A Wizard's tower

You all hurry back and fetch the amulet, followed by the increasingly agitated monkey, With Amulet in hand you return to the wizard to find the figure looking more like an elemental than a dwarf. Now standing over 6 feet tall and visibly moving, though still quite slow, the wizard growls as you return.
Acrobatic,athletics, or other test to get the amulet onto the figure
Rolls
Hold the creature - (2d6)
(45) = 9
Rolls
Acrobatics - (2d6)
(33) = 6
advantage - (1d6)
(5) = 5
![]() wizard | The two forms raise to their feet. One bears a slight resemblance to the petrified form of the wizard while the other is an amalgamation of the materials the wizards body was changing into. |
The wizard turns to you and says Prepare yourselves just as the elemental leaps forwards to attack. 2 Damage to Zarn | ![]() Elemental |
Rolls
Elemental Attack Zarn - (3d6, 3d6)
3d6 : (614) = 11
3d6 : (215) = 8
Rolls
Attack (Light) - (2d6)
(12) = 3
Second Attack (Light) - (2d6)
(23) = 5
Get back!
Action 2 magic attack
Rolls
Magic attack with focus - (2d6)
(16) = 7
Action 2: Throw dagger at golem
Rolls
Attack roll - (2d6)
(43) = 7
Elemental

The elementalized half of the former wizard roars as magic and the knife bounces off of it. Turning on the one source that damaged it, Azure, it closes in on her and slams at her with it's crystalline fists but she manages to nimbly step back out of it's reach.
Rolls
Attack vs Azure - (3d6, 3d6)
3d6 : (314) = 8
3d6 : (244) = 10
Rolls
First Scimitar ATK (Light) - (2d6)
(65) = 11
Second Scimitar ATK (Light) - (2d6)
(55) = 10
Rolls
Short sword swing - (2d6)
(63) = 9
Magic attack - (2d6)
(11) = 2
Elemental

The elemental turns on Jharib, who just created several crack in it's essence, and slams a fist at him but fails to connect. Then with the arm it sprays a strange mist through the tunnel. As the mist settles on the rock walls and your gear you notice it is not wet but actually quite heavy. Roll a Save test of have disadvantage on attack. Each round those that fail can save again to break free of the binding mists effects
This means that you begin the game with your Heritage Trait, +3 traits of your choice, 1 weapon type proficiency, and 1 weapons mastered from the type of weapon you are proficient with. Go ahead and update your character to match this.
Rolls
Attack vs Jharib - (3d6)
(131) = 5
Rolls
Roll to Save - (2d6)
(35) = 8
Attack (Light) - (2d6)
(16) = 7
Attack (Light) [in case of failed save] - (1d6)
(6) = 6
However, you do have advantage when attacking with your weapon and 2 attacks so both of those hit, even without all the dice :)
See previous post about traits and mastery
And for mastery, would I pick something like short sword? or could I have mastery on some type of magical attack?
Rolls
Save - (2d6)
(16) = 7
Focused magic attack - (2d6)
(24) = 6