HOUR 2

Feb 14, 2025 8:09 pm
While Seth continues to the ship, Bob heads back to the admin office. Chief Marshall Quinton is not there, but one of her deputies is. When you ask about Frankie Battista, she very nearly shuts down. "Look. All I can tell you is that he must know someone big. We've only managed to slap him with a fine or two, and I think those only stuck because he has to keep up appearances. If you saw guys with him, they're probably bouncers at the Starfire, but they rotate in and out nearly with every freighter. I wouldn't go looking for trouble there. You'll find it. That's all I can tell you. And hopefully no one heard me say that."

As Bob leaves the office he's met by Seth with carrying Theodore's crate. The cat was a tortoise shell domestic mix - at least partially maine coon - with an orange and blue eye. "Ah, Bob, meet Theodore. Theodore, meet Bob."

When the cat meowed, it looked directly into Bob's eyes. And as uncanny as it was, it sounded like the cat had attempted to say. "Hi!" Considering Seth's economy with words, extremely limited social skills, and generally obsessive and hyperfocused personality; it wouldn't be a stretch to consider his only hobby was teaching Theodore the cat.

"Ah it is well. Theodore likes you."

Where is the cat to accompany you to next? Back down to the shafts, or up to the Starfire?
Feb 17, 2025 11:42 am
Bob sort of pets the huge creature from as far as he can. He understands Seth is training the animal, but he is not quite sure on what, and you never know how deadly a thing of that size can get...

"I sure hope he does" gives a nervous smiles back to Seth's observation, quickly changing the subject to avoid eye contact with the massive cat. "So turns out this Frankie guys is well know and the station admin sort of stay out of his way. Got connection to someone big by the looks of it. Maybe we can figure those out? I also couldn't find any maps of the shafts... I wonder if those secretly connect to wherever Frankie is operating from..."
OOC:
I have a feeling we will end up at the Starfire anyway, so maybe the shafts for the long way around? We could technically split since being marshals should keep us out of major problems long enough to meet back together
Last edited February 17, 2025 11:44 am
Feb 17, 2025 12:54 pm
"The traffic in that shaft was high. It *could* be utilized by any number of people. But it has piqued my curiosity as well. Let me get Theodore to my apartment and we meet by them in a few minutes? I can collect one of the many broken pipes around as a weapon, and I have this if it comes to shooting." Seth motioned to the commercial grade hot rivet gun built into his armor. It was meant to seal breaches in reactor housings, which meant it had the power to blast through carbonfiber like it was nothing. "We should get you some EVA gear. If there is much gunfire, well..." In a rare human moment Seth let Bob draw his own conclusion.

"Anyway, best we move swiftly."
Feb 17, 2025 1:16 pm
"Well, I hope there is not much gunfire as it could decompress the entire station" Bob quickly adds to Seth unnerving unfinished sentence. "I'll meet you by the shafts then, maybe we can find a way into the Starfire's archives without having to go through any gunfire"
Feb 17, 2025 4:42 pm
The lift works for Bob on his way back to Life Support. Food is also life support of a kind, which is why the assembly line for the food packs is located there. He waits for Seth. And waits. And waits.

The lift works for Seth too, at least on the way up. The dwellings here are utilitarian one-room affairs... painted walls, a simple bunk - couples get two, stacked, unless they know someone. There's a small kitchenette along one wall along with what is actually a copious amount of storage, at least for Seth's needs. The combination shower/toilet is in the corner by the door. Sit for one stand for the other, nothing fancy and it's self-cleaning when it works.

It's on the way back out that the lift has issues again, and so Seth is forced to walk. He climbs down the stairs to the main level and then heads out the main hallway. He hits wide marble stairs (you know the kind in every mall) going up that lead to the Galleria Mall, so-called because of the observation gallery that's located just above the main mall level up another set of nice generic marble stairs. The map says to go left though, and so he does, past Lee's Shop-MART and Anarchy Ink. A narrower hallway leads to the Starfire Lounge, but there's a lift here too, and it works. He's able to take it down to the Life Support level, where he meets up with Bob again.

The vents await. So does Adam, having waited here for you to return. He's staring at the blood stains, not really processing anything.
Feb 17, 2025 5:57 pm
Falconloft says:
The vents await. So does Adam, having waited here for you to return. He's staring at the blood stains, not really processing anything.
OOC:
Just quick check that it is indeed Adam who is there not just Bob!
Feb 24, 2025 10:12 pm
Yep! Seth and Bob met back up at the Life Support level, but Adam is still just sort of... existing there in the food assembly room where he had previously stopped existing.
Feb 25, 2025 2:08 am
Seth claps Adam on the back when he sees him again in a sort of friendly gesture. But remains resolutely neutral in his facial expression. Adam, barely reacting, discouraged further interaction.

So Seth enters the vents and gets to work.
Feb 25, 2025 10:32 am
"Did you go for a walk?" bob jokes after Seth finally shows up, but does not try to stop the android from going into the vents first. He does, however, make sure his gun is easy to reach... in case they end up somewhere they shouldn't
Feb 25, 2025 9:42 pm
Seth took a beat to assess all forms of locomotion his bipedal body could use. Finding he could, walk, jog, run, crawl, clamber, mantle, roll, and tumble. Assessing that Bob had inquired about the form of locomotion Seth had used while absent from Bob, he concluded he had indeed "gone for a walk."

"Affirmative."
Feb 26, 2025 1:36 am
The vents are mostly, short passages, some carved into the rock itself as the asteroid slowly became the base. It's easy to tell which way you should go at first, but as you reach the end of the life support section, you're left with almost no trace clues at all.The cavernous central vent goes in two directions here. One way is warmer than the other, but beyond that you have no real way to tell which way you should go.
OOC:
A Fieldwork check might give you a clue. You can also just choose a way to go if you'd like.
Feb 26, 2025 9:33 am
OOC:
I do have fieldwork and am supposed to specialize in rocks

-- INTENT Find which way has been more (recently) used
-- ACTION Check the rock for signs of erosion and any traces of recent use
-- APPROACH Precisely. I might forcefully damage the rocky surface or be too noise and fail to be discreet.
Advantage: Specialty and maybe assistance and equipment (Science things to check rocks)

Roll: w/ 3 adv: 19 otherwise 14
Last edited February 26, 2025 9:35 am

Rolls

MEN - Roll - (5d10h2+6)

(34548) + 6 = 19

Feb 28, 2025 7:54 pm
The rocks show no real signs of erosion from air or water; it's very dry and cool in the vents, and the air circulates slowly through the station. However, in one direction you do find areas where the stone is worn smooth from continued use. Both on the ground and at about hip-level - or slightly above - the sheen of the rock indicates that someone has been walking through here regularly, relying on touch as much as sound. And these marks are, while not easily traceable, at least remarkable. Once they're pointed out, they're obvious, and so slowly, you follow those marks. The shaft angles down and then takes a ninety degree turn, then another, and another. The air is blowing from behind you now, and it's slightly warmer in front.

Eventually, the shaft opens up onto a high, cavernous area, and you find yourself looking down at the reactor that powers the entire station. You're about a hundred feet up. No one is supposed to be up here, so there's no guardrails or vent covers blocking your view.

The shaft overlooks the cathedral-like ducts and pipes of the reactor. Occasional arcs of electricity illuminate condensation running down the large plexiglass window that is there solely for the purpose of blowing out in the event of a reactor overload. The station would need to be saved, after all. The people could be restocked.

There's no clear way down from here, so you keep moving.

The tunnel continues its downward cubic spiral, and eventually ends at an intersection. To the left, a grate much larger than the one you started at is screwed in securely at one corner, but the rest are loose, letting it swing to the side to open your way out. The station's elevator is nearby, but its buttons are unresponsive. Overhead, lights flicker and buzz.

If you turn the other way, there is an endless labyrinth of gloomy tunnels, each slightly smaller than where you started. They all at some point lead out to rooms lined with maintenance access panels.

The entire level is hot and humid, and nothing is maintained well.
Feb 28, 2025 7:56 pm
The only good thing to note is that here again, just next to the lift, is a layout of the level.

I've marked your location with an X.

https://i.imgur.com/Vbh8Xtx.jpeg
Mar 3, 2025 9:51 am
"Was this... in the original map?" Bob turns to ask Seth, confused about the poor state of maintenance here. It's not like maintenance is particularly good elsewhere, but this looks like one of those post-apocalyptic soap opera comedies shows that they keep playing on the interplanetary travels.
Mar 3, 2025 11:19 am
"Affirmative, this section of the station is meant for maintenance and upkeep making it the oldest habitable sections of the entire station. I would recommend extreme caution."

Seth was already regretting this. Much as his flat tone disguised it, his verbose explanation might as well have been a shriek of terror. Taking the lead he motioned for Bob to keep behind him. He raised his boltdriver to the high ready as if it were a rifle and crouching a bit began to slide forward.

Seth took a moment to commit the entire map to memory. Then took the left hand path. "Left, Right, straight ahead, right, left." Seth began to repeat like a mantra, the directions to the workshop.
Mar 3, 2025 12:04 pm
Bob instinctively checks his suit oxygen levels before following Seth, from a safe distance that is. If things go south, Bob might be able to claim some sort of insurance to pay putting the android back together, but humans are not as easy to fix.
Mar 10, 2025 7:41 pm
YOu follow the hallway until you come to the corner. At the end is a sign that points to the left, proclaiming the next room to be:

Maintenaince Access A2.

Yes, it is misspelled. The door shoots open with a smoothness and speed that belies its age. The motors are in pristine condition, probably because it only gets opened once a year, if that.

The room is a bit lower than the hallway, and ankle-deep oily water covers the whole floor. It's slippery. You'll have to make your way through very carefully.
OOC:
I need two checks. First come first serve, but whoever makes them gets one bonus advantage because you're cooperating.
-- 1) Parkour. It's the closest we have to balance.
-- 2) Situational Awareness.

Rolls

. - (d10)

(9) = 9

Mar 11, 2025 2:18 am
OOC:
so Seth has a Parkour of 3+1 and a situational awareness of 5

Thats a roll of 4d10 best 3 and 6d10 best five right?
Mar 11, 2025 9:55 am
OOC:
yeah all those are better than mine. My sheet auto roll suggests it would be 3d10+3 Parkour and 3d10+5 awareness, keep the two highest.

I guess we can try to claim an android is more stable/balanced for another advantage die on parkour
Last edited March 11, 2025 9:55 am
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