I don't think you're a weirdo, Gwen, I think you just like different experiences / ways to play. It's always struck me as a little strange when people tout one style over another -- we all have our preferences, but I can absolutely love a writer's room approach (indeed, Beyond the Wall, Fate, loads of indie and PbtA games), a 'classic' OSR vibe where a very tangible world already exists and is revealed to the players through play, emergent play from tables (also often OSR), and all kinds of mixtures in-between.
I will admit I've had really bad experiences at both ends of the spectrum -- with tight-fisted GMs loredumping, and loredumping, and with fully emergent play with no guardrails that just immediate became super dumb. I don't love lore-heavy D&D (though ran a three year campaign in Greyhawk in the 80s!), and don't tend to enjoy Trophy either, where it's both buttoned down (you want treasure, you will die for treasure) and very much open to players adding this, that, and the other thing on a whim.
Gaming is complicated.
Thanks for playing, everyone!