Skyscrapers & ... Groundscrapers? (OOC)

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Mar 30, 2025 5:13 pm
vagueGM says:
What is the worst possible answer (from the character's point of view), that truth can be the price?
they are at the bottom of a very large atrium, and they simply walked off of ledges and balconies and floors above, and fell to their deaths like lemmings, because they were just trying to get down to the caves and didn’t have the sense to make ropes like the first group did.
Mar 30, 2025 5:41 pm
Drgwen says:
they are at the bottom of a very large atrium, and they simply walked off of ledges and balconies and floors above, and fell to their deaths like lemmings, because they were just trying to get down to the caves and didn’t have the sense to make ropes like the first group did.
Not following this - aren't we like 4 floors above the open bottom/lobby/mezzanine of the tower at this point? Or has the geometry of reality changed somehow inside the break. Like all the windows from the bottom side of the tilt are now opening into another reality? This is above my paygrade.
Mar 30, 2025 5:54 pm
lemagne says:
Not following this - aren't we like 4 floors above the open bottom/lobby/mezzanine of the tower at this point? Or has the geometry of reality changed somehow inside the break. Like all the windows from the bottom side of the tilt are now opening into another reality? This is above my paygrade.
I dunno, I'm not worried about describing the building like an architect. We found a bunch of dead bodies -- I was asked what the worst thing I could learn about them after examining them might be, and I came up with the idea that they all did a lemmings thing.

if you'd prefer me to try to stick more closely to a realistic idea of the layout of this building, I can try, but honestly I don't know how good a job I'd do at that, because the limitations of my own knowledge as a player.
Mar 30, 2025 5:57 pm
An alternative for the worst thing Fiona could discover about these bodies -- they seemed to be fighting each other, either their bare hands.
Mar 30, 2025 7:01 pm
Below where the windows were are caves, they can easily be deep enough for the fall, and, yes, 'the windows open into another reality'.

Lemmings or in-fighting could both work. Y'all can pick one and I can expand on it tomorrow.
Apr 1, 2025 1:58 pm
Sorry for the delay, been a busy few days.
Apr 1, 2025 5:48 pm
Drgwen says:
(OOC in RP) ... Is there any downside here for Fiona turning to join the fight immediately AND THEN ...
You can try that and find out. :)
Drgwen says:
(OOC in RP) ... AND THEN spending the long period of time trying to revive these people? ...
Sure, you already did a quick 'slather salamander on corpse' [ref], if the actions of the others drag you away you may be able to come back afterwards... no promises, thought.
Drgwen says:
(OOC in RP) ... The fight will likely last less than a minute, after all... ...
Aren't we the optimist. :)
Drgwen says:
(OOC in RP) ... And those goblins are probably transformed humans too ...
Fair assumption.
Drgwen says:
(OOC in RP) ... if she's gonna save lives, killing that bug more quickly ...
That's what DnD teaches us. The best 'healing' is 'killing them quick'. :)
Apr 2, 2025 8:11 am
Drgwen says:
(OOC in RP) ... she is gonna do this slowly, no minus! When it occurred to me just how remarkable an achievement this would be, I knew she had to try.
And how can one argue with that 12! :)

We will need to see how the others cope without you, then come back to this. Maybe we can see a few steps of your process each time they progress.
Apr 4, 2025 3:05 pm
lemagne says:
(OOC in RP) ... I assume we have head lamps so we don't have to hang on to flashlights ...
You can describe your gear however you want it to be.

There are benefits and detriments to both types of light. Head-mounted lights have a habit of constantly blinding one's companions whenever one looks at them, for instance.
lemagne says:
(OOC in RP) ... What is the terrain like? ...
Caves. Rocks and earth. Some had glow-in-the-dark mushrooms, but you have not seen any of those in this one.

You can add and describe any relevant, interesting terrain features as appropriate.
lemagne says:
(OOC in RP) ... I mean its dark right? We could be eaten by a groo. ...
Indeed, it is dark.

I don't recommend you describe your character being eaten by a grue, what you say matters. :)
Feel free to describe such concerns if your character feels them, though.
Apr 5, 2025 8:30 am
tibbius says:
(in RP) ... "... You know these things have a time limit. ..."
The Cloud of Woe mainly advances when you take the time to rest [rules], though it can also advance if you roll badly or take time to do other things (like lengthy science experiments). Running after the fight, or having a fight is probably measured in seconds and minutes, the 'clock' is probably not that concerned with things on this sort of timescale.

I just don't want you thinking you have to rush. It is up to you though, the more time you spend on the way up, the less time you have at the top... but the less time you spend learning about the break, the less understanding you have at the top. Play it how you think will be fun.
Apr 5, 2025 12:58 pm
vagueGM says:
tibbius says:
(in RP) ... "... You know these things have a time limit. ..."
The Cloud of Woe mainly advances when you take the time to rest [rules],
I know this. Arthur does not.
Apr 5, 2025 12:59 pm
True. The characters have no way of knowing how long they have.
Apr 9, 2025 2:45 pm
lemagne says:
(OOC in RP) ... What is the geometry? ...
Feel free to add elements to the scene. Don't contradict what has been said, but if you want something reasonable, you can ask for it, or even just narrate it being there (if there could be a 'chandelier', you can swing from it).
lemagne says:
(OOC in RP) ... Are we surrounded? ...
You are surrounded.
lemagne says:
(OOC in RP) ... Can we just back away ...
You rolled a 4, so you can not 'just' back away, per the terms of the roll [ref]. You could take a moment to assess the situation and possibly find a way to back out the the situation or into the tunnel you came from, but you will have to go through the centipede behind you.
lemagne says:
(OOC in RP) ... so that we don't have to worry about attacks from any/all directions? ...
Yes, please use the terrain to your advantage if you can. But remember that they are centipedes and can climb on walls and ceilings, so a tunnel choke-point only really limits them to one direction while having less effect on their number, while possibly preventing you from engaging all at once. It might still be better than being in the middle of their nest, though, depends how you roll.
Apr 10, 2025 1:30 pm
lemagne says:
(in RP) ... He is visualizing the bars of a cage big enough to protect the humans ...
You doing magic? If what you are trying to achieve with Arcane is at a similar level to something people could do without magic (based on the end-result effect on the world and the scene) then the risk levels are based off the nature of the scene (a fight scene is more risky than a research scene, for instance), though a little weirder. If what you are doing with magic is beyond what could be done through 'normal means', then the scene-based risks are multiplied by the magical-effect-factor.
lemagne says:
(in RP) ... (but not so big that we can't squeeze our way out). ...
What are you trying to do, exactly. Remember that long, thin, centipedes are probably better able to squeeze through the bars of a cage better than your human shapes could.

You have hands and opposable thumbs. A lock on a door may be a safer bet, though it does make the construction more complex.

The tunnel you came down was tight at places, so a hamster-ball solution might allow you to move while in your cage, but might not allow you to get all the way away.

A full-on Force Cage spell could allow you to block the enemy from entering while allowing your team time to breath and possibly the ability to attack the centipedes with impunity ending the fight in one go... But the price of such a high level spell would be lethal on a 6-, so it is a Hail Mary play. The price on a 7-9 would be pretty high too.

What do you do?
Apr 10, 2025 4:35 pm
OOC:
Well our best shooter is already wounded and the grenade idea seems pretty suicidal. A shark (err bug) cage (that magically exists) seems like, even if imperfect, will slow them down making shooting, stabbing, hitting, killing them in whatever way easier and them biting us more difficult. Herman is assuming that they aren't smart enough to go away until we leave the cage or it ceases to exist. Yes this is pretty dangerous/radical, but if choosing between Herman's gun skills and this, I choose this. And come on its Wonder Twins power!
Apr 10, 2025 4:42 pm
and, as for the cage door, Herman is hoping to blow that off and nailing the right balance between impeding centipedes and still allowing humans to wriggle out (assuming its real permanent, like the beanstalk). If it is simply created as a "force field" (therefore temporary) it doesn't matter as much assuming we deal with the bugs quickly. I'm not sure Herman's mental model would really be too clear on these distinctions (or mine)
Apr 10, 2025 4:45 pm
But if I am choosing - its the force field option. and it doesn't really matter until we know that I roll something at least semi-ok. lemagne, over and out.
Apr 10, 2025 5:02 pm
lemagne says:
... the grenade idea seems pretty suicidal ...
I don't know. It could work quite well if placed just right or if it is the type that affects them much more than it affects you.
lemagne says:
... slow them down making shooting ...
Indeed. A cage they can't get through would amplify any range advantages.
lemagne says:
... stabbing, hitting, killing them in whatever way easier and them biting us more difficult. ...
If they can still get in they may be delayed and you can knife/club/boot them 'one at a time'.
lemagne says:
... Herman is assuming ...
And you know what that does!
lemagne says:
... that they aren't smart enough to go away ...
Probably true. But even if they do go away, that is a win.
lemagne says:
... this is pretty dangerous/radical ...
A mundane cage is pretty risky, but not a lethal magic backlash. If that's your choice: Roll it.
On a 12+ you can assume you have bought yourselves time to deal with the threat at your leisure. (Though dealing with Arthur's arm may be a higher priority with your free time?)
On a 10+ you have a major advantage and can tackle the problems with only minor risks.
On a 7-9 I think there are gaps, and you need to deal with centipedes getting inside, but the ones outside have a hard time attacking you.
On a 6- ... the situation gets worse, your magic does not do what you want.
lemagne says:
... And come on its Wonder Twins power! ...
I will take your word for it that that is cool. I don't know what that is. :)
lemagne says:
... as for the cage door, Herman is hoping to blow that off ...
Yeah. Deal with that afterwards. If you win you will have some time to solve those sorts of problems... if you lose they will add to your problems, but c'est la vie.
lemagne says:
... But if I am choosing - its the force field option. ...
As stated, that will increase your risks. Making a mundane cage is something that could be done by mundane means (though not a quickly, so that part is magic), making something completely magical is completely magical and you should expect out-of-this-world costs on a low roll.

It is up to you.
lemagne says:
... it doesn't really matter until we know that I roll something at least semi-ok ...
Well, it does. We need to know before you roll what you are attempting since the outcomes are based on what you are doing. If you are trying something really risky you risk big, if you are trying something simple you can expect to have to pay a minor price on any imperfect dice roll.

We can't decide this after the roll since knowing it is a bad roll should not affect the decision about how much we are risking. We can't place our bets after the outcome is known. :)
lemagne says:
... lemagne, over and out. ...
That's damn rude. You know that means: "I expect you to respond, but I am not going to listen to what you say"? :)
Apr 10, 2025 7:36 pm
vagueGM says:
lemagne says:
... the grenade idea seems pretty suicidal ...
lemagne says:
... lemagne, over and out. ...
That's damn rude. You know that means: "I expect you to respond, but I am not going to listen to what you say"? :)
not intended - just that I kept continuing and I wanted to make clear I was done and you could reply. Is there a better way to do that?
Apr 10, 2025 7:38 pm
lemagne says:
... not intended - just that I kept continuing and I wanted to make clear I was done and you could reply. Is there a better way to do that?
Sorry. It was a joke. I hoped the smiley face would indicate that. Tone is so hard in PbP.

The comment was on the common misinterpretation of radio procedure, I blame Hollywood.
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