Feb 17, 2025 2:18 pm
"I hate this place."
AJ watches Dalton, taking notice of the blood continuing to pour out. Her hand comes to rest on the back of her head, staring at it with concern. That heat is building up again. Different somehow.
"Hang on, I think I can do something?"
The questioning tone voiced her own uncertainty, but her instincts acted for her. She inches forward, reaching out to his wound. An ethereal yellow-orange glow emanated from her hand. Wisps of flame licked harmlessly at his puncture and laceration. It did not burn. It was a comforting, purifying heat. The injuries faded in its presence.
AJ watches Dalton, taking notice of the blood continuing to pour out. Her hand comes to rest on the back of her head, staring at it with concern. That heat is building up again. Different somehow.
"Hang on, I think I can do something?"
The questioning tone voiced her own uncertainty, but her instincts acted for her. She inches forward, reaching out to his wound. An ethereal yellow-orange glow emanated from her hand. Wisps of flame licked harmlessly at his puncture and laceration. It did not burn. It was a comforting, purifying heat. The injuries faded in its presence.
OOC:
Casting Heal with 2 actions.[ +- ] Heal | Actions: 1-3| Range: Varies | Targets: 1 willing living creature or 1 undead creature | Traits: Healing, Manipulate, Vitality
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 action: The spell has a range of touch.
2 actions: (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
3 actions: (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1): The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
1 action: The spell has a range of touch.
2 actions: (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
3 actions: (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1): The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Last edited February 17, 2025 4:20 pm
Rolls
Heal - Hit Points Restored - (1d8+8)
(8) + 8 = 16