Rolls
Stee to hit - (3d6, 3d6)
3d6 : (565) = 16
3d6 : (443) = 11
Wreak to hit - (2d6)
(22) = 4
Stee to hit - (3d6, 3d6)
3d6 : (565) = 16
3d6 : (443) = 11
Wreak to hit - (2d6)
(22) = 4
Magic Bolt - (2D6)
(63) = 9
Magic Bolt 2 - (2d6)
(36) = 9
Advantage Perceptive - (3d6)
(145) = 10
Blornvid: Test DC: 5 - Adv - (3d6)
(414) = 9
Blornvid: Test DC: 5 - Adv - (3d6)
(411) = 6
Attack - (2d6)
(65) = 11
Attack - (2d6)
(44) = 8
Sling attack 1 - (3d6)
(435) = 12
Sling attack 2 - (3d6)
(616) = 13
Check DC:5 - Basic - (2d6)
(11) = 2
Check DC:5 - Zombie Save Test - (2d6)
(15) = 6
Check DC:5 - Zombie Save Test - (2d6)
(15) = 6
Check DC:5 - Skeleton 9 Attack 1 (Blornvid) - (2d6)
(44) = 8
Check DC:5 - Skeleton 9 Attack 2 (Blornvid) - (2d6)
(32) = 5
Check DC:5 - Skeleton 10 Attack 1 (Aizashi) - (2d6)
(12) = 3
Check DC:5 - Skeleton 10 Attack 2 (Aizashi) - (2d6)
(36) = 9
Check DC:5 - Skeleton 11 Attack 1 (Cords) - (2d6)
(14) = 5
Check DC:5 - Skeleton 11 Attack 2 (Cords) - (2d6)
(26) = 8
Check DC:5 - Skeleton 12 Attack 1 (Wreak) - (2d6)
(53) = 8
Check DC:5 - Skeleton 12 Attack 2 (Wreak) - (2d6)
(62) = 8
Check DC:5 - Zombie 5 Attack (Blornvid) - (2d6)
(32) = 5
Check DC:5 - Zombie 6 Attack (Elyse) - (2d6)
(21) = 3
Magic Bolt - (2D6)
(32) = 5
Magic Bolt 2 - (2d6)
(35) = 8
Telekinesis 1 - (2d6)
(54) = 9
Telekinesis 2 - (2d6)
(62) = 8