Diamonds in the Rough [ EDIT ]
This game has been retired! That means it's no longer being run.

"War has changed. But in the shadows, Diamond Dogs still hunt."
Step into the boots of a mercenary operating in the aftermath of Metal Gear Solid V: The Phantom Pain. You’re not Big Boss, nor a hero of legend—you’re a soldier-for-hire in his army, taking on high-risk contracts far from the spotlight. Extraction, sabotage, black ops—missions where the world will never know your name, but the battlefield will never forget your work.
Tags:
- Tactical, Lethal Combat – Fast, brutal, and unforgiving. Every shot, every ambush, every extraction could be your last.
- Deniable Ops – Work off the books in a morally gray world of shifting loyalties and phantom battles.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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Resources: SWADE Core, Savage Ghost Ops, SWADE Vehicles Guide
List of Changes
Skill Modifications
- Removed Skills:
Faith, Focus, Gambling, Occult, Performance, Psionics, Riding, Spellcasting, Taunt, Weird Science
- Renamed Skills:
Healing → Medical
Repair → Combat Engineer
Thievery → Tradecraft
- New Tactical Skills:
Breaching, CBRNE, Demolitions, Drone Operator, Forensics, HUMINT, Investigation, Recon, SIGINT
- Starting Advances
Career-based advancements are fixed (baked into background)
Post-creation, progression follows standard Savage Worlds rules
Other Rules
- All operators are human (core racial benefits apply)
- Standard Attributes, Hindrances, Derived Stats (per SWADE)
- Skill Points are held until after career selection
- Modified Edges & Hindrances (see Operator Recruitment chapter)
List of Changes
Skill Modifications
- Removed Skills:
Faith, Focus, Gambling, Occult, Performance, Psionics, Riding, Spellcasting, Taunt, Weird Science
- Renamed Skills:
Healing → Medical
Repair → Combat Engineer
Thievery → Tradecraft
- New Tactical Skills:
Breaching, CBRNE, Demolitions, Drone Operator, Forensics, HUMINT, Investigation, Recon, SIGINT
- Starting Advances
Career-based advancements are fixed (baked into background)
Post-creation, progression follows standard Savage Worlds rules
Other Rules
- All operators are human (core racial benefits apply)
- Standard Attributes, Hindrances, Derived Stats (per SWADE)
- Skill Points are held until after career selection
- Modified Edges & Hindrances (see Operator Recruitment chapter)
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