OOC

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Apr 18, 2025 11:22 am
Yeah that's probably good tactics lol. Also there are still a few mystery puzzle boxes, and someone has the book but hasn't opened it yet (hint hint)
Apr 20, 2025 7:11 pm
Happy Easter everyone, hope you had a blast!
Apr 22, 2025 4:17 pm
So, who wants to sing their enemies to death?

If what's coming next is mainly a combat encounter, it might be good to give the potion to one of our less damage-oriented members, so they have more to do?

What exactly is an Omni-weapon? A transforming weapon? Gabriel is probably the teams strongest weapon-user, but I imagine his life expectancy is counted in seconds once the new fight starts, so it might be prudent to give it to someone who might last longer.

Any thoughts?
Apr 22, 2025 4:31 pm
Synaptic says:
So, who wants to sing their enemies to death?

... it might be prudent to give it to someone who might last longer.

Any thoughts?
Bole does OK with the weapons he has, and also, I suspect he's just going to be running around trying to Lay on Hands in the next encounter.

The way we have to do Mojo because of play-by-post is really killing how the Lay on Hands works, since none of the rest of the players could throw Mojo into those attempts. On the bright side, it will be interesting to roll on the Disapproval table soon; I have no idea what's in that table, but I know it's not gonna be good.
Apr 22, 2025 7:54 pm
Synaptic says:
What exactly is an Omni-weapon? A transforming weapon?
My guess is we can choose any form for it to take (axe, sword, polearm etc) and it functions as a +2 weapon of that type.

As for the sonic damage vial, I'd say we give it to some of our more melee-oriented characters, like Gabriel Carver. Gives them a long range option if they find themselves too far away from something they can straight up walk to and hack.
Apr 22, 2025 11:51 pm
Sorry, meant to add a section for the omni-weapon. Yes it is a sphere that can transform once into any weapon the wielder chooses. It functions as a +2 weapon. Once transformed it retains that shape permanently.
Apr 23, 2025 3:41 am
If no one is going to speak up for the Omni weapon, Sassafras could start flexing it as a short sword.
Apr 23, 2025 6:48 pm
DarK_RaideR says:
As for the sonic damage vial, I'd say we give it to some of our more melee-oriented characters, like Gabriel Carver. Gives them a long range option if they find themselves too far away from something they can straight up walk to and hack.
...that is also a very good point.
Darkstar8 says:
If no one is going to speak up for the Omni weapon, Sassafras could start flexing it as a short sword.
That sounds like a plan to me!
Last edited April 23, 2025 6:48 pm
Apr 23, 2025 7:14 pm
Synaptic says:
DarK_RaideR says:
As for the sonic damage vial, I'd say we give it to some of our more melee-oriented characters, like Gabriel Carver. Gives them a long range option if they find themselves too far away from something they can straight up walk to and hack.
...that is also a very good point.
Darkstar8 says:
If no one is going to speak up for the Omni weapon, Sassafras could start flexing it as a short sword.
That sounds like a plan to me!
Synaptic!! I think Gabe should take it. Honestly, Dark Raider has the best logic.
Apr 28, 2025 3:24 pm
I'm just waiting for the iron wartoises to take their turn, and then Bole will try to Holy Act: Lay Hands again. Normal priority would be for the healer to try to boost himself so that he can stay up to heal others, but with coin flip success/failure, it might take another four tries before Bole actually heals anyone, so maybe he should try to heal Callan first (also, with this amount of damage, even getting a full three HD of healing is no guarantee that Bole wouldn't go down again in one shot). Yeah, I think I'll try to bring Callan back first; he's more useful.
Apr 28, 2025 3:42 pm
nezzeraj says:
Sorry, meant to add a section for the omni-weapon. Yes it is a sphere that can transform once into any weapon the wielder chooses. It functions as a +2 weapon. Once transformed it retains that shape permanently.
Is it Phang Blade make? I wouldn’t want to rep any other brand while under their sponsorship
Apr 28, 2025 3:47 pm
Darkstar8 says:
nezzeraj says:
Sorry, meant to add a section for the omni-weapon. Yes it is a sphere that can transform once into any weapon the wielder chooses. It functions as a +2 weapon. Once transformed it retains that shape permanently.
Is it Phang Blade make? I wouldn’t want to rep any other brand while under their sponsorship
Yeah, the bikini girl said it was from Phang Blades.
Apr 28, 2025 4:10 pm
Thanks bud!
Last edited April 28, 2025 4:11 pm
Apr 28, 2025 10:59 pm
spaceseeker19 says:
I'm just waiting for the iron wartoises to take their turn, and then Bole will try to Holy Act: Lay Hands again. Normal priority would be for the healer to try to boost himself so that he can stay up to heal others, but with coin flip success/failure, it might take another four tries before Bole actually heals anyone, so maybe he should try to heal Callan first (also, with this amount of damage, even getting a full three HD of healing is no guarantee that Bole wouldn't go down again in one shot). Yeah, I think I'll try to bring Callan back first; he's more useful.
Bole acts before the war turtles so you can take your turn.
Apr 29, 2025 3:54 pm
The Gamma version of the rules gives explicit ways that each class can use Luck. For the Messenger specifically, the Luck mod is added to Holy Act checks. Nothing is said about how Luck can be spent, although all the other classes have specific uses for Luck characteristic points.

Has that changed in the full rules? Can every class spend Luck to improve their roll after they make the roll?
Because I will happily spend Bole's Luck to make at least one of his Holy Act checks succeed before he starts getting penalized by his god for asking too many times. It's not like the positive Luck mod is making a difference.
Apr 29, 2025 3:59 pm
"Luck: Messengers apply their Luck modifier to all rolls to Lay on Hands, and the extra melee attack associated with Two-Fisted Healing"

"Characters can spend Luck to survive life-or-death situations. Any character can permanently burn Luck to give a one-time bonus to a roll. For example, you could burn 3 points of Luck to get a +3 modifier on a saving
throw against an effect that would otherwise kill you,
but your Luck score is now 3 points lower."


From my copy of the base rules, which I believe is the official, finished version. I think you can spend Luck on any roll?
Last edited April 29, 2025 4:12 pm
Apr 29, 2025 7:33 pm
Synaptic says:


From my copy of the base rules, which I believe is the official, finished version. I think you can spend Luck on any roll?
Correct! Each class can apply their Luck Modifier to something special, but anyone can spend points from their Luck score on a roll.

Blasters can also spend points of other stats on their Spellcasting rolls (Spellburn), but that's a risky buisness!

---------

Man, Diana really has it in for me!

The good news is I can now take The Amazing Rando as a Patron... if I survive this!
Last edited April 29, 2025 7:34 pm
Apr 30, 2025 6:42 am
Diana has it in for everyone lol. I feel she's going to lose a lot of followers after this Crawl!
May 2, 2025 9:37 pm
With the war turtle on its back and Tymun enlarged after that mushroom in the box, all I can picture now is
https://www.sm128c.com/media/snes/smas/smb-kick-koopa-shell.gif
May 3, 2025 12:12 am
Lol accurate!

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