Chapter 3: High Noon on Walston

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Mar 11, 2025 12:27 am
"Fuck! Zuni exclaims while cringing at the sound of the underbelly scraping the pad, followed by the soft whoosh of sand pushing against the hull..

Rolls

Damage to Ship - (2d6)

(63) = 9

Systems Damage - (2d6)

(46) = 10

Mar 11, 2025 6:55 am
"You made that really convincing!" Alerio says, once she’s has stopped being thrown about by the force of the crash landing.

"Shit! We were only suppose to fake it!" she complains, rubbing something sore out of her back.
Mar 12, 2025 1:28 pm
Fallon shrugs. "Have it your way, they're your subs. Just don't blame us if things go wrong, we warned you about our driving abilities." She turns to the Feskals. "All right, well there's two subs and two of you, so I'll take that as a sign from the universe. Now that's decided, let's go!"

Rolls

Feskal One - (2d6-2)

(44) - 2 = 6

Feskal Two - (2d6-2)

(45) - 2 = 7

Mar 12, 2025 3:08 pm
"Come on, Alerio. Like I said before, I'm trained to land properly, not badly.

Zuni's forehead creases into an annoyed frown.

"Look at it this way. It was convincing!"
Mar 13, 2025 9:42 am
"You can say that again! Goldie, did they buy it?" Alerio asks the ship as she works the console to see if she can get a read on some bio-signatures moving in on the ship’s crash site!
Mar 17, 2025 4:22 am
THE WAYWARD WIND
As you silence the alarms, Goldie informs you the impact has caused damage to the Jump Drive. Alerio quickly confirms; the main Jump Field Emitter and the Hydrogen Inlet Manifold endured the brunt of the damage, which may compromise the ship’s ability to generate a stable Jump Field. Power and data logs additionally show circuit interruptions on the superconductor lattice responsible for shaping the projected bubble of hydrogen around the ship.
OOC:
You'll have DM -2 to future jump checks, until you can get this serviced at a decent class starport.
Salvor Dreks
Comms begin flashing ... Dreks comes through. "Seems like you were not as successful in your battle with the Calibradr as you let on. No matter. Leave the ship immediately. Once we have taken possession of The Wayward Wind and inspected it, we will be on our way, and leave the nice people of Walston unharmed."

Sensors show that the pirates from the downport terminal are converging on the crashed ship. A pair of pirates have come away from their posts guarding the dive bar and have brought two hostages with them.
OOC:
This information continues to stream to Seally and Fallon's devices.
https://i.imgur.com/RM1vLKW.jpeg
Mar 17, 2025 5:05 am
UNDERWATER SUBS
One and Four look at each other with some skepticism as you elect them to pilot the subs. However, the Heretic Squad has utmost confidence in Seally and Fallon, and take their seats at the helm as the subs pressurize.
OOC:
How are we split up here? One of you in each sub? Or both in one? There's five of you and only room for 4, so you can split up or stay in the same sub.
The journey underwater is quite spectacular. Unlike the vast, empty plains of sand and rock on the surface, Horace’s submerged fields burst with vibrant life. As the subs glide beneath the surface, bright, darting fish swirl around your subs in a glittering, kaleidoscopic display. It’s a striking contrast to the endless plains of sand and rock above, and every new sight inspires a sense of wonder as you power through the depths.

The Feskals do what they can, but the seas are shallow, and both time and space are tight. They try to stay below the waves, but it becomes dangerous the closer to shore you get. A minefield of shoals and rocky outcrops threaten to capsize the ships, and as hard as they try, the Feskals are struggling to keep clear of them. Suddenly, the subs shudder and scrape against unseen rock, jolting everyone inside as they push through a treacherously narrow channel!
OOC:
For each sub, roll 2D damage for the sub. For each multiple of 4, roll 2D for structural critical damage to systems. Ex: if you roll 1-3, no crits. If you roll 4-7, 1 crit, if you roll 8-11, 2 crits. And god forbid, if you roll 12, that's 3 crits!
Mar 17, 2025 6:54 am
OOC:
I think best to split up to prevent any poesible away team tpks lol. I'll be in sub 1. Rolling damage. Lol I'm a high roller, I should never roll damage.
Last edited March 17, 2025 6:55 am

Rolls

Sub 1 - (2d6)

(55) = 10

Sub 2 - (2d6)

(65) = 11

Mar 17, 2025 7:35 am
Alerio mutters to Zuni, as Dreks speaks over the comms:

"They’re about to be all over us! You ready to punch these goons in the nose! Use the ship for cover. They won’t want to damage it!"

Make them pay a dear price… she thinks, as she checks her weapon.
Mar 18, 2025 2:46 am
UNDERWATER SUBS
Fallon watches as her sub's indicator lights start flashing. It's old tech, but she can tell the sonar and computer systems have been damaged, but are still mostly operational. Perhaps more disconcerting is that water is leaking into the cab from the side of the impact!
OOC:
Nezz rolled up damage to Systems, which is onboard sensors, comms, and computers. Should roll 2D per crit to determine locations, so I'll roll another, and it turns out it's Amour. The subs basically have none, so we'll consider it hull damage - you've sprung a leak!

I'll go ahead and roll for Seally's sub. 9 damage = 2 crits, locations are Armor and Cargo.
On Seally's sub, the collision dislodges a whole slew of finishing nets and traps from a concealed container, which sink to the ocean floor. Water begins to spray into the sub's interior from a damaged seam in the hull.
OOC:
Propulsion is fine for the subs so you can keep on motoring onward to shore, provided you can deal with those leaks! Feel free to propose a solution.

Rolls

Crit #2 - (2d6)

(15) = 6

Seally's sub: collision damage - (2d6)

(36) = 9

Seally's sub: crits - (2d6, 2d6)

2d6 : (44) = 8

2d6 : (15) = 6

Mar 18, 2025 2:48 am
"As ready as I'll ever be," Zuni replies, dry-mouthed, doing his best to hide his nerves. "That's our ace in the hole. They won't want to harm the ship."
Mar 18, 2025 6:37 am
Which means we need to be willing to harm it… Alerio thinks, in the event that things turn really bad and the whole crew gets wiped out. The last sting in the tail they might have is to deny the ship to this pirate bastard.
Mar 22, 2025 12:46 am
Fallon curses. "Not directed at you, One!" she says quietly. "Accidents happen to the best of us! I'll see about patching us up."

Fallon races to find the leak. Her mind races, thinking of what could be used to repair a leak. Like a giant patch, but with metal and a rivet gun. Or a welding torch.
Mar 22, 2025 9:26 am
Alerio puts a hand to the console that would lower the ramp, and thus start the shooting.

"Are you in position?" she asks the submarine team through the comms.
Mar 22, 2025 4:53 pm
"We're all doing things beyond our training. Let's just get to the op, anyway we can. Lives are riding on us getting there in time."
Mar 22, 2025 11:12 pm
Fallon has to take a minute to think about how to answer Alerio's question.

"We're in a position! We might've had a teeny tiny setback that will take a few minutes to plug up. Quite busy, will contact again when finished!"

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