Your familiar could do 16 squares by move 40ft = 8 and then dash as action. But that would take its action.
Besides I would like to know how an invisible creature can provide help, while maintaining its invisiblity
Initiative group | Action taken | Conditions |
A Quercus | kill sunspiret | Blessed +1d4 |
A Anders | moves | |
B Lair | Disorienting Light | |
B Suneater | Attacks Quercus | |
C Arten | ||
C Jeckle | Blessed +1d4 | |
C Flash | Blessed +1d4 | |
D Faerie-o'-Fire | invisible | |
D Sunsprite | ||
D Summoned Sunsprite |
Sunsprite: AOO @ Anders - (1d20+7, 1)
1d20+7 : (11) + 7 = 18
1 : () + 1 = 1
Quercus: Con - Save vs Disorienting Light DC14 - (1d20+8+1d4)
(14) + (2) + 8 = 24
Jeckle: Con - Save vs Disorienting Light DC14 - (1d20+1+1d4)
(13) + (1) + 1 = 15
Owlbear: Beak @ Querus AC17 - (1d20+8, 2d8+5)
1d20+8 : (12) + 8 = 20
2d8+5 : (11) + 5 = 7
Owlbear: Claw @ Querus AC17 - (1d20+8, 2d4+5)
1d20+8 : (19) + 8 = 27
2d4+5 : (23) + 5 = 10
Solar Beam (Recharge 5–6) - (1d6)
(4) = 4
Cure Wounds (2nd Level) - (4d8+2)
(4366) + 2 = 21
Light Crossbow - (1d20+6, 1d8+3)
1d20+6 : (19) + 6 = 25
1d8+3 : (4) + 3 = 7
Sneak Attack - (2d6)
(31) = 4
Psychic damage on failed DC16 CHA save - (3d6)
(455) = 14
Initiative group | Action taken | Conditions |
A Quercus | kill sunspiret | Blessed +1d4, Hasted |
A Anders | moves | |
B Lair | Disorienting Light | |
B Suneater | Attacks Quercus | poisoned |
C Arten | attacks Suneater | |
C Jeckle | cure wounds | Blessed +1d4, under faeriefire effect until end of Jackels turn |
C Flash | cast hast | Blessed +1d4, Hasted |
Legendary Actions | Blinding Flash | |
Legendary Actions Attack | attack Quercus | |
D Faerie-o'-Fire | attack Jeckle | |
D Sunsprite | turns invisible | invisibel |
Arten Redmiter: Con - Save DC15 vs Blindness - (1d20+4)
(1) + 4 = 5
Jeckle: Con - Save DC15 vs Blindness - (1d20+1+1d4)
(19) + (4) + 1 = 24
Quercus: Con - Save DC15 vs Blindness - (1d20+8+1d4)
(5) + (4) + 8 = 17
Owlbear Con save DC14 vs poison (arden) - (1d20+4)
(2) + 4 = 6
Owlbear Cha save DC16 vs psysic & fear (flash) - (1d20+6)
(3) + 6 = 9
Legendary action: Claw @ Quercus AC17 - (1d20+8, 2d4+5)
1d20+8 : (18) + 8 = 26
2d4+5 : (13) + 5 = 9
Faerie-o’-Fires: Solar Flare @Jeckle AC9 - (2d20H1+5, 2d8)
2d20H1+5 : (614) + 5 = 19
2d8 : (52) = 7
Jeckle: Concentration bless DC10 - (1d20+1)
(13) + 1 = 14
Legendary action: Claw @ Quercus AC17 dis due to poison - (1d20+8)
(14) + 8 = 22
Owlbear: con save DC14 to end poison condition - (1d20+4)
(13) + 4 = 17
Attack (True Strike) w/Help - (2d20H1+10)
(54) + 10 = 15
Damage (Radiant) - (2d6+8)
(52) + 8 = 15
Jeckle Temp HP - (2d6)
(21) = 3
1. St with save VS Topple - (2d20h1+7, 2d6+6)
2d20h1+7 : (1716) + 7 = 24
2d6+6 : (52) + 6 = 13
2. St or OB with save VS Topple - (2d20h1+7, 2d6+6)
2d20h1+7 : (142) + 7 = 21
2d6+6 : (22) + 6 = 10
Haste: St or OB with save VS Topple - (2d20h1+7, 2d6+6)
2d20h1+7 : (73) + 7 = 14
2d6+6 : (63) + 6 = 15
Initiative group | Action taken | Conditions |
A Quercus | teleports and attacks Faerie-o’-Fires | Blessed +1d4, Hasted, rage, reckless attacked, sap (dis to next attack) |
A Anders | shoots Owlbear to no effect | |
A Imp | attacks Q | reaction spent, visible |
B Lair | Rage | |
B Suneater | attacks Q | |
C Arten | reaction spent | |
C Jeckle | Blessed +1d4, under faeriefire effect until end of Jackels turn, reaction spent | |
C Flash | Blessed +1d4, Hasted | |
D Faerie-o'-Fire | reaction spent | |
D Sunsprite | reaction spent |
Faerie-o’-Fires STR save vs Branches of the Tree DC15 - (1d20-1)
(2) - 1 = 1
Flash: Wis - Save Rage DC14 - (1d20+3+1d4)
(14) + (3) + 3 = 20
Anders Scarrow (HtgMh): WIS - Save Rage DC14 - (1d20+1)
(13) + 1 = 14
Jeckle: Wis - Save Rage DC14 - (1d20+5+1d4)
(4) + (1) + 5 = 10
Quercus: Wis - Save Rage DC14 - (1d20+2+1d4)
(12) + (4) + 2 = 18
Arten Redmiter: Wis - Save Rage DC14 - (1d20+2)
(10) + 2 = 12
Anders Imp: Wis - Save Rage DC14 - (2d20H1+1)
(25) + 1 = 6
Faerie-o’-Fires: Wis - Save Rage DC14 - (1d20+2)
(11) + 2 = 13
Jeckle hits Quercus with his mace - (1d20+5+1d4, 1d6+3)
1d20+5+1d4 : (12) + (3) + 5 = 20
1d6+3 : (4) + 3 = 7
Arten targets (1:A, 2:Q, 3:J, 4:F, 5:fe, 6:Owlbear) - (1d6)
(2) = 2
Arten shoots Quercus AC17 - (1d20+6, 1d8+3)
1d20+6 : (18) + 6 = 24
1d8+3 : (7) + 3 = 10
Imp attacks Quercus AC17 pircing + poison - (2d20H1+5, 1d4+3, 2d6)
2d20H1+5 : (182) + 5 = 23
1d4+3 : (3) + 3 = 6
2d6 : (36) = 9
Secret Roll
Sunsprite: Wis - Save Rage DC14 - (1d20+1)
(5) + 1 = 6
Sunsprite targets (1: owlbear 2:flash, 3: imp, 4:Q, 5: fe, 6: J)) - (1d6)
(1) = 1
Sunsprite: Sunbow @Owlbear AC15 pircing, radiant - (1d20+5, 1, 1d8)
1d20+5 : (9) + 5 = 14
1 : () + 1 = 1
1d8 : (2) = 2
Owlbear: Beak @ Querus AC17 (piercing) - (2d20H1+8, 2d8+5)
2d20H1+8 : (1817) + 8 = 26
2d8+5 : (67) + 5 = 18
Owlbear: Claw @ Querus AC17 (slashing) - (2d20H1+8, 2d4+5)
2d20H1+8 : (207) + 8 = 28
2d4+5 : (23) + 5 = 10
Owlbear: Claw crit - (2d4)
(33) = 6
Sunbeam recharge (5-6) - (1d6)
(2) = 2
Mass Healing Word: Arten - (2d4+2)
(32) + 2 = 7
Mass Healing Word: Anders - (2d4+2)
(11) + 2 = 4
Mass Healing Word: Quercus - (2d4+2)
(22) + 2 = 6
Mass Healing Word: Flash - (2d4+2)
(34) + 2 = 9
Mass Healing Word: Jeckle - (2d4+2)
(44) + 2 = 10
Lightning BOlt damage (DC 16 des save half) - (8d6+4)
(22641323) + 4 = 27
Psychic damage on failed DC16 CHA save - (3d6)
(616) = 13
Divine Spark: Necrotic Damage - (1d8+2)
(2) + 2 = 4
Light Crossbow - (2d20+6, 1d8+3)
2d20+6 : (1415) + 6 = 35
1d8+3 : (6) + 3 = 9
sneak attack - (2d6)
(55) = 10
Initiative group | Action taken | Conditions |
A Quercus | teleports and attacks Faerie-o’-Fires | Blessed +1d4, Hasted, rage, reckless attacked, sap (dis to next attack) |
A Anders | shoots Owlbear to no effect | |
A Imp | attacks Q | reaction spent, visible |
B Lair | Rage | |
B Suneater | attacks Q | prone |
C Arten | shoots and prones owlear | |
C Jeckle | heals | Blessed +1d4 |
C Flash | cast lightning ball | Blessed +1d4, Hasted |
D Sunsprite | shoots af Jeckle | reaction spent |
Owlbear: Dex save DC16 vs lightning - (1d20+1)
(5) + 1 = 6
Owlbear: Cha DC16 vs psy + figthened - (1d20+3)
(11) + 3 = 14
Owlbear: Con Save vs Divine Spark DC13 - (1d20+4)
(16) + 4 = 20
Owlbear: Dex Save DC14 vs Trip - (1d20+1)
(5) + 1 = 6
Sunsprite: Sunbow @Jeckle AC9 pircing, radiant - (1d20+5, 1, 1d8)
1d20+5 : (13) + 5 = 18
1 : () + 1 = 1
1d8 : (2) = 2
Jeckle: Concentration (Bless) DC10 - (1d20+1)
(11) + 1 = 12
Jeckle Temp HP - (2d6)
(56) = 11
Attack vs. prone Enemey - (2d20h1+7, 2d6+6)
2d20h1+7 : (616) + 7 = 23
2d6+6 : (26) + 6 = 14
Attack vs. prone Enemey - (2d20h1+7, 2d6+6)
2d20h1+7 : (31) + 7 = 10
2d6+6 : (63) + 6 = 15
Attack vs. prone Enemey? - (2d20h1+7, 2d6+6)
2d20h1+7 : (123) + 7 = 19
2d6+6 : (56) + 6 = 17