Mar 28, 2025 7:17 pm
Dane helps escort the lizardkin outside and aids them with holding off the guards just long enough for the women and children to reach the shore of the island and start loading into the boats found there. At the commotion of all the boats launching you spy another canoe paddled by Xokar and Kroak come in to help and they take on passengers, including yourself as one of the last on the isle. All of the hunters and warriors simply leap into the murky waters and join the boats. As the escapees all race across the lake a resounding screech pierces the night. Looking to the source of the sound you see several heads break the lake surface some distance away and all the lizardkin redouble their efforts to reach the nearest shore.
Reaching the far shoreline just ahead of the screeching mass of heads you hop out and stand guard as those unable to fight flee while you and a few of the larger or veteran warriors act as the rear guard.

You all manage to avoid being snatched by the heads and beat a hasty retreat into the thick trees nearby seeking higher and dryer paths to avoid the sorcerers abominations.
You can continue solo or join a the Wizard tower story group, though it wold be more like they join Dale in his location.
You all manage to avoid being snatched by the heads and beat a hasty retreat into the thick trees nearby seeking higher and dryer paths to avoid the sorcerers abominations.
OOC:
That's basically arc 1 of the story with just a hint of what you might find if you stick around.You can continue solo or join a the Wizard tower story group, though it wold be more like they join Dale in his location.