LAND OF MAG: GAME

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Apr 12, 2025 11:32 pm
OOC:
left always left
Apr 13, 2025 2:39 am
OOC:
hehehe
Splashing through thigh deep water, the ceiling barely a cubit above your heads, you exit through the squarish doorway into a squarish passage with an upward floor. The passage leads up out of the water and curves to the right. The ceiling remains low.

You come to a point where another passage meets the one you're in, the two passages joining in an arrowhead shape. Facing the point of the arrow, you confront a rusty door. It is closed. The other passage goes kind of backward and left from here.

What do you?
Apr 13, 2025 4:31 am
Dyeuz goes left. Can you believe it?
Apr 13, 2025 11:35 am
@GeneralET what does Urukh do?
Apr 14, 2025 1:20 am
Still following Dyeusz, Urukh can't shake the unease of being waist deep in water. Making to much noise moving and way too slow for his taste.

" You are sure about this? I really don't like this place. The treasures can't be in the temple sewage no?" Maybe we should go back up and explore some other intersections?
OOC:
Sorry for delay week end are always a bit more busy than the week days.
Apr 14, 2025 3:54 am
"Grab what we can to fill our bags, then come back with better equipment." Dyeuz replied. "Been no trouble so far."
Apr 14, 2025 12:58 pm
The dry floor passage curves slowly then abruptly to the right, opening into a triangular room where you stand at one of the triangle points. There are doorways at the other two points of the room. In the center of the room, a stone ring about two feet across and a few inches thick hangs in the air. The ring is slowly spinning around its vertical axis. You can see through the large hole in its center.
Apr 14, 2025 2:25 pm
"There sure are odd things beneath the temple"

Urukh enters the rooms and looks at the floors and walls for drawings or writings that could give away hints about the purpose of the strange device in front of them.

Still moving forward, he looks attentively through the rings. Looking for discrepencies between what he see with his own eyes.
OOC:
Rolling erudite in case

Rolls

Erudite (+1) - (2d6+1)

(26) + 1 = 9

Apr 14, 2025 3:49 pm
Urukh has heard of this thing! It is an "unyielding ring". Those who are sufficiently gifted can grasp it and move it around, but when they release it, it will stay stuck wherever they leave it no matter how much load is put on it. These devices once were used in mining and construction, but all had been thought lost. Here is a priceless example.
Apr 14, 2025 6:16 pm
Recognizing the ring for something of importance and most importantly of value, Urukh tries to move it himself.
"This is something of value if we can move it. Hopefully, we can bring it back with us." he says trying move it by pushing it. Then by mentally ordering it to move.
Apr 14, 2025 6:19 pm
GeneralET says:
Recognizing the ring for something of importance and most importantly of value, Urukh tries to move it himself.
"This is something of value if we can move it. Hopefully, we can bring it back with us." he says trying move it by pushing it. Then by mentally ordering it to move.
OOC:
Please roll +Erudite, DS 9; if successful, add Strain equal to the roll only for as long as you're moving the ring
Apr 14, 2025 6:25 pm
OOC:
Rolling Erudite

Rolls

Erudite (+1) - (2d6+1)

(64) + 1 = 11

Apr 14, 2025 8:08 pm
"Magic is a force to behold for certain." Dyeuz remarks as the ring turns and begins to move. "Imagine, we could pull the water free of this place in no time if we put some buckets on a string with this thing."
Apr 15, 2025 6:16 pm
Considering the effort required to move the ring Urukh stops moving it. "Maybe we can get it on the way back? It's way harder to move than it looks. Shall we choose one of the 2 other doors? The left one I guess? "
Apr 15, 2025 6:23 pm
You go left, along a dry passage with a low-ceiling and trapezoidal cross section, until you enter a square room. At the middle of the room is a shimmering pool … but just as you start to consider its resemblance to the shimmering pool in a previous room, you feel a surge of pressure and nausea wash over you.
OOC:
please roll +Erudite against DS 10 to resist the malediction of this room. If you roll under, take the difference as Strain.
Apr 15, 2025 6:24 pm
OOC:
urukh gets +1 to the roll for carrying a Ceremonial Dagger
Apr 15, 2025 6:42 pm
Urukh fight the urge to throw up.

Rolls

Erudite DS 10 (+2) - (2d6+2)

(32) + 2 = 7

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