unique_exemplar says:
That's not really what I'm going after. I mean solo as in single PC. I think game balance will only matter for combat, which I suppose is the whole reason for this thread. RP, story, and setting can all be done without regard to the number of players or the system. I believe D&D - and probably other games - have their monster challenge rating calculated for a party of 4. A party of 4 level 1 PCs have the same challenge against a Harpy (CR1 a la 5e) as one level 1 PC would have against a _________?
First, to answer the question, it's between CR 1/8 and 1/4. 1/8 will be on the easier side, 1/4 on the harder side. Which is a lot of animals, into demonspawn like Dretches, as well as some low-level inhumans like Kuo-Toa and Troglodytes.
5E makes this really easy to figure out, which is something I discovered recently and
love. If you look at the "Designing Encounters" section in the DMG, and look at the XP budget thresholds, it tells you how many XP you can spend to generate an easy/medium/hard/deadly encounter for your party, broken down by character level. The way they suggest you use it is adding together all your characters' levels and running the numbers from there--but if you only have one PC, then you can just use the numbers they give you on that table, keeping in mind a 1.5X multiplier for a small party.
So, for instance, it says for every level 1 PC in your group, you can spend 25 XP to generate an Easy encounter, 50 XP for a medium, or 75 XP for a hard. That means you can throw 50XP at a level 1 PC for something that's harder (as it multiplies out to 75XP), or 25XP for something on the Easy-Medium side.
I really like 5E for Duet games, I think it's (somewhat unexpectedly) a great game for them.
Last edited October 12, 2016 8:50 pm