait until I’m 18!
Pride: I pulled Sparky out of the river in the middle of winter! He hasn’t left my side since.

Relationship: Mr. Neil is the only teacher I have ever liked, and now he is in hospital. He won’t wake up from whatever nightmare he is having.
Anchor: Nan. She’s much nicer than mum. How did that happen?
Skills and Attributes
Body: 5
Tech: 1
Heart: 4
Mind: 3

Luck: 2

Body:
Sneak: 3
Force: 3
Move: 1

Tech:
Tinker: 0
Program: 0
Calculate: 0

Heart:
Contact: 0
Charm: 1
Lead: 2

Mind:
Investigate: 0
Comprehend: 0
Empathize: 0
Things are rough at home, which means Lindsey spend every minute she can outdoors. The day she turns eighteen might as well be a million years away, but Lindsey is counting down the clock all the same. She spends the days with her friends; some of whom she suspects are a little afraid of her. If not her, then the stuff she gets up to… the stuff she drags them into all too often!

KCC

Jan 1, 2025 11:36 pm
#2: Star Borghttps://i.imgur.com/cZnNI6A.jpeg

Name: Koldomi Reddman
Species: Human

Magi-Knight (Jedi): For a thousand generations, the Magi Knights were the guardians of peace throughout one billion worlds. That was before the dark times. Before the Empire. Your order is all but extinct, hunted across the stars and killed by the Emperor’s elite forces.

Though you have incredible mystic powers, you risk discovery when using them. The only thing in the galaxy worse than being discovered by the Empire is what happens to those who helped keep your secret.

Force Power: Mind Muddle - Cloud the brains of simple minded creatures and issue simple hypnotic commands.

Hunted: Each time you use one of your Magi-Arts or ignite your Lightsaber, roll 1d20. If you roll a 5 or lower, the Imperials have sensed your presence and your Nemesis will zero in on your location soon. This number increases by 1 each time you take one of these actions.

Nemisis: Gigus Noldo the Ripper.

Burner Identity: Reclusive Healer - You must help everyone who asks. DR14 PRS test to resist.

Gear:
Lightsaber (2d6).
Pocket Blaster (d6, reload).
Tattered Robes over a Tunic.
Imperial Bot Head that can answer one question before it self destructs (d8, small blast).
1,000 Credits.

Attributes:
Agility: 6 (-2)
Knowledge: 16 (+2)
Presence: 13 (+1)
Strength: 11 (0)

HP: 5
Destiny Points: 1
Last edited January 1, 2025 11:42 pm

KCC

Jan 2, 2025 11:18 pm
#3: Shadowdarkhttps://i.imgur.com/pNx4mTc.jpegName: Droggi
Ancestry: Goblin - Green, clever beings who thrive in dark, cramped places. As fierce as they are tiny.
Languages: Common, Goblin.
Keen Senses: You can’t be surprised.

Class: Fighter - Blood-soaked gladiators in dented armor, acrobatic duelists with darting swords, or far-eyed elven archers who carve their legends with steel and grit.

Weapon Mastery (Greataxe): Choose one type of weapon, such as longswords. You gain +1 to attack and damage with that weapon type. In addition, add half your level to these rolls (round down).
Grit (Strength): Grit. Choose Strength or
Dexterity. You have advantage on checks of that type to overcome an opposing force, such as kicking open a stuck door (Strength) or slipping free of rusty chains (Dexterity).
Talent: +1 to melee and ranged attacks.

Level: 1
XP: 0

Alignment: Chaotic
Deity: Ramlaat - Ramlaat is the Pillager, the Barbaric, the Horde. Many orcs worship him and live by the Blood Rite, a prophecy that says only the strongest will survive a coming doom.

Title: Knave
Background: Wanted - There’s a price on your head, but you have allies.

Stats:
Strength: 14 (+2)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 10 (0)
Wisdom: 14 (+2)
Charisma: 9 (-1)

HP: 3
AC: 8

Gear:
Greataxe
Rations
3gp.

KCC

Jan 4, 2025 1:53 am
#4: Goons & Ghostshttps://i.imgur.com/rNTtSwX.jpegName: Spencer Renolds
Occupation: Former Psychic, Current Ghostbuster

Background:
Hobby: Video Games (Smarts +1)
Profession: Psychic (ESP +1)
Personality: Warm (ESP +1)

Abilities:
Body: 0
Smarts: +1
ESP: +2

Gear & Gadgets:
Proton Pack and Particle Thrower (with Destabilizer Attachment)
Personalized Jumpsuit
Ghost Trap
Tome of Occult Knowledge
Juice Box
Tarot Cards
Jan 4, 2025 9:00 pm
KCC says:
Anybody want to join me?
I had no idea anyone else was trying this! I'll post my 3 so far... planning to make my third tonight after dropping my kid off at his sleepover.

#1: Brindlewood Bayhttps://i.imgur.com/AeTFw8E.jpeg
Name: Eugenia Carraway Style: Plaid & Pruners Cozy Activities: Gardening, Birding


Vitality Composure Reason Presence Sensitivity
1 1 1 0 -1


Maven Move: Colt Seavers: Once per mystery, you can take a 12+ on a single roll related to a wild or daring physical feat.

A Cozy Little Place: gardening tools, binoculars, bird watching book, running shoes, fedora, messenger bag, and leather jacket with flower patches sewn onto it
Jan 4, 2025 9:47 pm
#2: Fear Itself
https://i.imgur.com/ovGrRzu.jpeg

Game Premise: regulars at a hipster coffee shop are trapped inside the shop by a supernatural force

Concept: starving artist/poet
Name: Solomon Thorne
Age: 28
Occupation: currently unemployed, former dishwasher
Description:
Risk Factors: desperate for supernatural experience, searching for spiritual truth/purpose, believes he's special/meant for something special and unique
Sources of Stability: best friend Hannah the barista, drawing his emotions




Abilities:
Academic
2History
4Humanities
Languages
Law
Occult Studies
2Research
2Social Sciences
2Trivia


Interpersonal
Bullshit Detector
Bureaucracy
Cop Talk
2Flattery
Flirting
Impersonate
Interrogation
Intimidation
Negotiation
Reassurance
Streetwise
Technical
2Computer Use
Investigative Procedure
Medicine
Notice
Outdoor Survival
Photography
Science


General
Athletics
10Driving
Filch
40Fleeing
11Health
20Hiding
Infiltration
Mechanics
Medic
5Preparedness
Scuffling
Sense Trouble
Shooting
Shrink
6Stability
Jan 5, 2025 1:01 am
#3: Alien (campaign)
https://i.imgur.com/EY8B5iL.png

Name: Risa Maddox
Career: Colonial Marine
Appearance: Plain and muscular with cold eyes and short dark hair pulled back tight.
Personal Agenda: You made a devastating mistake on a past mission that cost lives. You’re desperate to atone and prove your worth, even if it means taking unnecessary risks.
Relationships: Buddy: Rival:

Strength 5 Close Combat 3 Heavy Machinery 2 Stamina 2
Agility 4 Ranged Combat 1 Mobility 1 Piloting
Wits 3 Observation Survival 1 Comtech
Empathy 2 Command Medical Aid Manipulation


Talents: Past the Limit
Armor Rating: 6
Encumbrance: 3
Stress Level: 0
Health: 5

Weapon Bonus Damage Range Weight Comment
M41A Pulse Rifle +1 2 Long 1 Armor Piercing, Full Auto
M4A3 Service Pistol +2 1 Med 1/2



Cash: $1,150
Gear: M3 Personnel Armor, Maintenance Jack (Heavy Machinery +1)
Signature Item: Engraved Lighter - A brass lighter with an inscription from someone important.
Tiny Items:
Jan 5, 2025 5:31 am
#4: Blade Runner
https://i.imgur.com/r6mCYaM.png

Human/Replicant

Name: Dutch Kerrigan
Archetype: Enforcer
Key Memory: During childhood, in the derelict housing projects of Los Angeles Hills you made an unforgivable compromise with masked killers. You remember it like it was yesterday. It made you feel lost.
Key Relationship: Your distant spouse wants you to quit your job.
Home: With your spouse in a dingy flat on top of a seedy bar off Nightclub Row.
Appearance: Dutch is a drab, mushy square that's sexiest when he's armed.
Years on the Force: Rookie (0)

Attributes & Skills
RatingBase DieRatingBase DieRatingBase DieRatingBase Die
STRENGTH Ad12 AGILITY Ad12 INTELLIGENCEBd10EMPATHYCd8
ForceCd8FirearmsAd12Medical AidDd6ConnectionsDd6
Hand-to-hand C.Bd10MobilityDd6ObservationCd8InsightDd6
StaminaBd10StealthDd6TechDd6ManipulationDd6
DrivingDd6

Health: 8
Resolve: 2
Armor Rating: n/a

Weapon Damage Crit Die Type Min Range Max Range
PK-D 5223 Blaster .33 Special 2 d12 Piercing Short Medium

Gear: Badge, Knowledge Integration Assistant, Detective Special Spinner
Signature Item: A book.

Promotion Points 0
Humanity Points 0
Chinyen Points 3

KCC

Jan 5, 2025 5:38 am
#5: The Walking Deadhttps://i.imgur.com/NQSzl05.jpegName: Elijah Miller
Archtype: The Doctor - New diseases always hit the medical staff the hardest. I was right in the middle of it, in the ER at Atlanta's busiest hospital, when people started to turn. I lost so many. Jane, my wife Julia, Harry, and Tom. I don't know a single person who got out of there, except me. Before I ran, I examined one of them, a girl who was strapped to a bed before she died. This is no ordinary sickness. Maybe it really is the end of days, in a biblical sense? My theory is as good as anyone's.

Key Attribute: Empathy.
Key Skill: Medicine
Talent: Seen It All - You do not take stress from seeing someone get wounded, tormented or even Broken.

I Tried To Save My Friend: Derek… broke his damned legs trying to jump out of a second story window in a hurry. Walkers were on us before I could get him into the back of the car…

Issue: Sworn To Help: I’ve crossed paths with a lot of people since this all started. Helped a lot of them, too. Just have to hope that they paid it forward.
Drive: Higher Purpose: Once this is all over, they’ll need people like me around. One day, I hope to be treating stuffy noses, not walker bites.

Gear: Car, Pistol, Medications and Drugs.

Attributes:
Strength: 2
Agility: 2
Wits: 4
Empathy: 5

Skills:
Close Combat: 0
Endure: 0
Force: 0

Mobility: 0
Ranged Combat: 1
Stealth: 0

Scout: 1
Survival: 2
Tech: 1

Leadership: 2
Manipulation: 2
Medicine: 3

Anchor: Robert Young - What kind of world is this for a kid to grow up in? Met the boy and his parents on the road. Robert was blue in the face… They’d left home in a hurry and didn’t pack his inhaler. Luckily, I’d managed to swipe some stuff on the way out the door when this all started. His parents didn’t make it. He will. He’ll be here when this is all over…

KCC

Jan 5, 2025 10:35 am
#6: Liminal Horrorhttps://i.imgur.com/q9K0Q76.jpegName: Mary-Beth Lincoln
Occupation: Bus Driver
Aesthetic: Work Uniform

Attributes:
Strength: 10
Dexterity: 11
Control: 10
Hit Protection: 3

The Abyss Stares Back At You: You survived an attack you can’t explain.

When I say I took off… I mean I really pushed that little, old bus to the limit! I don’t know what was on that byroad that night, and I ain’t so sure I want to know. The way it was clawing at the bus… well, it was only going round Ferry’s Bend that threw the thing off of me. Any longer and it’d’ve opened up the bus like a can of beans!

Ideology & Belief: Morality is black and white. A things good, or it ain’t. Ain’t no getting around that!

Gear:
Pistol (d6)
Binoculars
Smartphone
Comprehensive Road Map
Lunchbox
Taser (d6, non-lethal)
Mary-Beth Lincoln has been driving a Lafayette CityBus for going on three years. The drunks that take the last bus home don’t mind telling her that she’s much too pretty to be driving the night bus. It’s not like Mary-Beth had the luxury of being choosy when it came to making an honest living… what with her Mark running off with that homewrecker and taking all the money with him. May they rot in Hell!
Jan 5, 2025 5:07 pm
Impressive you're both doing this challenge! I wish I had the time and energy. I don't. But I *will* run a game for Mary-Beth Lincoln. Is she a certain daughter?!
Jan 5, 2025 7:20 pm
#5: Ironsworn
https://i.imgur.com/dMcnR41.png

Name: Mila Indirra
Description: Student of the Way of Sacrifice

Attributes:
Edge: 2
Heart: 3
Iron: 1
Shadow: 1
Wits: 2
Health: 5
Spirit: 5
Supply: 5
Momentum: 2 (Max 10, Reset 2)
Experience: 0
Bonds
Master Kaya taught Mila the secrets of Khunde, the Path of Sacrifice as well as The Way of No Harm, the mystic combat art of Amu Jas.
Avella and Mila have been friends since childhood. She is Mila's closest friend and confidant.

Vows
Background Vow: I must prove myself to Master Kaya and become a master of Khunde.
Rank: Epic Progress: 0

Inciting Incident: Disguised as traders, slavers drugged our warriors and elders during a celebration, killed those who did not fall unconscious, and then took eleven of our young women to sell into slavery.
Inciting Vow: I must find and save my eleven kidnapped sisters.
Rank: Extreme Progress: 0

Assets
PATH: KHUNDE: THE WAY OF SACRIFICE

When you Swear an Iron Vow to help a community in need without reward or benefit to yourself, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience and +1 spirit.

When you Forge a Bond with a community after you Fulfill Your Vow to aid them, add +1 and take +1 momentum or +1 spirit.

When you Compel using genuine affection by putting others' needs before your own, add +1 and take +1 momentum or +1 spirit on a hit.
COMBAT TALENT: AMU JAS: THE WAY OF NO HARM

When you Face Danger +edge by evading an attack without fighting back and score a weak hit, inflict 1 harm. On a strong him, inflict 2 harm instead. This does not represent physical damage, but fatigue or frustration on the foe's part as they struggle to engage in combat with you.

Same as above, but add +1 and take +1 momentum on a hit.

When you attempt to End the Fight without having used Strike or Clash in the battle, subtract -1 from each challenge die.
RITUAL: POWER WORDS: KALIMA MANA

When you take time to center yourself and chant the resonant and rhythmic sounds of...

Healing, roll +heart. On a strong hit, take both +1 health and +1 momentum. On a weak hit, choose only one to take.

Clarity, roll +heart. On a hit, you may immediately Gather Information. If you do, add +1 and take +1 momentum on a hit.

Friendship with another person or community, roll +heart. On a hit, you may immediately Forge a Bond. If you do, ad +1 and take +1 momentum on a hit.

KCC

Jan 6, 2025 12:24 pm
#7: GROK?!https://i.imgur.com/clxn63s.jpegName: PAL 9000
Background: Ownerless Automaton

Attributes:
Physical: d8
Mental: d6
Social: d6

Traits:
Personality: Nervous - It’s a big, bad world out there. An automaton needs a master in a time like this. PAL 9000 didn’t have one anymore…

Motivation: Accumulate Great Wealth - PAL’s going to make it big someday! The Wealthiest Ownerless Automaton in the Grokland! Quite the title!

Trouble: Impoverished - The only problem with that is PAL 9000 hasn’t a coin to its name, and not the foggiest idea on how to make one, nevermind many!

Assets:
Rocket Boots - A final gift from PAL 9000’s one-time owner. An automaton with a single mode of movement was sooooo PAL 3000.

Unlocked Data Pad - A final, final gift from PAL 9000’s one-time owner. It’s a pity it had to be pried from the man’s cold dead hands. (Not PAL’s doing!)

Screw-On Replacement Head - The color is off. The make and model are off, too, but beggars can’t be choosers, can they?

Inefficient Duplicator - Hasn’t yet proved itself valuable during a heist…

KCC

Jan 7, 2025 7:26 am
#8: Swyvershttps://i.imgur.com/IEHW7oH.jpeg
Name: Alexander Dumass.
Occupation: You’re the scum of the streets and you wouldn’t have it any other way.

Attributes:
Constitution: 13
Dexterity: 11
Strength: 14
HP: 13

Personality: The kinda bloke that’d cut your feet off and watch you hobble around for a bit before shoving you in the river, if you know what I mean?

Literate: Nope - Breaks mum’s heart, it does!

Gear:
Wolf-Pelt Cloak (Pinched it, didn’t I?),
Decent Shank,
Ropey Shank, (Back up, just in case!)
Clobber, (Can never be too safe, can ye?)
Sack,
‘Orrid Rags,
Ratty Leather Coat,
2Shillings.
Jan 8, 2025 1:17 am
#6: Warhammer FRP 1e
https://i.imgur.com/nqGLUzQ.png

NAME: Herman NanzRACE: Human
GENDER: MaleCAREEER CLASS: RogueALIGNMENT: Neutral

AGE: 21HEIGHT: 5' 6"WEIGHT: HAIR: EYES: DESCRIPTION:

CURRENT CAREER: ThiefCAREER PATH: CAREER EXITS: Bodyguard, Charlatan, Outlaw, Racketeer


MWSBSSTWIADexLdIntClWPFel
STARTER PROFILE43126426351373528262836
ADVANCE SCHEME+10+10+2+10+10+10
CURRENT PROFILE43126426351473528262836
HAND TO HAND WEAPONSIWSDPY
Hand Weapon (Short Sword)----



MISSLE WEAPONSSLEESLoad
None-----

ARMORLocENC
None--

Shield0
01-15Head0
16-35Right Arm0
36-55Left Arm0
56-80Body0
81-90Right Leg0
91-00Left Leg0
SKILLS
Acute Hearing+10% Listen
Concealment Urban+20% Hide
Evaluate+!0% Estimate
Rideno Risk check
Scale Sheer Surfaceno Risk check
Secret Signs - Thieves' Signs
Silent Move Rural-10% Listen test vs char
Silent Move Urban-10% Listen test vs char
FATE POINTS: 3MAGIC POINTS: 0POWER LEVEL: 0EXPERIENCE: 0

SPELLSSLMPRDINGREDIENTSEFFECT

LANGUAGES: Old Worlder, Thieves' Tongue
PSYCHOLOGY & HEALTH:
INSANITY POINTS:
BACKGROUND:
EQUIPMENT/TRAPPINGSLocENC
Breechesworn4
Shirtworn2
Beltworn1
Leather bootsworn10
Knifeboot10
Sackbelt7
Short Swordbelt60
15 Gold CrownsBelt2
TOTAL96
Jan 8, 2025 3:48 am
#7: Doctor Who AITAS 1e
https://i.imgur.com/bhQSJbI.png

Biodata
Name: Tanina
Description: Tanina is a Time Lord from Gallifrey. She rebelled against the restrictive Time Lord social structure and stole a TARDIS to enjoy a pleasure cruise through time. Eventually, she realized that people needed her help, and she set aside her decadent ways, choosing instead to lead a life of adventure, exploration, and virtue.

Her current incarnation is that of a beautiful young woman, and she wears an eccentric outfit with a long, flowing red trenchcoat trimmed in gold and black and a black fedora.
Attributes
2 Awareness
2 Coordination
5 Ingenuity
5 Presence
4 Resolve
2 Strength
Skills
0 Athletics 0 Medicine
3 Convince (Seduction, Charm) 3 Science
0 Craft 3 Subterfuge (Pickpocketing)
0 Fighting 2 Survival
3 Knowledge (History) 0 Technology
0 Marksman 0 Transport
Traits
Attractive
Brave
Charming
Code of Conduct
Distinctive
Feel the Turn of the Universe
Impulsive
Insatiable Curiosity
Lucky
Photographic Memory
Quick Reflexes
Sense of Direction
Time Lord
Vortex
Stuff
ChronoScope - pocket sized device with the Scan trait.
TARDIS
Last edited January 8, 2025 1:38 pm
Jan 9, 2025 4:04 am
#8: Mutant Year Zero
https://i.imgur.com/np470RB.png
Attributes
5Strength Damage
4Agility Fatigue
3Wits Confusion
2Empathy Doubt


Conditions
Starving Dehydrated
Sleepless Hypothermic

Critical Injuries:

Skills
2Endure (Strength)
2Force (Strength)
3Fight (Strength)
Sneak (Agility)
1Move (Agility)
1Shoot (Agility)
Scout (Wits)
Comprehend (Wits)
Know the Zone (Wits)
Sense Emotion (Empathy)
Manipulate (Empathy)
Heal (Empathy)
1Intimidate (Strength)



Rot Points

Experience Points
Details
NameMubba
Role:Enforcer


Appearance
Face: broken nose, dead eyes
Body: scarred, muscular
Clothing: dirty coverall


Gear
14 rations of grub
2 4 rations of water
3 2 rations of grub, 2 rations of water
4
5
6
7
8
9
10
Bullets:3


Talents
SUCKER PUNCH The weapon damage of your unarmed attacks is 2 instead of 1.


Mutations
MANBEAST: You are half human, half savage beast. You can:
1. Attack one or more enemies at Arm’s Length with your fangs and your claws. They will take a total amount of damage equal to the number of MP spent.
2. Let rip a bestial roar. One enemy per MP spent, at up to Near range, suffers one point of doubt.
3. Never give up. When you are broken by damage or fatigue you can get up again and recover trauma points equal to MP spent. You will still suffer the effects of any critical injuries (page 90).

Mutation Points: 1

Armor
ArmorRating
None-
Weapons
WeaponBonusDamageRangeSpecial
spiked bat+2 Fight2--



Relationships
LabelNameBuddy
PC 1:__ was still standing after one of your punches.
PC 2:__ fought by your side.
PC 3:__ left you to die.
PC 4:__ is wonderful. Some day he/she will be yours.
I Hate:The Enforcer Elon, the only one who beat you in a fair fight.
I Need to Protect:The Chronicler Astrina, whom you secretly desire.
My Big Dream:To build rather than destroy.


Notes: Mubba still needs an Ark and relationships to other players, as well as defining his den.

KCC

Jan 9, 2025 10:50 am
#9: Mausritterhttps://i.imgur.com/Tzl1aPv.jpegName: Alder Grey
Sign: The Star - Some call it recklessness, but I call it bravery. I doubt the Great Lady would entrust her messages to a reckless mouse, so I must be a brave mouse after all!

Attributes:
Strength: 9
Dexterity: 5
Will: 9

Hit Protection: 5
Pips: 6

Background: Message Runner - Urgent news from the Great Lady’s domain!! I don’t know what it is, but I was told to get her Royal Messages out quick!

Gear: Bedroll, Documents - Sealed, Shield and Jerkin (Light Armor), Longsword (Medium Melee Weapon), Torches, Rations.
Last edited January 9, 2025 10:51 am

KCC

Jan 10, 2025 9:47 am
#10: Wanderhomehttps://i.imgur.com/4sGUlzC.jpegName: Barnabus Enwright
Archtype: The Firelight - It is easy to get lost in the darkness and the deep. The Firelight at your side will always guide the way. You are alive. You care is forward-thinking, mutual and shining bright.

Things I Try To Be:
Everywhere At Once: There are many who need a light in the darkness. A friendly word, an open ear, a warm fire in the night.
Always Positive: It’s too easy to fall into dark talk about what has come before and may return again soon! Fewer are those who will sing a happier song with a merrier heart.

Things I Know I Can’t Be:
A Good Judge of Character: We’ve all done things we are not proud of. I won’t pretend to know how to separate the good from the bad. We should be wary of those that claim to do so…
Consistently Correct: We can only strive to be more correct than we were yesterday…

The Look:
Shining eyes that pierce the darkness.
Patchwork scarf.
Reliable staff.
Mud-soaked cloak.
You have a firefly, your companion that stays by your side no matter what. They sleep during the day and light up at night. They are luminescent. How did you meet? They led me out of danger at my darkest moment, and have stuck with you ever since. They are confident.

A Light I Still Keep: A rusted iron lantern that my mother carried before me - May it bring warmth to those who need a reminder of the time long before.
A Light That Died Long Enough: The passion in my heart that burned for the rebellion - A sorry business, which led so many to a darkness. I regret my part in lighting that particular fire.

KCC

Jan 11, 2025 2:09 am
#11: Stay Frostyhttps://i.imgur.com/jq3ypYd.jpeg
Name: Cyris Nix

Attributes:
Brains: 8+
Brawn: 11+
Dexterity: 10+
Willpower: 5+
HP: 5
Armor: 1

MOS: Psi Ops - Can use Psi-powers; not issued a helmet. Automatically a lieutenant, but not in the chain of command. Start with three powers.

Powers:
Dominate Mind - Take control of a living creature’s mind. It obeys all commands.
Mind Stab - An intelligent, living target the psychic can see takes 2d8 mental damage. Armor has no effect.
Telepathy - Communicate mentally with an intelligent, living target, even if you don’t share a language.

Rank: Lieutenant - Give advantage to a Private or Sergeant once per encounter, issued auto pistol.

Equipment:
Auto Pistol,
Back-and-Breast armor,
Infantry rifle,
Satchel Charge,
Motion Tracker,
1 Ammo Die (Per Weapon),
1 Ration.
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