Good and Evil must have an Aesthetic component. One is praised for smashing the cockroach but comdemned for smashing the butterfly. What is good? Is it the absence of evil? Is it evil for the right reasons?
"Right or wrong must depend on weak and strong, and how we would hang the last hangman." -Faroese proverb
If I kill a killer then the number of killers remains the same. But if I kill two killers? Ten? Two thousand? Is there a point where killing enough killers does a net positive?
What if we do nothing? And let them kill with abandon? When does that become more evil - considering you can stop them - and you do nothing?
You cannot afford to be neutral on a moving train.
My take, the best stories will always be a catch-22. The more bright you burn, the longer and darker the shadow. But nothing results in more evil than when a person refuses to make a choice.
Edit: And being evil is just deliciously good. A shining light doomed to flicker out? A comsummate professional who is at best a pawn to be used. Miss me with that. I want to get my piece. If that is evil, I am evil.
An example:
My first playthrough of most RPGs I play the uncorruptible paragon of virtue. It is generally rewarding in the feel good sense, and the relationships formed are a bit bland and "wholesome" cookie cutter nonsense.
The Outer Worlds however maxe it very clear to me from the getgo that killing everyone was a valid solution string. It said it as my first menu tooltip. It was repested by the insane doctor as he dropped me down to the first planet. Where I killed, completely accidentally the guy I was supposed to meet. Already off to a great start.
I love experiencing everything the game has to offer so I saved scummed a bit to save the first friendly I came across. Who again reinforces that death of the NPCs was utterly without consequence in her dialogue. So after expending her questline, I killed her.
And lo, when I arrived in town no one even notices shes missing. Skip forward about 9 hours. Every quest is finished, up to the point of no return, so I killed every single piece of fauna I could find. Eventually I decide to fix the reactor. This dooms the ecoterrorists and their murderous cult leader. Which was a win in my book, especially since I needed a place to start and so I collected my quest rewards launched from the planet to preserve the code. And immediately in orbit decide to enact my plan.
Operation Kill 'em All:
Then came the hardest. And probably most fun thing I ever did in an RPG. Through stealth, and subterfuge I killed off every human being on that planet. Stowed their loot in my ship. Picked every lock. Looted every single resource these people produced. I leave that planet so wealthy, and with so much equipment that I can do anything through power of grenades and pain killers.
Skip forward 80hrs of playing to aboit the midpoint of my playthrough. Commandant Akande orders me to eliminate everyone on the initial planet. I experience a moment of bliss. I did not see the game asking this as a valid solution string. Not only is it valid. There is a special dialogue choice. All my sins are forgiven, and I am reborn a demiurge.
I take the choice. Choice leads to about 60 more hours of content than a do gooder playthrough. Still spoilers, game ends with humanity thriving because I was willing to make a hard choice and not care one lick what people thought, sticking to the most logically consistent choice - kill all the invaders.
It was the most fun I have ever had playing a video game. And the game rewarded my being both Mr. Fixit and the Inexorable conqueror with a special ending that most people have not seen. Spoiler: it is the only way to save the human race in any of the endings.
So heroism? Who needs it. The inexorable conqueror bringing the chosen few into the promised land does more good than harm. Yes its a videogame. But much can be learned from this as a design philosophy. Violence, solves everything.
And morals? I did what was right for my people who were being held hostage. Yes it required a mountain of bodies, but when the gunfire ceased, and when the smoke cleared I was humanities only hope, and I did not let the species down.
Last edited February 2, 2025 11:09 am