The night passes.
Vivian sends Gann packing in the morning to rejoin his crew, and while he’s not fully healed he
on the mend. Nessa, Sable, and Wren are all a touch groggy in the morning. Resting outside was not as restful, as the grounds surrounding the witch’s hut seemed rather… active… through the night.
Wren’s map shows where they need to go to find Brother Dirk: due north through heavy woods, about a league from Vivian’s property. A bit of investigation tells the party that there are no trails to pick up; they will be trail-blazing if they go in that direction.
OOC:
The Night Watch passes; the Morning Watch has arrived.
Sable makes camp, enjoys time with Kitt, and removes Fatigue from the pond… then adds one Fatigue because Kitt had trouble sleeping — the area around Vivian’s hut is *alive* with sounds at night, and the wolf was on edge. Which kept Sable up…
Nessa spends time reading her book. She begins trying to research the nature of fauns, and what might help in dealings with them. I’ll cover the mechanics on this is a moment, but Nessa also gains one Fatigue overnight — staying up too late with the book!
Wren sings her song, makes her map, and enjoys Vivian’s company until she’s shooed outside so that the old woman can look after Gann. She removes all that Fatigue from the pool, then gains one because restless dreams robbed her of a good night’s rest. What was she dreaming about? Oh, and she’s unable to suss out anything special about the handles or scabbard.
Gann rests, in the care of Vivian. He is wrapped in quilts and fed delicious soup and honeyed tea — and in the morning is feeling much better! He removes any Fatigue from his sheet, and has recovered 2pts of STR.
Nessa, Wren and Sable, mark off one Ration and mark your Hit Points to full. (The meal Vivian prepared was delicious, but you only got one serving. Gann was well-fed.)
Everyone remember to manage your inventory based on your Fatigue.