Chapter 4: Level 3 dungeon

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Jun 23, 2025 1:13 pm
Spell Cast: Augury. "If we get into the boats after dealing with the dwarves, will the boats bring us to weal or woe here in this cavern?"
Last edited June 23, 2025 1:13 pm
Jun 23, 2025 3:14 pm
Tante Lude, the answer you receive is nothing
Jun 23, 2025 3:35 pm
"From my best foretelling, the boats themselves are not the inevitable trap here. I do not know where they will lead or how difficult it will be to take them with the dwarves there but for what it's worth."
Jun 23, 2025 4:56 pm
https://i.pinimg.com/originals/e6/82/0f/e6820f4a79f3ad993ef1e31aa0b559c9.jpgRemembering already being soaked, she says over the skull's patter, "I guess we take a boat trip."
Last edited June 23, 2025 4:56 pm
Jun 23, 2025 8:03 pm
"Kill the dwarves from the entrance? I think you said they got hostile when you started to enter."
Last edited June 23, 2025 8:03 pm
Jun 23, 2025 10:53 pm
"They looked at me. I guess it depends on what you consider hostile."
Jun 28, 2025 12:55 pm
Tante Lude is ready to attack the dwarves. They are undead and have been hostile before, and they seem to be part of this whole murderous dungeon setup. Her Celestial stands ready as well.

"Any prep spells you wish to cast before engaging these creatures of the Mad Archmage?" she asks her companions.

After they have all answered, she will cast Spiritual Hammer before entering the cavern.

"When you are ready Nyx, give the command and we will engage."
Jun 28, 2025 2:31 pm
"I am ready."

Tinkara points her wand towards the dwarves.
Jun 28, 2025 3:13 pm
OOC:
Since players initiate combat I will allow you to position your PCs are you desire and all PCs will have higher initiative than enemy
Let me know if you like the positioning I made and you could do your first round turn already.

Please note that dwarfs are hanging 15 feet above the water chained to the ceiling.
[ +- ] Map
Jun 28, 2025 3:25 pm
Prepped, action coming (WIP)
[ +- ] Spiritual Weapon
[ +- ] Summon Celestial -- Defender
Last edited June 28, 2025 3:26 pm
Jun 28, 2025 3:27 pm
OOC:
You can't prepare action outside of combat initiative. You can only cast one level spell on first round
Jun 28, 2025 4:36 pm
Actually, I was just putting those in as already in action. The Summon Celestial is still up from the last fight and the Spiritual Weapon was cast the previous post rather than the start action post, though it is a bonus action spell so she could still cast a cantrip if it's the same round:
badbaron says:
Tante Lude is ready to attack the dwarves. They are undead and have been hostile before, and they seem to be part of this whole murderous dungeon setup. Her Celestial stands ready as well.

"Any prep spells you wish to cast before engaging these creatures of the Mad Archmage?" she asks her companions.

After they have all answered, she will cast Spiritual Hammer before entering the cavern.

"When you are ready Nyx, give the command and we will engage."

Unseen Nyx

Psybermagi

Jun 28, 2025 7:31 pm
Unseen Nyx
Very well, I agree we should remove the dwarfs before continuing as they have proven to be dangerous if left alone.

Nyx scans the area one more time with his blindsight ad tremorsense. If nothing else catches his attention he releases his wildshape and readies his longbow.
OOC:
@GreyWord Can you mark on the map the location of the dwarfs? or at lease indicate ranges and elevation?
Would my first attack have advantage as coming from being invisible or is it canceled and I do not get advantage?
Last edited June 28, 2025 8:13 pm
Jun 28, 2025 7:37 pm
Dear Criella had at most to challenge their crossbows with her fire bolts.
Jun 28, 2025 8:57 pm
FInishing the WIP:

Tante Lude summons a spiritual hammer to attack the dwarf to the party's north, following it with the death bell of a Toll the Dead cantrip. The Celestial flew at the one furthest to the east, striking two at him with his mace made of light.

Rolls

Spirit Hammer to hit - (1d20+8)

(2) + 8 = 10

Damage (force) - (1d8+4)

(8) + 4 = 12

Toll the Bell damage (necrotic) Wis save v. DC 15 - (2d8)

(73) = 10

If the Spiritual Weapon hit or the dwarf was hurt - (1d12)

(5) = 5

Celestial Mace - (1d20+8)

(19) + 8 = 27

Damage Radiant - (1d10+8)

(1) + 8 = 9

Celestial 2nd attack - (1d20+8)

(5) + 8 = 13

Damage Radiant - (1d10+8)

(9) + 8 = 17

Extra d12 (my mistake) on Toll the Dead v. damaged - (1d12)

(10) = 10

Jun 28, 2025 9:08 pm
I cast Firebolt at the nearest dwarf.
Last edited June 28, 2025 9:08 pm

Rolls

Firebolt to hit - (1d20+8)

(16) + 8 = 24

Firebolt damage - (2d10)

(38) = 11

Jun 29, 2025 2:51 am
As the others act Nyx releases a spell to start of the combat.
[ +- ] 1 Guiding Bolt
OOC:
ignore advantage of not applicable

Rolls

Guiding Bolt - (Hit:1d20+8, radiant:4d6)

Hit:1d20+8 : (3) + 8 = 11

radiant:4d6 : (4135) = 13

Advantage - (1d20+8)

(10) + 8 = 18

Jun 29, 2025 7:02 am
OOC:
I'm going to assume following
Nyx turns from crab to his normal form, Criella fly to give Nyx space everyone are attacking the same Dwarf, but it manage to avoid some of the attacks or they are deflected by the studded leather armor that is in good condition.

Tante Lude could also observe that these particular undead are immune to necrotic damage
OOC:
@WanderOne @mathias0077 waiting for your round 1 turns
https://i.imgur.com/RhL7rCd.jpeg

Rolls

Wisdom save against toll dead - (1d20+1)

(8) + 1 = 9

Jun 29, 2025 9:34 am
https://i.pinimg.com/originals/e6/82/0f/e6820f4a79f3ad993ef1e31aa0b559c9.jpg Attacking Criella cast firebolt at the same Undead Tomb Dwarf everyone is trying to destroy.
Last edited June 29, 2025 9:35 am

Rolls

Firebolt, Damage - (1d20+6, 2d10)

1d20+6 : (8) + 6 = 14

2d10 : (510) = 15

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