TRILEMMA GAME

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Apr 14, 2025 3:29 am
Dahlia shrugs and says, "Ok, to the bluffs."
Apr 14, 2025 2:58 pm
"Well then shall we go? Do you already know the location of the bluffs or know where we can ask? I would not delay, we can't even afford a night anywhere in town anyway.
OOC:
What time is it in game? Although beeing always dark it might be hard to know for sure.
Apr 14, 2025 4:52 pm
The village is on the side of the lake that has half-day and night. The sun is on the edge of zenith and about to be eclipsed by the magic of the area.
Apr 14, 2025 11:22 pm
Dahlia looks out the window and then asks the boy who sold her the torches. "Oi, kid. How much more daylight we got? How long does night last here? And if we gotta stay the night, can we camp out on the village green? 'Cause I can't afford rooms."
Apr 15, 2025 12:16 am
" you got about another 20 minutes and then it's gonna be dark for 18 hours" answers the boy. " it doesn't rain much here but if it starts you come indoors. The rain raises the curses from the soil and makes your eyes go dark."
Apr 15, 2025 12:20 am
Dahlia thinks for a minute, then turns to her colleagues . "Well, I guess, since we're going into a dark place, it don't matter if it's day or night. So, to the bluff?"
OOC:
Sorry, I misunderstood that. Edited!
Last edited April 15, 2025 2:33 am
Apr 15, 2025 2:21 am
Just to illuminate the sitch a little, the bluff where the lynx is rumored is in the dark part of the land. You don't have any choice but to go there in the dark. It's never daylight there.
Apr 15, 2025 6:18 pm
"I don't see much point in delaying then. I'll follow you, lead the way."
Apr 15, 2025 6:22 pm
Dahlia shrugs, glances at Myrven, and then turns to the people in the tavern. She says, "So listen up. We're adventurers, see? And we I'm to go out there and find out what's poisoning your water, try to put a stop to it. So I figure, the least you can do is lend us a small boat we can take. Yeah? So what do you say?"
Apr 16, 2025 1:57 pm
The people in the tavern look at Dahlia in a puzzled way. Then an old woman scoffs at her. "We all know what poisons the lake. It's the curse on the land, when the rain falls it rises from the soil and flows into the lake. You think you'll solve that by rowing a boat out on the lake?" She laughs bitterly, and turns her attention back to her handleless porcelain mug.
Apr 16, 2025 11:00 pm
Surprised, Dahlia shakes her head and says, "Wait, what? What's this about a curse? What did y'all do, piss off a god or something?"
Apr 17, 2025 11:51 am
The old woman squints at Dahlia "Since the time of the Martoi and their wars, the land has been dark," she answers. "Some say it's from a foolish effort to conceal the movement of troops in darkness. Anyway, to the west it's always dark; here it just gets dark when it rains. But the runoff makes the fish and water bad." She shakes her head slowly. "People try to move away but no land will accept our refugees. They're worried that the darkness is contagious."
Apr 17, 2025 2:05 pm
"So we outta lift this curse somehow then? Maybe find some scholar which might know a bit more about this troop movement. Is there a library round ere?"
Apr 17, 2025 2:40 pm
The old woman looks blankly at Myrven. "Maybe … in Once Martol." (You recognize the name: the former capital of the Martoi kingdom, long since fallen to ruins through their ancient internecine strife.) "You think you can reverse the curse?" She scoffs again. "You'd be the first to try. That I know of."
Apr 17, 2025 3:16 pm
Ingvar asks the woman How far is this Once Martol?

Then addressing the group he adds "I hate to be the down to earth guy, but how are we go there and furthermore lift a curse in our current state? We cannot even afford a proper night of rest. If you really want to lift the curse, I suggest we start by at least find a way get some funds. Then get acquainted with the region and its threats. I've heard tales of foul beasts roaming the lands of darkness and I don't intend on ending as their breakfast. on my way there"
Apr 17, 2025 3:20 pm
"It's … that way? Time is weird in the darkness. And I don't know anyone who's been there. So I can't really guess how far, how many hours."
Apr 17, 2025 3:23 pm
OOC:
I'm guessing that in a permanently dark place, time might be measured by torches. Your average tallow-soaked bundle of reeds tied to a stick handle will burn for about 2 hours in this game.
Apr 17, 2025 9:42 pm
Dahlia raises her eyebrows and opens her mouth, saying, "Oooh OK, I gotcha. I was thinkin' that this poisoning problem was a recent thing. But y'all have just grown up living in poison and misery. Nice."

She turns to Ingvar and shrugs, saying, "Yeah, you're right tho. So maybe we see about that lynx? Might be a bit more manageable, and maybe could pocket us some coin if we can get some of them pigments. I hear they can fetch a pretty penny."
Apr 20, 2025 4:36 pm
Montage

The villagers are hospitable, and let you stay overnight (all 18 hours) in the tavern for free. The fish and the water do taste strange, and make your stomachs hurt.

Morning comes way too long after "sunset" and you already are restlessly awake when the sun rises. Equipped with a single torch, you set your backs to the village and step toward the vertical veil of darkness, beyond which are the bluffs where the lynx is rumored. You've been told it will take 2 torches to get there …

The journey in darkness seems interminable. The gloom, which seems more palpable than ordinary light, strangely attenuates and swallows the light of your torch. You can barely make out a ten foot distance around the path you tread. You light the second torch from the first and plod onward, uphill along the edge of a strange-smelling stream that glimmers in the torchlight with strangely fluorescent pastel colors. There seems a good likelihood that ancient Martoi pigments are indeed in them thar hills, given the rainbow appearance of the stream.

Near the haft of the second torch, you reach the base of a steep incline. Above, you see a glowing opening in the face of the bluff. Firelight flickers there but casts little illumination into the damping darkness all around.

You hear a strange airy howling noise, like wind blowing around a corner. It comes from somewhere nearby — you think.

You then hear a rasping snarl from the same direction. Looking that way, you see two round golden glowing eyes. In the darkness it is hard to tell the size of the creature that has those eyes. But it has a voice: "Welcome to the place of the Ricalu," it says in a meowing tone. "Do you bring gifts?"
Apr 20, 2025 6:04 pm
Dahlia freezes and looks to her companions. Tentatively, she speaks in a polite tone, saying, ""Certainly, great Ricalu. We have several things we could offer… What sorts of gifts please you most?"
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