Welcome & Out of character (OOC)

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May 14, 2025 1:59 am
hope it's a quick recovery, take care.
May 14, 2025 2:44 am
No worries here. Take care and feel better.
May 14, 2025 3:04 am
Sleep. Drink plenty of fluids. Like whiskey!
Last edited May 14, 2025 3:05 am
May 28, 2025 4:35 pm
Does a successful Test in a language once mean you don't have to test for it ever again?

IE.
I know Elvish. I succeed in a test to know Sylvian.
I now know Sylvian for all future roleplays.
May 28, 2025 4:45 pm
Nope. It's specific to that situation. You'll have to roll for Sylvan again. You pass a Test to understand just the gist of that specific phrase/words/runes, not to learn a new language.

Thanks for the feedback, I've improved the text now to make it clearer. =)

I'll soon add some Polyglot Trait or something like this for a permanent boost and/or Advantage in known languages. =)
May 28, 2025 5:07 pm
(Asking clarify questions to help)

You are in a Sylvian speaking village.
You talk to the guard and your roll passes to know Sylvian.
You walk pass The guard and talk to the shopkeep. Do you roll again?
If I talk to the guard hours later do I need to roll again?
If you are in this village for a few days do you roll once per day or once per conversation?


I am guessing this is all based on your opinion at the time and whatever is needed to keep the game simple and not drowning in rolls.
I am completely ok with that. Just clarifying questions to ease my mind.
May 28, 2025 6:34 pm
https://i.imgur.com/Yh0cQul.png

I did a quick edit of my character Zyra Emberfang to track languages...
May 29, 2025 12:02 am
Smiley says:
(Asking clarify questions to help)

You are in a Sylvian speaking village.
You talk to the guard and your roll passes to know Sylvian.
You walk pass The guard and talk to the shopkeep. Do you roll again?
If I talk to the guard hours later do I need to roll again?
If you are in this village for a few days do you roll once per day or once per conversation?


I am guessing this is all based on your opinion at the time and whatever is needed to keep the game simple and not drowning in rolls.
I am completely ok with that. Just clarifying questions to ease my mind.
Great questions — I really appreciate you checking in to get clarity.

The short answer is: it depends on the situation. What really matters isn't what you're doing (like speaking Sylvan), but why you're doing it — and whether there's uncertainty, risk, or an interesting consequence tied to the outcome.

You don’t roll just to "understand Sylvan." You roll because you’re trying to do something interesting or uncertain — like convincing a guard to let you through a restricted gate, or eavesdropping on a tense conversation in a language you only half-understand. In those cases, language becomes part of the obstacle that might complicate your success or raise the stakes. It’s not the language itself that’s risky — it’s the situation.

So, if you’ve already rolled once to get the gist of Sylvan and you're just chatting with the shopkeeper later, you likely wouldn’t roll again. But if hours later you’re interrogating a suspect in Sylvan and you need precise meaning under pressure, I might call for a new roll — or maybe give you Disadvantage if it’s a tricky dialect, or Advantage if you’ve already been immersed for a while and the stakes are lower.

The goal is not to bog things down with unnecessary rolls. The dice hit the table when the outcome matters, and both success and failure would push the story forward in an interesting way.

So don’t worry too much about how many times to roll for a language — just focus on what your character is trying to do, and we’ll handle when a Test is needed. I'm always happy to explain why a roll is (or isn’t) called for in the moment.

Hope that helps!
May 29, 2025 12:32 am
Turanel2 says:
https://i.imgur.com/Yh0cQul.png

I did a quick edit of my character Zyra Emberfang to track languages...
Looks great!
May 29, 2025 12:43 am
That was my assumption also.
Just wanted to make sure.
We are Perfect! No problems whatsoever!
May 30, 2025 3:19 pm
I think individual threads have become hidden. At the very least, I can't find mine.
May 30, 2025 3:22 pm
Gamersplane.com just updated, so access controls changed. I think I fixed it now. =)
Jun 12, 2025 10:50 pm
If you're seeing some of our sub-forums as unread (even though you read them) please go back to the game page and click "Mark Forum as read", just below the threads

This should fix it for our game. There is a bug in Gamersplane.com that should be fixed soon.

https://i.imgur.com/vm7V2Ax.jpeg
Jul 14, 2025 11:39 am
We have finished our first adventure! A Hot Opportunity is available here.
Jul 18, 2025 9:27 pm
There is something I would like to address before moving forward.

In my experience, games do well when characters and players are pulling for each other to succeed. It doesn't mean we have to agree with one another at all times. But in general, we don't actively work to hinder one another's goals. We discuss issues in game or through our OOC threads. Sometimes all it takes is to talk it out.

I've had great games fall apart rapidly because everyone held different goals and refused to work together. I wish to avoid the conflicts that ended those games.

If everyone agrees. I'm good with seeing what comes next as a group. If not, it might be best to find others that will better accommodate that playstyle.
Last edited July 18, 2025 9:48 pm
Jul 18, 2025 11:46 pm
There are multiple stories being played out simultaneously in this edition of Waterdeep. Perhaps playing with a different group of people whose styles are more amenable to yours would help.
Jul 19, 2025 2:36 am
For sure! It sometimes feels smaller here when the other games are hidden away for a time. But there's a ton of us running around. Just saying something I view as important to me and might be a problem for some that view things differently.

I generally have no issue with most people. But every so often, you find playstyles and preferences that just don't work well together. It's unfortunate, but inevitable. We all want different things from games.
Jul 19, 2025 9:45 am
I'm wondering if I should split this game into separate ones. When I started, I thought a single game would give me some "economy of scale." It's certainly easier to share rules and maps, but this could be better achieved using World Anvil, wikis, or similar tools. And a single large group of players has even brought some extra challenges to keeping things flowing. What do you think and prefer? What is your experience with similar "mega-games"?
Jul 19, 2025 10:30 am
PS: The questions above are for all players.
Jul 19, 2025 11:17 am
I love the idea of an open world and groups forming and dissolving when the stories need it. From a player perspective it gives you variety. From a DM's perspective there are challenges with logistics timelines and timing of accomplishing a thread that allows that flexibility.

I've never played in a mega game before, but I am drawing my opinion from a series and a set of modules called "thieves world". Separate stories tied together by the setting. So each party between adventures gets a narrative on what happened to the world around them. i.e. a favorite merchant has closed shop, or a ship in harbor was robbed and now the city guards are over active making it harder for nefarious adventurers have to work a little harder or lay low for a while...

This might still give you opportunities to bring smaller groups together for a larger "hook". i.e. the city has been taken by raiders, so the groups communicate and coordinate without actually merging threads.

I honestly don't know which path would make the most sense for the DM but which ever you decide htech, I'm in.
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