UNDERWATER SUBS
One and Four look at each other with some skepticism as you elect them to pilot the subs. However, the Heretic Squad has utmost confidence in Seally and Fallon, and take their seats at the helm as the subs pressurize.
OOC:
How are we split up here? One of you in each sub? Or both in one? There's five of you and only room for 4, so you can split up or stay in the same sub.
The journey underwater is quite spectacular. Unlike the vast, empty plains of sand and rock on the surface, Horace’s submerged fields burst with vibrant life. As the subs glide beneath the surface, bright, darting fish swirl around your subs in a glittering, kaleidoscopic display. It’s a striking contrast to the endless plains of sand and rock above, and every new sight inspires a sense of wonder as you power through the depths.
The Feskals do what they can, but the seas are shallow, and both time and space are tight. They try to stay below the waves, but it becomes dangerous the closer to shore you get. A minefield of shoals and rocky outcrops threaten to capsize the ships, and as hard as they try, the Feskals are struggling to keep clear of them. Suddenly, the subs shudder and scrape against unseen rock, jolting everyone inside as they push through a treacherously narrow channel!
OOC:
For each sub, roll 2D damage for the sub. For each multiple of 4, roll 2D for structural critical damage to systems. Ex: if you roll 1-3, no crits. If you roll 4-7, 1 crit, if you roll 8-11, 2 crits. And god forbid, if you roll 12, that's 3 crits!