Operator creation
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Apr 9, 2025 2:00 am
Question, I have the base SWADE book (which I'm reading right now), but not the supplements. How much of a problem would that be?
Apr 9, 2025 2:09 am
saevikas says:
Question, I have the base SWADE book (which I'm reading right now), but not the supplements. How much of a problem would that be?Apr 9, 2025 2:25 am
Jomsviking says:
I want to play the recruiter.How will fulton extractions be handled?
Imagine for now you guys are the soldiers sent on the dispatch missions menu from the game. So the rewards you bring mother base are the GMP and supplies.
Apr 9, 2025 4:54 am
After a quick scan, I think I'm interested in playing a sniper, taking into account the overwatch rule for them on page 48 of Ghost Ops and the core book's suppressive fire rules. I imagine them as low Vigor, relying on supporting the team at a distance.
Quick question, what does "Inactive" mean in the Ghost Edge's description?
Quick question, what does "Inactive" mean in the Ghost Edge's description?
Apr 9, 2025 5:13 am
Quick Q: I have a .pdf for the Ghost Ops SWADE book, but I'm pretty sure it isn't the 2nd Strike version... are there a lot of differences, or is it passable for use?
Apr 9, 2025 7:17 am
MaJunior says:
Quick Q: I have a .pdf for the Ghost Ops SWADE book, but I'm pretty sure it isn't the 2nd Strike version... are there a lot of differences, or is it passable for use?Apr 9, 2025 8:28 am
As a general heads up the main stay of characters and events will be happening separately to what you as Diamond Dog operators are doing in the other parts of the world. If you need an age, consider the year to be 1989, due to technology being a bit different in the Metal Gear universe this shouldn't really have any impact on the types of equipment you can have as an operator.
For you guys who are thinking about your callsign or nickname, a good rule of thumb is to keep your callsign limited to two, no more than three syllables.
Also a good thing to remember in terms of something you may all have in common is the Diamond Dogs indoctrination. While it's not really stated there's a lot to suggest in Phantom Pain that soldiers who are captured or actively join the soldiers at motherbase will go through some kind of indoctrination, which may include some kind of hypno-therapy via Ocelot, usually on a willing basis (this is not outright stated, and you can choose to see it another way for your character). The principle of Outer Heaven is that warriors of all nations are being abused, and to forge a breakaway pseudo state where the misused soldiers of the world can band together and shift the balance of power in the world to give representation to the common soldiers plight. It's a very common practice to try and spare the lives of as many soldiers as possible (that includes the enemy).
(The actual canon on this has gone through several iterations of what Outer Heaven's goals are but we're going with the Phantom Pain version on this one. You are the goodguys in this story unless you change that.)
For you guys who are thinking about your callsign or nickname, a good rule of thumb is to keep your callsign limited to two, no more than three syllables.
Also a good thing to remember in terms of something you may all have in common is the Diamond Dogs indoctrination. While it's not really stated there's a lot to suggest in Phantom Pain that soldiers who are captured or actively join the soldiers at motherbase will go through some kind of indoctrination, which may include some kind of hypno-therapy via Ocelot, usually on a willing basis (this is not outright stated, and you can choose to see it another way for your character). The principle of Outer Heaven is that warriors of all nations are being abused, and to forge a breakaway pseudo state where the misused soldiers of the world can band together and shift the balance of power in the world to give representation to the common soldiers plight. It's a very common practice to try and spare the lives of as many soldiers as possible (that includes the enemy).
(The actual canon on this has gone through several iterations of what Outer Heaven's goals are but we're going with the Phantom Pain version on this one. You are the goodguys in this story unless you change that.)
Apr 9, 2025 4:54 pm
I noticed that in Ghost Ops, it mentions Rappelling as a skill you can get from career choices, but I don't see a skill description for it in that book or the core book.
Apr 9, 2025 5:11 pm
saevikas says:
I noticed that in Ghost Ops, it mentions Rappelling as a skill you can get from career choices, but I don't see a skill description for it in that book or the core book.Rappelling
Either down the side of a building or cliff or from
a chopper, the operator will use their Agility attrib-
ute with the Airborne Assault specialisation if avail-
able. Operators can be shot whilst rappelling as well
as have the line cut. If shot, the player must roll the
operators Reflexes attribute Vs a DN of 4 or let go of
the rappel line, they then must make an Agility test
against a DN of 6 to grab hold of the line and right
themselves. If the line is cut, the operator will fall,
taking falling damage.
Apr 9, 2025 5:46 pm
Ok, so we have a sniper. Joms, are you still going with a recruiter or what are you thinking?
I just want to minimize overlap.
I just want to minimize overlap.
Apr 9, 2025 5:54 pm
MaJunior says:
Ok, so we have a sniper. Joms, are you still going with a recruiter or what are you thinking?I just want to minimize overlap.
If you're looking for some of the kinds of roles that would normally be filled out I have a list, and keep in mind some of these roles can overlap or be doubled up, etc. Many like these but not limited to:
- Radioman
- Hacker
- Intel
- Breacher
- CQB specialist
- Machine Gunner
- K9
- Driver
- Sniper (obviously)
- Heavy Weapons Specialist
- Medic
- Sapper/Engineer
Apr 9, 2025 6:21 pm
I'm more just trying to make sure each PC has a unique role with minimal overlap. We don't need three heavy gunners.
Apr 9, 2025 8:24 pm
Checked and Yep. I do have Savage World Adventure Edition. Will be reading soon.
Nice intro there. It does well to focus thoughts for a character.
Nice intro there. It does well to focus thoughts for a character.
Last edited April 9, 2025 8:31 pm
Apr 9, 2025 8:41 pm
WanderOne says:
Checked and Yep. I do have Savage World Adventure Edition. Will be reading soon.Nice intro there. It does well to focus thoughts for a character.
Apr 9, 2025 8:58 pm
I looked and can't seem to find that sharing spot. I thought you did too. Can you repost that for me. gesh.
Apr 9, 2025 9:14 pm
WanderOne says:
I looked and can't seem to find that sharing spot. I thought you did too. Can you repost that for me. gesh.Apr 9, 2025 10:10 pm
Looking over the material given. Ah. It mentions something about agents and nationality. Is this an issue?
Apr 9, 2025 10:20 pm
WanderOne says:
Looking over the material given. Ah. It mentions something about agents and nationality. Is this an issue?Apr 9, 2025 10:31 pm
Cool. Was thinking a flamethrower option with grenades and explosive. By looks the flamethrower option is nil. Grenades and explosive is good.
M203/M320 & lots of multi-purpose grenades. C4 and detonators are fun.
India
National Security Guard: Driving, Demolitions, Shooting, Survival
Now that sounds like fun.
M203/M320 & lots of multi-purpose grenades. C4 and detonators are fun.
India
National Security Guard: Driving, Demolitions, Shooting, Survival
Now that sounds like fun.
Last edited April 9, 2025 10:44 pm
Apr 9, 2025 10:43 pm
WanderOne says:
Cool. Was thinking a flamethrower option with grenades and explosive. By looks the flamethrower option is nil. Grenades and explosive is good.M203/M320 & lots of multi-purpose grenades. C4 and detonators are fun.
Apr 9, 2025 10:46 pm
I like the driving & demolition combo. :) Shooting and survival is nice too.
New Skills: Demolitions [Smarts]
The identification, disarming and setting off explosive devices, EOD training.
New Edges: Tactical Driving
Requirements: Seasoned, Agility D6+, Driving D6+
The Operator has learnt offensive and defensive driving techniques. They gain +2 when driving in either an offensive or defensive way.
Looks interesting.
New Skills: Demolitions [Smarts]
The identification, disarming and setting off explosive devices, EOD training.
New Edges: Tactical Driving
Requirements: Seasoned, Agility D6+, Driving D6+
The Operator has learnt offensive and defensive driving techniques. They gain +2 when driving in either an offensive or defensive way.
Looks interesting.
Last edited April 9, 2025 11:04 pm
Apr 9, 2025 11:25 pm
Rather new at this. Only done one character before in this and it never got into play. LOL.
attributes
Agility (2 Points)
Smarts (2 Points)
Spirit (0 Points)
Strength (0 points)
Vigor (1 Point)
Athletics, Common Knowledge, Notice, Persuasion, and Stealth start at d4
Driving (Agility) 2 Points
Shooting (Agility) 4 Points
Stealth (Agility) 1 Point
Survival (Smarts) 1 Point
Demolitions (Smarts) 4 Points
ADAPTABLE: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
This sound like a good start?
attributes
Agility (2 Points)
Smarts (2 Points)
Spirit (0 Points)
Strength (0 points)
Vigor (1 Point)
Athletics, Common Knowledge, Notice, Persuasion, and Stealth start at d4
Driving (Agility) 2 Points
Shooting (Agility) 4 Points
Stealth (Agility) 1 Point
Survival (Smarts) 1 Point
Demolitions (Smarts) 4 Points
ADAPTABLE: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
This sound like a good start?
Last edited April 9, 2025 11:29 pm
Apr 9, 2025 11:28 pm
I will play the sneaky pete then. Probably no guns to start with, pure intel guy. Like Miller.
Apr 10, 2025 12:04 am
Submitted my character. I have not written up their background yet, or gotten their equipment (not sure what the limiting factor on equipment is exactly), but I've put in some quick and dirty stats. By the way, are there any non-lethal weaponry like tranq darts or stun batons?
Last edited April 10, 2025 12:10 am
Apr 10, 2025 6:38 am
saevikas says:
Submitted my character. I have not written up their background yet, or gotten their equipment (not sure what the limiting factor on equipment is exactly), but I've put in some quick and dirty stats. By the way, are there any non-lethal weaponry like tranq darts or stun batons?Apr 10, 2025 7:41 am
saevikas says:
By the way, are there any non-lethal weaponry like tranq darts or stun batons?Apr 10, 2025 2:24 pm
Delta says:
That's because I'm sharing in private message only. ;)
Apr 10, 2025 3:10 pm
Probably tonight (I'm -8 gmt if I remember right). Unfortunately, this week's jobsite has no cellphone service so I can't work with it on lunch.
Yesterday was a 14 hour day, but today will be a short day (5 1/2 ish) so shouldn't be an issue to wrap it up.
Yesterday was a 14 hour day, but today will be a short day (5 1/2 ish) so shouldn't be an issue to wrap it up.
Apr 10, 2025 9:40 pm
LOL. Burt is coming along. I need to understand how the background stuff plays into and of course GEAR.
Apr 10, 2025 9:42 pm
Joe Regular the FNG is good to go, you will have to carry him, he is just one of Eli's child soldiers.
Apr 11, 2025 2:14 am
Paolo "Taximan" Bandiero is good to go, public sheet if you guys want to look at the details.
Apr 11, 2025 2:30 am
Demoman Burt
Burt is an Indian from India's National guard (NSG). He is "Black Cat" form special forces and likes stuff that goes BOOM.
Burt is an Indian from India's National guard (NSG). He is "Black Cat" form special forces and likes stuff that goes BOOM.

Last edited April 11, 2025 2:31 am
Apr 11, 2025 3:58 am
By all means, please check over my sheet and make sure I didn't miss, miscalculate, or overlook anything.
Removed skills we weren't using, added the new skills we were using, renamed the skills that had different names. Didn't pick any gear, assuming it's provided.
Former CIA operative.
Removed skills we weren't using, added the new skills we were using, renamed the skills that had different names. Didn't pick any gear, assuming it's provided.
[ +- ] James West

Former CIA operative.
Apr 11, 2025 4:54 am
Yeah most likely there’s no issues there. Gear is typically provided but non standard equipment will g have to be requisitioned for, And weight/encumbrance accounted for before mission start. I’d hold off on deciding equipment just before you know more details.
Apr 11, 2025 6:54 am
Jomsviking says:
Joe Regular the FNG is good to go, you will have to carry him, he is just one of Eli's child soldiers.To everyone else if you could make a summary of your character creation choices that’d be really helpful!
Apr 11, 2025 6:55 am

Well. I reduced to my dear 40 ENC or less to avoid penalties.
Note: I really do like the Dirt Bike and of course the TANK.
Apr 11, 2025 3:10 pm
Delta says:
To everyone else if you could make a summary of your character creation choices that’d be really helpful!
Apr 11, 2025 3:31 pm
Base skills: Athletics d4, Stealth d4, Common Knowledge d4, Notice d4, Persuasion d4
Brazil Special Operations Command: Shooting d4, Recon d4, Survival d4, HUMINT d4
5 Attribute points: Agility d8, Smarts d6, Spirit d6, Strength d6
12 Skill points: Athletics d6, Stealth d6, Shooting d8, Fight d6, Drone Operator d4, Notice d6, Recon d6, Medical d4, Combat Engineer d4, Intimidate d4
Hindrances: Insubordinate (Major), Enemy (Minor), Quirk (Minor)
Edges (2 from Hindrances, 1 from Human's free Edge perk): Ghost, Marksman, Trademark Weapon
Two advances: Vigor d6, Soldier Edge
Brazil Special Operations Command: Shooting d4, Recon d4, Survival d4, HUMINT d4
5 Attribute points: Agility d8, Smarts d6, Spirit d6, Strength d6
12 Skill points: Athletics d6, Stealth d6, Shooting d8, Fight d6, Drone Operator d4, Notice d6, Recon d6, Medical d4, Combat Engineer d4, Intimidate d4
Hindrances: Insubordinate (Major), Enemy (Minor), Quirk (Minor)
Edges (2 from Hindrances, 1 from Human's free Edge perk): Ghost, Marksman, Trademark Weapon
Two advances: Vigor d6, Soldier Edge
Apr 11, 2025 3:35 pm
@saevikas Being not very familiar with SWADE, I'm lacking. I see you have "Two advances". I'm totally lost how you receive them. So much to read, it appears I missed something.
Last edited April 11, 2025 3:36 pm
Apr 11, 2025 9:25 pm
saevikas says:
From Ghost Ops, it says you also get two advances in Operator Recruitment.Apr 12, 2025 2:04 pm
Jomsviking says:
I am still deciding what I want to do. Always hardApr 13, 2025 5:25 am
Been really busy in the studio this weekend. Laying the final touches on a death metal album. Will be busy tomorrow as well.
Thinking the Hindrance Heroic will be the reason this kid dies young
And maybe wanted as a minor hindrance for the edges Beast Master and Lucky
Thinking the Hindrance Heroic will be the reason this kid dies young
And maybe wanted as a minor hindrance for the edges Beast Master and Lucky
Apr 14, 2025 7:51 pm
Ok sorry for the delay.
I have decided "Snowman" will be a field chemist producing anaesthetics, psychedelics, and cathinones.
He will be everyone's friend
I have decided "Snowman" will be a field chemist producing anaesthetics, psychedelics, and cathinones.
He will be everyone's friend
Apr 15, 2025 4:07 pm
Thanks to the Soldier Edge, Paolo has 60 lbs to work with here. I'm not sure how useful his sniper rifle will be in this particular situation. How do inches convert to meters in this game?
Apr 15, 2025 5:34 pm
saevikas says:
Thanks to the Soldier Edge, Paolo has 60 lbs to work with here. I'm not sure how useful his sniper rifle will be in this particular situation. How do inches convert to meters in this game?Apr 15, 2025 8:36 pm
With the drone and the doctors bag thats a lot of weight already. Hopefully we will find some medicinal plants or fungus along the way. So I think I will forgo a gun and just operate subsistence.
Apr 15, 2025 9:08 pm
James has 40 pounds to play with, so here's what I'm thinking...
Total Weight: 36
Personal Sidearm (4)
CQB Mk18 + Bipod, Scope (12)
Survival Knife (1)
Kevlar Vest (5)
Elbow Pads (2)
Knee Pads (2)
Tactical Gloves (2)
Tactical Boots (2)
Binoculars (2)
Biometric Scanner (2)
HardTab (2)
+ Hacking Software
Lock Picks
Lock Pick Gun
Throat Comms + Radio, Ear
CamelBak
Compas
GPS Nav
Multitool
QB Sleeve (for maps)
Parachord
Grease Pencil
Carabiners
Duct Tape, Black
Zip Ties
Glow Sticks
[ +- ] Mission Gear
Total Weight: 36
Personal Sidearm (4)
CQB Mk18 + Bipod, Scope (12)
Survival Knife (1)
Kevlar Vest (5)
Elbow Pads (2)
Knee Pads (2)
Tactical Gloves (2)
Tactical Boots (2)
Binoculars (2)
Biometric Scanner (2)
HardTab (2)
+ Hacking Software
Lock Picks
Lock Pick Gun
Throat Comms + Radio, Ear
CamelBak
Compas
GPS Nav
Multitool
QB Sleeve (for maps)
Parachord
Grease Pencil
Carabiners
Duct Tape, Black
Zip Ties
Glow Sticks
Last edited April 16, 2025 3:33 am
Apr 15, 2025 10:47 pm
[ +- ] WIP list
Batteries x6
Blood Chit
GPS Nav
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit (0/2)
ENVG (2)
Blood Chit
GPS Nav
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit (0/2)
ENVG (2)
Last edited April 16, 2025 3:18 am
Apr 15, 2025 10:58 pm
saevikas says:
[ +- ] WIP list
Batteries x6
Blood Chit
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit (0/2)
ENVG (2)
Blood Chit
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit (0/2)
ENVG (2)
Apr 16, 2025 2:03 am
[ +- ] WIP list
Batteries x6
Blood Chit
Chem Sticks
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK (1)
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit x6 (0/2 ea.)
ENVG (2)
IOTV MK3 (17)
Elbow Pads (2)
Tactical Gloves (2)
Knee Pads (2)
Tactical Boots (2)
Ballistic Helmet (5)
G36 (8) + 5.56 ammo x2 (1 ea.)
Scope (2)
Laser Sight (1)
Stun Grenade x3 (1 ea.)
Survival Knife (1)
Blood Chit
Chem Sticks
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK (1)
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit x6 (0/2 ea.)
ENVG (2)
IOTV MK3 (17)
Elbow Pads (2)
Tactical Gloves (2)
Knee Pads (2)
Tactical Boots (2)
Ballistic Helmet (5)
G36 (8) + 5.56 ammo x2 (1 ea.)
Scope (2)
Laser Sight (1)
Stun Grenade x3 (1 ea.)
Survival Knife (1)
Anyways, this is full up (and assumes that Paolo is wearing his ghillie suit). The Soldier edge is really pulling its weight here (pun intended), especially if I don't take along a sniper rifle (seriously, why are all of them so heavy lol). I brought 5 extra ghillie suits so that all of the hostages can hide better, but I don't know if that's overkill or not. So, who's bringing the biometric scanner?
Last edited April 16, 2025 3:36 am
Apr 16, 2025 3:15 am
In phase 3 of the Ops, it says to confirm Vout's identity via biometrics. I don't know if there is other equipment that will be necessary for the mission that we have to take into account for encumbrance.
Apr 16, 2025 3:32 am
I can ditch the helmet and pack the scanner.
Hey is it me, but are suppressors not listed in either book?
Hey is it me, but are suppressors not listed in either book?
Apr 16, 2025 4:11 am
Burt dropped stuff and no sniper rifle to keep encumbrance, so he is good to move.
Apr 16, 2025 7:14 am
Don’t forget ammo weight.Functionally speaking, I'm not sure what the difference is between the weapons with the same statlines (ex. if there's a difference between a carbine and an assault rifle).
Anyways, this is full up (and assumes that Paolo is wearing his ghillie suit). The Soldier edge is really pulling its weight here (pun intended), especially if I don't take along a sniper rifle (seriously, why are all of them so heavy lol). I brought 5 extra ghillie suits so that all of the hostages can hide better, but I don't know if that's overkill or not. So, who's bringing the biometric scanner?
saevikas says:
[ +- ] WIP list
Batteries x6
Blood Chit
Chem Sticks
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK (1)
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit x6 (0/2 ea.)
ENVG (2)
IOTV MK3 (17)
Elbow Pads (2)
Tactical Gloves (2)
Knee Pads (2)
Tactical Boots (2)
Ballistic Helmet (5)
G36 (8) + 5.56 ammo x2 (1 ea.)
Scope (2)
Laser Sight (1)
Stun Grenade x3 (1 ea.)
Survival Knife (1)
Blood Chit
Chem Sticks
Grease Pencil
Throat Comms
CamalBak
Compass
IFAK (1)
Multi-Tool
QB Sleeve
MREs
Tourniquet
Para-chord
Watch
Zip Ties x10
Ghillie Suit x6 (0/2 ea.)
ENVG (2)
IOTV MK3 (17)
Elbow Pads (2)
Tactical Gloves (2)
Knee Pads (2)
Tactical Boots (2)
Ballistic Helmet (5)
G36 (8) + 5.56 ammo x2 (1 ea.)
Scope (2)
Laser Sight (1)
Stun Grenade x3 (1 ea.)
Survival Knife (1)
Anyways, this is full up (and assumes that Paolo is wearing his ghillie suit). The Soldier edge is really pulling its weight here (pun intended), especially if I don't take along a sniper rifle (seriously, why are all of them so heavy lol). I brought 5 extra ghillie suits so that all of the hostages can hide better, but I don't know if that's overkill or not. So, who's bringing the biometric scanner?
Apr 16, 2025 7:32 am
Quote:
Functionally speaking, I'm not sure what the difference is between the weapons with the same statlines (ex. if there's a difference between a carbine and an assault rifle).Apr 16, 2025 7:47 am
We shouldn't be moving slow enough to encounter much gunfighting. We ought to consider, moving faster to evade the enemy is much easier, and also much more likely to result in everyone coming home alive.
Regarding Drones, I took the beastmaster edge because drones in the metal gear series are much more than they are in our world. Diamond Dactyl is such a cool name anyway.
@Delta would you like to control the drone as your own kind of PC? And I will only use the drone operator skill as a sort of social skill to influence it? Or what?
I don't know how far Past Peacewalker or Sahelanthropus the tech has come. I could see diamond dactyl being a part of a targetting or aerial support system for metal gear Rex.
Regarding Drones, I took the beastmaster edge because drones in the metal gear series are much more than they are in our world. Diamond Dactyl is such a cool name anyway.
@Delta would you like to control the drone as your own kind of PC? And I will only use the drone operator skill as a sort of social skill to influence it? Or what?
I don't know how far Past Peacewalker or Sahelanthropus the tech has come. I could see diamond dactyl being a part of a targetting or aerial support system for metal gear Rex.
Last edited April 16, 2025 7:49 am
Apr 16, 2025 8:42 am
Jomsviking says:
Diamond Dactyl is such a cool name anyway.
Sure I can control the drone. Reasonably could be a scaled down iteration of the Sahelanthropus drones.
Apr 16, 2025 10:06 pm
Jomsviking says:
Medic Kit 4lbsCamo Fatigues 3lbs
Boots 2lbs
Handheld Computer 1lb
Delta says:
Don’t forget ammo weight.Delta says:
Sure I can control the drone. Reasonably could be a scaled down iteration of the Sahelanthropus drones.Last edited April 16, 2025 10:06 pm
Apr 17, 2025 12:03 am
I have $5 left if you have any idea how to spend it. Maybe a pack of cigarettes for barter.
Apr 17, 2025 4:58 pm
saevikas says:
I don't think we're limited by cost like that in this setting.Apr 17, 2025 4:59 pm
saevikas says:
Jomsviking says:
Medic Kit 4lbsCamo Fatigues 3lbs
Boots 2lbs
Handheld Computer 1lb
Delta says:
Don’t forget ammo weight.Delta says:
Sure I can control the drone. Reasonably could be a scaled down iteration of the Sahelanthropus drones.The drone cannot be used to carry stuff.
Apr 18, 2025 5:57 am
Just as a general rule of thumb of the setting and for you to gauge how you want to build your character out into it; the soldier is meant to be superior to any sort of technology that humans can cook up. Drones, Metal Gear, Walkers, Battle Gear, etc.
Apr 18, 2025 7:17 am
A flechette gun would be my only desire for a ranged weapon.
A knife with doses of ketamine would be my choice for a melee weapon. Kill them with kindness.
Both are of course drug delivery systems that can either kill or incapacitate. Preferrably to keep them alive but unconscious to recruit them.
Other than that. Really don't know what else to take that wont just slow us down.
A knife with doses of ketamine would be my choice for a melee weapon. Kill them with kindness.
Both are of course drug delivery systems that can either kill or incapacitate. Preferrably to keep them alive but unconscious to recruit them.
Other than that. Really don't know what else to take that wont just slow us down.
Apr 18, 2025 7:56 am
In general you don’t have to be too particular about the type of ammo, except as it pertains to resupply. As per my guide, ‘Tangoes’ or enemy mooks will generally fall to one penetrating hit, unless there are other factors at play to consider.
So as for choice of weapon, flechettes are usually launched from shotguns as an exotic type of shot. But consider they aren’t good at penetrating armor, and their main purpose is to inflict pain. Which is why they’re considered to be outlawed for warfare. I would argue that from an in-character standpoint they wouldn’t be considered to align well with Outer Heaven’s values in that regard. But it’s also perfectly fine to have a character contradict themselves too.
So as for choice of weapon, flechettes are usually launched from shotguns as an exotic type of shot. But consider they aren’t good at penetrating armor, and their main purpose is to inflict pain. Which is why they’re considered to be outlawed for warfare. I would argue that from an in-character standpoint they wouldn’t be considered to align well with Outer Heaven’s values in that regard. But it’s also perfectly fine to have a character contradict themselves too.
Apr 18, 2025 11:19 am
Jomsviking says:
A flechette gun would be my only desire for a ranged weapon.A knife with doses of ketamine would be my choice for a melee weapon. Kill them with kindness.
Both are of course drug delivery systems that can either kill or incapacitate. Preferrably to keep them alive but unconscious to recruit them.
Other than that. Really don't know what else to take that wont just slow us down.
The medic kit from SWADE would be equivalent to a medics aid bag