Jan 5, 2025 4:09 pm
This is purely to gauge if there is interest, and if people think this is viable before I put effort into defining rules or thinking about this much more.
This is an idea I have had in mind for a long time, ever since the original Matrix movie in 1999. It has gone through many iterations and 'rules', but never seen the light of day (the sky is scorched, after all (and I don't believe it was us that did it)).
Most recently I was reading 2400 Codebreakers, and was reminded of a variant thought I had in the early part of the latest Matrix 4 movie:
• What if people accepted that they were living in a simulation and tried to make the most of it. Some buck the system and try to get away with altering the world to suit them, they are not 'unplugged', but instead took the Purple Pill. (Possible game name?)
More in line with the original ideas, though:
• We play a game using a few different systems (or variations on flexible systems). I have conceived of this using Apocalypse World for the 'Zion' stuff, with some PbtA with more robust 'Ship' rules, and something cyberpunk-adjacent for 'in the Matrix' parts (Impulse Drive? For both?); as well as other game systems I don't care to remember.
• 2400 offers a variety of games that are not-quite-right-but-close-enough that we could cobble together something like a working system. Maybe Codebreakers for the in-Matrix stuff, EOS for the ship stuff and possibly the on-planet stuff, too, with mixins from Resistors, Project Ikaros, Legends, Nuclear Family, Orbital Decay, and even Xenolith if the tone works.
I would probably steal bits from those games and put together something that makes sense. As a group, we would decide how much our stats in the real world influence our characters in the Matrix. It could be that we use them as the basis and add on extras that we can do in the Matrix (Toughness, Speed, Wall Run and such). Or it could be that we use completely different stat blocks in the Matrix and our character out there has little effect. We would probably aim to make the same ruling for all players, but could vary it up if we really wanted to. We could have a base character with addons that only apply while on a Ship (Command, Gunner, Engineering, ...?), or only while in a Settlement (Spycraft, Influence, Radiation Resistance, ...?), or only in the Matrix (I Know Kung-Fu!, Jump, Lots of Guns, ...?), and such, though some of those could spill over into other fields when the fiction allows.
The group can also decide just how weird the real world has become, and if elements from games like Xenolith or Nuclear Family are relevant. I would probably tend to tone that sort of thing down, but we could have a little, and players are welcome to ask if they can use anything from any 2400 game they think fits.
Mainly, though: Whenever I do find myself considering running this I also find myself worrying that there might not be enough stories to maintain a game. The 'post-apocalyptic survival on the surface of a planet occupied by AI' has legs (could even tend towards Terminator), but why do the characters go back into the Matrix? That is a core question.
I can think of a few reasons for repeat return, ranging from 'for entertainment', through 'to 'free more minds', to —and possible the strongest contender— 'to watch the programs and/or fight them from the inside' or even 'this is the only way to communicate with people in distant settlements' (yes, there is more than one city, not just 'Zion' (if it exists at all), there are other continents and everything!:).
If this devolved into mainly living on the surface and in ships, and we almost never went into the Matrix simulation, that would not be a bad game. Yeah? But we could easily set that up from the start and it feels to like false-marketing to call that game 'Matrix'.
What do people think? I look forward to your ideas and input.
This is an idea I have had in mind for a long time, ever since the original Matrix movie in 1999. It has gone through many iterations and 'rules', but never seen the light of day (the sky is scorched, after all (and I don't believe it was us that did it)).
Most recently I was reading 2400 Codebreakers, and was reminded of a variant thought I had in the early part of the latest Matrix 4 movie:
• What if people accepted that they were living in a simulation and tried to make the most of it. Some buck the system and try to get away with altering the world to suit them, they are not 'unplugged', but instead took the Purple Pill. (Possible game name?)
More in line with the original ideas, though:
• We play a game using a few different systems (or variations on flexible systems). I have conceived of this using Apocalypse World for the 'Zion' stuff, with some PbtA with more robust 'Ship' rules, and something cyberpunk-adjacent for 'in the Matrix' parts (Impulse Drive? For both?); as well as other game systems I don't care to remember.
• 2400 offers a variety of games that are not-quite-right-but-close-enough that we could cobble together something like a working system. Maybe Codebreakers for the in-Matrix stuff, EOS for the ship stuff and possibly the on-planet stuff, too, with mixins from Resistors, Project Ikaros, Legends, Nuclear Family, Orbital Decay, and even Xenolith if the tone works.
I would probably steal bits from those games and put together something that makes sense. As a group, we would decide how much our stats in the real world influence our characters in the Matrix. It could be that we use them as the basis and add on extras that we can do in the Matrix (Toughness, Speed, Wall Run and such). Or it could be that we use completely different stat blocks in the Matrix and our character out there has little effect. We would probably aim to make the same ruling for all players, but could vary it up if we really wanted to. We could have a base character with addons that only apply while on a Ship (Command, Gunner, Engineering, ...?), or only while in a Settlement (Spycraft, Influence, Radiation Resistance, ...?), or only in the Matrix (I Know Kung-Fu!, Jump, Lots of Guns, ...?), and such, though some of those could spill over into other fields when the fiction allows.
The group can also decide just how weird the real world has become, and if elements from games like Xenolith or Nuclear Family are relevant. I would probably tend to tone that sort of thing down, but we could have a little, and players are welcome to ask if they can use anything from any 2400 game they think fits.
Mainly, though: Whenever I do find myself considering running this I also find myself worrying that there might not be enough stories to maintain a game. The 'post-apocalyptic survival on the surface of a planet occupied by AI' has legs (could even tend towards Terminator), but why do the characters go back into the Matrix? That is a core question.
I can think of a few reasons for repeat return, ranging from 'for entertainment', through 'to 'free more minds', to —and possible the strongest contender— 'to watch the programs and/or fight them from the inside' or even 'this is the only way to communicate with people in distant settlements' (yes, there is more than one city, not just 'Zion' (if it exists at all), there are other continents and everything!:).
If this devolved into mainly living on the surface and in ships, and we almost never went into the Matrix simulation, that would not be a bad game. Yeah? But we could easily set that up from the start and it feels to like false-marketing to call that game 'Matrix'.
What do people think? I look forward to your ideas and input.