[CharGen] To discuss the creation of the party

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Feb 28, 2025 3:57 pm
if it helps, this is how they do it in The Walking Dead's declination of the Year Zero system:
[ +- ] TWD
Feb 28, 2025 4:38 pm
+1d6 per person always felt a bit underwhelming. They're giving up their entire action. As someone who has rolled 7 or 8d6 and gotten zero successes, I don't feel +1d6 would meaningfully increase my odds of success...

But I admit that's a feeling.
I also admit the dice roller here hates me. ๐Ÿ˜‚

All that being said, more dice are less impactful as you get more dice... going from 2d6 to 3d6 is a considerable improvement, 9d6 to 10d6 not so much. It also keeps dice pools from getting overwhelming through The Power Of Teamwork. It's a balancing act, no doubt.

But I still say 1d6 feels underwhelming. Lol
Last edited February 28, 2025 4:39 pm
Feb 28, 2025 5:04 pm
would it work with:

+1d6 if the helper has no dice in the required skill, but +2d6 if the helper has some?

(If a strong man helps you in a brute force test, surely that's better than a sickly frail old man??) just brainstorming.
Last edited February 28, 2025 5:05 pm
Feb 28, 2025 5:27 pm
I agree, just adding +1d6 does seem underwhelming, MaJunior.


What I was considering was something based on other YZ games, but tweaked a it, so that those with high attributes and skills could contribute more. How about this: One person rolls, with the others aiding (and in some cases, like holding a door, maybe only one or two others would be able to aid). That person adds a number of dice equal to 1/3 of their Attribute + Skill in question, rounded down. So Att 2 and skill 0 would not allow you to help in any meaningful way, 3-5 in total would be +1, 6-8 would be +2, and 9-10 would be +3 dice added to the original roller. There'd still be the 10 dice maximum rule that a lot of YZ games have.

What do you all think?
Feb 28, 2025 6:09 pm
Seems OK to me. Another way would be to allow a certain amount of rerolled dice per helper with say, 4 or 5 plus using Nick's formula.
Feb 28, 2025 7:08 pm
I don;t want to bring re-rolls into it, since you have the ability to re-roll anyway, and I don't want to end up with multiple re-rolls from a single roll.
Feb 28, 2025 7:43 pm
I am not mathematically minded at all! ๐Ÿ˜…. It Seems OK, and it's the kind of thing that playtesting can prove right or wrong...
Mar 3, 2025 3:14 pm
Not sure where RollingforStew has gotten to, I'll PM him. In the meantime, if the rest of you are happy with your selections for Stage 4, then lock those in, and we can move on to Stage 5: Choose a Drive. This is what you'll use every now and then (usually once per major area) to change one die to a 6 (usually guaranteeing you a success, unless you require more than one success) after a roll, as long as it your Drive fits the circumstances. They're all short phrases that should be applicable to most situations though, and they should also explain why you'll take on the job, and keep at it even when things look bleak.

After that, move straight on to Stage 6: Write up a little bit of background (you don't have to go crazy here - just something I can work with to get you into the campaign - and we can expand on it through roleplaying as we go on, so if you just want to hint at things for now, that's fine). Also choose a name, if you haven't already, maybe do a short description, and choose an avatar pic. I prefer non-anime ones, and if in doubt, look for famous people or professions from the 1930s and choose a photo from those on offer.

When these two stages are done, we'll be ready to start, and I can work on a little prologue. I may have further questions for each of you, to help set the scene, but we should be ready to go this week.
Mar 3, 2025 6:40 pm
[ +- ] Steps 4, 5, and 6
Last edited March 3, 2025 6:42 pm
Mar 3, 2025 6:57 pm
[ +- ] Gabriel's attributes and skills
His Drive is 'Unearth the Hidden'

His Bio:
[ +- ] Bio
Mar 3, 2025 7:02 pm
Endurance +1, Ranged Weapons +1, Stealth +1, Persuade +1 (3), The Mean Streets +1 (2).

Drive: Your Time To Shine.

I'll knock something bio related up tomorrow (hopefully, it is looking a bit packed).
Mar 3, 2025 7:52 pm
Awesome characters so far. I take it, MaJunior, that you're going for the -1 to Sanity to represent shellshock?

Since the three of you have completed characters, can I suggest you fill in character sheets (we'll use this one at the top please) with these details, and then submit them here please.
Mar 3, 2025 8:08 pm
I think that's what I'm going with...

But I may change it to -1 Health between now and when I submit. Because indecision is a thing I am well aquainted with. (Permanent lung damage from Mustard Gas would be the easy explanation.)
Mar 3, 2025 8:26 pm
MaJunior says:
I think that's what I'm going with...

But I may change it to -1 Health between now and when I submit. Because indecision is a thing I am well aquainted with. (Permanent lung damage from Mustard Gas would be the easy explanation.)
No worries. Have a think about it and decide when you fil in the character sheet. :)
Mar 3, 2025 10:01 pm
I did use that sheet, but I edited out the big scenario flyer, as it didn't do a whole lot of good for the readability on this here telephone.
Mar 4, 2025 3:06 pm
Lillian Powell grew up in Harlem, New York City. Her parents separated when she was three years old. Lillian was brought up by her mother and grandparents, alongside her two elder twin sisters and her younger brother.

By the time of her parent's separation, Lillian had been taught some as taught piano by her grandmother, soon mastering more advanced piano techniques and learning the guitar.

By eight, she was contributing to the family income by playing at parties and other public events. At 14, she was playing atย a nightclub in Greenwich Village and both classical and jazz on the radio.

Lillian joined a band, The Starlight Syncopators, in 1932 at the age of 17. In 1934, she married the band leader, the trumpeter Mac Blakey, but they separated in 1937 when his behaviour became erratic. The band stayed with her. She knew it wasn't dope.

Last year, she received news that her husband had died in brutal circumstances in some place called Arkham. Lillian is not satisfied with the investigation.
Last edited March 4, 2025 10:15 pm
Mar 5, 2025 8:14 am
I hope the above is OK, Nick! I was trying to make some sort of locational and thematic link.
Mar 5, 2025 9:50 am
Nice! I like the jazz angle and the mysterious circumstances of Mac Blakey's death.

Mar 5, 2025 1:26 pm
Looks good Neil. I will say that you won't be in Arkham for very long, so investigating Mac's death won't be much of an option without spinning off into a B plot that will make the game longer, though I can probably fit something minor in to the initial proceedings.

I'm hoping to have initial in game posts up by the end of this week, maybe even today if I get chance.
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