OOC

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Mar 20, 2025 2:15 pm
Thread for OOC chatter.

KCC

Mar 23, 2025 12:26 pm
Are we an established team/group in this game? Or are we being thrown together? I’m playing a gnome. The People’s Champ!
Mar 23, 2025 1:35 pm
You're an established team. Volunteer potential team names here!
Mar 23, 2025 2:52 pm
nezzeraj says:
Volunteer potential team names here!
KCC says:
The People’s Champ!
Guess that makes us the Nation of Dungeonation?
Mar 23, 2025 3:44 pm
What sponsors do we have by 3rd level? Team? Individual sponsors?

And I just used the 300gp rule for buying equipment
Last edited March 23, 2025 5:51 pm
Mar 23, 2025 7:54 pm
The Hooligan Cocks! My favourite out of context quote.
Darkstar8 says:
What sponsors do we have by 3rd level? Team? Individual sponsors?
Well, we *used* to be sponsored by Kobold Kola, but their stock crashed after they stopped putting real Kobold squeezin's in the mix; doesn't taste as good. So, they dropped us, and we had to take up with Sharpe's Swords and Sword Accessories.
Mar 24, 2025 12:21 am
There will be team sponsor choices at the start of the game. I will post info on them tonight. I'll look into how personal sponsorships work at higher levels and get back to you on that.
Apr 3, 2025 7:10 pm
nezzeraj says:
What is the +1 for chosen weapon?
OOC:
The +1 weapon provided at character generation with all the money I spent; it is the Messenger's deity's chosen weapon: the bow.
nezzeraj says:
Also don't forget you have +3 attack bonus as a level 3 messenger.
OOC:
That's exactly the sort of thing I was expecting to miss (and why I was asking); thank you! I've updated the character sheet.
nezzeraj says:
Since the enemies are grouped up, turn unholy would be a much better option since you can affect multiple enemies. Also messengers earn mojo for using their turn unholy ability.
OOC:
This I know, but I figured that a) it was early to be bringing out the big guns (much less risking the god's displeasure), and b) I don't really know what the effect on the Unholy is (and I know that I do extra damage to them with the bow). I get my benefit/risk for the Holy Act, but there's no information about what happens to Unholy who are turned in the Gamma Rules: do they flee for a certain amount of time? Do they take some damage? Are they stunned for a round?
Last edited April 4, 2025 3:49 am
Apr 4, 2025 12:23 am
Turning makes enemies flee or cower if they can't flee and it usually lasts so long referees just remove turned enemies from play. Higher results can do damage or outright kill some weaker undead. Posting the results table below. Also you don't need ooc tags in the ooc thread lol.

https://i.imgur.com/QImQbbC.jpeg
https://i.imgur.com/BJDEwZX.jpeg
Apr 8, 2025 2:41 am
https://i.imgur.com/wvrq7ut.jpeg
I know this blows my anonymity on GamersPlane, but I’m too excited to care.
I’m the invited guest and will be diving into the specialist classes with Matt Robertson and Stefan Surratt tomorrow on RAW! Join us at 3pm PDT!

Goodman Games YouTube
Last edited April 8, 2025 3:33 am
Apr 8, 2025 3:18 am
Lol that's awesome, I'll make sure to check it out!
Apr 8, 2025 3:21 am
Hell yeah! The link doesn't work but I assume it is just through the Goodman Games YT channel.
Apr 8, 2025 3:33 am
Redcroc says:
Hell yeah! The link doesn't work but I assume it is just through the Goodman Games YT channel.
Fixed the link, but yeah. Thanks
Apr 11, 2025 6:27 pm
OK, bit of tactics here. We've got the following enemies:
- two wrestling driders who shoot webbing
- clown drider launching exploding barrels at us from behind barbed wire
- a rust spider attacking Butch

In addition, we've got the following situations:
- a big book found in box A
- Sassafras encased in webbing
- Butch being attacked by the rust spider

Sassafras: do you need help getting out from the webbing, or do you think you've got it handled? Who has ideas on cutting/burning/eliminating the webs?
Butch: Do you have attacks that can take out the rust spider without corroding a weapon?
Who has ranged attacks that can take out that clown? He's going to keep launching crap at us for as long as we let him.
Apr 11, 2025 6:49 pm
spaceseeker19 says:
Butch: Do you have attacks that can take out the rust spider without corroding a weapon?
.
Not really, unless I switch to repeater crossbow. Wouldn't want to ruin the sponsor blade. For now, I just disrespected it as a full round action, see what it does next round and go from there.
Apr 11, 2025 10:15 pm
First,
Darkstar8 sent a note to nezzeraj
Last edited April 11, 2025 10:19 pm
Apr 11, 2025 11:04 pm
nezzeraj sent a note to Darkstar8
Apr 11, 2025 11:10 pm
DarK_RaideR says:
For now, I just disrespected it as a full round action, see what it does next round and go from there.
I only had to roll a 5 or better so of course I rolled a 4 lmao. You have hurt clown spider-dude's feelings!
Apr 12, 2025 3:10 am
Thanks seeker of space, sassafras needs help but will not swallow pride to ask so it’s up to your PC🤣
Apr 12, 2025 4:26 am
Tymun has a crossbow that he could use to shoot at the arachne launching barrels. It is at medium range from box A, but I'm not sure if I could see it due to the large wingnut. Or maybe that would just count as cover and get another -2 to the roll?

Is it worth checking the book right now, or should I just try to move or shoot at the barrel lobber? Alternatively, I could shoot at the rust monster but it seems like the mages are working on that.
Last edited April 12, 2025 4:26 am
Apr 12, 2025 5:49 am
nezzeraj says:
You have hurt clown spider-dude's feelings!
https://www.icegif.com/wp-content/uploads/2023/01/icegif-903.gif
Apr 12, 2025 9:39 am
Quote:
Who has ranged attacks that can take out that clown? He's going to keep launching crap at us for as long as we let him.
I don't have much in the way of ranged attacks, I imagine Gabriel is best used to lock down one of the luchadore-spidermen and keeping close to the wingnut in case we need some strength to turn it?
Last edited April 12, 2025 9:58 am
Apr 12, 2025 10:57 am
Don't spend too much time strategizing and not taking actions in game lol.
Apr 14, 2025 7:46 am
Due to the asynchronous nature of pbp, I don't think mojo works rules as written. I think each person should track their own mojo and use it just like luck, only you have to use it before the roll. Thoughts?
Apr 14, 2025 10:31 am
I do tend to forget to spend Mojo, so for my part I'm fine with that change.
Apr 14, 2025 11:03 am
Mojo can be hard to remember to track, gain and pass, on top of remembering to do Grandstanding and track Fame, on top of the ability to burn Luck to boost rolls, on top of the usual stuff of running a character. It takes some getting used to I suppose, been trying to remind myself all the moving pieces and I understand any frustration with all this.

I'm happy to track my own Mojo, I'm just curious how we'd use it since it can only be used to boost other PCs. I already boosted Bole's Turn Undead because it made sense in the moment, but it feels too messy trying to predict what another PC will do (and too limiting for them, since if they don't do what you specified, they don't get the Mojo boost). My guess is it's best to just declare we're boosting X ally's next "roll where Mojo is applicable"?
Apr 14, 2025 1:06 pm
nezzeraj says:
Due to the asynchronous nature of pbp, I don't think mojo works rules as written. I think each person should track their own mojo and use it just like luck, only you have to use it before the roll. Thoughts?
Thanks for asking. The problem with that is that people won't use it if they don't have mojo in their personal supply. It is a challenge, but I still think there's a way to make it work as intended: a common pool that people spend from to boost other PCs. Here on GP, it requires you making a public character sheet called "Mojo" that we can all view that you add to the game. All that's in that character sheet is the current Mojo total.

What that does it then create a button at the bottom of each page (right under the "Rolls" section, next to our own character sheets) that we can click on to view the current Mojo total.
Apr 14, 2025 1:09 pm
DarK_RaideR says:
I'm happy to track my own Mojo, I'm just curious how we'd use it since it can only be used to boost other PCs. I already boosted Bole's Turn Undead because it made sense in the moment, but it feels too messy trying to predict what another PC will do (and too limiting for them, since if they don't do what you specified, they don't get the Mojo boost). My guess is it's best to just declare we're boosting X ally's next "roll where Mojo is applicable"?
Yes, that's what I was assuming we'd do most of the time, though in some situations we might have a quick tactical discussion in the OOC thread to divvy up actions (like we just did a few days ago) so that we'd know what others are planning to do.
Apr 14, 2025 1:12 pm
I think you’ve identified a real issue here, Nezzeraj. Both your points are huge barriers to playing Mojo as written. I’m okay with using it like you suggest, but I’d like to ask one modification: can we (in addition to the use of it as ‘pre-roll luckburn for ourselves’ house rule) use our "mojo luck" to boost another’s roll (after their roll, before the result) kinda like the Lankhmar fleeting luck rule?
Apr 14, 2025 2:04 pm
spaceseeker19 says:

Thanks for asking. The problem with that is that people won't use it if they don't have mojo in their personal supply. It is a challenge, but I still think there's a way to make it work as intended: a common pool that people spend from to boost other PCs. Here on GP, it requires you making a public character sheet called "Mojo" that we can all view that you add to the game. All that's in that character sheet is the current Mojo total.

What that does it then create a button at the bottom of each page (right under the "Rolls" section, next to our own character sheets) that we can click on to view the current Mojo total.
The main problem I was talking about is the amount of discussion and time it would take every round to see who wants to spend mojo on which character. Because I try to group initiative by sides (or at least before and after npcs) it isn't strict and there's no easy way to coordinate it. What I'm suggesting is not using mojo only on other people but on yourself pre-roll.
Darkstar8 says:
I think you’ve identified a real issue here, Nezzeraj. Both your points are huge barriers to playing Mojo as written. I’m okay with using it like you suggest, but I’d like to ask one modification: can we (in addition to the use of it as ‘pre-roll luckburn for ourselves’ house rule) use our "mojo luck" to boost another’s roll (after their roll, before the result) kinda like the Lankhmar fleeting luck rule?
There's not really an easy way to do it before the result, since rolls are public and I usually put the DC in the post to speed things up. If we did it before a result, everyone would have to hide their roll results and I couldn't put the DCs in the open anymore which would slow down things a lot.
Apr 14, 2025 3:47 pm
Then we go with your ruling. Judge has decreed that mojo is individual and pre-rolled and used like luck. Easiest for sure.
Apr 14, 2025 6:41 pm
nezzeraj says:
spaceseeker19 says:

Here on GP, it requires you making a public character sheet called "Mojo" that we can all view that you add to the game. All that's in that character sheet is the current Mojo total. What that does it then create a button at the bottom of each page (right under the "Rolls" section, next to our own character sheets) that we can click on to view the current Mojo total.
The main problem I was talking about is the amount of discussion and time it would take every round to see who wants to spend mojo on which character. Because I try to group initiative by sides (or at least before and after npcs) it isn't strict and there's no easy way to coordinate it. What I'm suggesting is not using mojo only on other people but on yourself pre-roll.

That's true IF we require that people specify the specific action Mojo is being used for; what we were also suggesting is allowing players to say "I'm giving you a Mojo to use for your next action" instead.
If we spend Mojo on ourselves, then it's just an inferior version of Luck (because we have to spend it before rolling, though we do have ways to gain more).

But as the GM says, so shall it be.
Apr 15, 2025 12:17 am
Mojo is also completely lost on a nat 1, unlike Luck, so I'd rather people use it efficiently in the pbp format than risk losing it all. There's also no way to know what a character's next action would be beforehand. Someone might be ok with spending mojo on an attack or disable trap, but not so much on a jammer's disrespect or a grandstanding check.
Apr 15, 2025 7:49 am
As with most "metacurrency" rules, this feels like it's one of the things that's fun and quick to discuss and hash out around a table, but a real drag for PbP format. It only makes sense to adjust it for forum play and as the others said, I'm 100% with any GM rulings on this.
Apr 16, 2025 3:22 pm
At first, I thought it was a single clown shooting the barrels, but apparently its a car full of them taking turns to come out and take a shot. Which then had me realized this is an intentional setup, the "bunch of clowns in a tiny car" trope /facepalm
Apr 16, 2025 11:50 pm
Haha indeed! So many moving parts in this combat with nice theming. So many spiders.
Apr 17, 2025 9:17 pm
Seeing as I didn't have armour to damage, I can only assume my clothing would have got shredded...

Would we get fined if I ended up naked?
Last edited April 17, 2025 9:17 pm
Apr 17, 2025 9:38 pm
PiebaldWookie says:
Seeing as I didn't have armour to damage, I can only assume my clothing would have got shredded...

Would we get fined if I ended up naked?
Gabriel would happily give him the shirt off his back in repayment! Also, yay, that's some good spellcasting!

Nezzeraj, just to clarify some positioning, one spider-dude is next to me, Callan and Butch, and the other four, are they all still behind the barbed wire? The closest one seems the most urgent to get rid off, but if I wanted to engage the four others, could I reach them in one turn or would I have to spend my whole Action (or more) to "dash"?

My move speed is normally 25, but now 30 thanks to Callan.
Last edited April 17, 2025 9:39 pm
Apr 18, 2025 3:58 am
PiebaldWookie says:
Seeing as I didn't have armour to damage, I can only assume my clothing would have got shredded...

Would we get fined if I ended up naked?
Nope! In this dystopia the Greek and Roman gods exist so I think naked people would be much more accepted, especially for hypercapitalist death sports lol. You might even get an adult toy sponsorship afterwards!
Synaptic says:

Nezzeraj, just to clarify some positioning, one spider-dude is next to me, Callan and Butch, and the other four, are they all still behind the barbed wire? The closest one seems the most urgent to get rid off, but if I wanted to engage the four others, could I reach them in one turn or would I have to spend my whole Action (or more) to "dash"?

My move speed is normally 25, but now 30 thanks to Callan.
Yeah the luchador is among you all near the wingnut, the spider-clowns are all behind the barbed wire and are launching barrels or using their wacky ball launchers. As a reminder the goal to win is to unscrew the wingnut. You don't have to kill everything. In Xcrawl even the monsters can be temp workers or employees lol. Once the goal is accomplished, all enemies withdraw.
Apr 18, 2025 6:52 am
Alright, thanks! Yeah, just wanted to know what my options were. I have like 9 HP left, so I probably shouldn't be charging into four spider-monsters solo anyway...
Apr 18, 2025 11:22 am
Yeah that's probably good tactics lol. Also there are still a few mystery puzzle boxes, and someone has the book but hasn't opened it yet (hint hint)
Apr 20, 2025 7:11 pm
Happy Easter everyone, hope you had a blast!
Apr 22, 2025 4:17 pm
So, who wants to sing their enemies to death?

If what's coming next is mainly a combat encounter, it might be good to give the potion to one of our less damage-oriented members, so they have more to do?

What exactly is an Omni-weapon? A transforming weapon? Gabriel is probably the teams strongest weapon-user, but I imagine his life expectancy is counted in seconds once the new fight starts, so it might be prudent to give it to someone who might last longer.

Any thoughts?
Apr 22, 2025 4:31 pm
Synaptic says:
So, who wants to sing their enemies to death?

... it might be prudent to give it to someone who might last longer.

Any thoughts?
Bole does OK with the weapons he has, and also, I suspect he's just going to be running around trying to Lay on Hands in the next encounter.

The way we have to do Mojo because of play-by-post is really killing how the Lay on Hands works, since none of the rest of the players could throw Mojo into those attempts. On the bright side, it will be interesting to roll on the Disapproval table soon; I have no idea what's in that table, but I know it's not gonna be good.
Apr 22, 2025 7:54 pm
Synaptic says:
What exactly is an Omni-weapon? A transforming weapon?
My guess is we can choose any form for it to take (axe, sword, polearm etc) and it functions as a +2 weapon of that type.

As for the sonic damage vial, I'd say we give it to some of our more melee-oriented characters, like Gabriel Carver. Gives them a long range option if they find themselves too far away from something they can straight up walk to and hack.
Apr 22, 2025 11:51 pm
Sorry, meant to add a section for the omni-weapon. Yes it is a sphere that can transform once into any weapon the wielder chooses. It functions as a +2 weapon. Once transformed it retains that shape permanently.
Apr 23, 2025 3:41 am
If no one is going to speak up for the Omni weapon, Sassafras could start flexing it as a short sword.
Apr 23, 2025 6:48 pm
DarK_RaideR says:
As for the sonic damage vial, I'd say we give it to some of our more melee-oriented characters, like Gabriel Carver. Gives them a long range option if they find themselves too far away from something they can straight up walk to and hack.
...that is also a very good point.
Darkstar8 says:
If no one is going to speak up for the Omni weapon, Sassafras could start flexing it as a short sword.
That sounds like a plan to me!
Last edited April 23, 2025 6:48 pm
Apr 23, 2025 7:14 pm
Synaptic says:
DarK_RaideR says:
As for the sonic damage vial, I'd say we give it to some of our more melee-oriented characters, like Gabriel Carver. Gives them a long range option if they find themselves too far away from something they can straight up walk to and hack.
...that is also a very good point.
Darkstar8 says:
If no one is going to speak up for the Omni weapon, Sassafras could start flexing it as a short sword.
That sounds like a plan to me!
Synaptic!! I think Gabe should take it. Honestly, Dark Raider has the best logic.
Apr 28, 2025 3:24 pm
I'm just waiting for the iron wartoises to take their turn, and then Bole will try to Holy Act: Lay Hands again. Normal priority would be for the healer to try to boost himself so that he can stay up to heal others, but with coin flip success/failure, it might take another four tries before Bole actually heals anyone, so maybe he should try to heal Callan first (also, with this amount of damage, even getting a full three HD of healing is no guarantee that Bole wouldn't go down again in one shot). Yeah, I think I'll try to bring Callan back first; he's more useful.
Apr 28, 2025 3:42 pm
nezzeraj says:
Sorry, meant to add a section for the omni-weapon. Yes it is a sphere that can transform once into any weapon the wielder chooses. It functions as a +2 weapon. Once transformed it retains that shape permanently.
Is it Phang Blade make? I wouldn’t want to rep any other brand while under their sponsorship
Apr 28, 2025 3:47 pm
Darkstar8 says:
nezzeraj says:
Sorry, meant to add a section for the omni-weapon. Yes it is a sphere that can transform once into any weapon the wielder chooses. It functions as a +2 weapon. Once transformed it retains that shape permanently.
Is it Phang Blade make? I wouldn’t want to rep any other brand while under their sponsorship
Yeah, the bikini girl said it was from Phang Blades.
Apr 28, 2025 4:10 pm
Thanks bud!
Last edited April 28, 2025 4:11 pm
Apr 28, 2025 10:59 pm
spaceseeker19 says:
I'm just waiting for the iron wartoises to take their turn, and then Bole will try to Holy Act: Lay Hands again. Normal priority would be for the healer to try to boost himself so that he can stay up to heal others, but with coin flip success/failure, it might take another four tries before Bole actually heals anyone, so maybe he should try to heal Callan first (also, with this amount of damage, even getting a full three HD of healing is no guarantee that Bole wouldn't go down again in one shot). Yeah, I think I'll try to bring Callan back first; he's more useful.
Bole acts before the war turtles so you can take your turn.
Apr 29, 2025 3:54 pm
The Gamma version of the rules gives explicit ways that each class can use Luck. For the Messenger specifically, the Luck mod is added to Holy Act checks. Nothing is said about how Luck can be spent, although all the other classes have specific uses for Luck characteristic points.

Has that changed in the full rules? Can every class spend Luck to improve their roll after they make the roll?
Because I will happily spend Bole's Luck to make at least one of his Holy Act checks succeed before he starts getting penalized by his god for asking too many times. It's not like the positive Luck mod is making a difference.
Apr 29, 2025 3:59 pm
"Luck: Messengers apply their Luck modifier to all rolls to Lay on Hands, and the extra melee attack associated with Two-Fisted Healing"

"Characters can spend Luck to survive life-or-death situations. Any character can permanently burn Luck to give a one-time bonus to a roll. For example, you could burn 3 points of Luck to get a +3 modifier on a saving
throw against an effect that would otherwise kill you,
but your Luck score is now 3 points lower."


From my copy of the base rules, which I believe is the official, finished version. I think you can spend Luck on any roll?
Last edited April 29, 2025 4:12 pm
Apr 29, 2025 7:33 pm
Synaptic says:


From my copy of the base rules, which I believe is the official, finished version. I think you can spend Luck on any roll?
Correct! Each class can apply their Luck Modifier to something special, but anyone can spend points from their Luck score on a roll.

Blasters can also spend points of other stats on their Spellcasting rolls (Spellburn), but that's a risky buisness!

---------

Man, Diana really has it in for me!

The good news is I can now take The Amazing Rando as a Patron... if I survive this!
Last edited April 29, 2025 7:34 pm
Apr 30, 2025 6:42 am
Diana has it in for everyone lol. I feel she's going to lose a lot of followers after this Crawl!
May 2, 2025 9:37 pm
With the war turtle on its back and Tymun enlarged after that mushroom in the box, all I can picture now is
https://www.sm128c.com/media/snes/smas/smb-kick-koopa-shell.gif
May 3, 2025 12:12 am
Lol accurate!

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