The Shining Shrine

Treeflower

runekyndig

Feb 1, 2025 10:50 am
Each of you has seen the poster and has sought out Threeflower. You are directed to a small garden behind the inn, in an otherwise busy town.
Threeflower is a timid gnome dressed in roughspun clothing with elements of moulted feathers and fur harvested from creatures that died
of natural causes.

Oh, h-h-hello there Threeflower begins, his voice a bit timid Am I in your way? No? Sorry. Moo He gestures to his squirrel companion. Moo would like to know if you have any candy
He clears his throat, a bit flustered, and continues.
Well, the thing is, Springarden…it’s usually a very peaceful place, a sacred garden you know… in the heart of the Springwood. That is where Pyrax, my sibling, lives. It's where the Blossom Union, that's my family, and I, we take care of the plants and the people who visit. But, recently, it’s become a bit… chaotic. There’s been a… well, a creature has made its lair in front of the main shrine. It’s usually a destination for pilgrims seeking sanctuary, or just a hot spring, but not anymore.

The squirrel jank the gnome druid's ear. Yes yes yes. When the shrine is safe again, I have plenty of gold coins and magical artifacts for each of you.

You can find the garden by following the road north and then a left where the road splits around a huge bolder. And, well, try not to get into too much trouble out there. Threeflower adds with a nervous smile. He might also mention that there's an annual festival called Feyfest where the boundary between the material and fey planes is weaker. A constellation of five stars overhead is a signal of this event.

You properly have questions?

Treeflower
Feb 6, 2025 6:07 pm
A dwarf with a hood pulled up over his red hair pulls out a wrapped candy from his pack. As he unwraps it, he says

Ach, have no fear Threeflower. My comrades and I are just the crew for t' job.

He hands the sweet to Moo

There you are Moo. Turns back to Threeflower So, what's yer creature look like?
Last edited February 6, 2025 6:08 pm
Feb 6, 2025 6:49 pm
Yet another person takes off her hooded revealing elf ears and a mess of light blue hairs that seems to live their own life - so electrified the hairs are.

You look just lovely, my dear she speaks to Treeflower in a naive voice and a girl. I would love to hug you, but not everyone enjoy the energy I'm sharing with those close to me. she laughs. I am wondering how it comes you posses all of those fancy toys you called magical artifacts? My mother told me druids only concerned preserving the ecological balance of the world she is obviously quoting her mother with the last words. Dragons collect artifacts and trade for people service she recalls yet another story of her mother told tales.
OOC:
The childish behavior is played. Flash is a wise experienced elf. An elf could afford to look and behave like 14 years old when she is actually older than oldest human, right?
Feb 7, 2025 2:34 am
An unusually bald Halfing stands behind the others. He takes a medallion out from under his shirt; on one side is a crescent moon and on the other are the eyes of his Goddess, Selûne, surrounded by 7 stars. He looks between it and the constellation in the sky, counting stars, then nodding when falling short.
OOC:
It seems strange that a Druid would have a problem with a creature in a garden, especially since he hasn't described it doing anything unusual, which seems like the first thing he'd mention. I'd like to do some sort of check to see what I notice, like a Perception check, or, since he's describing a shrine, Religion?
After the other two introduce themselves and have their questions answered, Jeckle pokes his head out from behind Flash and waves at Treeflower. How do, brother Threeflower. Could you tell us more about the Feyfest celebration?

Treeflower

runekyndig

Feb 7, 2025 8:33 pm
Thank you my good dwarf.

Treeflower nods at Flash
We get them through offerings, trade and gifts. Springgarden is close to the fey world you know. Sometimes things just appear.

It's about the Feyfest, you say? Well, it's usually a very joyous time in Springarden, you see. It's when the barrier between our world, the Material Plane, and the Plane of Fey gets a bit thin, like, uh, a well-worn veil. That's because of the stars, they all line up just so, forming a special constellation.

There's the big, yellow one in the middle, Yorith, and it moves from west to east across the sky. Then there's Nagar, the black star, just above it to the north. Below Yorith, to the south, is Sagin, a fierce red one. To the west is Wiyfa, a shimmering white star, and to the east, there's Bolubos, the pulsing blue one.


I even have them tattooed on my neck. He proudly shows off his tattoo.

The whole garden, Springarden, bursts into a perpetual springtime bloom during this time. It's beautiful, with soft breezes and the scent of new blossoms. Usually, it’s a time for celebration and mischief, you know, with the little fey folk coming over. They're usually very playful, though Moo can be a bit much.

We usually get lots of pilgrims visiting, those that follow nature deities, or those looking for a bit of peace, or even just a soak in the hot springs.

But, um, this year, things are, well, a bit different because of that beast. This a big slow feathered bear creatures came through with all that radiant energy and it's corrupted the festival. It's made everyone aggressive and even burned my sibling, Pyrax, pretty badly.


He hands you a feather. Pyrax was clutching this when he came to us
https://i.imgur.com/hBoDbho.png
Treeflower
Feb 7, 2025 10:52 pm
Ach, you's a tough'n. That tattoo there on your neck must have hurt going on - but it sure shows yer devoti'n!

Anythin' happen leadin' up to ta creatures arrival - anythin' odd, or out of ta ordinary?
OOC:
Feathered bear thing - sounds like an owlbear - a radiant, fey owlbear xD
Feb 7, 2025 11:22 pm
"Alright. Well, we can speculate all we want, or we can go find out," Anders says, observing the feather.

The man with dark hair and light eyes stands a bit behind the others, his heavy armor reflecting the sunlight as they chat with the gnome about the job he needs help with.

"Not saying we shouldn't plan, but being on site lets us observe directly... and intervene if whatever it is threatens festival-goers."
Feb 8, 2025 9:45 am
Flash claps her hands in excitement as fey world are mentioned and more so when fay people are mentioned.
OOC:
after gnome say "bear creatures"
Sorry could you tell me again - were there just one creature or multiple of them? If that creature or creatures are from fey word do you think harming them would be an issue? Where would it otherwise come from?

Flash burst of questions ends and she get silent looking at both Treeflower and companions alike as if asking was it wrong to ask this much questions? he ayes blinking.
Feb 8, 2025 2:52 pm
While putting two apples at the same time in his mouth, a huge shadow becomes a man as he nears the gnome. Crushing the fruits to mash within heartbeats, a goliath looks down on the gathered group. Build like a proverbial mountain, with a thick muscular neck, broad shoulders and strong, veiny arms the bold warrior seems to sprout moos instead of hair on his bare chest.

Grasping the feather with surprisingly ginger fingers, the giant looks at it and seems to be pondering about whether he had seen something like this before.
And if he knows anything about the Springwood - as Treeflower had called the nearby forest.

They others of the group recognize their comrade Quercus. A warrior at peace with nature and himself.

Rolls

An Int-based skill of your choosing DM. - (1d20)

(17) = 17

Treeflower

runekyndig

Feb 9, 2025 4:09 pm
Quercus doesn't know anything about Springwood that Treeflower hasn't already told them.
OOC:
"An Int-based skill of your choosing DM" I'll pick Investigatigation
He holds the feather by its stem and looks at it in the radiant sunlight. The end of the feather becomes a little warmer

There is allways little people around the shrine. But only the one bear-sized creature. Things got strange after it arrived. People got angrier, and fights between men and beasts started to happen.
OOC:
Any other questions before you travel to the shrine?
Treeflower
Feb 9, 2025 6:11 pm
Shrugging his mighty shoulders, Quercus passes the feather so that the others can examine it too, if they want to.

He takes two more apples out of a sack and throws them into his mouth, just to crush and swallow them too in a matter of seconds.

Waiting patiently for the others, the Goliath is ready to leave at anytime.
Last edited February 9, 2025 6:11 pm
Feb 9, 2025 9:42 pm
tblue1994 says:

Anythin' happen leadin' up to ta creatures arrival - anythin' odd, or out of ta ordinary?
OOC:
Just this - like other than it being this special time of year,did anything lead to the creature showing up?

Otherwise,I'm good to bounce to the shrine and find that Pyrax guy. I bet he knows more
Feb 10, 2025 9:11 am
OOC:
@tblue1994 I thought I answered that by telling that "Things got strange after it arrived. People got angrier, and fights between men and beasts started to happen." So nothing before
Feb 10, 2025 10:38 am
So what's the job? Deal with people anger and prevent them fighting beasts ? Or do the fight for them ? Negotiate beast to be gone because this is man's land?

Regardless of an answer Flash agrees with Anders Scarrow - we must go see ourselves and then probably return to quest giver to discuss the preferred (less risky) problem solution approach.

Treeflower

runekyndig

Feb 10, 2025 11:50 am
The root of the problem, my dear is the creature. Everything was fine before it came, and now we cant access to the shrine.
And it seriously wounded Pyrax
Treeflower
OOC:
If nothing else, I will move the story forward tomorrow evening about 30 hours from now
Feb 10, 2025 4:49 pm
"So the job is getting rid of the creature," Anders observes. "Peacefully if possible, but ultimately it just needs to be gone. That's what I'm taking from this."

Glancing to the others, he adds, "Let's get going. People are in danger."
Feb 10, 2025 4:54 pm
When we get there, can you show me to Pyrax? I would like to tend to his wounds, if he's agreeable to my care.
OOC:
I'm also happy to get going. I've been reading, but all my questions have been answered, so I haven't felt the need to respond. But I promise, I'm still here :D.
Feb 10, 2025 5:40 pm
Nods to Anders Aye, let us not tarry

To Jeckle A grand idea. Pyrax aught t' 'ave more details fer us - maybe even an idea on how t' fight the bugger!

Treeflower

runekyndig

Feb 12, 2025 8:29 am
OOC:
I'm sorry, I promised you an update for last night, but we had a long family day and I was knackered when we got home
Treeflower guides you to the the shrine. You turn by the bolder and travel into the heart of Springwood. He relaxes a bit more now when there are trees by his side and leaves overhead.
https://i.imgur.com/On0WK7x.png
The further you travel into the woods, the less heed the plants seem to pay to the season in the rest of the world. The leaves shift from a dry autumn gold, to a deep, rich, summer green, before receding into buds and giving way to thick, pink blossoms.
Tiny, winged creatures leave trails of sparkling dust as they flit from toadstool to dewdrop, disappearing into tree trunks in a shower of sparkles.
A scurry of squirrels plays in the low-hanging bough of a tree. They have more eyes than one might expect and teleport from branch to branch as they chase one another. These are blink squirrels.
As you venture even deeper into the forest you feel calmer, more serine and appreciate how much more brilliant the sunset becomes.

https://i.imgur.com/LU1wVPd.png

Right, well. My sibling Pyrax, a fire druid, sent one of their flaming balls towards the beast as it snoozed, so they told me. And, well, they say they hit it right on—it wasn’t very agile, see— but it barely scorched it. Just a few blackened feathers. Anyway, once it stepped into the light, the feathers fell out and new ones sprouted to take their place. Pyrax is still in a bad shape after the beast blasted them with that sun ray…
Threeflower sighs, and takes out the feather he showed you.
They had this feather clutched in their hand when they brought them to the infirmary
His voice breaks. His eyes... his eyes... He gathers himself.
I'm sorry... He walks a bit in silence and lead you to the beginning of a stone path.

The sun is setting and you stand at the foot of a stone path leading deeper into the fay touched forest.
That path will lead you to the shrine and the beast
He points to a pavilion in the other direction. I will go see Pyrax. He is in there with the healers. As Treeflower lumbers on, he picks up a box of flyers and have fallen down and puts it back on flat stone where other nicknacks for the festival is placed
[ +- ] If you examin the flyers
Treeflower
Feb 12, 2025 2:33 pm
Finding the location rather soothing, the goliath sighs and walks blissfully beneath the huge branches of the Springwood.

In his mind an unobtrusive look onto the strange creature that brought so much unrest, would be the next step. But he is not a very stealthy person. And this is why Quercus is hoping for someone to volunteer for this job.

He himself would, of course, stay near and make sure the brave scout wouldn't have to face the "flaming, feathered bear" alone if things turn sour.

Smelling on a blossom, the giant awaits the conclusions his friends are uttering.
Feb 12, 2025 3:13 pm
I got ye. I'll only be a moment

Arten will take Quercus down the path towards the shrine. Once we get close, he will sneak ahead and climb a tree (with his thief's climbing speed) and try and get a glimpse of this beast.

Rolls

Stealth - (1d20+9)

(10) + 9 = 19

Feb 12, 2025 3:14 pm
Flash politely sends "get well soon" to Pyrax and confidently takes the stone path (leading to the shrine). Not hiding or anything

Beast sleeps not hurting anyone. Pyrax try to put it on fire while it sleeps (so gnomish!). Beast retaliate (but leave gnome alive). So far everything clear. she thinks.
Feb 12, 2025 8:24 pm
Brother Treeflower: have the healers said much about the radiant energy from the creature? In my experience, Necrotic damage (such as from my Divine Spark) may help us, if fire didn't work. Would it be possible for me to have a quick discussion with them before we head out?
OOC:
I don't want to waste too much more time before leaving, but I feel like all the discussion about Pyrax and the Radiant energy of the feather are pretty big hints.
Jeckle wonders if the divine camaraderie felt with his brothers at the Selunite Temple is shared amongst other healers, even those of nature.
OOC:
I'd like to examine Pyrax's wounds and make a roll for Medicine to see if I notice anything:
OOC:
If I find that the creature is of a Divine nature, I would like to discuss the nature of the divine power with the other healers, if that's okay. If that first roll succeeds, I'd like to make a Religion check to learn from them.
OOC:
Regardless, after these rolls and any information I glean from them, I'm finished here and am happy to set out with the party!

Rolls

Investigate Pyrax's Wound (Medicine) - (1d20+5)

(6) + 5 = 11

Discuss Divinity with Healers (Religion) - (1d20+7)

(4) + 7 = 11

Feb 13, 2025 10:14 am

How do you split the party? Public

Scouting the shrine
Vote to view results.
Visiting the healers tent
Vote to view results.
We do NOT split the party
Vote to view results.
Feb 13, 2025 7:52 pm
Healers hut

https://i.imgur.com/YuAACXF.png

Anders and Jeckle visits the healers hut where they Pyrax, of the lizardfolk. Pyrax's eyes are milky white and their skin is red and blistered. Jeckle examines Pyrax while Anders assists.

Jeckle concludes from the milky white eyes, that Pyrax have been blinded

Pyrax skin is covered in horrific sunburn; they have suffered severe radiant damage

The inside of Pyrax’s hand, which had grasped the feather Treeflower showed you, is entirely unburnt, indicating that the feather was plucked before they suffered the sunburn
OOC:
Adressing some easy and unnecessary confusion: According to the adventure, Pyrax is a non-binary lizardfolk
And some cool artwork from the book :D

Rolls

Jeckle: Medicine - (2d20H1+5)

(121) + 5 = 17

Feb 13, 2025 8:39 pm
By the Shrine
Carefully Arten Redmiter crests the final stair while Flash sonders over. Both see the serine garden with the shrine at the end. In front of it sits some kind of colourful eyebeast and some glowing orbs that plays in and out of the shadows of the shrine.
[ +- ] Eyebeast
OOC:
Arten has a gray overlay to his token to indicate that he is stealthed
Feb 14, 2025 2:39 am
Quietly, to Flash, Mind yer step, the beast is just up ahead. I wouldn't try to get its attention if I were ye

Seeing the orbs, Arten will sit and watch how they interact (if they interact) with the eyebeast.
Feb 14, 2025 5:39 am
I will go figure out why gnome failed to mention orbs.
Please keep watching.
If you come down here I couldmake you invisible.


Flash will cast invisibility on Arten if he is willing to get closer to beast. Then go back to the healer tents to share about orbs. Figure out if orbs are supposed and to be protected
Feb 14, 2025 2:38 pm
Staying behind a few steps, Quercus isn't keen on fighting this thing right now. Waiting until the group has gathered he stays silent. Keeping an eye out for Arten and the beast, the goliath is interested in the garden as well as in its inhabitants.
Feb 15, 2025 12:21 am
Arten has no need to stick around, He will go back to the healers tent with his companions
Feb 15, 2025 8:39 am
OK, then I'll do the watch, but you ask our patron what he knows about the orbs, deal? Hope to see you soon back with everyone

Flash casts invisibility on herself and will move closer to the shrine and observe creature, fish as well as any change in her own attitude: gnome told people become aggressive or something in the presence of beast - she don't believe gnome, but want to be sure.
OOC:
I would say I move to N23 if details matter. And I'm happy to wait for the rest of party to do whatever they want to do before they come to the shrine. I don't plan to undertake any activities until then unless the creature behaves aggressive and/or as if it see me, even the I will just try to get away.

Treeflower

runekyndig

Feb 15, 2025 9:17 am
Healers tent
Orbs of light? Treeflower points to a tiny winged creature fluttering about the trees outside trailing glittering light. Like those? They are all over this place. They comes from the faywild and are harmless
He looks expectantly at you.
Anything else before you make the shrine safe again?
Treeflower
Feb 16, 2025 2:48 am
Thank ye Treeflow'r - that should be all. Pyrax, rest up. We'll take care of that Beastie. Arten winks at the pair of druids

Arten turns to the rest of the group. Lads, got all the information you need? Otherwise, Flash is still at the shrine. I worry leaving her alone, seeing what that beast is capable of

Arten will describe the layout of the shrine to the party members who havent seen it yet

Seems like it can dish a bit of radiant damage, and seems it might'n be sun related. Any bright ideas on how to take 'er on?
Feb 16, 2025 10:02 am

Are you ready to take on the beast Public

Yes - Setup the battlemap again
No - We are not ready yet
Feb 17, 2025 6:13 pm
By the Shrine
You all climb the stairs to the garden with the shrine at the end. In front of it sits some kind of colourful eyebeast and some glowing orbs that plays with the fish in the water
[ +- ] Eyebeast
OOC:
What do you do?
Feb 17, 2025 10:53 pm
Well lads, I'll get to higher ground and keep ye covered

Arten will stealthily move to K35, moving between the trees and hopping to that standalone idol or whatever it is (granted it is large enough to hide behind) He will pull out his light crossbow and keep it aimed on the beast, ready to fire it it seems like it will charge his comrades. He has Light Crossbow mastery, so if he hits it, it should slow the beast enough to allow his friends to keep their distance.

Rolls

Stealth - (1d20+9)

(19) + 9 = 28

Feb 18, 2025 2:44 am
When the group is ready, Anders will have his familiar turn invisible and stay on his shoulder for the moment. Shield in one hand and hand crossbow in the other, he is as ready as he can be. Unfortunately, Anders is not sneaky. He will approach once everyone is in position.
Feb 18, 2025 4:40 am
GreyWord says:


Flash casts invisibility on herself and will move closer to the shrine and observe creature, fish as well as any change in her own attitude: gnome told people become aggressive or something in the presence of beast - she don't believe gnome, but want to be sure.
OOC:
I would say I move to N23 if details matter.
OOC:
Don't want to alter my earlier action. Still doing that.
Feb 18, 2025 10:44 am
In the meantime, Quercus has prepared himself for battle and has slipped into his chest plate.

As the team begins to move, the giant tries to advance as unnoticed as possible.
OOC:
To reach G30 would be his goal atm.

No Pass without a trace? Anybody? ;)

Rolls

Stealth - (1d20+6)

(19) + 6 = 25

Feb 18, 2025 1:23 pm
So what's the plan? Talk first or kill first? Flash asks companions whoever want to listen. She is still not convinced that the creature has evil intentions.
Feb 18, 2025 3:52 pm
"Try talking. See if it's intelligent. Be ready to fight if it won't -- or can't -- talk," Anders says with a shrug. "I can try talking if we want. It'll probably notice me regardless, I'm not subtle. If I have its attention, the rest of you may have an easier time sneaking up. Unless someone objects?"
Feb 18, 2025 3:59 pm
Jeckle digs through his component pouch, ultimately returning it to his belt and, instead, reaching for his necklace and rubbing it to soothe him.

I can't talk to the creature, so please, Anders, do your best. I don't know that we need to immediately fight it. I'll prepare a Level 2 blessing so that, should we engage in battle, the four of you may feel the Moon Goddess' presence.
OOC:
I'd like for Jeckle to get close enough for a Perception check on the area, but only once the group is nearby or in front (except Arten, who I assume will stay distanced with crossbow aimed.) So behind Flash near N24.
Last edited February 18, 2025 4:00 pm

Rolls

Perception: Check environment between group and creature for traps, unusual things, etc. - (1d20+5)

(17) + 5 = 22

Feb 18, 2025 4:01 pm
"To be fair, I don't speak animal. I'm hoping it's more intelligent than a beast, and can communicate."
Feb 18, 2025 4:24 pm
"Good idea." the goliath rumbles. He will stay behind Flash to get near the dangerous unseen.
OOC:
Hope my rollstill counts. *fingers crossed*
Feb 18, 2025 6:45 pm
Arten
moves carefully up through the water and up behind a stone-carved lamp. His movement causes very few ripples in the water, but he can feel something making ripples in his emotional waters. His emotion starts to boil and he is ENRAGED!. He dashes to the next island and rush towards Quercus with his shortsword drawn. He carves a bloody line over Quercus'es arm. (6 points of damage)

Anders
Anders hangs back while the others moves forward towards the unknown creature.

Jeckle
Follows Flash in a quick march forward while he keepes an weary eye out, and he realises that the eyebeast by the shrine is more like an owlbear with colourful feathers and an open maw sitting in the sun.
[ +- ] creature
Quercus
The goliath is taken a bit by surprise by his quick companions, as his hides behind the stone bridge railing. He is even more surprised by by Arten that now has attacked him in rage.
OOC:
He knew where you were hiding
Flash
Casts a spell and moves quickly towards the beast



Initiative group Notes
A QuercusStealth DC29
A Anders
B Lair
B Suneater
C Arten Enraged until the end of his next round. Melee attack against the nearest possible target.
C Jeckle
C Flash Invisible
D Faerie-o'-Fire
D Sunsprite
OOC:
Initiative group A take your actions @soises and @MaJunior
Arten has taken his action for this round

Rolls

Arten Redmiter: Cha - Save DC14 - (1d20+1)

(10) + 1 = 11

Flash: Initiative 1d20+2 - (Initiative1d20+2)

(12) + 2 = 14

Anders Scarrow (HtgMh): Initiative: - (1d20+2)

(18) + 2 = 20

Jeckle: Initiative 1d20+-1 - (Initiative1d20+-1)

(15) - 1 = 14

Quercus: Initiative - (1d20+3)

(19) + 3 = 22

Arten Redmiter: Initiative 1d20+3 - (Initiative1d20+3)

(14) + 3 = 17

Faerie-o'-Fire : Initiative - (1d20+9)

(14) + 9 = 23

Sunsprite : Initiative - (1d20+3)

(9) + 3 = 12

Adult Suneater Owlbear : Initiative - (1d20+1)

(17) + 1 = 18

Arten Redmiter: Shortsword AC17 - (1d20+6, 1d6+3)

1d20+6 : (15) + 6 = 21

1d6+3 : (3) + 3 = 6

Feb 18, 2025 7:55 pm
OOC:
Had changed my action due to the hope of Pass without trace. But no problem. Let's do it this way. :)
"What is it, Arten?" the goliath rumbles quietly and lifts a heavy eyebrow. He had gotten love-bites from his GF that hurt more. A lot more.

Still keeping behind cover, the Barbarian glances at the dwarf. Feeling his heart start pumping quicker, an understanding smile appears in his eyes. "You wanna go hard, don't you? Wait just a breath more - THEN we strike together." Quercus can taste the battlelust rising in his breast as well. Still no reason to scratch a comrade like a meowing kitten!

But what should a man do, when the fever of fever has one in its steely grip!? Trying to keep quiet, the heavily armed man fells compassion for his fellow warrior.

'Dear Sylvanus - gift us strength of mind!' he sends out a prayer in favor of his friend, to be granted enough patience to make their plan work.
OOC:
Standard: Dodge
Bonus: Rage - I will keep spending my bonus action to keep the rage going until it isn't necessary and other conditions keep it running. (Love the 24 rules so far.)
Last edited February 18, 2025 7:57 pm
Feb 18, 2025 9:06 pm
OOC:
On my turn, I'd like to move so that I can reach Arten, Quercus, and Flash within my 30ft radius for Blessing. If Anders moves near them, too, I'd like to cast Level 2 Blessing for all four, otherwise I will cast Level 1 Blessing for Arten, Quercus, and Flash.
Jeckle prays to Selûne, moving his necklace in the shape of a seven-sided star: May the light of the moon dampen the radiance of these hostile creatures.
OOC:
As I concentrate:
Quote:
Bless: Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Feb 18, 2025 9:30 pm
mojo.bojo says:
OOC:
On my turn, I'd like to move so that I can reach Arten, Quercus, and Flash within my 30ft radius for Blessing. If Anders moves near them, too, I'd like to cast Level 2 Blessing for all four, otherwise I will cast Level 1 Blessing for Arten, Quercus, and Flash.
Noted, but Jeckle is in initiative group C, you might change your mind after lair and monster actions
Feb 19, 2025 4:11 pm
Anders will move closer, still keeping some distance. "Greetings! You've gotten some people worked up and injured a fellow. These people would like you to be on your way. Is that something we can help with?"
Feb 19, 2025 7:17 pm
Suneater owlbear
The Suneater Owlbear roars and several sunspirits appears, it then teleports to a ray of light on a neighbouring island. From there it opens its maw again, and a beam of light bathes Quercus and Arten in painfull light

Arten
Is still enraged and continues his attack on Quercus. The appearence of the nearby sunspirit causes him to step back, and is only mildly sunburned by the ray of light
10 radiant damage

Quercus
Had been hiding behind the bridge railing, so he was not the direct target of the sunbeam, he is still struck by a nasty beam of light
20 radiant damage



Initiative group Notes
A Quercusdodge action
AAnders talked
B Lair summon spirits
B Suneater sunbeam
C Arten attack Q
C Jeckle
C Flash Invisible
D Faerie-o'-Fire
D Sunsprite
D Summoned Sunsprite
OOC:
Initiative group C take your actions @GreyWord and @mojo.bojo.
@tblue1994 I know it sucks loosing control of your character. But next round he is yours again

Rolls

Quercus: Dex - Save DC15 - (1d20+4)

(2) + 4 = 6

Solar Beam (save for half dam) - (7d6)

(4333322) = 20

Solar Beam recharge DC5 - (1d6)

(2) = 2

Arten Redmiter: Shortsword @ Quercus AC17 - (1d20+6, 1d6+3)

1d20+6 : (10) + 6 = 16

1d6+3 : (4) + 3 = 7

Arten Redmiter: Dex - Save DC15 - (1d20+8)

(9) + 8 = 17

Quercus: Dex - Save DC15 adv vs sunbeam for hiding - (1d20+4)

(2) + 4 = 6

Feb 19, 2025 8:01 pm
Flash attempt talking in Elvish Do you understand? while sending his magic energy toward the large creature making a electrical explosion on an impact. Flash becomes visible and retreat to R26
OOC:
Loosing invisibility, casting cantrip, still hope to of a communication. I would like to visualize it as Ball lightning
[ +- ] Sorcerous Burst
Last edited February 19, 2025 8:06 pm

Rolls

Sorcerous Burst (lightning) - (2d20h1+7, 2d8+4)

2d20h1+7 : (920) + 7 = 27

2d8+4 : (66) + 4 = 16

Critical damage - (2d8)

(83) = 11

continue rolling on a 8 - (1d8, RA)

(5) = 5

Feb 19, 2025 8:17 pm
Flash, if you stay near, I can more easily tend to your wounds.
OOC:
@GreyWord: You can keep going where you were going, but if you stayed near me, I could more easily use Cure Wounds. (I'd also probably take advantage of my halfing natural stealthiness and may hide behind you, though, so that may change your mind, lol.)
Jeckle moves to the middle of the island (L28) where he can reach Flash and Quercus as he casts a level 1 Bless on them, plus himself.
[ +- ] Bless
Quercus! Come to me and I can heal your wounds!
OOC:
I forgot that Arten was Charmed, so I'm not sure I want to Bless him, although I will if I Jeckle would know the Charm would only last a turn. But if not, then he'll Bless himself instead.
Feb 19, 2025 8:43 pm
OOC:
Still learning the new system. Through my Vitality of the Tree feature, I got 6 temp HP with the start of my rage. These will be subtracted from the damage the Solar Beam. So 20-6 = 14 DMG+ 6 from Arten.
Not able to contain himself any more the Barbarian pops up from behind the stone bridge and ROOAARS his battlelust out into the world. Long enough had he hold back - now the moment of action finally has come!

Arten - freed from the magic of the pescy sun thingy - feels some of the pure energy that Quercus is radiating strengthen his grip.

Drawing his HUGE Two-Handed Warhammer, the goliath starts to attack the sun thingy right infront of him. If it falls there is still the one, for whom the came for!
OOC:

Free: For Arten 2d6 Temp HP
Bonus: -
Standard: Reckless Attacking the S1
Move: Maybe. If S1 dies after my attacks, Quercus moves to I25
Reaction: If the S1 dies and he moves not I25, he would use his Branches of the Tree-Feature. DC: 15 Strength Save for the SunOwlbear, or he is teleported to I24.
If S1 dies after my first attack and the SunOwlbear is teleported infront of Quercus, he tries to hit it as well. Topple as well.
[ +- ] rules
Last edited February 19, 2025 8:46 pm

Rolls

Temp HP for Arten - (2d6)

(51) = 6

Attack 1 - reckless + Topple Dc15 Strength Save - (2d20h1+7, 2d6+6)

2d20h1+7 : (146) + 7 = 21

2d6+6 : (54) + 6 = 15

Attack 2 - reckless + Topple Dc15 Strength Save - (2d20h1+7, 2d6+6)

2d20h1+7 : (1017) + 7 = 24

2d6+6 : (54) + 6 = 15

Feb 20, 2025 4:50 pm
Round 1
Flash

A ball of lighting striks the Suneater Owlbear
dealing 16+11+5 = 32 lighting damage to the suneater owlbear

Jeckle

Jeckle's spell aid his companions.
summoned Sunsprite

When Jeckle moves away the Sunsprite takes a stab at him is its tiny dagger
deal 1 point of radient damage
Faerie-o’-Fires

The flying ball of fire, moves southwards, but during its movement it turns invisible
Sunsprite

Raises its tiny bow and shoots at Flash, who hurt its friend.
Strings of curses rushes from its tiny mouth in a language that sounds elven but older.


Initiative group Action taken Conditions
A Quercusdodge action Blessed +1d4
A Anders talked
B Lair summon spirits
B Suneater sunbeam
C Arten attack Q
C Jeckle cast bless Blessed +1d4
C Flash cast boltBlessed +1d4
D Faerie-o'-Fire moved and became invisbleinvisible
D Sunspriteattacked flash
D Summoned Sunsprite attack nearby PC's
OOC:
This is the end of round 1. Remember that retreat is an option
@MaJunior @soises you are up

Rolls

Sunsprite: AOO @ Jeckle - (1d20+7, 1)

1d20+7 : (15) + 7 = 22

1 : () + 1 = 1

Jeckle: Concentration (Bless) DC10 - (1d20+1)

(13) + 1 = 14

Sunsprite: SunBow @ Flash AC17 (radiant damage) - (1d20+5, 1d8+1)

1d20+5 : (16) + 5 = 21

1d8+1 : (2) + 1 = 3

Summoned Sunsprite @Anders AC21 - (1d20+7, 1)

1d20+7 : (6) + 7 = 13

1 : () + 1 = 1

Summoned Sunsprite @Arten AC15 - (1d20+7, 1)

1d20+7 : (18) + 7 = 25

1 : () + 1 = 1

Summoned Sunsprite @Flash AC17 - (1d20+7, 1)

1d20+7 : (16) + 7 = 23

1 : () + 1 = 1

Feb 20, 2025 5:53 pm
OOC:
Happening quiet a lot. :)

My post stays the same as above. Please use the Bless boni if Quercus misses an attack.

Thanks.
Feb 20, 2025 6:14 pm
OOC:
Reaction: Shield spell. 21 does not hit
Feb 20, 2025 6:18 pm
Round 2
Quercus

Quercus smacks the sunspirit and it dies in a flash of bright light.
Arten takes 4 radiant damage
Quercus takes 3 radiant damage


Suneater owlbear

Spectral branches grabs at the owlbear, but they can't move it.



Initiative group Action taken Conditions
A Quercus kill sunspiret Blessed +1d4
A Anders
B Lair
B Suneater
C Arten
C Jeckle Blessed +1d4
C Flash Blessed +1d4
D Faerie-o'-Fire invisible
D Sunsprite
D Summoned Sunsprite
OOC:
Ups forgot to add the 1d4 to your saves, but you managed without

Rolls

Arten Redmiter: Dex - Save vs Death Burst DC10 save ½ - (1d20+8, 2d6)

1d20+8 : (13) + 8 = 21

2d6 : (53) = 8

Quercus: Dex - Save vs Death Burst DC10 save ½ - (1d20+4, 2d6)

1d20+4 : (19) + 4 = 23

2d6 : (15) = 6

Adult Suneater Owlbear : save vs teleport DC15 - (1d20+5)

(11) + 5 = 16

Feb 20, 2025 6:38 pm
OOC:
Thanks. Great. :)

Just to be sure that it isn't forgotten:
Temp HP for Arten - (2d6)
(5, 1) = 6
Feb 20, 2025 7:01 pm
OOC:
@Soises - got it updated in the character sheet!
Feb 21, 2025 2:52 am
"Can't say we didn't try," Anders says to no one in particular as he moves forward, closing with the sun-beast. "You know what to do." A second later, Anders will brace his hand crossbow on his shield and channel his will through his weapon.
OOC:
Alright... moving to H24.
Having the invisible imp familiar fly (40 ft.) forward and provide the help action, granting advantage.
Casting True Strike (with advantage) using the hand crossbow, dealing radiant damage and pushing the beast back 10 feet.
The imp will begin coming back after the help action.

If successful, the Vex property will apply for me next turn.

Rolls

Attack (True Strike) w/Help - (2d20H1+10)

(820) + 10 = 30

Damage (Radiant) - (2d6+8)

(16) + 8 = 15

Crit Damage - (2d6)

(63) = 9

Feb 21, 2025 7:17 am
OOC:
@MaJunior moving from B40 to H24 that is 16 squares, normal movement i 6. How do you move this fare?
Your familiar could do 16 squares by move 40ft = 8 and then dash as action. But that would take its action.

Besides I would like to know how an invisible creature can provide help, while maintaining its invisiblity
Feb 21, 2025 2:13 pm
OOC:
Oh, I see. I was looking at the wrong icon. I guess he didn't advance once everyone was in position. 🤷‍♂️

Ok, scrap my turn. I'll just move up. Imp stays with me.

Not dashing, btw.
Last edited February 21, 2025 2:15 pm
Feb 21, 2025 2:57 pm
MaJunior says:
OOC:
Oh, I see. I was looking at the wrong icon. I guess he didn't advance once everyone was in position. 🤷‍♂️

Ok, scrap my turn. I'll just move up. Imp stays with me.

Not dashing, btw.
OOC:
So somewhere about #35? Do you do anything with the SunSpirit right next to him? Disenage? Attack?
Feb 21, 2025 3:08 pm
OOC:
Sounds fine. And no. It can make its AoO.
Feb 21, 2025 6:17 pm
Round 2
Anders
Anders realises that the action have started and standing back talking didn't do any good.
Sunsprite
The summoned sun spirits disappears. They are replaced with Disorienting Light
OOC:
Disorienting Lights. Flares and sparkles erupt in a deluge, confusing and disorienting creatures in a 20-foot cube in the owlbear’s lair . Each creature in the area other than the owlbear must succeed on a Constitution saving throw or be affected by a disorienting madness per the confusion spell until the end of its next turn
Suneater owlbear
The Suneater owlbear attacks Quercus
17 pricing and slashing dage to Quercus


Initiative group Action taken Conditions
A Quercus kill sunspiret Blessed +1d4
A Anders moves
B Lair Disorienting Light
B Suneater Attacks Quercus
C Arten
C Jeckle Blessed +1d4
C Flash Blessed +1d4
D Faerie-o'-Fire invisible
D Sunsprite
D Summoned Sunsprite
OOC:
@tblue1994 @mojo.bojo @GreyWord are up

Rolls

Sunsprite: AOO @ Anders - (1d20+7, 1)

1d20+7 : (11) + 7 = 18

1 : () + 1 = 1

Quercus: Con - Save vs Disorienting Light DC14 - (1d20+8+1d4)

(14) + (2) + 8 = 24

Jeckle: Con - Save vs Disorienting Light DC14 - (1d20+1+1d4)

(13) + (1) + 1 = 15

Owlbear: Beak @ Querus AC17 - (1d20+8, 2d8+5)

1d20+8 : (12) + 8 = 20

2d8+5 : (11) + 5 = 7

Owlbear: Claw @ Querus AC17 - (1d20+8, 2d4+5)

1d20+8 : (19) + 8 = 27

2d4+5 : (23) + 5 = 10

Solar Beam (Recharge 5–6) - (1d6)

(4) = 4

Feb 21, 2025 6:50 pm
Jeckle moves next to Quercus and lays healing hands on his comrade.
OOC:
I move to J26 cast a 2nd Level Cure Wounds on Quercus.
[ +- ] Cure Wounds
OOC:
Also, just want to note that my "Disciple of Life" trait should also restore 2 + the spell slot's HP, so Quercus will get +4 on top of the roll.
[ +- ] Discple of Life

Rolls

Cure Wounds (2nd Level) - (4d8+2)

(4366) + 2 = 21

Feb 21, 2025 6:59 pm
Shaking off his madness, Arten will dash and get behind the cover of the small shrine to the south.

Muttering to himself Alright beastie, you are in for it now...

He lines up a poisoned crossbow shot on the beast and it should catch the beast off guard since Quercus is nearby.
OOC:

Bonus Action: Cunning Action Dash to get behind small shring (put me in K35)
Action: Crossbow shot @ Owlbear w/ sneak attack (as Quercus is w/ 5ft) w/ Cunning Strike (I need a CON Save (DC 14) from the Owlbear, or it will have the Poisoned condition (Ends on save at end of turn))

Rolls

Light Crossbow - (1d20+6, 1d8+3)

1d20+6 : (19) + 6 = 25

1d8+3 : (4) + 3 = 7

Sneak Attack - (2d6)

(31) = 4

Feb 22, 2025 8:07 am
Realizing the inevitable need of destruction flash turn around and around here start to crackle. She move toward Quercus with a strange item in hands, changing magic words she sends an air kiss to Quercus. Electrical sparkles cover both Quercus and Flash connecting the two for a short moment and rip the fabric of reality - it looks like a slimy tentacle reach out of nowhere trying to strike owlbear.
Flash then moves back to a safe distance with her electric speed, or at lease where she feel like safe.
OOC:

Bonus action: Innate Sorcery
[ +- ] Innate Sorcery
Casting Haste as twinned spell, choosing Flash and Quercus as targets
[ +- ] Haste
Extra action - dash. For simplicity let's say I finish turn where i started.
[ +- ] Twinned Spell
And since I used Metamagic , my magic shard try to impact owlbear psychic if it fail Cha save
[ +- ] Effect - Charsima save DC 16

Rolls

Psychic damage on failed DC16 CHA save - (3d6)

(455) = 14

Feb 22, 2025 10:24 am
Round 2
Flash

Rush forward, cast a hast spell on Quercus and herself and rush back.
runekyndig sent a note to GreyWord
Suneater owlbear
The Suneater Emits a blinding flash that blindes Arden
OOC:
Blinding Flash (Costs 2 Legendary Actions). The owlbear’s featherfronds release a blinding burst of light. Each creature within 30 feet of the owlbear that can see the owlbear must succeed on a DC 15 Constitution saving throw or be blinded until the end of the creature’s next turn.

Legendary Actions can be taken after another player's turn, but due to the nature of PBP I can't always stack the actions right. Instead I will add one or more than the time allows. Pro: the monster gets it Legendary Actions. Cons: effects, like the blindness, will no be imposed on posts like Flash casting haste retrospectively.

Owlbear will use a Legendary Resistance to avoid being frightened.
Owlbear claws Quercus and draws some more blood from the barbarian.
9 points of slashing damage.

Faerie-o’-Fires
The Faerie-o’-Fires appears behind Jeckle and freys him with its solar flair. He is now glowing as he was hit with the faery fire spell
7 points of damage
OOC:
attack rolls against the creature have advantage, and the creature can’t benefit from being invisible.


Initiative group Action taken Conditions
A Quercus kill sunspiret Blessed +1d4, Hasted
A Anders moves
B Lair Disorienting Light
B Suneater Attacks Quercus poisoned
C Arten attacks Suneater
C Jeckle cure wounds Blessed +1d4, under faeriefire effect until end of Jackels turn
C Flash cast hast Blessed +1d4, Hasted
Legendary Actions Blinding Flash
Legendary Actions Attack attack Quercus
D Faerie-o'-Fire attack Jeckle
D Sunsprite turns invisible invisibel
OOC:
Sorry Arten was out of range for the blast - forgot to move his token
Also forgot to roll the owlbears attack with disadvantage
End of round 2

Rolls

Arten Redmiter: Con - Save DC15 vs Blindness - (1d20+4)

(1) + 4 = 5

Jeckle: Con - Save DC15 vs Blindness - (1d20+1+1d4)

(19) + (4) + 1 = 24

Quercus: Con - Save DC15 vs Blindness - (1d20+8+1d4)

(5) + (4) + 8 = 17

Owlbear Con save DC14 vs poison (arden) - (1d20+4)

(2) + 4 = 6

Owlbear Cha save DC16 vs psysic & fear (flash) - (1d20+6)

(3) + 6 = 9

Legendary action: Claw @ Quercus AC17 - (1d20+8, 2d4+5)

1d20+8 : (18) + 8 = 26

2d4+5 : (13) + 5 = 9

Faerie-o’-Fires: Solar Flare @Jeckle AC9 - (2d20H1+5, 2d8)

2d20H1+5 : (614) + 5 = 19

2d8 : (52) = 7

Jeckle: Concentration bless DC10 - (1d20+1)

(13) + 1 = 14

Legendary action: Claw @ Quercus AC17 dis due to poison - (1d20+8)

(14) + 8 = 22

Owlbear: con save DC14 to end poison condition - (1d20+4)

(13) + 4 = 17

Feb 22, 2025 9:38 pm
Anders will move forward, until the owlbear is in range, thrn channel his will through his hand crossbow.
OOC:
OK, trying this routine again. If my math is right... Moving to G30. Having the invisible imp familiar fly (40 ft.) forward and provide the help action, granting advantage.
Casting True Strike (with advantage) using the hand crossbow, dealing radiant damage and pushing the beast back 10 feet.
The imp will begin coming back after the help action.

If successful, the Vex property will apply for me next turn.

As for how an invisible creature provides the help action without losing invisibility... the long answer is that the conditions for the imp losing invisibility are 1) if it attacks or 2) if it loses concentration (as if on a spell).

The help action is not an attack.

Narratively, the imp could fly up near the beast and yell in its ear/make a sudden noise, providing a momentary distraction that Anders was watching for because he knew what the imp was doing.

Rolls

Attack (True Strike) w/Help - (2d20H1+10)

(54) + 10 = 15

Damage (Radiant) - (2d6+8)

(52) + 8 = 15

Feb 23, 2025 9:24 am
Feeling his group standing behind him standing strong - Quercus smiles a toothy smile and hefts his maul with both hands. Suddenly roots are trying to grap on of the smaller monster and bring it to the goliaths side.
Planting his feet wide, the goliath slams the huge weapon brutaly at the smaller thingy and the special owlbear, ready to smash limbs and body.
OOC:

If there is a save to be made that isn't DEX (because of haste), then I'll use my luck feat. :)


Free: Give Jeckle 2d6 temp HP
Reaction: Branches of the Tree - DC: 15 Str save from "st", or be pulled to I25

If "st" saves, then all attacks go with topple at the Owlbear.

Standard: 1 Reckless Attack at "st". TOPPLE DC: 15 Con save please, or be prone
Extra Attack: If "st" is alive, same again (Topple, ...) - or the Owlbear if not.
Haste Attack: same as Extra attack (Topple, ...)
Move: -
Bonus: -
----------------------
Status: AC: 19, HP 55/65, Raged, Reckless, Haste
Last edited February 23, 2025 9:29 am

Rolls

Jeckle Temp HP - (2d6)

(21) = 3

1. St with save VS Topple - (2d20h1+7, 2d6+6)

2d20h1+7 : (1716) + 7 = 24

2d6+6 : (52) + 6 = 13

2. St or OB with save VS Topple - (2d20h1+7, 2d6+6)

2d20h1+7 : (142) + 7 = 21

2d6+6 : (22) + 6 = 10

Haste: St or OB with save VS Topple - (2d20h1+7, 2d6+6)

2d20h1+7 : (73) + 7 = 14

2d6+6 : (63) + 6 = 15

Feb 23, 2025 3:51 pm
Round 3
Goal: Remove the Suneater Owlbear from the shining shrine
OOC:
I would suggest that you recap what you have learned about this creature ingame
Anders
Anders shoots his glowing arrow at the Owlbear. The bolt sinks into the Owlbears side, but then something strange happens. The radiant energy surrounding the bolt seems to dissipate and the bolt is pushed out of the Owlbears fleash again. There are no traces of
OOC:
Quote:
Vex: If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
I'm sorry, you hit, but did not deal damage. The opposite in fact
Quercus
OOC:
I'm assuming that by "st" is referring to the "fe" Faerie-o’-Fires as it is the only visible small critter available. And it teleports to an unoccupied space

Quercus'es world tree touches the Faerie-o’-Fires and teleports it next to Quercus. His mighty axe sliced through the small ball of fire, and just like fire there was very little substance. Two of the tree attacks do hit and its brightness is diminished to half its original intensity.
OOC:
Its immune to prone and has damage resistance to bludgeoning, piercing, and slashing from nonmagical attacks
Lair

The owlbears territorial rage affects all other creatures as they can feel rage bubbling up inside them.
OOC:
Quote:
Rage. The owlbear’s territorial rage affects all other creatures within the lair. Each creature must succeed on a Wisdom saving throw or immediately use its reaction to make one weapon attack against a random creature within reach/range
If more than one option I will roll a die
Faerie-o’-Fires is also in rage, but does not have a weapon attack, only spell attacks. But its reaction is spent
Arten
Arten who is susceptible to the emotional changes of this place, shoots Quercus
10 pricing damage
Jeckle
Jeckle participates in the Hit-Quercus-sport
7 bludgeoning damage
Imp

An imp appears out of nowhere and attacks Quercus as well
6 pricing and 9 poison
Sunsprite

Shoots at the owlbear, but its small arrow sticks into the owlbear feathers, but deals no damage
OOC:
That was a fun lair action - well fun for the GM not so much for Quercus. And now a tiny fiend have joined the fray
Suneater owlbear

The owlbear was shoved back into the water by Anders attack, but returns to Quercus as they have unfinished business.
18 piercing damage to Quercus
16 slashing damage to Quercus




Initiative group Action taken Conditions
A Quercus teleports and attacks Faerie-o’-Fires Blessed +1d4, Hasted, rage, reckless attacked, sap (dis to next attack)
A Anders shoots Owlbear to no effect
A Imp attacks Q reaction spent, visible
B Lair Rage
B Suneater attacks Q
C Arten reaction spent
C Jeckle Blessed +1d4, under faeriefire effect until end of Jackels turn, reaction spent
C Flash Blessed +1d4, Hasted
D Faerie-o'-Fire reaction spent
D Sunsprite reaction spent
OOC:
I forgot that Quercus has +2 AC for hast, but it didn't change the outcome of the beating he got this round. I also forgot to give Jeckle and Arten advantage to their attack, but that would just be crit fishing now. I'll let it go
@mojo.bojo @tblue1994 @GreyWord you are up

Rolls

Faerie-o’-Fires STR save vs Branches of the Tree DC15 - (1d20-1)

(2) - 1 = 1

Flash: Wis - Save Rage DC14 - (1d20+3+1d4)

(14) + (3) + 3 = 20

Anders Scarrow (HtgMh): WIS - Save Rage DC14 - (1d20+1)

(13) + 1 = 14

Jeckle: Wis - Save Rage DC14 - (1d20+5+1d4)

(4) + (1) + 5 = 10

Quercus: Wis - Save Rage DC14 - (1d20+2+1d4)

(12) + (4) + 2 = 18

Arten Redmiter: Wis - Save Rage DC14 - (1d20+2)

(10) + 2 = 12

Anders Imp: Wis - Save Rage DC14 - (2d20H1+1)

(25) + 1 = 6

Faerie-o’-Fires: Wis - Save Rage DC14 - (1d20+2)

(11) + 2 = 13

Jeckle hits Quercus with his mace - (1d20+5+1d4, 1d6+3)

1d20+5+1d4 : (12) + (3) + 5 = 20

1d6+3 : (4) + 3 = 7

Arten targets (1:A, 2:Q, 3:J, 4:F, 5:fe, 6:Owlbear) - (1d6)

(2) = 2

Arten shoots Quercus AC17 - (1d20+6, 1d8+3)

1d20+6 : (18) + 6 = 24

1d8+3 : (7) + 3 = 10

Imp attacks Quercus AC17 pircing + poison - (2d20H1+5, 1d4+3, 2d6)

2d20H1+5 : (182) + 5 = 23

1d4+3 : (3) + 3 = 6

2d6 : (36) = 9

Secret Roll

Sunsprite: Wis - Save Rage DC14 - (1d20+1)

(5) + 1 = 6

Sunsprite targets (1: owlbear 2:flash, 3: imp, 4:Q, 5: fe, 6: J)) - (1d6)

(1) = 1

Sunsprite: Sunbow @Owlbear AC15 pircing, radiant - (1d20+5, 1, 1d8)

1d20+5 : (9) + 5 = 14

1 : () + 1 = 1

1d8 : (2) = 2

Owlbear: Beak @ Querus AC17 (piercing) - (2d20H1+8, 2d8+5)

2d20H1+8 : (1817) + 8 = 26

2d8+5 : (67) + 5 = 18

Owlbear: Claw @ Querus AC17 (slashing) - (2d20H1+8, 2d4+5)

2d20H1+8 : (207) + 8 = 28

2d4+5 : (23) + 5 = 10

Owlbear: Claw crit - (2d4)

(33) = 6

Sunbeam recharge (5-6) - (1d6)

(2) = 2

Feb 23, 2025 5:08 pm
Being pommeld from all sides and the barbarian is still standing. The anger, that his "friends" are falling all over one-another to stab him in the back fills him with new energy. "First this one - then all of you!" he proclaims enraged!
OOC:
Down to 16 HP.
Feb 24, 2025 2:48 am
Jeckle holds his necklace up towards the Owlbear and says a prayer to the moon goddess.
OOC:
Cast Divine Spark as a Magic Action.
[ +- ] Divine Spark
OOC:
@runekyndig I assume you'll want to do the saves for NPCs, but let me know if it's faster in the future to do them myself and I will.
Then Jeckle kneels and closes his eyes, mumbling a prayer under his breath – a prayer nobody can hear, but whose quietness betrays its power, as a pulse of air vibrates outward from the small cleric's figure.
OOC:
Cast Level 3 Mass Healing Word as a Bonus Action, focusing on all allies within reach, including myself (which should be everybody, since it has a 60ft radius.)
[ +- ] Mass Healing Word
OOC:
Due to Blessed Healer and Disciple of Life, everyone should get an additional 4HP on top of the roll.

Rolls

Mass Healing Word: Arten - (2d4+2)

(32) + 2 = 7

Mass Healing Word: Anders - (2d4+2)

(11) + 2 = 4

Mass Healing Word: Quercus - (2d4+2)

(22) + 2 = 6

Mass Healing Word: Flash - (2d4+2)

(34) + 2 = 9

Mass Healing Word: Jeckle - (2d4+2)

(44) + 2 = 10

Feb 24, 2025 3:59 am
mojo.bojo says:
OOC:
@runekyndig I assume you'll want to do the saves for NPCs, but let me know if it's faster in the future to do them myself and I will.
OOC:
yes I will roll the saves. But please roll the damage and inform me of SC and damage type
Feb 24, 2025 3:25 pm
Flash moves closer to monster again and aims Lighting bolt to not hit his friends. Slimy tentacle reach out to Suneater again
Flash elf moves away, running past Anders and over the bridge. I'm not going to die here elf comments, but still stay within reach planning to shoot from range.
OOC:
Move to L 27 (or similar for Lightning Bolt to hit both Faerie-o'-Fire and Suneater but none north of them
use metamagic for cause Suneater to make Dex Save with disadvantage
[ +- ] Heightened Spell
[ +- ] Lightning Bolt
[ +- ] Effect - Charsima save DC 16
Extra actionL dash to C35
Bonus Action - nothing

Rolls

Lightning BOlt damage (DC 16 des save half) - (8d6+4)

(22641323) + 4 = 27

Psychic damage on failed DC16 CHA save - (3d6)

(616) = 13

Feb 24, 2025 4:00 pm
runekyndig says:
mojo.bojo says:
OOC:
@runekyndig I assume you'll want to do the saves for NPCs, but let me know if it's faster in the future to do them myself and I will.
OOC:
yes I will roll the saves. But please roll the damage and inform me of SC and damage type
OOC:
Okay, sorry about that. I'll use Necrotic damage and the roll is attached to this comment.
Just noting: on a fail, it'll take half damage.

Rolls

Divine Spark: Necrotic Damage - (1d8+2)

(2) + 2 = 4

Feb 25, 2025 7:15 pm
Gah, stay out of me head, Beastie!

Arten steadies his aim, loads and fires his crossbow at the owlbear. He aims for its legs to give his companions a chance to move away.

If'n we are fixing to leave now is the time!
OOC:

Bonus action, Steady Aim (adv on attack, cannot move)

Sneak attack with crossbow, cunning strike trip Dex Save (DC 14), Weapon mastery Slows

Last edited February 25, 2025 7:19 pm

Rolls

Light Crossbow - (2d20+6, 1d8+3)

2d20+6 : (1415) + 6 = 35

1d8+3 : (6) + 3 = 9

sneak attack - (2d6)

(55) = 10

Feb 25, 2025 7:51 pm
Round 3
Goal: Remove the Suneater Owlbear from the shining shrine

Flash

Flash unleashes the lightning that utterly destroys the Faerie-o’-Fires and seriously scorches the owlbear who roars in pain and anger
OOC:
It will use its legendary resistance to avoid the frightened condition, so makes it cha save
Jeckle

Jeckel inflicts a bit of necrotic damage to the owlbear

Arten

Arten places a bolt in the owlbears foot, causing it to loose its footing
OOC:
Owlbear is prone
Sunsprite
The small Sunspirit flyes over the water and launches an arrow at Jeckle
3 points of damage



Initiative group Action taken Conditions
A Quercus teleports and attacks Faerie-o’-Fires Blessed +1d4, Hasted, rage, reckless attacked, sap (dis to next attack)
A Anders shoots Owlbear to no effect
A Imp attacks Q reaction spent, visible
B Lair Rage
B Suneater attacks Q prone
C Arten shoots and prones owlear
C Jeckle heals Blessed +1d4
C Flash cast lightning ball Blessed +1d4, Hasted
D Sunsprite shoots af Jeckle reaction spent
OOC:
This concludes round 3
@Quercus @MaJunior are up

Rolls

Owlbear: Dex save DC16 vs lightning - (1d20+1)

(5) + 1 = 6

Owlbear: Cha DC16 vs psy + figthened - (1d20+3)

(11) + 3 = 14

Owlbear: Con Save vs Divine Spark DC13 - (1d20+4)

(16) + 4 = 20

Owlbear: Dex Save DC14 vs Trip - (1d20+1)

(5) + 1 = 6

Sunsprite: Sunbow @Jeckle AC9 pircing, radiant - (1d20+5, 1, 1d8)

1d20+5 : (13) + 5 = 18

1 : () + 1 = 1

1d8 : (2) = 2

Jeckle: Concentration (Bless) DC10 - (1d20+1)

(11) + 1 = 12

Feb 26, 2025 1:42 pm
The goliath roars his defiance into the Owlbear's face and clenches his teeth. What does one say when feeling Kelemvor's gaze upon onself??? Not today!!!

Swinging his huge maul in an violent circle the barbarian fixates on the beast they came to kill and smashes it joyfully!

Brambles sprout from the ground and are trying to hold the imp in its place.

Vanisihing for a brief moment, Quercus reappears on step to the right.
OOC:

Free: Give Jeckle 2d6 temp HP
Standard: 3 Attacks (thanks to haste) on the prone Owlbear infront of him (no reckless attack!)
Move: -
Reaction: Branches of the Tree - DC: 15 Str save from "the imp", or be hold in place with speed 0
Bonus: Giant Ancestry - Cloud's Jaunt (Cloud Giant): Teleport to J25

- If the beast should fall this round, then the remaining attacks go to the imp - no advantage.
- If there is a save to be made this round, that isn't DEX or STR (because of Danger Sense & Rage), then I'll use my luck feat. :)
Status: AC: 19 (normal attack as there is no more reckless active atm), HP 26/65, Raged, Haste

Rolls

Jeckle Temp HP - (2d6)

(56) = 11

Attack vs. prone Enemey - (2d20h1+7, 2d6+6)

2d20h1+7 : (616) + 7 = 23

2d6+6 : (26) + 6 = 14

Attack vs. prone Enemey - (2d20h1+7, 2d6+6)

2d20h1+7 : (31) + 7 = 10

2d6+6 : (63) + 6 = 15

Attack vs. prone Enemey? - (2d20h1+7, 2d6+6)

2d20h1+7 : (123) + 7 = 19

2d6+6 : (56) + 6 = 17

Feb 26, 2025 3:07 pm
Round 3
Goal: Remove the Suneater Owlbear from the shining shrine

Quercus
Takes a serious beating from the barbarian, but it is not out of the fight yet. It makes a swipe at Quercus but misses

Imp

The imp can't resist the magical pull of the world tree



Initiative group Action taken Conditions
A Quercus attacks owlbear Blessed +1d4, Hasted, rage,
L Legendary action Claw @ Q
A Anders
A Imp visible
B Lair
B Suneater prone
C Arten
C Jeckle Blessed +1d4
C Flash Blessed +1d4, Hasted
D Sunsprite
OOC:
I will extend the map if you want to move further away

Rolls

Imp Str save vs teleport DC15 - (2d20H1-3)

(101) - 3 = 7

Owlbear: Claw @ Querus AC19 - (1d20+8, 2d4+5)

1d20+8 : (3) + 8 = 11

2d4+5 : (21) + 5 = 8

Feb 27, 2025 4:38 pm
Anders will reluctantly move forward to be near Quercus in order to heal the battered warrior.
OOC:
Moving to K26, casting Cure Wounds at 3rd level.
Last edited February 27, 2025 4:40 pm

Rolls

Cure Wounds - (6d8+3)

(456237) + 3 = 30

Feb 28, 2025 7:16 am
OOC:
@MaJunior what are your imp doing?
Feb 28, 2025 3:25 pm
OOC:
Quote:
"The imp can't resist the magical pull of the world tree."
I assumed the Imp was preoccupied with the world tree. If I get a say, it will return to my shoulder and -- if possible -- go invisible again.
Feb 28, 2025 6:37 pm
Round 3
Lair

Flares and sparkles erupt in a deluge from the Suneater owlbear. Jeckle closes his eyes, Anders Imp protects him from the magical effect and Quercus... Well he just don't care.
OOC:
Disorienting Lights. Flares and sparkles erupt in a deluge, confusing and disorienting creatures in a 20-foot cube in the owlbear’s lair . Each creature in the area other than the owlbear must succeed on a Constitution saving throw or be affected by a disorienting madness per the confusion spell until the end of its next turn .
[ +- ] Spell
Shoot - I forgot your bless, sorry - it would not change the outcome.
Suneater owlbear
The Owlbear gets back on its feat and attacks Quercus with claw and beak.
(11 slashing damage to Quercus)


Initiative group Action taken Conditions
A Quercus attacks owlbear Blessed +1d4, Hasted, rage,
L Legendary action Claw @ Q
A Anders heals Q
A Imp turns invisible invisible
L Blinding flash
B LairDisorienting Lights
B Suneater attacks Q
C Arten
C Jeckle Blessed +1d4
C Flash Blessed +1d4, Hasted
D Sunsprite
OOC:
@tblue1994 @mojo.bojo @GreyWord you are up

Rolls

Anders Scarrow (HtgMh): CON - Save DC14 vs Disorienting Lights - (1d20+5)

(1) + 5 = 6

Jeckle: Con - Save DC14 vs Disorienting Lights - (1d20+1)

(18) + 1 = 19

Quercus: Con - Save DC14 vs Disorienting Lights - (1d20+8)

(5) + 8 = 13

Anders Scarrow (HtgMh): CON - Save DC14 adv due to imp magic resistence - (1d20+5)

(14) + 5 = 19

Confusion Quercus - (1d10)

(10) = 10

Owlbear: Beak @ Querus AC19 - (1d20+8, 2d8+5)

1d20+8 : (10) + 8 = 18

2d8+5 : (41) + 5 = 10

Owlbear: Claw @ Querus AC19 - (1d20+8, 2d4+5)

1d20+8 : (19) + 8 = 27

2d4+5 : (24) + 5 = 11

Owlbear: Sunbeam recharge 5-6 - (1d6)

(6) = 6

Anders Scarrow (HtgMh): CON - Save DC14 vs Blindness - (1d20+5)

(19) + 5 = 24

Jeckle: Con - Save Save DC14 vs Blindness - (1d20+1)

(16) + 1 = 17

Quercus: Con - Save DC14 vs Blindness - (1d20+8)

(14) + 8 = 22

Mar 1, 2025 11:42 am
Flash seems to can't decide what's proper course of actions of an actions - she turns around and flashing dash toward Quercus and Jeckle, standing behind them she touch their legs providing her magical energy. That cause the same the tentacle reach out to Suneater again
That's if we decide to run she say and move further to the right
OOC:
Could she walk R20 and north of it without need to swim? Would like to reach the temple using this shallow

Action: Cast Longstrider on two creatures using metamagic. Metamagic triggers attack just as previously
Extra action: Dash
Move (140 feet of movement should get me somwhere to R20, right?)
[ +- ] Longstrider
[ +- ] Effect - Charsima save DC 16

Rolls

Psychic damage on failed (DC16 CHA save) - (3d6)

(626) = 14

Suneater owlbear

runekyndig

Mar 2, 2025 9:27 am
You can all see that the Suneater Owlbear has taken significant damage and it instantly shifts itself so the wounds are in the setting sun's light. This is what causes the wounds to close.
OOC:
It has some regeneration, but it's currently below 25% hp
Suneater owlbear
Mar 2, 2025 10:16 pm
Sensing the end is near for the Owlbear, Arten steadies his aim again and fires his crossbow at its vitals.
OOC:
Bonus action, Steady Aim (adv on attack, cannot move)

Sneak attack with crossbow, Weapon mastery Slows

Rolls

Light Crossbow - (1d20+6, 1d8+3)

1d20+6 : (16) + 6 = 22

1d8+3 : (7) + 3 = 10

Sneak Attack - (3d6)

(244) = 10

Suneater owlbear

runekyndig

Mar 3, 2025 5:46 pm
https://i.imgur.com/bWEqRJo.png The whiplash from Flash'es spell and the bolt from Artens crossbow causes the SunEater owlbear to collapse and roll around its self. The remaining sunsprite gives a short miip and disappears
(OOC: It turns invisible and flees)
A bright golden forcefield of energy blooms out from the owlbear, its motionless form a faint silhouette floating within the sphere. The air tingles with the scent of ozone as four glowing orbs coalesce around the now-calm garden. These smaller 1-foot-diameter orbs are each a different colour: one sparkles with a bright white light, a second swirls with fiery reds, a blue one pulses rhythmically, and the last is a dark black that drinks in the light of the others. They bob slowly, levitating in the air and swaying in the garden’s calm gusts.
Suneater owlbear
OOC:
We are out of initiative
Mar 3, 2025 6:55 pm
"That could have gone better, but it certainly could have gone much, much worse," Anders observes, as the four orbs coalesce and begin to float. He will move to one (the bright white one) and begin to inspect it out of curiosity.

Anders

runekyndig

Mar 3, 2025 7:35 pm
OOC:
@MaJunior took a closer look at your character, but could not figure out who you warlock patron was, so I can't give you any bonuses
When Anders moves the orbs around, they seem to be tethered loosely to the large golden orb in which the Suneater Owlbear is hiding. He can move them around, but not much further than 2 meters away from the golden orb. Then he starts to feel resistance, like an elastic being taught.
He can see the siluet of the Owlbears in the golden orb. Ruffeled featers are slowly mending.
Anders

Rolls

Anders Scarrow (HtgMh): Arcana - (1d20+2)

(16) + 2 = 18

Mar 3, 2025 7:44 pm
OOC:
Sorry, Celestial. It's where Healing Light and the Cure Wounds spell come from.

Also, I just realized that the list of Celestial spells isn't an expanded list to pick from -- I have all those spells ready at all times. I'll need to make some adjustments to my sheet layer today to reflect that.
Mar 4, 2025 12:05 am
Anders will see if his ability to move the bright white orb either around or closer to the central Golden Orb is impeded by the elastic resistence.
OOC:
Spell list is officially corrected/updated.
Last edited March 4, 2025 12:29 am

The orbs

runekyndig

Mar 4, 2025 8:15 am
Anders finds that he can move and place the orb freely within a certain range of the larger golden orb.
The orbs
Mar 4, 2025 9:04 am
Flash take advantage of her still hasted condition to quickly run into the temple and check situation there - are there any more threats or hints of where did Suneater come from.
OOC:

I will spend no more that two turns there - I still want to try to dispel magic while my the golden forcefield while my Innate Sorcery is active, but I assume other players want to interact with it before I do the magic trick.

Rolls

Flash: Arcana - (1d20-1)

(3) - 1 = 2

The Orbs

runekyndig

Mar 4, 2025 9:17 am
Flash quickly runs over the shrine, and finds offerings of different sorts, but no threats. Right now the shrine is peaceful. The orbs don't feel like arcane magic that dispel magic normally can influence, but then again - its the first time they have meet such a Suneater Owlbear.
The Orbs
OOC:
Don't waste a spellslot, I will list the artifacts by the shrine later today, when I post from home
Mar 4, 2025 10:10 am
Hefting his huge hammer over his massive shoulder, the goliath spins around, while screaming enraged: "Now YOUR time has come!" and clenches his broad jaw so tightly that his teeth seem to crack under the immense pressure. Suddenly thick roots beginn to build under Arten, who had shot and stabbed Quercus in the back. Twice.

But with a huge exhale the barbarian gets himself under controll again and the goliath lets out a heavy sigh and puts his hammer down. Looking down on the wounds criss crossing his body, he sighs again. "Oh boy ..." mumbling to himself.

Coming towards the floating bubbles, he looks at them for a few heartbeats beofre trying to shove the black one towards the golden one.


---------------------------------------------
Status: AC: 17 , HP 51/65 - haste ended I pressume?
Mar 4, 2025 1:41 pm
"Quercus... try pushing that orb of darkness into this orb of light. I am wondering if opposites cancel each other out?" Anders suggests. He will then move the orb of light towards thr Goliath.

The Orbs

runekyndig

Mar 4, 2025 5:57 pm
The orbs can be moved around near the golden orb, but can't be merged together. In that effect, they are solid objects

hint
The Orbs
Mar 4, 2025 7:42 pm
Trying his best to accomodate Anders, the goliath mumbles: "Maybe the should be brought in a specific order around the golden one?" Playing around with the spheres he tries the following combination: red, black, white, blue
Mar 5, 2025 10:32 am
Flash runs out of the temple No more threats. And you know, this remind me of what I saw in the flyer. I guess organizers will know what to do Flash dash back toward the tents to inform Treeflower (and Pyrax if possible) about their progress and to described the orbs.

Who knows, maybe those orbs are supposed to be here for the festival...
Mar 5, 2025 3:43 pm
Jeckle looks at the orbs, then at the constellation in the sky.

You know, he says to his comrades, These orbs match the colors of the stars in the sky.

Jeckle reminds everyone what Treeflower had said earlier:
Quote:
There's the big, yellow one in the middle, Yorith, and it moves from west to east across the sky. Then there's Nagar, the black star, just above it to the north. Below Yorith, to the south, is Sagin, a fierce red one. To the west is Wiyfa, a shimmering white star, and to the east, there's Bolubos, the pulsing blue one.
Since we've brought this creature to peace, fulfilling our request, perhaps we should return to Treeflower and see what he makes of this? Jeckle raises an eyebrow as he watches the orbs. I've heard the Fey are a mischievous folk, so Feyfest must be an invitation for mischief.
OOC:
I'd also like to make an Insight or Perception roll on the orbs, whichever makes the most sense. (They're the same roll for me, regardless.)

Rolls

Insight/Perception on Orbs - (1d20+5)

(11) + 5 = 16

The Orbs

runekyndig

Mar 5, 2025 5:48 pm
Jeckle is definitely on to something, but the owlbear is definitely not at peace. You can see jacket angry movements inside the golden orb as the Owlbear is tending to its injuries.
Quercus and Anders noticed that when he had the red orb in a southern position, the southern area of the golden orb was slightly more transparent.
Flash is still on the last remenants of the haist spell and rushes off to fetch Treeflower
Arden is keeping an eye on everything with a loaded crossbow
OOC:
What do you do?
The Orbs
Mar 5, 2025 5:56 pm
To Quercus, Arten apologizes Sorry m'lad. dunnae what came over me. I've regained my mind, rest assured

Hearing Jeckle's description, Arten fishes out the poster that Treeflower had:

https://i.imgur.com/ELOFWth.png

This 'ere poster has the orbs laid out exact like Ol' Jeckle just said - Should we try orienting them like that?

Arten will start to orient the orbs like Jeckle and the poster describe

Suneater owlbear

runekyndig

Mar 5, 2025 6:22 pm
Arten orients the orbs as the poster describes. With a ripping sound, the tang of ozone fills the air. The owlbear rears back on its hind legs, its face top-lit in terrifying shadows cast by the 5-foot-radius star that floats above its head. Its featherfronds erupt in a retina-searing burst of light that settles into twinkling crackles of radiant energy.
OOC:

There is a small star floating above it breathing the area in sunlight - allowing its regeneration
You solved it puzzle fairly quickly, so instead of starting the third wave at 100% hp, it starts at 50% hp. As there is not much more to be discovered about this beast I'm going to play it more open, just to keep it a bit more interesting.
Quote:
Legendary action:Blinding Flash (Costs 2 Actions). The owlbear’s featherfronds release a blinding burst of light. Each creature within 30 feet of the owlbear that can see the owlbear must succeed on a DC 15 Constitution saving throw or be blinded until the end of the creature’s next turn.
OOC:
@mojo.bojo
Quote:
Blinded
While you have the Blinded condition, you experience the following effects.

Can't See. You can't see and automatically fail any ability check that requires sight.

Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.


Initiative group Action taken Conditions
Lair nothing
Legendary action Trigger blinding flash
Quercus
Anders
Imp invisible
Arten
Jeckle blinded until end of turn
Flash
Suneater ~50%hp

Suneater owlbear
OOC:
@soises,@GreyWord,@MaJunior,@mojo.bojo,@tblue1994 take you action how ever you see fit

Rolls

Anders Scarrow (HtgMh): CON - Save DC15 vs blindness - (1d20+5)

(13) + 5 = 18

Jeckle: Con - Save DC15 vs blindness - (1d20+1)

(5) + 1 = 6

Quercus: Con - Save DC15 vs blindness - (1d20+8)

(14) + 8 = 22

Arten Redmiter: Con - Save DC15 vs blindness - (1d20+4)

(15) + 4 = 19

Anders's Imp: CON - Save DC15 vs Blindness - (1d20+1)

(10) + 1 = 11

Mar 5, 2025 6:23 pm
"Alright, yeah... let's give it a go." Anders will take the white orb he's been tinkering with and move it into position.
Last edited March 5, 2025 6:31 pm
Mar 5, 2025 6:31 pm
Ack, God's damned blinding bear!

Arten will whistle to Flash and let them know the beast is back. He will dodge back to his old sniper post, unsling his crossbow, and fire a sneak attack, trying to trip the beast to set up his comrades to quickly finish it off
OOC:

Bonus action disengage
Move to M34
Action: Sneak Attack Crossbow, Will slow on hit (weapon Mastery), Cunning Strike Trip (DEX DC 14)
Last edited March 5, 2025 6:32 pm

Rolls

Light Crossbow - (1d20+6, 1d8+3)

1d20+6 : (18) + 6 = 24

1d8+3 : (1) + 3 = 4

Sneak Attack - (2d6)

(36) = 9

Mar 5, 2025 7:12 pm
Flash is surprised about Jeckle's keen mind and remembering word in word what Treeflower said earlier. Surprised to see owlbear back so soon. Either she run out of arcane energy or just out of surprise, wave of lethargy sweeps over it.s a wave of lethargy sweeps over her, just as it does over Quercus
OOC:
As per spell "When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it" no actions don't move
Last edited March 6, 2025 10:27 am
Mar 5, 2025 8:19 pm
OOC:
Wave 1, first combat
Wave 2, the puzzle, combat buff expires (hast, bless, rage, etc)
Wave 3, the second round of combat, where @GreyWord / Flash is ready to move around. She was going to threeflower, but did get further than the bottom edge of the map
Mar 5, 2025 8:42 pm
Giving Arten THE EYE for some loooong seconds, Quercus starts laughing and claps the stout fellow on the shoulder. Like an avalanche ramming into a rock. "Ah, already forgotten my friend. You little folk just can't see far enough from down there to take a straight shot. I get it." Grinning, the goliath turns around and is totally surprised by the blinding light and the reappearing Owlbear.

Bringing his hammer back up, he roars in challenge: "Still not enough, feathered ball of fur?! I'll show you your place in the order of things!"Slamming his heavy weapon down twice, Quercus tries to crash the beast to its knees.
OOC:
Bonus: Rage + 6THP from Vitality Surge as my Rage starts
Standard: Extra Attack with Topple DC: 15 Strength Quecks for each hit, please.

If there is a save to be made that isn't strength, I'ld like to use my luck to get advantage.
---------------------------------------------
Status: AC: 17 , HP 51+6 THP/65, rage, reckless
Last edited March 5, 2025 8:47 pm

Rolls

Attack 1 - reckless + Topple Strength Save - (2d20h1+7, 2d6+6)

2d20h1+7 : (1019) + 7 = 26

2d6+6 : (44) + 6 = 14

Attack 2 - reckless + Topple Strength Save - (2d20h1+7, 2d6+6)

2d20h1+7 : (312) + 7 = 19

2d6+6 : (41) + 6 = 11

Mar 5, 2025 9:01 pm
Despite being blinded, Jeckle is elated at the showering of compliments from his friends. Trusting in the moon goddess Selûne had caused him to ask about the stars above, which led to the information from Threeflower and the information that aided his team. His heart fills with the coolness of faith as he says a prayer and moves his hands for the spell that cures his blindness.
OOC:
Jeckls casts Level 2 Lesser Restoration to remove the Blindness effect. This is a bonus action.
[ +- ] Lesser Restoration
We all are blind without the moon and the stars, Jeckle says to the Owlbear as he holds forward his mace. May you find sight, and peace, in this dark night. His smile turns towards a frown of someone performing an action they don't want to do, but know it must be done, and he swings his mace to attack the Owlbear.
OOC:
I don't know how helpful this is, but maybe if the enemy is sapped, that will at least give disadvantage to others. Also, please let me know, here or in the Out of Character thread, if someone needs healing, as I'm having trouble keeping track of that. (Thanks in advance!)
[ +- ] Mace Attack

Rolls

Mace Attack - (1d6+3)

(6) + 3 = 9

Mar 6, 2025 8:07 am
OOC:
Dodge Action (or I volunteer to be surprised)

After revisiting I realized my PC should have been far away. In the gratitude for DM putting me back into combat zone I will skip first round.
Last edited March 6, 2025 10:38 am

Suneater owlbear

runekyndig

Mar 6, 2025 7:39 pm
OOC:
@mojo.bojo you have to roll to hit, and if you don't have weapon mastery, then you cant add "sap" to the attack


Initiative group Action taken Conditions
Lair nothing
Legendary action Trigger blinding flash
Quercus attacks
Anders
Imp invisible
Arten attacks + disenage
Legendary action attack Jeckel
Jeckle blinded until end of turn
Flash returns to the action
Suneater ~10%hp prone
OOC:
@MaJunior Anders and the imp are up
Suneater owlbear

Rolls

DEX DC 14 vs trip - (1d20+1)

(11) + 1 = 12

Topple str save DC15 - (1d20+5)

(4) + 5 = 9

Topple str save DC15 - (1d20+5)

(15) + 5 = 20

Owlbear: Claw @ Jeckle AC9 - (1d20+8, 2d4+5)

1d20+8 : (19) + 8 = 27

2d4+5 : (24) + 5 = 11

Mar 6, 2025 7:48 pm
Anders has his imp stay hidden on his shoulder, drawing his rapier and approaching the prone beast to attack.

Rolls

Attack (Rapier) - (2d20H1+5)

(119) + 5 = 24

Damage (Piercing) - (1d8+2)

(8) + 2 = 10

Mar 7, 2025 7:55 am
Anders rapier sinks into the Owlbear and you can see how it fights to get back up, but it just doesn't have the energy. It lays on the grass with labored breath, until even that is to hard, and then it stops breathing all together.
You are declared heroes of Springgarden. A feast is held by the Blossom Union in the party’s honour and you offer each of you one of the folloing magical item from within the shrine.
[ +- ] Bonze’s Bokken, Wind Ripper (Rapier)
[ +- ] Ring of birdseye maple
While the you are considered heroes of Springarden, Xyxl grants the party free access to the spring and shows them the garden’s teleportation circle.
This concludes this adventure
Mar 7, 2025 11:00 am
Laying a hand on the beasts flank, Quercus accompanies the last breath of the owlbear silently. It had been a proud, strong being and had fought well.

Looking up at his friends, he silently gets back to his feet and proclaims: "A job well done.

Good thinking there with the orbs, Jeckle."


Sheating his enormous weapon, the goliath is ready to party with the fae and all his friends. All of them had earned it.
OOC:
Thanks Runekyndig! It was nice story and a good place to start with the new rules. Learned some things here. Respect for your openess to use the 24 rules, because every fight post did cost me about 30 minutes to write. On your side it must have been much worse. ;)

Thanks to my fellow players, as well. We worked good together, the puzzle was solved and all of you kept my barbarian alive. Wonderful job!

Hope to see all of you soon in another game. =D
Mar 7, 2025 11:11 am
What a pity Treeflower were not here to see the performance with orbs! He seemed invested into this thing.
Indeed, Jeckle solved everything without asking gnomes help. You know, actually. Let's not tell him - he will only be disappointed about missing the scene.
OOC:
Thanks Runekyndig, thanks everyone. Looking forward for another game
Mar 7, 2025 11:44 am
I wanted to ask if your enjoyed yourself?

Was the investigation parts was satisfying?
The adventure suggested that you could experiment with the feather, try different kinds of damage on the father stuff like that

Was the fight balanced?

If I was the run this adventure again, anything I could improve from your perspective?
Mar 7, 2025 2:40 pm
It was fun, and different. I had a good time, and would love to do more of these!

Thank you for running it, and thanks to the other players for sharing in the experience.

As for feedback... the only thing I can think of is that you might let players struggle more to interpret the clues? Instead of linking directly to the post with the answer, perhaps tell players they remember something about these four colors and let them do the legwork. (Maybe ask for a roll? We don't have an actual memory skill, but a straight INT check should work.)

Let me stress, I don't think how you handled it with us was bad or took anything away from the game, I'm just curious how players do if you leave it up to thrm. (Depends on the players, probably.)

This was a good time, hope we can all do it again! (And Anders is taken a Bokken.)
Mar 7, 2025 5:06 pm
Jeckle bows before his teammates. Thank you for the kind words. I will relay them to the other Selûnites as my siblings at the temple thank the moon goddess for our well-being.
OOC:
I had fun. Thanks @runekyndig! This was a great introduction for me, and I learned a lot (especially about not forgetting the attack rolls, lol.

My only suggestion, which may just be my ignorance, is how can I keep track of player health outside of following the update posts with player damage? I suppose asking my teammates is the preferred method; I just didn't want to focus too much on the back-and-forth for PBP.

Regardless, really enjoyed it! I will decline the treasures, as I don't know if I can join another game at the moment.

Thanks, all!
Mar 7, 2025 8:08 pm
First time I play high lvl sorcerer and I did enjoy it.
[ +- ] Investigation
Combat was good.

One thing I could have liked - when narrating this one - make sure players understand enemy is still not dead, but regaining it's health slowly instead. That would add some tension and intrigue
Quote:
A bright golden forcefield of energy blooms out from the owlbear, its motionless form a faint silhouette floating within the sphere.
P.S. @runekyndig could you share what was the idea behind forcefield of energy around the enemy? It felt like owlbear summoned that protection. Did owlbear intentionally left it exposed to anyone who knows how the stars are aligned in the skies? Was it a natural phenomena instead of owlbear's controlled one? A coincidence?
And why did the owlbear decided to make his lair in this plane of existence. He should have know he will be destroyed sooner or later, because that what humans do
Mar 8, 2025 1:15 pm
@GreyWord Sure. That battle was designed to be in 3 phases. In the first, the players simply contend with the owlbear. In the second, the players must arrange glowing orbs to solve the puzzle that unlocks the owlbear’s radiant cocoon. The third phase starts when the owlbear enters its mythic state and summons a star that empowers it.

I don't have a clear explanation as to why it is so.

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