LAND OF MAG: GAME
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The gleeful fifth, or new moon feast, is a gathering and redistribution of local resources. Those who come with much depart with less, those who come with little leave with more. Gleeful fifths displease the kings and queen, who would like to levy taxes to fund the battles in Valley-of-Shields, as well as public roads and palace improvements. Shifting ownership of property makes it difficult for knights to identify who can pay taxes. This problem has been solved by authorizing knights to collect annual tithes from whole villages, at the thirteenth fifth of the year (mid-winter).
The grim fifth is the custom that rather than burying corpses, they are offered to trolls by trollbaiters.
Dirty and disrespected, the city of smelters turns coal and ore into steel that equips daily life and battle's strife. Wagons and boats carry gleaming ingots to Gogog (only some have the special mark that means they're quality, and those are guarded close), and return with northern coal that fuels the smelters. King Yogog is a hereditary member of the Smelters and Forgers - a mere puppet of the senior members, who regulate all parts of life that affect industrial production. Outside the interests of the steelmills, Yogog has little law.
A Spearmaster is a mystic warrior and artisan who has trained in every aspect of their weapon — from selecting and carving the haftwood, to smelting and forging the head, to drilling in proper use of the finished tool. Many also hear the Voice whispering spells to them. Not all choose to listen, because the Voice can whisper plenty of crazy nonsense; and if a spell gets stuck in your head, it's hard to get out.
From an early age, he carved crude hafts from scrap wood and begged broken heads from smiths’ refuse piles. When he was old enough, he sought training in the ancient ways of the Spearmasters, learning to shape the wood, forge the steel, and wield the finished weapon with precision and grace. In time, he became a journeyman, his craft earning him respect even among the most jaded.
But then came the whispers.
The Voice spoke to him in the hiss of quenching steel, in the crackling of forge-flames, in the rasp of whetstones on iron. It whispered secrets of power—spells of reach and ruin, of warding and war. But Torrhen was (in his mind) an honorable and civic-conscious individual; he had no use for mad power-grabs or forbidden knowledge.
So for years he ignored the Voice, only telling a select few that he even heard it. Then he met a fellow Spearmaster named Leila Mott, a spirited and tough woman, and the Voice was silenced completely. Their romance was worthy of song, but alas, it was all too brief; Leila was assigned to put down a worker uprising, but she and her team underestimated the "rabble." They were torn apart by the workers, the pieces of their corpses thrown into the forges.
The second Torrhen learned of her death, the Voice returned in earnest.
With his parents also dead (father from a forge accident, mother from a wasting disease), and being an only child, Torrhen had no confidants left to discuss the Voice. Friends? The few he had were deemed untrustworthy.
For six months, he tried to suppress those whispers, but his increasingly tedious duties, the unchanging power structure of Yogog, and the lack of emotional support broke him. After going on a days-long drinking spree, blowing all his silver on whores, and fighting two guards (he doesn't think he killed them, but he's not certain), Torrhen left Yogog, vowing never to return until he acquired enough power to...well, he's not certain. He wants power. He can decide what to do with it later.
And so he finds himself in this basement in a faraway land, looking for anything that'll aid him in his ill-defined quest.
He may inadvertently drop some hints from time to time, or even purposefully reveal truths, if it serves his interests. We'll see how the RP progresses. I'm sure the others have their own secrets, and pulling on those threads will be part of the fun.
"You know. It seems... odd, to me. That so powerful a god. Would let his temple fall to ruin." He said between strikes.
Rolls
Brute - (2d6+1)
(65) + 1 = 12
1. How do you know what is under or behind the rubble?
2. What is beyond the rubble?
3. Why must it be kept a secret?
4. How has it been kept a secret?
Question 1.
While posing as a priest of Mag Urukh found a manuscript describing the location of something important beneath the temple in the previous priest belongings.
I was told there was treasure, even if there isn't I get to be the guy who does the thing.
2. What is beyond the rubble?
Glory
3. Why must it be kept a secret?
I cannot keep secret anything that makes me look cool. If there is treasure it will have to be like a cursed sword or some other destiny changing device for me to keep it secret.
4. How has it been kept a secret?
If there was a cult here of priests keeping secrets, they probably collapsed the shrine to keep people like me out.
Something powerful that's also possibly cursed. The details Torrhen learned are unclear. But curse or not, he wants whatever it is. Curses can be dealt with.
Is that the case with you, Leila? Did I not appreciate you fully? No...our love was intense...I gave my all...she knew...knows that....
He uses a shovel to scoop shards and chunks out of the way, so they can maneuver better around the basement.
"Does anyone see anything yet? It feels like we've been laboring for eons...."
Rolls
Brute - (2d6+1)
(55) + 1 = 11
"I know what I have. Its why women love me and men want to be me." Dyeuz chuckled and spoke suggestively. He was a simple sort, more clever than he acted but pleased with the simple pleasures. "My people offer the limbs of our enemies to the Lord of Swords as a rite of passage to adulthood. Buy I don't think many of us actually believe Sky Father is watching. The gods and worshipping them are always done for the scrutiny of other people. Why should a god care about us and our feckless meandering?" While his question was rhetorical it wasn't toned to be dismissive, but it left no ambiguity to his derision towards the acts of the mortal races, his disgust at their egotism plain. "And I never wane. If what you say is true then we men are greater than the gods, they must be jealous. We burn so bright and get to die. They spend their entire existence in shadows and languish in obscurity. What a tragic fate. Mark me, when I die, people will speak of my deeds forever. Some stupid ones may even deify me."
Having said his piece he resumed to smash rubble into smaller more manageable rubble. Intent on listening to his compatriots wisdom. Dyeuz reasoned any man that believed in gods was far more an expert than he. The irony being in his own native tongue his name was an homage to the God of All-Gods and being agnostic - though deeply spiritual. He had said, perhaps more words in the heavy work than he had in the past week.
There is a faint bad smell from the dark opening.
His once white priest robes were now covered in dirt. But it was not the time to worry about this.
As he uses he free hand to cover his nose, offering only small protection from the bad smell, he slowly pass the door.
Hoping they were finally at the right place.
How do you proceed?

Dyeuz holds his shield at the ready and delves into the dark bowels of the temple.
"A new riddle... let's see".
He tries to recall the days he spent in the temple of Mag and the few books he read out of boredom. Hoping to make sense of something.
Hope this work as intended and is visible onlly by GM. If not well to bad LOL
As stated Urukh tries to make some link between what he read at the temple and what he sees here.
However, I believe the chance would be slim as he only posed as a priest and did not take it too seriously.
If I need to roll something to let fate decied let me know.
The opening in the right wall is about eight feet high and wide. It looks like the opening is at the corner or bend of a passage that leads away to left and right.
What do you do?
Dyeuz says and unstoppers his waterskin washing his bare clean of the dust. When finished he continues to the next chamber.

Holding it in front of him as a form of symbol, he speaks with aq commanding voice "I am a servant of Mag, and in his holy Name I command you to step back and let us be !"
He then nervously wait to see if it has any effect, knowning too well it would be a first.
Holding it in front of him as a form of symbol, he speaks with aq commanding voice "I am a servant of Mag, and in his holy Name I command you to step back and let us be !"
He then nervously wait to see if it has any effect, knowning too well it would be a first.
Rolls
+Erudite - (2d6+1)
(66) + 1 = 13
Dyuez was amazed by the incantation. "Never seen magic before." Warily now of the undead he creeps forward.
"And stay far" He adds.
"If only the villagers would have seen this. I might could have stayed and enjoyed a warm bed instead of crawling in dirt" he thought, still not believing it worked.
Realizing his companion had already moved on, he quickly follows not wanting to be left behind.
Therefore, as they advance, he frequently stops a few seconds to look back and detect movements.
Dyeuz marks the path the choose on the intersection with an X and heads left.
The room is domed, a half-sphere with stone block walls curving up to form the ceiling. There is another opening in the right hand wall. It is dark, but torchlight dimly shows a passage similar to the one you entered by.
Sprawled in the center of the floor is a dessicated corpse and around the corpse are coins ...
Urukh approaches the corpse to inspect it ignoring the coins for now, there would be time to gather them later.
Reminded of the creatures they saw eralier, he uses the tip of his dagger he gives a quick poke to make sure it does not move.
Feeling a bit safer, Urukh proceeds on removing the backpack from the dead man to closely inspect its content.
• a folding razor
• a very dry disc of soap
• a shaving brush
• a rolled-up watercolor portrait of a happy family in traditional caftans, standing on the famous Parrot Bridge in Magog (the city above you)
• a spare set of traveling clothes
• some disgustingly moldy jerky
Getting closer to the strange surface he examine it for a moment making sure not to touch it.
Getting closer to the strange surface he examine it for a moment making sure not to touch it.
The surface shows vague reflections of shapes and figures not in this bare room. The perspective of the reflections is weird and shifting.
Something in him wanted to continue the path they were on. Yet he would not dare doing it alone.
Taking a last look at the strange surface, turns around and follows his companion towards the stairs.
More urgently, there are three of the Shambling Dead here, just ascending from the depths. Maybe two are the same ones that Urukh frightened before? Do you want to try scaring them off again?
Rolls
Free attack: Urukh Odd, Dyeusz Even. - (1d6)
(4) = 4
Rolls
Melee attack (Brute +1) - (2d6+1)
(54) + 1 = 10
@generalET please make another roll to defend against SD 2. Also please note that your combat rolls are at +3 (Brute + dagger + armor).
@jomsviking please make a roll to attack/defend against SD 3.
Rolls
Defending (Brute +1, Armor +1, Dagger +1) - (2d6+3)
(31) + 3 = 7
Rolls
Brute - (2d6+1)
(64) + 1 = 11
Two remain, but one is so enfeebled by Urukh's previous assault that it has withdrawn from combat and is retreating down the stairs. The other fearlessly attacks: Dyeusz.
Rolls
attack: Urukh Odd, Dyeusz Even. - (1d6)
(2) = 2
Rolls
Melee attack (Brute +1, Dagger +1, Armor +1) - (2d6+3)
(14) + 3 = 8
He brings the mighty heathen hammer to bear and sets to immediately destroy this fiend.
Rolls
Brute Sledgehammer +2 Armor - (2d6+5)
(36) + 5 = 14
The torch, cast aside in battle, flickers. Do you take it up to the basement, or down to the depths?
"My people believe the seat of human consciousness is the center of the brain. We do not have, this." He gestures to the reanimated corpses, the uneaten. Ghul, he would call it.
Dyeuz deeply considered the quality of Urukh seriously, he had always thought of him as a helpless sophist prior to this moment. His prejudice had given him the wrong impression, something he couldn't remember ever having occured before. To be wrong.
They had been in many scraps together, but nothing so critical as a fight for their lives against them that desired nothing but to end them. "Anyway we can talk about that later. You have an abundance of vim, vigor, and your tejas is a warm radiance as you fight." The Gewyrdlic prince still struggled with many words in the Mag tongue, though knew of the Ancient tongue enough to guess through complex concepts if he animated himself. "You strive to kill, like Shu Ra. Like me." He added as if that were something to be proud of and he knew that everyone knew it.
"I haven't always been livin' the easy life in a temple unfortunately... I had to fend for myself on a few occasions."
Staring at the crushed skull of the uneaten, he adds "Glad you're on my side"
As they proceeds downstairs into the depths he cannot shake the thought they were in for more than they expected.
The torchlight shows a flooded room, the torchlight reflecting off the water that covers the floor and glowing on a ceiling about four feet above the water. Square-linteled doorways are to the left and straight ahead from the stairs.
Do you test the waters?
You come to a point where another passage meets the one you're in, the two passages joining in an arrowhead shape. Facing the point of the arrow, you confront a rusty door. It is closed. The other passage goes kind of backward and left from here.
What do you?
" You are sure about this? I really don't like this place. The treasures can't be in the temple sewage no?" Maybe we should go back up and explore some other intersections?
Urukh enters the rooms and looks at the floors and walls for drawings or writings that could give away hints about the purpose of the strange device in front of them.
Still moving forward, he looks attentively through the rings. Looking for discrepencies between what he see with his own eyes.
Rolls
Erudite (+1) - (2d6+1)
(26) + 1 = 9
"This is something of value if we can move it. Hopefully, we can bring it back with us." he says trying move it by pushing it. Then by mentally ordering it to move.
"This is something of value if we can move it. Hopefully, we can bring it back with us." he says trying move it by pushing it. Then by mentally ordering it to move.
Rolls
Erudite DS 10 (+2) - (2d6+2)
(32) + 2 = 7
Rolls
malediction - (2d6+1)
(46) + 1 = 11
Although pushing forward, Urukh stay the furthest he can from the shimmering pool.
The passage seems to curve gradually to the right, then comes to a four-way cross. There is nothing particular to indicate which option is better. Do you go left? Straight? Right?
Rolls
Erudite - (2d6+1)
(55) + 1 = 11
He put the mask in his bag for the moment. This was a useful item but he was not confortable of putting someone's skull on his face yet.
"Well look at that an exit on the left. That should make you confortable. After you.
Rolls
Erudite (+1) - (2d6+1)
(35) + 1 = 9
The leftward passage curves gradually to the left. It's hard to tell if you're going downward or upward as the ceiling height varies from close-to-you-head up toward cavernous and then back down. After a while you come to a crossing. Do you go left, straight, or right?
Urukh nods torwards the passage in front of them.
The passage is tall and broad, stone blocks line the walls and floor and the ceiling is arched stone blocks.
Ahead of you, the passage opens into a big room. As you step into the room, you hear a sudden noise of snarling from each side!
Two gargoyles leap at you!
Dyeuz chuckles as he closes to give the nearer of the pair a solid whack with the sledgehammer.
Rolls
Brute Sledgehammer +2 Armor - (2d6+5)
(52) + 5 = 12
Rolls
Attacking (Brute +1, Armor +1, Dagger +1) - (2d6+3)
(52) + 3 = 10
The other gargoyle takes advantage of Urukh's distraction and swipes a heavy paw …
Rolls
Defending (Brute +1, Armor +1, Dagger +1) - (2d6+3)
(25) + 3 = 10
Rolls
Brute Sledgehammer +2 Armor - (2d6+5)
(56) + 5 = 16
Rolls
gargoyle morale (odd bad) - (1d6)
(4) = 4
His dagger not seeming to do much he opt to distract the remaining Gargoyle so Dyeusz can deliver another heavy blow.
Rolls
Defending (Brute +1, Armor +1, Dagger +1) - (2d6+3)
(62) + 3 = 11
Rolls
Brute Sledgehammer +2 Armor - (2d6+5)
(65) + 5 = 16
You notice now that you're not being ambushed, there is another exit from the room on this level, to the right.
Dyeuz chuckles as he begins to examine the corpse of the dead gargoyle, unconcerned with the one that fled. He considered how he might make a club of one of its limbs. Reasoning it could do more damage than the sledge due to its harder material.
Rolls
Defense - (2d6+5)
(61) + 5 = 12
Dyeuz chuckles as he begins to examine the corpse of the dead gargoyle, unconcerned with the one that fled. He considered how he might make a club of one of its limbs. Reasoning it could do more damage than the sledge due to its harder material.
He offers Urukh the sledgehammer thereafter and hoists the gargoyle club over his shoulder.
Rolls
wanderer? - (1d6+3)
(5) + 3 = 8
A spectre floats at the top of the stairs before you, followed by five shambling dead. They float and shamble slowly toward you. Dyeusz' gargoyle club is about ready to be used, but will it or the sledge strike true against a vaporous foe?
Dyeuz ran towards the shamblers intent to crush them
That should provide some protection from the undead, but would it work with the specter?
Erudite for Knowledge about specters
Rolls
Erudite (+1) - (2d6+1)
(15) + 1 = 7
"Take that pendant if you can" he shout to his companion.
Rolls
Erudite (+2) - (2d6+2)
(52) + 2 = 9
Rolls
Erudite - (2d6+1)
(12) + 1 = 4
I thought I did, but it might not have been clear enough.
"Take that pendant if you can" he shout to his companion.
[ooc]Not sure yet how action economy works here. Let me know how I could sequence things up.
I thought I did, but it might not have been clear enough.
Rolls
Brute + Goyle +2 Armor - (2d6+6)
(62) + 6 = 14
The torch flickers low. It will die soon.
The four remaining shamblers sway, motionless, under thrall of Urukh's mask.
Keeping his though on the uneaten, he assess the room and their options forward or back
He wasn't but no man who ever gave up underpressure ever made a name for himself. So Dyeuz would continue. He collected the fragments of the amulet, maybe they would be worth something.
"This place is enormous and we are not equipped to deal with its magnitude. Let us find something of value, return, tell others of the objects of great value, and let their greed clear the worst of these deadly machinations and monsters out.
Rolls
Erudite (+1) - (2d6+1)
(53) + 1 = 9
Is it possible to move it together? Rolling erudite in case.
Sorry for lack of answer in last week, been pretty busy with work and things to repair on the house. Will try to be more involved.
Rolls
Erudite (+1) - (2d6+1)
(24) + 1 = 7
Rolls
Erudite - (2d6+1)
(25) + 1 = 8
As you ascend the second flight of stairs, still gripping the Unyielding Ring, you hear a rhythmic chanting echoing above you.
He then tries to identify the meaning of the chant.
Is it a chant that is well known? Associated to a tribe, race, religion?
Rolling Erudite
Rolls
Erudite (+1) - (2d6+1)
(21) + 1 = 4
He then tries to identify the meaning of the chant.
Is it a chant that is well known? Associated to a tribe, race, religion?
Rolling Erudite
Hopefully, they would not see through him too quickly.
Urukh releases the heavy ring and tries to brush off some dust of of his robes.
He prepares to face whoever was coming as a priest of Mag.
The leader senses your presence and stops a couple steps above Urukh. "What do you do in this sacred place?" she demands. Her shrill voice echoes in the stairwell.
Rolls
Brute + 2 Armor +3 Gargoyle Club - (2d6+6)
(25) + 6 = 13
The chanting continues. "What do you do here?" the leader demands a second time.