0. vicky_molokh chargen

load previous
Jan 11, 2025 3:10 pm
htech says:
OOC:
Unh... I'm probably missing something. Your distinctions are always being used... Generally they are more specific and reserved for special occasions or scenes where things are very familiar to the PC. I'm sorry I wasn't able to communicate and teach properly here, I'm still learning and tweaking this (new) game.

Can you make it clear when none of them apply, specifically if you're roleplaying correctly (ie. It would be unexpected for Zix to consciously choose a greataxe over a dagger. Wouldn't you always have a distinction helping you)? Or should they almost always be used, to promote that roleplay? 🤔

Maybe I should change my mind and encourage people to make their distinctions the way you did. In that case, if they're almost always relevant, we need to decide when would it make sense for the PCs to be hindered by one or more of them so they don't always cancel each other.

I think we should use mechanics with pride (D8) and problem (D4) and drop the distinctions altogether? They could also be used in every roll that you want.

Edit: Really liking this idea. What do you think?

Either way, let's keep this going while we talk about it =)
OOC:
I understood them to need to be rather broad, like Aspects. E.g. Kiraen's 'Ready for Spellcraft and Shenanigans'. Or as the book said:
Cortex Prime, page 26 says:
Distinctions are
considered a universal prime set, so regardless of what
sets are used in your game, every character should have
three distinctions broad and varied enough that you can
narratively justify including one in almost any dice pool.
OOC:
So it seems that the intent is to have three dice on most rolls (which lines up with keeping two dice for the sum and one for Effect). Am I misunderstanding something? Also, I have to admit that I don't quite understand Pride yet. It seems like such a specific and concerning emotion that I'm not sure where it would even be helpful. Overall, I find the mechanical principle of Pride and Problem harder to understand, including how it fits into the rest of the Cortex framework (is Problem similar to the Hinder SFX but without the compensation? does it retain the agency mechanic of Hinder?).

As for Distinctions hindering PCs, IIRC the usual idea is that the player can always decide to activate the SFX that turns the Distinction's d8 into a d8 in exchange for a Plot Point (I'm guessing it would be to gain Mana instead in this campaign, since IIRC you mentioned wanting to get rid of PP?).
The creature quickly stands up and sidesteps, trying to keep a tree between itself and the imp, but keeping the dagger shealthed, hoping that the imp sees that it doesn't retaliate and relents. "I'm not a threat! What I carry is not for use against you."
htech says:
OOC:
Before we begin, what special gear is Zix carrying? Is it a weapon? Regular equipment is used as part of the story and affects the fiction, but usually has no mechanical benefits. Zix carries something special. A magical item, perhaps, that affect the dice.

Please write its name in the "other traits" section, with "Gear" as its type and 1D6 as the die. Whenever its used, you roll Attribute, Skill, Distinction (if relevant), and Gear (1d6).
OOC:

Enchanted clothes that can change shape too, letting Zix become disguised as someone (or nobody in particular) fully without needing to find an appropriate set of clothes. Though if these clothes 'reek of power', that defeats the purpose of having such a disguise-'enhancing' item.
Last edited January 12, 2025 1:03 am

Rolls

Defence (Mobility) - (2d8+1d6)

(68) + (2) = 16

Jan 12, 2025 12:52 am
OOC:
vicky_molokh says:
So it seems that the intent is to have three dice on most rolls (which lines up with keeping two dice for the sum and one for Effect). Am I misunderstanding something? Also, I have to admit that I don't quite understand Pride yet. It seems like such a specific and concerning emotion that I'm not sure where it would even be helpful. Overall, I find the mechanical principle of Pride and Problem harder to understand, including how it fits into the rest of the Cortex framework (is Problem similar to the Hinder SFX but without the compensation? does it retain the agency mechanic of Hinder?).
You're absolutely correct about the default Cortex rules. I enjoy using them in live games with Plot Points (PP), SFX, and all the related mechanics. However, I’ve found that those elements don’t work as well in PbP, so I’ve left most of them out. Apologies for any confusion caused by the similarities to but differences from the standard Cortex setup!

You’ve convinced me to revisit the default number of dice for rolls. I initially planned for 2 dice (especially for mundane skills) but, after reviewing the probabilities for 2 vs. 3 dice rolls, I agree that 3 dice should be the default. This aligns better with how the system is meant to be played.

That said, by removing PP and Effect dice, I’ve significantly altered the game’s balance. Mechanics like Hinder and its player agency don’t function the same way without them—some might argue it’s not even Cortex anymore. My initial workaround was to try to reduce most rolls to 2 dice and make Distinctions more specific. Each would represent both a strength (a "quality") and a flaw (a "defect"), without overlapping with skills or attributes.

Pride was intended as the quality, something very personal your character takes great pride in—an ability, a defining event, or something similar. However, I realize it may not be clear; English isn’t my first language, so I might not have explained it well.

Given all of this and that you convinced me that improvements are needed, I’m feeling a bit stuck on how to proceed. I want to remove Plot Points (PP) and SFX, but I also want to keep the core structure of attributes + skills + something unique to the characters. Do you have any suggestions? I’ll playtest some ideas in person, but I’d love to hear your thoughts if you have any recommendations.

Also, to clarify, Mana isn’t a replacement for PP as you might think. It’s more like Willpower Points in other games—it replenishes daily after a good night’s rest and doesn’t affect the story, create assets, or reward hindrances. The reason I added Mana is that, in this game, all PCs are competent spellcasters, so we won’t use the Mental attribute for magical rolls. Instead, those will use Magical Rank + School. Mana provides the "third die" for some rolls and acts as a soft cap on how many spells can be effectively cast per day.

Thank you for the feedback. I will likely post something IC tomorrow or on Monday for Zix.
Jan 12, 2025 1:16 am
OOC:
That's a lot to take in. I think it's probably best to break up this discussion into small chunks, and also move it out of the character creation thread of a single player and into some general thread for everyone to pay full attention to (and without the need to OOC-tag every post so much).
Jan 12, 2025 1:28 am
OOC:
Sure! Can you do that? Nobody else is talking about rules or game design. Thanks!
Jan 12, 2025 5:46 pm
The imp’s lunge was swift, its claws glinting in the firelight as it closed the distance between them. But Zix had already moved, their instincts honed from years on the road. The bard stood quickly, sidestepping with a fluid motion and pivoting around a nearby tree. The imp’s claws raked the air where Zix had been, striking bark instead, sending splinters flying.
Zix says:
"I’m not a threat! What I carry is not for use against you."
The imp snarled, circling the tree, its glowing eyes fixed on Zix with suspicion. It was close enough now for Zix to see more clearly—the leathery skin pulled taut over sinewy muscle, the faint shimmer of an arcane glyph etched into its left shoulder, and the slightly uneven way it moved, as though favoring one leg.

Think, Zix. You’ve heard about imps before.
OOC:
Success. It's your turn again. What do you do?

Also, in addition to your main action, give me an extra check of "Mental (1d8) + Knowledge (1d6) + Free D8" (while we discuss whether to keep Distinctions or not, just add a D8 to all tests =)) so we can see what Zix knows about Imps. This is your extra opportunity.

Rolls

Imp: Attack (PC roll: 14) - (2d6)

(61) = 7

Jan 12, 2025 6:31 pm
OOC:
Before acting, let's see what the knowledge roll gives us.

Rolls

Mental (1d8) + Knowledge (1d6) + Free D8 - (1d8+1d8+1d6)

(6) + (6) + (2) = 14

Jan 12, 2025 6:53 pm
The changeling’s mind raced through half-remembered tales. Imps were often bound creatures, their behavior shaped by the intent of their summoners. A glyph like that likely meant this one wasn’t here on its own. It might be acting under compulsion.

But who summoned it? And why here, on this road?
OOC:
What do you do?

Rolls

Knowledge difficulty - (2d6)

(46) = 10

Jan 12, 2025 7:15 pm
The doppelgänger looked up into the sky.

"Critic, can you try to sedate it?"

It would be unlikely that an enraged enemy would be put to sleep right away, but perhaps the eldritch companion could still make it lethargic enough to reduce the immediate threat.
OOC:
I'm not sure what the rest of the roll should be, but I'm assuming Relationship (Friend Critic) 1d6, 1d8 placeholder, and up to you if anything else.

Also, you decide whether this is somethign Critic can do and has done before, or if it was a something that is Zix's stupid idea in the moment, mentioned for the first time, that won't work.
Last edited January 12, 2025 10:25 pm

Rolls

Secret Roll

Jan 13, 2025 1:06 am
OOC:
Uhn... It would be relationship + Social + Persuasion for Citric to help you. But I don't think you need to roll here. I say you succeeded automatically. =)

I am hiding/ignoring it...

Now, I will roll for Citric's magic vs the Imp. It's their roll, not yours. =) This one should be Dominatio.

Results in my next post.

Rolls

Citric: Corvid, Dominatio, Sleep specialist - (1d4, 1d6, 1d10)

1d4 : (1) = 1

1d6 : (2) = 2

1d10 : (10) = 10

Imp: Mental, Willpower, Magic Resistance - (1d6, 1d4, 1D10)

1d6 : (6) = 6

1d4 : (2) = 2

1D10 : (1) = 1

Jan 13, 2025 1:09 am
OOC:
Oh, I didn't mean it as a 'persuade the Critic' roll, more of a blind attempt at mechanising 'Zix tries to rely on Critic as the solution to the problem'. A pretty abstracted thing, since I did not expect Critic to have standalone stats, at least not yet.
Jan 13, 2025 1:11 am
The corvid cawed once, a low and deliberate sound, before spreading its wings and gliding silently down into the firelight. As it circled the imp, a strange ripple of energy emanated from its form, a faint, dreamlike haze settling over the clearing.

The imp hesitated mid-lunge, its claws faltering as it shook its head violently, trying to resist the unnatural lethargy creeping into its limbs. Its movements became sluggish, its breaths heavier, as though an unseen weight was pressing down on it.
OOC:
What do you do?
Jan 13, 2025 1:19 am
Zix looked around and grabbed a cloak that was hanging on a branch, drying not far from the fire, throwing it at the imp in the hopes of enveloping it.

Either shielding your eyes will make you more likely to fall asleep, or I'll use the cloak to subdue you.

Rolls

Provisional 1d8 + Physical 1d8 + Mêlée 1d6 - (2d8+1d6)

(68) + (6) = 20

Jan 13, 2025 1:32 am
The imp growled, its sluggish reflexes no match for Zix’s quick thinking. The cloak wrapped around its small, wiry frame, and the imp stumbled backward, hissing and snarling as it clawed at the fabric. Its movements were uncoordinated, hampered by the haze Critic had induced.

Zix seized the opportunity, darting forward to tighten the cloak’s hold, pinning the imp’s arms to its sides and subduing it with minimal damage.The imp’s growls softened to weak grumbles, its resistance fading as the cloak muffled its movements. It took Zix a couple of minutes more but finally, with one last huff of defiance, the Imp slumped to the ground, motionless except for the slow rise and fall of its chest.
OOC:
What do you do?

Rolls

Imp: Physical, Mobility - (1d6, 1d4)

1d6 : (6) = 6

1d4 : (4) = 4

Jan 13, 2025 1:44 am
"What do you think, Critic, should we just leave quietly without causing any more trouble? Or are you perhaps able and willing to raise a bridge between our minds in the sleeping worlds like you do with me, hoping we can find a way to circumvent the shackles under which our guest labours? Or do you have a different preference entirely?

Critic

htech

Jan 13, 2025 12:59 pm
Critic cawed softly, its feathers ruffling. The bird took flight, circling once above the subdued imp before landing lightly on Zix’s shoulder. The corvid tilted its head, fixing Zix with an inscrutable gaze, before turning to stare into the darkness of the woods. It let out a quiet, decisive croak, as if to say, Leave.
Critic
OOC:
Quote:
Though if these clothes 'reek of power', that defeats the purpose of having such a disguise-'enhancing' item.
They usually don't. But this Imp had a special ability to detect and hunt magic itens
OOC:
What do you do?
Jan 13, 2025 4:43 pm
"All right. I guess we'll never know then," Zix said and began quickly packoing its things and putting out the fire with dirt.

Or worse, maybe we will. We're not that far from the university; perhaps this is another student's familiar.

Zix left the imp wrapped in the cloak and began briskly walking, occasionally glancing back.

"Come on, Critic. Guess we'll have to catch up on rest later. And find a better place to stay."
Jan 13, 2025 7:18 pm
A few hours later, the sun rose over the rolling hills as Zix trudged down the dirt road, the weight of a sleepless night settling heavily on their shoulders. Critic perched silently on their pack, its feathers fluffed against the early morning chill. The forest behind them had thinned into open fields, and now the spires of a modest town came into view, smoke curling lazily from chimneys as the town awoke to the day.

The gates of the town stood open, guarded by a pair of drowsy watchmen who gave Zix only a cursory glance. Zix nodded politely, stepping past them and into the bustling main street.

The town was alive with the sounds of morning. Vendors were setting up their stalls, calling out to passersby about fresh bread, ripe fruit, and bolts of cloth. Horses clattered by, their hooves kicking up dust as they pulled wagons laden with goods. Zix paused, breathing in the mingling scents of fresh hay, baked goods, and the faint tang of the river that wound through the far side of town.

Critic cawed softly, and Zix glanced at the hungry bird with a faint smile.
OOC:
What do you do?
Jan 13, 2025 7:29 pm
Zix reached into its pocket to grasp the purse, then sighed in relief upon sensing the bulk of coins, reminiscing on the reasonably stable series of gigs in the last month or so.

"Come on, let's find a place to eat and sleep for the . . . day, I guess.
Jan 13, 2025 7:42 pm
The pair wandered through the winding streets of the town, the cobblestones warm underfoot as the sun climbed higher. Zix’s practiced eye scanned the signs hanging over doorways, searching for a reputable inn. A wooden placard swaying gently in the breeze caught their attention: The Silver Kettle—Lodging and Fine Meals.

Zix pushed open the door, greeted by the aroma of roasted meat and herbs mingling with the faint scent of ale. The innkeeper, a wiry man with a kind smile and a mop of unruly hair, looked up from polishing a tankard.

"Morning, traveler," he said. "Looking for a bite or a bed?"

"Both," Zix replied, setting their pack down near a stool at the bar. "Though in that order. What’s on the menu?"

The innkeeper rattled off a simple but hearty list: stew, fresh bread, and a mug of cider to wash it down. Zix nodded in approval, sliding a few coins across the counter. Critic hopped down to the bar, earning an amused chuckle from the innkeeper.

As the food arrived, Zix dug in gratefully, savoring the warm, savory stew and the crisp tang of the cider. Critic busied itself with picking at crumbs of bread, eliciting a few curious glances from the other patrons.

When the meal was finished and their hunger sated, Zix arranged for a modest room upstairs. They climbed the narrow staircase, Critic hopping along behind, and entered a small but cozy chamber. A single bed, a wooden chest, and a washbasin made up the furnishings, but it was enough.
https://i.imgur.com/Msd5OTV.jpeg

Zix woke to the muffled hum of voices, laughter, and the clatter of tankards drifting up from below. The warm orange light of the setting sun streamed through the small window, casting long shadows across the room. Evening had already come, and with it, the tavern had come alive.

Sitting up, Zix stretched and rubbed the sleep from their eyes. The faint ache of travel lingered in their muscles, but the rest had worked wonders. The smell of roasting meat and spiced cider wafted through the floorboards, making their stomach growl despite the hearty meal earlier.

Critic fluttered down from its perch atop the wooden chest, landing on the bedpost with a soft caw.
OOC:
What do you do?
Jan 13, 2025 7:56 pm
"Evening. Might be a good opportunity to earn a few coins before spending any more. Also, with the next meal, you probably should lay off the bread - I don't think it's good for your stomach.

Zix dressed up, picked up its lute, and went into the main hall.

And I should try to get my hands on a violin again once I reach the university. Or at least a gurdy. The lute is just . . . meh.
load next

You do not have permission to post in this thread.