The Council Hall

Mar 17, 2025 5:46 pm
Welcome, people, to the game!
Mar 17, 2025 6:08 pm
thanks for the invite!
Mar 17, 2025 6:09 pm
Thanks for seeing up the game.
Will you allow custom game sheets?
Mar 17, 2025 6:49 pm
Ummm, yeah. Which means...?
Mar 17, 2025 8:28 pm
Basically instead of a fixed sheet provided by GP it allows custom ones that are built by users


You have to add that as a sheet option in the game details.

Last edited March 17, 2025 9:04 pm
Mar 17, 2025 10:53 pm
to do that, you need to go to your Game Details page, and Edit your game:

https://i.imgur.com/vYxzp2N.png

Then, where it says 'Allowed Character Sheets' set it on 'Custom' (1), then click the '+' sign (2):

https://i.imgur.com/lV8kGAt.png

@offbeat.lemur happy to show you all the Gamersplane less obvious tricks, if you need. (might be easier on discord, if you are on that, or other live chat platform)

Particularly thinking about the ones that are slightly fiddly to set up, like NPC sheets.
Last edited March 17, 2025 11:08 pm
Mar 17, 2025 11:06 pm
offbeat.lemur says:
I'll check the setting rules. I remember I really liked some of them.
[ +- ] the List! (SWADE Core)
Mar 18, 2025 1:45 am
Would a half elf be allowed?
I want my elf to use summoning/druidic based magic and want to know if I can use other creatures than the generic summon? Also, does a summon only power only summon 1 creature type? Can summoned creatures have magical powers? The idea is he has to summon other creatures to enact his spells. I only have the core book so am not sure if this is covered elsewhere.
Mar 18, 2025 4:05 am
Hello! Thanks for the invite in, offbeat.lemur, considering I haven't even pitched a character idea yet. I kind of wanted to see what others were building -- I don't often like to do that kind of thing in a vacuum for this kind of game. Avoid toe-stepping and all that.

Good to see you, Dr_B, and hey Psybermagi -- I don't think we've played together, so this will be cool!

Sounds like an elven or half-elven druid type, a wildish human monster hunter, and a Rakshasa diplomat so far?

I'm happy to play kind of the "straight" man or woman. A mercenary, soldier, or minor / defamed / hedge knight.

- main concept: Tough soldier or knight, reliable, the backbone of a fight.
- what race: human, as I just vastly prefer playing hoomans and *encountering* the wild and unusual rather than playing it. I'm a human-centric OSR guy at heart.
- why have they joined the Wardens of Light: probably because things have gone wrong otherwise for them, but it might be because they lost a sibling, a spouse, or a child to this darkness.
- how do they feel about this request: dutiful.
- top three skills you want for them: Fighting, Riding, Common Knowledge or Athletics
- short description of personality and interaction style with other mortals: TBD, but like a said -- a straight shooter. Man or woman, someone with honor and a bit of iron in their blood.
- lines and veils for yourself, if any: Nothing out of the ordinary. I'm happy veiling most tough content in a dark game.
Mar 18, 2025 4:19 am
Custom sheets are added.

By half-folk I meant the race called literally that, which is halflings. Other races starting with 'half-' are fine.

I don't know about the summoning stuff yet, I'll check upon it.
Mar 18, 2025 4:30 am
Setting rules:
Conviction: the team can get it when achieving success by Warden standards. That is, everyone gains the same amount.
Dumb Luck -> Teamwork: Players can spend a Benny for each other in case of a critical failure.
Heroes Never Die
Shared Language: Almost every civilized person knows Tradespeak (name suggested by WhtKnt).
Wound Cap
Mar 18, 2025 4:45 am
Thanks. I got the fantasy companion and familiars books which should help am looking into the magic there with druid as my first pick. I was going to take Beast Master but am looking at the Companion edge (they seem similar?) for guidance on how to build my beast/companion and summons. If companions are allowed then I may get one and have them be a fey or nature spirit (if there is a difference in this setting)

I still want to be a summoner so the questions about summoning different creatures with a single power still apply.
Summons with powers can be handled separately or at a later date as I now have a broader bestiary to look through before bothering with custom builds.
Last edited March 18, 2025 1:50 pm
Mar 18, 2025 6:53 am
Quote:
happy to show you all the Gamersplane less obvious tricks, if you need. (might be easier on discord, if you are on that, or other live chat platform)
No discord for me, but I'm pretty sure I'm going to ask some questions, thanks.
Mar 18, 2025 6:57 am
Quote:
The idea is he has to summon other creatures to enact his spells. I only have the core book so am not sure if this is covered elsewhere.
If this is the most important thing in the summoning question, then just make it the trapping for your spells. If it's more mechanical stuff, I'm off to work now, so that comes later.
Mar 18, 2025 7:06 am
this is how my character is shaping up on savaged.us
[ +- ] Cornelius, Rakashan Diplomat
this character build is set up to help other characters by using Leadership edges (Command, Natural Leader -- with a view to get 'Hold the Line' edge later)
Mar 18, 2025 7:36 pm
Still thinking mostly of a martial type, a knight, but have three competing ideas:

The Forlorn Female Knight
A famed Dame who made quite a name for herself before she settled down to marry and have children. Tragedy has struck and nearly two decades on from her last outing on the field, she finds herself robbed of her loved ones and needing to join the cause, to hold the line.

The Holy Knight
Not a paladin, but an oath-sworn knight of considerable martial skill who is armed with mystical weapons, chants, trinkets and prayers.

The Hedge Knight
A young knight without prospect who needs to make a name and a fortune for himself so that he may gain or acquire a manor and property where he can raise a family. Has a young woman back in the village who is with child, but this noble work needs doing…

Any of these ideas work better than others with the setting and the other PCs, or am I totally off-base?
Last edited March 18, 2025 9:28 pm
Mar 19, 2025 3:42 am
https://gamersplane.com/characters/avatars/32181.jpg?1742345123 Faelar Woodshadow grew up in a remote and isolated elven community Faelar was learning to be a druid. While still in his apprenticeship his village was destroyed and his master slain as a result of a conflict by neighboring nations. Joining the other survivors he took what knowledge he had and used it to care for the other survivors. While the other survivors were able to join other elven Faelar was never really accepted and so moved on. Troubled by the loss of home, family, and teacher he turned to the Wardens of the Light after learning the war that destroyed his home was caused by one of the nations being controlled and manipulated by dark forces.

After receiving additional training by the Wardens of the Light he now seeks challenges to hone his skills while pushing back the darkness in the world. Though competent in the use of both his bow and staff Faelars true power is in the bonds he has forged with the spirits of the world.
(Companions Edge pending DM approval or Beast Master, summons, and healing)
If you allow the companion edge I plan to get 2 companions, a pacifist Plant Deva and a immature elemental Jann

Below are the rough outlines based on creatures taken form the bestiary. I would still need to "build" the companions using the rules in the Companions & Familiars fantasy add on if you allow it. The below just give a rough idea of the direction though likely the companions would be less powerful.
[ +- ] PLANT DEVA
[ +- ] JANNI
Last edited March 19, 2025 1:05 pm
Mar 19, 2025 3:43 am
@Harrigan, all three sound great though Faelar wouldn't mind hanging with another upstart, The Hedge Knight :)

I am a bit new to this system so welcome feedback/suggestions.
Ex: focus stats on Spirit or try to balance them
Last edited March 19, 2025 4:01 am
Mar 19, 2025 9:17 am
I will tweak the Diplomat character, as the Born a Hero srtting rule is not in play, and he cannot take Natural Leader

Changing edges, stay tuned...
Mar 19, 2025 12:46 pm
@Harrigan
All three are solid ideas. I especially like the holy-knight-but-not-paladin idea because it breaks the mold, and the hedge knight for the extra motivation.

Companions Edge is fine.

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