Dane through the Border

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Mar 17, 2025 7:00 am
Dane will try to break the lock or bend the bars.

Rolls

St - (3d6)

(622) = 10

Mar 17, 2025 12:53 pm
Slipping a bit of doubled up rope through the bar closest to the lock you brace yourself and pull. At first nothing changes then you feel something begin to give way. Suddenly a massive clang accompanies the door popping open and you stumble back. Within the room you hear many sybalant voices hissing before one sharp barking command. Then stillness returns accompanies by a few whispers and sounds of movement of several feet moving cautiosly closer.
Mar 18, 2025 3:47 am
Dane will use his blind Fighting and perception skills to see if they are approaching in a hostile manner. As he holds out the token. Saying. "I've come to help."

Rolls

Perception - (3d6)

(641) = 11

Blind fighter - (2d6)

(22) = 4

Lizardmen

Psybermagi

Mar 18, 2025 1:06 pm
Lizardmen
Those approaching are doing so seem more ready to react and retreat than to charge in and attack. At your words you hear dozens of figures within the room moving and can tell it is quite large. Close a soft hissing exchange in the lizardkin language between those approaching before one of the leaders responds. Who are you? Why do you move in the dark? If this is just another trick by the master know we will do as instructed but only to keep the children safe.
Mar 21, 2025 1:25 am
"I am not a trickster. I bring you this token. Where are these children. I want to free them.", he responds. Again holding out the shawman's token.

Lizardmen

Psybermagi

Mar 21, 2025 2:31 pm
Lizardmen
There is some hesitation in the dark, then one cautiously moves towards you and you feel it groping around. You manage to hand over the token and after some examination he quickly moves to the brazier and stokes the flame to get more light in the room. You see the room has dozens of adult and even more youth and children lizardkin
[ +- ] map
The one with the token return, glancing at the now open door. The young are here but . . . the eggs are kept elsewhere. If you can help us open one of these other doors we will got to get them while others take the children from here. and he quickly gets the group organized. They rouse the children and make preparations to leave. Will you help us to get the eggs or guide the young out?
Mar 21, 2025 4:30 pm
Dane will go in search of the eggs. As he is trying to get as much information on the sorcerer and the pyramid as possible. And the best way is to investigate as much as possible. He tells them of all he has encountered so far. And the path to take.

"Go that way along the way is one alone in a cell free them if you can. Wait by the outer door. So I can guide you to your kinsfolk.", he explained

thuxl

Psybermagi

Mar 21, 2025 8:23 pm
thuxl
The lizardfolk usher the young out, well familiar with the passages. Some even go through them for other reasons, and you learn the maze connect to other part of the pyramid. Their leader comes up and after introducing himself glances at your blade. Do you have any other weapons we may borrow? Though most guards are asleep some are likely still on patrol. We will get what tools we can but if you have one to spare it may help. You talk a bit and he goes over what he knows of the pyramid.
[ +- ] map
To the north are a couple work rooms where the lizardfolk work within the pyramid (2,3). To the east is a room separated by a portcullis that the guard watch through during the day. North is another room where the eggs and other materials are kept. The door is always locked and only a single lizardfolk is allowed into this area. Each day the tasks changes out and a different lizardfolk tends to the eggs. Unfortunately this room also has a gate but no one has seen beyond it as a curtain is hung on the far side of the gate. They know nothing about the guard patrols as they are kept in these rooms and the garden outside.

After waiting several minute to allow the children to get to the pyramids exit a call is relayed back to your group of about a dozen lizardkin, 6 larger and stronger males and 6 slimmer female who will gather and care for the eggs with the watcher. As soon as the call is receive you and the two larges lizardkin prepare to break open the north door. (5->3)
Mar 22, 2025 12:22 am
"Sorry but the hunters will try to cover you. We didn't want to carry so much that we couldn't move. Or make massive noise. All I have is this sword atm., he responds.

They head to the egg room. And he adds his strength to his companions. To open the locked area. Once broken he heads over to the bars by the curtains. And again trys to break or bend them.

Trying to be sure the didn't miss anyone.
Last edited March 22, 2025 12:28 am

Rolls

St - (3d6)

(461) = 11

St2 - (3d6)

(233) = 8

Mar 22, 2025 2:09 pm
Opening the first door with three of you is quick and effortless. You move into the adjoining room and find it is dimly illuminated by light coming through the gate in the SE corner to another room. One of the lizardkin quietly moves over to the door, trying to stay in the shadows, and peers through while the others gather up tools from the tables which are covered with a variety of jars, bowls, stone basins, mallets, and knives.

You stride across the room with Thuxl and upon reaching the far wall verify the door is lock and in good condition. Again you try and force the door but this one is in much better condition and your initial attempt to open it fails, but not without consequences. As you slam into the door to break it open a small blast, from a previously hidden sigil in the center of the door, erupts with a bang, hurling you and the lizardkin back. Save or take 1 damage
[ +- ] Save Tests
At the noise the lizardkin all give upon stealth and the two largest rush the door again as Thuxl presses the token you gave him to the door. This time there is a muffled thud and the door is forced off the top hinge. From within you hear a yelp but Thuxl quickly calls out and explains the situation as the two work to rip the door free and the ladies move to collect eggs.

Meanwhile the scout stationed at the SE corner calls out that guards are coming.

Thuxl
When they open the door we mush enter that room and fight them there. It has a quicker path to the exit and if we can hold them there they will not be able to reach the gardens.

The lizardkin warriors and hunters all line up on the east wall out of sight of the gate while the women speed up their work. From the room to the east (4) you hear footsteps of at least 3-4 people.
[ +- ] map

Rolls

Strength with help DC 4 - (3d6)

(412) = 7

Mar 22, 2025 4:43 pm
...

Rolls

Save - (2d6)

(31) = 4

Mar 22, 2025 4:50 pm
Dane quickly heads to block the entrance standing ready for a quick ihido pull/slash of his sword. This is a method of first strike where the sword flashes from the sheath at maximum speed x2 to strike a enemy before they can. If they are faster they'll find him open. If not he'll hit and be in a guard stance.

Rolls

Attack - (2d6)

(41) = 5

Evasion - (1d6)

(3) = 3

Evasion - (1d6)

(1) = 1

Mar 24, 2025 2:40 am
Lizardmen
Dane positions himself near the door, and as the one best armed the lizardkin let you. Moments later you hear a jangle of keys and the door swing back into the other room and a large lizardkin warrior steps in snapping orders. You step forwards, drawing his attention and execute the maneuver. Having planned the maneuver in your head before any opponent appeared you nearly pull it off to perfection (I am allowing it to be a Focused maneuver) but the warriors reflexes allow him to pull back and you only cut through the armor, leaving a light gash across his chest. The warrior stumbles back in shock and behind him you see two others moving to follow him look at you with a bit of shock. Then they hiss and lash out at you.
[ +- ] Focus
[ +- ] Combat
Thuxl
Then Thux and his companions rush to keep the door open, assaulting the other warriors, leaving you to face yours alone. One of the warriors is overwhelmed by the superior numbers but the other and the one you face fight on.

1 attack hit, evade, failed. You're up

Rolls

Warrior attack vs Dane - (3d6, 3d6)

3d6 : (545) = 14

3d6 : (314) = 8

Warriors vs captives - (3d6, 3d6, 3d6, 3d6)

3d6 : (126) = 9

3d6 : (142) = 7

3d6 : (512) = 8

3d6 : (151) = 7

Captives vs Warrios - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (53) = 8

2d6 : (35) = 8

2d6 : (35) = 8

2d6 : (66) = 12

2d6 : (13) = 4

2d6 : (45) = 9

Mar 24, 2025 6:29 pm
Dane saw that these ones to were lizardkin. But how to defeat them without killing them. As they hit some of the captives. He made up his mind. He couldn't save them all. He'd have to kill these few to save the many. And swing his blade for the leader again.

Rolls

Att. - (2d6)

(46) = 10

Evasion - (1d6)

(6) = 6

Evade - (1d6)

(4) = 4

Mar 25, 2025 1:43 pm
You land a cut along the lizards forearm then dance back as it retaliates. Meanwhile the some of the lizardkin overwhelm the other guard, while those not busy holding them down rush to the next room. seeing it's allies fall the one you fight makes a run for the egg room. attack then move

Rolls

guard vs Dane - (3d6)

(122) = 5

melee - (guard:2d6, prisoners:12d6)

guard:2d6 : (44) = 8

prisoners:12d6 : (453436331541) = 42

Mar 25, 2025 9:57 pm
"No you don't." Dane says trying to keep pace and attack again. Lizardkin seem to out pace him too often but he'll chase him down none the less. move then attempt to attack.
Last edited March 25, 2025 9:58 pm

Rolls

Att. - (2d6)

(32) = 5

Secret Roll

Secret Roll

weapon mastery advantage - (1d6)

(3) = 3

Mar 26, 2025 2:23 am
OOC:
The enemy used a move action, requiring you to do the same. While minor positioning, steps, and combat maneuvers do not take an action, moving greater distances, or pursuing a moving target does. negating the Evade action.

I am revising my character creation process so that players all start at the normal character creation point
This means that you begin the game with your Heritage Trait, +3 traits of your choice, 1 weapon type proficiency, and 1 weapons mastered from the type of weapon you are proficient with. Go ahead and update your character to match this. I added the 3rd dice to your last roll to reflect this.
The blade slides over the fleeing figures back but fails to penetrate his skin as he rushes into the storage room where the women are still gathering up the eggs. The guard rushes at one of the women holding an and and moves to grab her. However as he does all the women bare their fangs and close ranks to support the target in the defense of the egg and the woman is able to avoid his grasp and a couple of the women even land good hits with the tools they stashed at their waists.
OOC:
Again a move/attack combo so if you wish to reach the guard you will need to use 1 action to move then another to attack or perform other actions.

Rolls

guard grabs woman - (2d6)

(42) = 6

women fight back - (6d6)

(463245) = 24

Mar 27, 2025 4:22 am
Dane follows and attacks again.

Rolls

Att. - (3d6)

(341) = 8

Thuxl

Psybermagi

Mar 27, 2025 6:31 pm
Though the guard evades your attack it causes him to be distracted from the women who finish beating him into unconsciousness. The women work to finish gathering the eggs while the men strip the guards of their weapons and armor.
Thuxl
We need to leave quickly to keep the young safe. I doubt we will be able to avoid detection once outside.. and under his direction they all begin moving to the eastern door on the room the guards came from (4).
[ +- ] map
Rushing through the passage to the outside you meetup with the tail end of the group escorting the young. Most have already moved to hid in the garden and are ready to make a break over the wall or out a gate. Fortunately one of the guards had a garden key on his key ring so the pan is to head for that gate while the armed hunters hold any guard off.

You can stay to explore the pyramid with a set of keys, minus the garden key, or leave with the lizardkin
Mar 28, 2025 3:07 am
Dane will continue to escort the group. As he promised to. He'd like to know more. But his word is his bond. And once given only death will stop him. He is some what happy they beat the guard unconscious. It means his blade won't be stained both his blood. And even though he was resolved to killing few to save the many. He also knows they may not be acting of their own accord. He will keep the keys for the first chance he has to return.
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