Whispers in the Woods
What do you do?
She rears back and begins to smack the first door with her mace.
Almost immediately, a wave of foul, humid air rolled out of the room.
The den inside was filthy. The ‘bed’ in the far corner of the room was basically a lump of rotting meat, crawling with so much maggots it looked like it was in motion. The floor around it was stained dark with grease, and the stink was overpowering. There were plates, bowls, pots and pans littering the room, some piled with scraps of meat, others picked down to the bone. None of them have ever been washed.
There were tattered garments scattered everywhere, most of them soaked with grime. A table at the center, overflowing with collected junk, had a grotesque, warty, bulbously toad sitting a top of it, right next to a melted candle. The toad doesn’t blink. It just watches you, even as the swarm of flies buzz around it.
The witch herself, however, is nowhere to be seen.
What do you do?
Rolls
Attack and damage - (1d20+2, 1d6)
1d20+2 : (9) + 2 = 11
1d6 : (3) = 3
If victory smelled bad, I’d be celebrating right now, Will quips. But seems our villain has given us the slip once again.
What say you, friends? Close this room back up, and explore the tree’s underbelly a bit? Or run the damsel and Stefan back to town and double back?
There is silent for a moment. Before Boudica could find a volunteer to break down the second door, it is flung open with violence, and the two hags emerge from the darkness.
"You killed my sweetling! Now I’ll take your tongue for this!!!"
Rolls
Initative for Madga - (1d6)
(4) = 4
Initative for Veinia - (1d6)
(4) = 4
Secret Roll
Rolls
Init - (1d6)
(3) = 3
Sword - Atk. - (1d20+4)
(18) + 4 = 22
Sword - Dmg. - (1d8+4)
(6) + 4 = 10
Rolls
Initiative - (1d6+1)
(6) + 1 = 7
Attack/damage - (1d20+2, 1d6)
1d20+2 : (1) + 2 = 3
1d6 : (2) = 2
Rolls
Initiative - (1d6)
(5) = 5
Mace - Atk. - (1d20+1)
(4) + 1 = 5
Mace - Dmg. - (1d6+1)
(3) + 1 = 4