OOC

Be sure to read and follow the guidelines for our forums.

Mar 20, 2025 2:15 pm
Thread for OOC chatter.

KCC

Mar 23, 2025 12:26 pm
Are we an established team/group in this game? Or are we being thrown together? I’m playing a gnome. The People’s Champ!
Mar 23, 2025 1:35 pm
You're an established team. Volunteer potential team names here!
Mar 23, 2025 2:52 pm
nezzeraj says:
Volunteer potential team names here!
KCC says:
The People’s Champ!
Guess that makes us the Nation of Dungeonation?
Mar 23, 2025 3:44 pm
What sponsors do we have by 3rd level? Team? Individual sponsors?

And I just used the 300gp rule for buying equipment
Last edited March 23, 2025 5:51 pm
Mar 23, 2025 7:54 pm
The Hooligan Cocks! My favourite out of context quote.
Darkstar8 says:
What sponsors do we have by 3rd level? Team? Individual sponsors?
Well, we *used* to be sponsored by Kobold Kola, but their stock crashed after they stopped putting real Kobold squeezin's in the mix; doesn't taste as good. So, they dropped us, and we had to take up with Sharpe's Swords and Sword Accessories.
Mar 24, 2025 12:21 am
There will be team sponsor choices at the start of the game. I will post info on them tonight. I'll look into how personal sponsorships work at higher levels and get back to you on that.
Apr 3, 2025 7:10 pm
nezzeraj says:
What is the +1 for chosen weapon?
OOC:
The +1 weapon provided at character generation with all the money I spent; it is the Messenger's deity's chosen weapon: the bow.
nezzeraj says:
Also don't forget you have +3 attack bonus as a level 3 messenger.
OOC:
That's exactly the sort of thing I was expecting to miss (and why I was asking); thank you! I've updated the character sheet.
nezzeraj says:
Since the enemies are grouped up, turn unholy would be a much better option since you can affect multiple enemies. Also messengers earn mojo for using their turn unholy ability.
OOC:
This I know, but I figured that a) it was early to be bringing out the big guns (much less risking the god's displeasure), and b) I don't really know what the effect on the Unholy is (and I know that I do extra damage to them with the bow). I get my benefit/risk for the Holy Act, but there's no information about what happens to Unholy who are turned in the Gamma Rules: do they flee for a certain amount of time? Do they take some damage? Are they stunned for a round?
Last edited April 4, 2025 3:49 am
Apr 4, 2025 12:23 am
Turning makes enemies flee or cower if they can't flee and it usually lasts so long referees just remove turned enemies from play. Higher results can do damage or outright kill some weaker undead. Posting the results table below. Also you don't need ooc tags in the ooc thread lol.

https://i.imgur.com/QImQbbC.jpeg
https://i.imgur.com/BJDEwZX.jpeg
Apr 8, 2025 2:41 am
https://i.imgur.com/wvrq7ut.jpeg
I know this blows my anonymity on GamersPlane, but I’m too excited to care.
I’m the invited guest and will be diving into the specialist classes with Matt Robertson and Stefan Surratt tomorrow on RAW! Join us at 3pm PDT!

Goodman Games YouTube
Last edited April 8, 2025 3:33 am
Apr 8, 2025 3:18 am
Lol that's awesome, I'll make sure to check it out!
Apr 8, 2025 3:21 am
Hell yeah! The link doesn't work but I assume it is just through the Goodman Games YT channel.
Apr 8, 2025 3:33 am
Redcroc says:
Hell yeah! The link doesn't work but I assume it is just through the Goodman Games YT channel.
Fixed the link, but yeah. Thanks
Apr 11, 2025 6:27 pm
OK, bit of tactics here. We've got the following enemies:
- two wrestling driders who shoot webbing
- clown drider launching exploding barrels at us from behind barbed wire
- a rust spider attacking Butch

In addition, we've got the following situations:
- a big book found in box A
- Sassafras encased in webbing
- Butch being attacked by the rust spider

Sassafras: do you need help getting out from the webbing, or do you think you've got it handled? Who has ideas on cutting/burning/eliminating the webs?
Butch: Do you have attacks that can take out the rust spider without corroding a weapon?
Who has ranged attacks that can take out that clown? He's going to keep launching crap at us for as long as we let him.
Apr 11, 2025 6:49 pm
spaceseeker19 says:
Butch: Do you have attacks that can take out the rust spider without corroding a weapon?
.
Not really, unless I switch to repeater crossbow. Wouldn't want to ruin the sponsor blade. For now, I just disrespected it as a full round action, see what it does next round and go from there.
Apr 11, 2025 10:15 pm
First,
Darkstar8 sent a note to nezzeraj
Last edited April 11, 2025 10:19 pm
Apr 11, 2025 11:04 pm
nezzeraj sent a note to Darkstar8
Apr 11, 2025 11:10 pm
DarK_RaideR says:
For now, I just disrespected it as a full round action, see what it does next round and go from there.
I only had to roll a 5 or better so of course I rolled a 4 lmao. You have hurt clown spider-dude's feelings!
Apr 12, 2025 3:10 am
Thanks seeker of space, sassafras needs help but will not swallow pride to ask so it’s up to your PC🤣
Apr 12, 2025 4:26 am
Tymun has a crossbow that he could use to shoot at the arachne launching barrels. It is at medium range from box A, but I'm not sure if I could see it due to the large wingnut. Or maybe that would just count as cover and get another -2 to the roll?

Is it worth checking the book right now, or should I just try to move or shoot at the barrel lobber? Alternatively, I could shoot at the rust monster but it seems like the mages are working on that.
Last edited April 12, 2025 4:26 am
Apr 12, 2025 5:49 am
nezzeraj says:
You have hurt clown spider-dude's feelings!
https://www.icegif.com/wp-content/uploads/2023/01/icegif-903.gif
Apr 12, 2025 9:39 am
Quote:
Who has ranged attacks that can take out that clown? He's going to keep launching crap at us for as long as we let him.
I don't have much in the way of ranged attacks, I imagine Gabriel is best used to lock down one of the luchadore-spidermen and keeping close to the wingnut in case we need some strength to turn it?
Last edited April 12, 2025 9:58 am
Apr 12, 2025 10:57 am
Don't spend too much time strategizing and not taking actions in game lol.
Apr 14, 2025 7:46 am
Due to the asynchronous nature of pbp, I don't think mojo works rules as written. I think each person should track their own mojo and use it just like luck, only you have to use it before the roll. Thoughts?
Apr 14, 2025 10:31 am
I do tend to forget to spend Mojo, so for my part I'm fine with that change.
Apr 14, 2025 11:03 am
Mojo can be hard to remember to track, gain and pass, on top of remembering to do Grandstanding and track Fame, on top of the ability to burn Luck to boost rolls, on top of the usual stuff of running a character. It takes some getting used to I suppose, been trying to remind myself all the moving pieces and I understand any frustration with all this.

I'm happy to track my own Mojo, I'm just curious how we'd use it since it can only be used to boost other PCs. I already boosted Bole's Turn Undead because it made sense in the moment, but it feels too messy trying to predict what another PC will do (and too limiting for them, since if they don't do what you specified, they don't get the Mojo boost). My guess is it's best to just declare we're boosting X ally's next "roll where Mojo is applicable"?
Apr 14, 2025 1:06 pm
nezzeraj says:
Due to the asynchronous nature of pbp, I don't think mojo works rules as written. I think each person should track their own mojo and use it just like luck, only you have to use it before the roll. Thoughts?
Thanks for asking. The problem with that is that people won't use it if they don't have mojo in their personal supply. It is a challenge, but I still think there's a way to make it work as intended: a common pool that people spend from to boost other PCs. Here on GP, it requires you making a public character sheet called "Mojo" that we can all view that you add to the game. All that's in that character sheet is the current Mojo total.

What that does it then create a button at the bottom of each page (right under the "Rolls" section, next to our own character sheets) that we can click on to view the current Mojo total.
Apr 14, 2025 1:09 pm
DarK_RaideR says:
I'm happy to track my own Mojo, I'm just curious how we'd use it since it can only be used to boost other PCs. I already boosted Bole's Turn Undead because it made sense in the moment, but it feels too messy trying to predict what another PC will do (and too limiting for them, since if they don't do what you specified, they don't get the Mojo boost). My guess is it's best to just declare we're boosting X ally's next "roll where Mojo is applicable"?
Yes, that's what I was assuming we'd do most of the time, though in some situations we might have a quick tactical discussion in the OOC thread to divvy up actions (like we just did a few days ago) so that we'd know what others are planning to do.
Apr 14, 2025 1:12 pm
I think you’ve identified a real issue here, Nezzeraj. Both your points are huge barriers to playing Mojo as written. I’m okay with using it like you suggest, but I’d like to ask one modification: can we (in addition to the use of it as ‘pre-roll luckburn for ourselves’ house rule) use our "mojo luck" to boost another’s roll (after their roll, before the result) kinda like the Lankhmar fleeting luck rule?
Apr 14, 2025 2:04 pm
spaceseeker19 says:

Thanks for asking. The problem with that is that people won't use it if they don't have mojo in their personal supply. It is a challenge, but I still think there's a way to make it work as intended: a common pool that people spend from to boost other PCs. Here on GP, it requires you making a public character sheet called "Mojo" that we can all view that you add to the game. All that's in that character sheet is the current Mojo total.

What that does it then create a button at the bottom of each page (right under the "Rolls" section, next to our own character sheets) that we can click on to view the current Mojo total.
The main problem I was talking about is the amount of discussion and time it would take every round to see who wants to spend mojo on which character. Because I try to group initiative by sides (or at least before and after npcs) it isn't strict and there's no easy way to coordinate it. What I'm suggesting is not using mojo only on other people but on yourself pre-roll.
Darkstar8 says:
I think you’ve identified a real issue here, Nezzeraj. Both your points are huge barriers to playing Mojo as written. I’m okay with using it like you suggest, but I’d like to ask one modification: can we (in addition to the use of it as ‘pre-roll luckburn for ourselves’ house rule) use our "mojo luck" to boost another’s roll (after their roll, before the result) kinda like the Lankhmar fleeting luck rule?
There's not really an easy way to do it before the result, since rolls are public and I usually put the DC in the post to speed things up. If we did it before a result, everyone would have to hide their roll results and I couldn't put the DCs in the open anymore which would slow down things a lot.
Apr 14, 2025 3:47 pm
Then we go with your ruling. Judge has decreed that mojo is individual and pre-rolled and used like luck. Easiest for sure.
Apr 14, 2025 6:41 pm
nezzeraj says:
spaceseeker19 says:

Here on GP, it requires you making a public character sheet called "Mojo" that we can all view that you add to the game. All that's in that character sheet is the current Mojo total. What that does it then create a button at the bottom of each page (right under the "Rolls" section, next to our own character sheets) that we can click on to view the current Mojo total.
The main problem I was talking about is the amount of discussion and time it would take every round to see who wants to spend mojo on which character. Because I try to group initiative by sides (or at least before and after npcs) it isn't strict and there's no easy way to coordinate it. What I'm suggesting is not using mojo only on other people but on yourself pre-roll.

That's true IF we require that people specify the specific action Mojo is being used for; what we were also suggesting is allowing players to say "I'm giving you a Mojo to use for your next action" instead.
If we spend Mojo on ourselves, then it's just an inferior version of Luck (because we have to spend it before rolling, though we do have ways to gain more).

But as the GM says, so shall it be.
Apr 15, 2025 12:17 am
Mojo is also completely lost on a nat 1, unlike Luck, so I'd rather people use it efficiently in the pbp format than risk losing it all. There's also no way to know what a character's next action would be beforehand. Someone might be ok with spending mojo on an attack or disable trap, but not so much on a jammer's disrespect or a grandstanding check.
Apr 15, 2025 7:49 am
As with most "metacurrency" rules, this feels like it's one of the things that's fun and quick to discuss and hash out around a table, but a real drag for PbP format. It only makes sense to adjust it for forum play and as the others said, I'm 100% with any GM rulings on this.
Apr 16, 2025 3:22 pm
At first, I thought it was a single clown shooting the barrels, but apparently its a car full of them taking turns to come out and take a shot. Which then had me realized this is an intentional setup, the "bunch of clowns in a tiny car" trope /facepalm
Apr 16, 2025 11:50 pm
Haha indeed! So many moving parts in this combat with nice theming. So many spiders.
Apr 17, 2025 9:17 pm
Seeing as I didn't have armour to damage, I can only assume my clothing would have got shredded...

Would we get fined if I ended up naked?
Last edited April 17, 2025 9:17 pm
Apr 17, 2025 9:38 pm
PiebaldWookie says:
Seeing as I didn't have armour to damage, I can only assume my clothing would have got shredded...

Would we get fined if I ended up naked?
Gabriel would happily give him the shirt off his back in repayment! Also, yay, that's some good spellcasting!

Nezzeraj, just to clarify some positioning, one spider-dude is next to me, Callan and Butch, and the other four, are they all still behind the barbed wire? The closest one seems the most urgent to get rid off, but if I wanted to engage the four others, could I reach them in one turn or would I have to spend my whole Action (or more) to "dash"?

My move speed is normally 25, but now 30 thanks to Callan.
Last edited April 17, 2025 9:39 pm
Apr 18, 2025 3:58 am
PiebaldWookie says:
Seeing as I didn't have armour to damage, I can only assume my clothing would have got shredded...

Would we get fined if I ended up naked?
Nope! In this dystopia the Greek and Roman gods exist so I think naked people would be much more accepted, especially for hypercapitalist death sports lol. You might even get an adult toy sponsorship afterwards!
Synaptic says:

Nezzeraj, just to clarify some positioning, one spider-dude is next to me, Callan and Butch, and the other four, are they all still behind the barbed wire? The closest one seems the most urgent to get rid off, but if I wanted to engage the four others, could I reach them in one turn or would I have to spend my whole Action (or more) to "dash"?

My move speed is normally 25, but now 30 thanks to Callan.
Yeah the luchador is among you all near the wingnut, the spider-clowns are all behind the barbed wire and are launching barrels or using their wacky ball launchers. As a reminder the goal to win is to unscrew the wingnut. You don't have to kill everything. In Xcrawl even the monsters can be temp workers or employees lol. Once the goal is accomplished, all enemies withdraw.
Apr 18, 2025 6:52 am
Alright, thanks! Yeah, just wanted to know what my options were. I have like 9 HP left, so I probably shouldn't be charging into four spider-monsters solo anyway...
Apr 18, 2025 11:22 am
Yeah that's probably good tactics lol. Also there are still a few mystery puzzle boxes, and someone has the book but hasn't opened it yet (hint hint)

You do not have permission to post in this thread.