Please Xcrawl, Don't Hurt 'Em
Then he jogs over to help hack away the webbing on the wing nut, swapping his crossbow for his Phang Blade axe as he does.
Rolls
Grandstanding - (1d20+2)
(11) + 2 = 13
Round 5 | ||
Character | Acted | Grandstanding |
Vi Vi | ||
Sassafras | ||
Bole | ||
Butch | ||
Callan | ✅ | |
Tymun | ✅ | |
Gabriel | ✅ | |
Clown spider-dudes x3 |
Rolls
Damage - (d5+2)
(5) + 2 = 7
Grandstanding - (d20+5)
(13) + 5 = 18
Unfortunately, without an edged weapon I can't help with cutting webs, and I don't have any area effect abilities that could get rid of the tiny spider swarm. I don't trust turning the wingnut (how are we even moving this massive thing?) again before the last trap is disarmed, so...
Rolls
Diana's bow attack, damage - (1d20+4, 1d6+1)
1d20+4 : (2) + 4 = 6
1d6+1 : (4) + 1 = 5
Rolls
Fort! - (1d20+3)
(9) + 3 = 12
She takes cover as best she can, and then starts to squash as many of the damned things as she can manage! She tries to keep the panic out of her actions, instead opting to make it look like she was flicking crumbs off of her shirt!
Unfortunately, without an edged weapon I can't help with cutting webs, and I don't have any area effect abilities that could get rid of the tiny spider swarm. I don't trust turning the wingnut (how are we even moving this massive thing?) again before the last trap is disarmed, so...
Just be careful who's under it after the final turn...
Also don't forget as the healer you can always heal people up if you don't have any other useful actions.
Rolls
Spider-clown 1 - (1d20+7)
(13) + 7 = 20
Spider-clown 2 - (1d20+7)
(10) + 7 = 17
Spider-clown 3 - (1d20+7)
(12) + 7 = 19
Volley targets - (3d7)
(633) = 12
Volley 1 dmg - (1d8+2)
(1) + 2 = 3
Volley 1 dmg - (1d8+2)
(8) + 2 = 10
Volley 1 dmg - (1d8+2)
(3) + 2 = 5
She makes sure the camera follows her movements and gives it her sly grin, then, "anyone out there wanna see a little parkour?!" So she finishes her vault with a somersault and ducks behind mystery box D.
Rolls
Pole vault (Agil) - (1d20+5)
(17) + 5 = 22
Grandstanding - (1d20+3)
(11) + 3 = 14
Pretty easy choice. He might not have much to offer the team except muscle, but he does have a lot of muscle!
Rolls
Turning the Wingnut - (1d20+2)
(19) + 2 = 21
Crash, crash, crash...it falls through the roof and down several floors underneath! This is followed by the large bolt sliding down into the interior of the apartment building. An air horn sounds and a round of pyrotechnics explode overhead. The spectators cheer and shout!
Before the applause can die down, the building sways for a moment. Then the entire top half of the building begins to fold down. At first it seems like it will fall all the way and kill everyone, but instead it leans over as if hinged, depositing everyone mostly gently on to the roof of the next building. It is half the size of the previous building and 10 stories shorter.
"We roll on the rooftops, flip through the grime,
Hustlin’ the crawl one spin at a time.
Bruised but breathin’, we dive and we climb—
The city’s our stage, and the rhythm’s the rhyme."
Rolls
Acrobatics (Agil) - (1d20+8)
(3) + 8 = 11
Luck Die - (1d5)
(5) = 5
Landing in his feet, his knees buckle under him. He's taken quite the beating so far; when he catches his breath, he might need to ask someone to help. First, he'll have to stop yelling in pain.
Rolls
Falling (DC13) - (1d20)
(11) = 11
Fall damage - (1d6)
(1) = 1
Distracted by the book, he stumbles and falls, scraping his elbow.
Rolls
Reflex Save vs DC 13 - (1d20+5)
(7) + 5 = 12
Fall damage - (1d6)
(1) = 1