Chapter 1: The Arrival
Aside from the darkness, though, you frequently find your path blocked by thorny shrubbery, sudden ravines, or other obstacles that force you to find an alternate route. The journey is grueling, and it isn't long before you find yourselves drenched in sweat from exertion and the humidity, your clothes sporting numerous rips and tears. The map shows the settlement is only 10 miles away from the temple, but even traveling that far before nightfall may prove to be a herculean task.
The jungle around you is alive with a riot of life. Birds, monkeys, frogs, snakes, and an infinite profusion of insects chirp, screech, and buzz, creating a cacophonous chorus to accompany you.
"I don't remember dreams being this hard... although I used to have nightmares of giant spiders in my bedroom, so I keep looking for that."
He looked around at the trees - "Don't suppose anyone was carrying a compass? Are we lost you think? We probably need to start worrying about clean water."
Dalton is untrained in Survival, so only a +1. Anyone who has it should probably be the one making the roll obviously :)
"Trees like these might have moss or fungi that could tell us something…"
Rolls
Determine cardinal direction - (1d20+7)
(10) + 7 = 17
As he walks, though, he starts to become aware of an innate connection he seems to have with the prolific flora of the forest. The subtle movements of the leaves seems to be almost a language unto itself. Maybe even a language he can speak?
Al stopped walking and focused on the flora, which seemed to be shifting around him. "They’re going to think I’ve lost my mind. Shit, I’m not even sure myself.
"C-can you hear me? We’re lost, and looking for a settlement somewhere north of this area. If you understand me, give me a sign."
To Al, the undergrowth seems to move slightly, as if beckoning him forward in the direction you were traveling...
He then gestured towards the path indicated by the undergrowth.
"Seems like we’re on the right track. I’ll admit I have no way of knowing if I’m right, but it’s the best we’ve got for now."
Al lowered his arm, staring once again at his now-green hands.
"If this is a dream, now would be a good time to wake up. If this isn’t … please don’t let me be wrong. They’re all counting on me."
He shakes his head, smiling broadly, "Can't believe I'm saying this, but you talking to plants might not even make the top 10 of strange stuff that's happened today."
With a shrug, "I'm almost blind in here - so your direction is as good as any. I can't believe you can see anything - and AJ glowing - which is on that list of unusual things somewhere."
The darkness of the jungle would have unnerved her if she wasn't different now. Being able to see in it helped, but there was also a part of her that felt more comfortable with it now. The dim glow around her helping the others was quite convenient for them, at least.
"Why'd you have to go and mention spiders? I hate spiders. Who knows what kind of shit is in this jungle? I feel itchy everywhere now. As if being sweaty and tired as hell ain't enough."
Watching Al stop to talk to plants threw her off for a moment before she remembered that there was all manner of crazier things done before that moment. Hearing Novac mention water caused her to start vigorously nodding in agreement.
"Yes, water, please. And sorry, I'd make myself brighter if I could. The only way I can think of making more light is to set something on fire. Or burn through the battery on my phone by turning the flash on. Not sure how long that would last."
Concealed: You are difficult for one or more creatures to see due to thick fog or some other obscuring feature. You can be concealed to some creatures but not others. While concealed, you can still be observed, but you're tougher to target. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. If the check fails, you aren't affected. Area effects aren't subject to this flat check.

Rolls
Initiative (AJ, Al, Dalton, Novac, Enemies) - (d20+4, d20+7, d20+4, d20+6, d20+6)
d20+4 : (12) + 4 = 16
d20+7 : (12) + 7 = 19
d20+4 : (20) + 4 = 24
d20+6 : (4) + 6 = 10
d20+6 : (14) + 6 = 20
"Son of a bitch... I'm sorry if that's my fault."
Usually this was the point where he would wake up, flying out of bed as the giant insect descended on him. That did not seem to be happening at the moment.
Part of his brain wanted to scream, wanted to wake up - but another part was already shifting his stance as the insects approached, judging the distance, muscles tensing - taking over.
Dalton raced forward to strike the nearest insect, then stepped back to give him some room and not be swarmed by them.
Not changing stance - basic Monk Unarmed Strikes
Action 1: Move to closest one
Action 2: Flurry of blows
Action 3: 5' step back
Post Roll Edit: That feels like 2 misses - I'm tick food :)
Rolls
Conceal #1 - (1d20)
(11) = 11
Conceal #2 - (1d20)
(14) = 14
Flurry #1 - (1d20+5)
(2) + 5 = 7
Damage #1 - (1d6+3)
(2) + 3 = 5
Flurry #2 - (1d20+1)
(11) + 1 = 12
Damage #2 - (1d6+3)
(1) + 3 = 4
A creature that has its blood drained by a giant tick is drained 1 until it receives healing (of any kind or amount).
Everybody may act!
Rolls
Hypostome vs Dalton - (d20+8)
(14) + 8 = 22
Damage - (d6+1)
(2) + 1 = 3
Blood Drain - (d4)
(4) = 4
Hypostome vs Dalton - (d20+8)
(6) + 8 = 14
Second Attack - (d20+3)
(13) + 3 = 16
Action 2 throw
Action 3 move out of range
Sorry I forgot the flat check the first time around
Rolls
Hatchet - Atk/Dam - (1d20+4, 1d6+1)
1d20+4 : (11) + 4 = 15
1d6+1 : (2) + 1 = 3
Flat check - (1d20)
(1) = 1
"Dalton!"
Instinctively, Al rushed forward without a plan. He felt the same feeling when he summoned lightning, and knew his magic was activating. He raised his arm and power surged through it, sharpening Al’s nails into claws.
Actions 2 + 3: Cast Gouging Claw (cantrip)
Rolls
Attack roll - (1d20+7)
(17) + 7 = 24
Damage roll - (2d6)
(44) = 8
A well of energy opened within Dalton and he grabbed at it desperately. Lines of force swirled down his arms, surrounding his fists as he pounded at the tick which bit his leg.
I'm skipping the conceal roll on this tick - Dalton knows where it is ;) Tick should be off guard to Dalton since it is busy feasting on him. YUCK!!
Action 1: Inner Upheaval - Flurry of Blows - Force Damage
Action 2: Escape Attempt if it is still alive
Action 3: Step away from the other tick.
Rolls
Flurry #1 - - (1d20+4+3+1)
(19) + 8 = 27
Damage #1 - (1d6+3, 1d6)
1d6+3 : (5) + 3 = 8
1d6 : (5) = 5
Flurry #2 - (1d20+4+3+1-4)
(15) + 4 = 19
Damage #2 - (1d6+3, 1d6)
1d6+3 : (5) + 3 = 8
1d6 : (5) = 5
Athletics (Str) - (1d20+6)
(11) + 6 = 17
"Get the fuck off of him!"
AJ rushed forward, bearing a blazing gout of fury in her fist.
Rolls
Ignition - Melee Spell Attack vs. AC - (1d20+7)
(5) + 7 = 12
Ignition - Damage - (2d6)
(35) = 8
Undeterred, Dalton immediately lashes out at the other tick, leaving a deep wound behind. Al capitalizes on the injury as he moves in channels primal power into his hand, transforming it into a claw with which he rips the tick apart! The fight is over, but Dalton continues to bleed.