Night Below [For Gold & Glory / 2e Ad&d]

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OpenFor Gold & Glory [2e Ad&d retroclone]Public1 / dayDarK_RaideR
"Night Below" is a well regarded campaign for 2e Advanced Dungeons & Dragons, taking players from the surface to the Underdark, from level 1 to at least 14 and it does that in three chapters, each contained in a 64 page booklet, with the entire pdf (plus maps etc) at a chonky 255 page total, so to say it's epic in scope and length wouldn't be an understatement. It's got an overarching plot but is also very sandboxy, with some good bits of combat, exploration, investigation and horror thrown into the mix. There's a little bit for everyone and depending on what players enjoy and focus on, it can be expanded upon accordingly.


Apr 9, 2025 5:22 pm
Introduction
"Night Below" is a well regarded campaign for 2e Advanced Dungeons & Dragons, taking players from the surface to the Underdark, from level 1 to at least 14 and it does that in three chapters, each contained in a 64 page booklet, with the entire pdf (plus maps etc) at a chonky 255 page total, so to say it's epic in scope and length wouldn't be an understatement. It's got an overarching plot but is also very sandboxy, with some good bits of combat, exploration, investigation and horror thrown into the mix. There's a little bit for everyone and depending on what players enjoy and focus on, it can be expanded upon accordingly.
https://i.imgur.com/nRcipiO.jpeg
Visit the magnificent sights of the Underdark! Meet welcoming new creatures! Eat bioluminsecent fungi!

Having said that, this is going to be a long term project. It would be long if played regularly around a table and it's going to take even longer when played on a forum. This doesn't mean you have to commit today for the next decade or you won't get to join at all, but please understand that even if there's frequent posting and the pace of the game itself is quick, levelling and storytelling will require some time to develop, so adjust your expectations accordingly. Of course, life happens and I fully expect members of the starting group to be replaced down the line, so no one's backstory shall be crucial to the narrative. The focus should be on how the PCs develop throughout the game (as opposed to expanding on their pre-game backstory) and an overall "swords for hire" vibe is the desired tone that will allow new characters to join the party in time, as needed.

Game System
As mentioned, Night Below was written for the 2e Ad&d rules system and by now those rules are available online, but I'm choosing to run this one using For Gold and Glory, as it is a faithful 2e Ad&d retroclone that clears up a lot of that edition's mess. This means fewer and easier conversions of this massive module on my part as a GM, a ruleset that players familiar with 2e Ad&d can run with and on top of it all, the rulebook is available for free (DriveThru RPG, LuLu). Oh, also, I'm open to switch from descending AC and THAC0 to ascending AC and "to hit" bonuses.

Given the scope and lethality of this thing, I'm looking to kick things off with a party of 6 to 8 players. Characters will begin at 1st level and attributes shall be rolled using 3d6. You are encouraged to roll down the line, but will be allowed to shuffle scores around. Available races are Dwarf, Elf, Gnome, Half Elf, Halfling and Human.
https://i.imgur.com/egoa7TR.jpeg
If you were thinking something along these lines for your character, I'm sorry but this is not the campaign for it.

The wider world and campaign setting range from neutral to irrelevant, so it will be implied and maybe filled in as necessary on each occasion. Locals only tend to know and care about their immediate surrounding area and deities will be named using descriptors such as "The Lightbringer" instead of setting-specific names like "Pelor" or "Lathander". No need to learn a new campaign setting, or to put in extra work to make your character fit into a specific setting.

I feel it's necessary to put a disclaimer here and point out that levelling will not be based on awarding a level up for hitting various milestones, but it will happen through the gradual accumulation of XP. Everyone automatically gets an equal share of every XP reward, but it's up to players to track their individual XP and let the GM know when they've got enough to level up. Furthermore, on top of hitting the relative XP benchmark to level up, characters will need to spend some downtime training with an appropriate mentor NPC in order to gain the benefits of a level up. This prevents the whole "I just slew a rat in a dungeon and next thing you know, I can cast a new spell" paradox. On that note, PCs will be local to the area in order to give them a built-in reason to care for what's happening, so there's also a chance they can start with one of the NPCs already as their trainer and mentor.

Logistics will be a part of the game, but I'll try to keep things to a reasonable level. A basic 10 minute turn when exploring dungeons, which in turn faciliatates tracking how torches burn out, long term spell effects expire and any random encounters occur. You will be responsible to track your character's encumberance, but since this isn't the type of dungeoncrawler that relies heavily on finding and extracting treasure, don't expect frequent and big variations. Likewise, food and water shouldn't be an issue, unless you know in advance you're heading out for a potentially long trek into unknown territory.
https://media.tenor.com/uhQs_zJwL9AAAAAM/doug-maclean-nhl.gif
I promise, it's fun!

Combat will be handled in a more minimalist, theatre of the mind kind of way. There may be maps to give you an idea of a combat set piece location, but we won't be using tokens on them, or precisely measure movement using a square grid etc. We will be using group initiative, but in resolving everyone's actions, the speed factor of their weapon or spell will matter. Friendly fire is an actual risk when shooting into targets engaged in melee. One rule I'm changing is death at 0 hit points. While death due to massive damage (50hp from a single attack) is still a thing, reaching 0 hp will drop a character unconscious, at which point they will continue to lose one hit point per round from blood loss until death occurs at –10 hp, although any additional damage suffered by an unconscious character (aside from bleeding) will kill them instantly. The blood loss of 1 hit point per round may be stopped immediately in the same round that aid of some kind is administered to the wounded character, without requiring any dice rolls. To avoid the silliness of characters getting up and down during a battle, unconscious characters returned to 1 or more hp (by means of a healing spell, potion, or natural rest) will remain in a coma for 1-6 turns and must rest for a minimum of one week before they will be capable of resuming any sort of strenuous activity, mental or physical. If any attack (so bleeding out doesn't apply) drops a character to –6 hit points or below and they survive the encounter, they do so with a lasting scar or other such visual reminder.

Theme and Content
Violence will obviously be a thing, as will cults and dark religions, but nothing too intense or serious. Abduction and enslavement will be mentioned and even depicted, but again nothing graphic or dehumanizing, certainly nothing condoning slavery. Mind control will be magical and not psychological (so no grooming, gaslighting etc). Any romantic content that might come up during the game should be taken off screen once it crosses into more risque territory. As a general catch-all rule, I trust you to be responsible adults, treat your fellow players in with respect and discuss anything that comes up and causes you discomfort. And of course, this game is explicitly friendly to LGBTQI+ people and any other minorities or marginalized groups, no hate or abuse will be tolerated.
https://media.licdn.com/dms/image/v2/C5612AQFdvcIGbZi1LA/article-inline_image-shrink_400_744/article-inline_image-shrink_400_744/0/1641315407449?e=1749081600&v=beta&t=0bM__w1j06mGsEyRLtX2fnPK1NiOzR0zD6pNqUGh-GU
Post Frequency – Discord
I'm happy as long as all participants check the game thread at least once a day and participate, ideally more than that when there's a combat going on. I like to focus on the forums so I don't tend to set up Discord servers/channels to facilitate a campaign, but if you want to do that and invite the rest of the group, you're welcome to. Just know that it's going to be forums first, Discord second.

Applying
Congratulations for making it this far, if you're still interested in joining, drop a comment below and declare your interest. Newcomers to the rules system, newcomers to Gamers Plane or even to tabletop RPGs are welcome and encouraged to join, I only ask you do read the rulebook (at least the character creation, adventuring and combat bits) first and foremost, instead of jumping in thinking you'll figure it all out as you go along. As mentioned, looking to get 6 to 8 players for this. Once the participants have been selected, they will receive an invite and I'll post here to let everyone know the recruitment process is over. However, I expect some people may leave later so I will be using this topic again to let you know when there is a spot available.
Apr 9, 2025 5:47 pm
Expressing interest. I have a bit more experience with 1ed than 2ed, but I've downloaded the rulebook and will peruse it avidly :) I don't have a character idea yet and will likely decide once attributes are rolled.
Apr 9, 2025 6:01 pm
Interested! I grew up on AD&D 2e and have always heard praises sung of Night Below. And those house rules are right up my alley.

I have an ugly 2e sheet already in the Repository, and wouldn't mind updating it.

cowleyc sent a note to DarK_RaideR
Apr 9, 2025 7:05 pm
I downloaded For Gold & Glory and I am reading a bit here and there.

Old module usually means dungeon crawler, and you mentioned it as well. I'm not a fan of the dungeon crawler, especially in PBP.

Should I apply?
Apr 9, 2025 7:34 pm
Might be interested. Played a lot of OSR and adjacent games, but I don't think I ever played "real" DnD.

How do you plan on handling alignment though? Or rather how important is it going to be? Personally I never liked that part of DnD, so I would rater it not play too much of a role.
Also when you mention player backstories. How extensive do you expect them to be?
Last edited April 9, 2025 7:36 pm
Apr 9, 2025 7:38 pm
I'd love to get in on this one. Transparency: I own it, but have never done more than browse through the contents, no serious reading, and I've never run it.
Apr 9, 2025 8:11 pm
Hey. Looks good to me. I'm in for the long run and fairly rapid posting is my favor.
Last edited April 10, 2025 4:43 am
Apr 9, 2025 8:34 pm
cowleyc says:
I have an ugly 2e sheet already in the Repository, and wouldn't mind updating it.
I have no sheets in mind myself, so anything players can contribute is welcome!
runekyndig says:
Old module usually means dungeon crawler, and you mentioned it as well. I'm not a fan of the dungeon crawler, especially in PBP.

Should I apply?
It's not dungeoncrawler in the hardcore OSR sense, and there's no one megadungeon that's the focus of the game. Best description I could give is, it's not the Caves of Chaos from Keep on the Borderlands, or the Temple of Elemental Evil, but it's more akin to a simplified Hommlet with various Moathouses around it, if that makes sense?
Aline says:
How do you plan on handling alignment though? Or rather how important is it going to be? Personally I never liked that part of DnD, so I would rater it not play too much of a role.
Also when you mention player backstories. How extensive do you expect them to be?
FG&G uses the 9 alignment setup (Good-Evil and Law-Chaos) but I'm fine as long as the players are good heroes or neutral mercenaries, rest assured the enemies are quite evil. And monstrous, as in, no moral questions about whether orcs are just misunderstood savages. Pretty simple and straightforward, don't think I'd bother to go in deeper than that.

As for backstories, all I'd want is PCs being vaguely from the area (so they are invested in what's happening) and maybe having a local NPCs as an acquaintance or mentor. If you show up with, say, an elaborate plot hook about goblin slavers killing your family and now your character one day hopes to find the chief slaver and exact revenge, I likely won't go out of my way to force goblin slavers into the story so that plot hook plays out, not to mention the risk of putting in the work for such a plot hook and then the player leaves the game before we see the story arc through.
Apr 9, 2025 9:03 pm
I don't have any first-hand experience with this game or games like it but I'm interested in joining. I've downloaded the PDF and have been looking through the rules.
Last edited April 9, 2025 9:14 pm
Apr 9, 2025 9:06 pm
Interested in this game.

Not much familiar with 2nd edition (started on third)
Just got the rules and will read it later tonight.
Apr 9, 2025 9:27 pm
Posting interest (if and as there’s room, clearly I’m not the first one to post). Cheers everyone. :)
Apr 9, 2025 9:27 pm
Sounds good to me. Count me interested.
Apr 9, 2025 9:55 pm
WhiteDwarf says:
Posting interest (if and as there’s room, clearly I’m not the first one to post). Cheers everyone. :)
👍👍👍
Apr 10, 2025 3:38 am
Thank you for your answer. I'm interested in playing a bard or mage/Thief dual class or something like that
Apr 10, 2025 4:33 am
DarK_RaideR says:
runekyndig says:
Old module usually means dungeon crawler, and you mentioned it as well. I'm not a fan of the dungeon crawler, especially in PBP.

Should I apply?
It's not dungeoncrawler in the hardcore OSR sense, and there's no one megadungeon that's the focus of the game. Best description I could give is, it's not the Caves of Chaos from Keep on the Borderlands, or the Temple of Elemental Evil, but it's more akin to a simplified Hommlet with various Moathouses around it, if that makes sense?
Indeed. So if I understand correctly, there will be a loose confederation of seemingly unrelated tasks at first, but from which should arise an overarching theme and thus mission, if the players grasp it.
DarK_RaideR says:
Aline says:
How do you plan on handling alignment though? Or rather how important is it going to be? Personally I never liked that part of DnD, so I would rater it not play too much of a role.
Also when you mention player backstories. How extensive do you expect them to be?
FG&G uses the 9 alignment setup (Good-Evil and Law-Chaos) but I'm fine as long as the players are good heroes or neutral mercenaries, rest assured the enemies are quite evil. And monstrous, as in, no moral questions about whether orcs are just misunderstood savages. Pretty simple and straightforward, don't think I'd bother to go in deeper than that.
That's good to hear. I enjoy RAW too, but it, by its very nature, puts restrictions on how one plays various classes like paladins, rangers, and thieves. Also, thankfully, 2e is more lenient than 1e when it comes to those restrictions.
DarK_RaideR says:
As for backstories, all I'd want is PCs being vaguely from the area (so they are invested in what's happening) and maybe having a local NPCs as an acquaintance or mentor. If you show up with, say, an elaborate plot hook about goblin slavers killing your family and now your character one day hopes to find the chief slaver and exact revenge, I likely won't go out of my way to force goblin slavers into the story so that plot hook plays out, not to mention the risk of putting in the work for such a plot hook and then the player leaves the game before we see the story arc through.
Completely understood. Once you select players, would you please provide some basic non-spoiler background so that we have what to work with that would fit into your vision?
Apr 10, 2025 4:46 am
Rolling down the line and taking what comes, works for me. I play with whatever that I get. I'm a good hero waiting to do the job. Usually fairly open on background. I have Gold and Glory for play and a good long game is for me. And using EXP based leveling is fine too. I haven't been on Discord but I can start. I'm aware what it is. Below 0 is different but usable. I wish to be one of your 8 and I have plenty experience with D&D as well as in the older versions.
Last edited April 10, 2025 4:57 am
Apr 10, 2025 5:09 am
I'd be happy to try it. I haven't played the campaign, so all good there. I stopped playing AD&D with 1st Ed, but I have a copy of FG&G since I'm quite into OSR games, but I'd have to read it through. Happy with 3d6 straight down the line and then choosing class etc based on that and what's needed in the party.
Apr 10, 2025 11:38 am
Avraham says:
Indeed. So if I understand correctly, there will be a loose confederation of seemingly unrelated tasks at first, but from which should arise an overarching theme and thus mission, if the players grasp it.
As a rough guide, I'd say the early parts are a lot about having a home base in civilization and setting out for quests on various locations. Making a name for yourselves, gaining loot and experience, maybe gathering clues about the overarching plot. Once you feel confident enough to venture into the Underdark, it's going to be a constant push forward and further down, tackling obstacles you come across and returning to the surface (or safe points underground) to rest as needed, before another push.
Avraham says:
That's good to hear. I enjoy RAW too, but it, by its very nature, puts restrictions on how one plays various classes like paladins, rangers, and thieves. Also, thankfully, 2e is more lenient than 1e when it comes to those restrictions.
I'm not going to get into deep philosophical questions on alignment (that's what Planescape is for) but I won't allow players to be abusive maniacs and blame it on their "chaotic" alignment or whatever. The whole "it's what my character would do" spiel is not acceptable.
Avraham says:
Completely understood. Once you select players, would you please provide some basic non-spoiler background so that we have what to work with that would fit into your vision?
I will provide the relative information in the game's character creation forum. Essentially, a summary of the game's region and some key NPCs I believe would make good pre-existing connections for the PCs.
Apr 10, 2025 1:05 pm
Started reading the manual yesterday and it looks promising so far.

I'm fine in rolling down the line and discovering the character I'll be playing in the process.
In fact, I often do so (whether its required or not).

I also like the description and you made of the settings.

Count me officially interrested in the game.
Apr 10, 2025 1:32 pm
Can I make a character with these stats that I find interesting?
A stupid figther? that is not for me
Last edited April 10, 2025 1:32 pm

Rolls

Str - (3d6)

(563) = 14

Dex - (3d6)

(632) = 11

Con - (3d6)

(641) = 11

Int - (3d6)

(252) = 9

Wis - (3d6)

(223) = 7

Cha - (3d6)

(151) = 7

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