Character Creation

Apr 12, 2025 8:56 pm
Character Generation Info

Use the Condensed Rules to pick a profession and assign points, etc. 65 build points on general abilities and 16 on investigative abilities. Let's 'switch off' pulp and other optional rules for this first play-through just to keep things simple.

(Edit: @Dr_B has kindly offered to run up a custom sheet for us, so ignore this ; however please see my request below for character ideas). From a GM perspective its easier for me if you make a stat block for your character like the one below. I think that updating/showing current skill pools is going to be the main admin challenge of the game. One solution is to record the pool/rating figures in our post headers? Like:
Academic Abilities: Accounting 1/1, Anthropology* 1/2, Archaeology* 3/4, etc?

Dr. Andrew Pyke
Drive: Scholarship
Occupation: Professor
Occupational Benefits: access to restricted library stacks, private and government archives, Credit Rating of 3+
Pillars of Sanity: • increasingly firm foundation of human history • the scientific method • concept of civilisation
Background: You are a local boy from an educated but financially struggling Arkham family. You won scholarships to study in Boston and returned to teach (and gain tenure) at the Miskatonic University. As a child you were fascinated with local monuments and artefacts that suggested an impressive pre-European civilisation but were [etc.]
Personality: You are a shy fellow with
Academic Abilities: Accounting 1, Anthropology* 2, Archaeology* 4, Architecture 1, Art History 1, Biology 0, Cthulhu Mythos 0, Cryptography 1, Geology 0, History* 2, Languages* 2 (Egyptian, Sumerian), Law 0, Library Use* 2, Medicine 0, Occult 1, Physics 0 {1}, Theology 1
Interpersonal Abilities: Assess Honesty 0, Bargain 0, Bureaucracy* 2, Cop Talk 0, Credit Rating 3, Flattery 0, Interrogation 0, Intimidation 0, Oral History* 2, Reassurance 0, Streetwise 0
Technical Abilities: Art 0, Astronomy 1, Chemistry 0, Craft 0, Evidence Collection 1, Forensics 0, Locksmith 0, Outdoorsman 0, Pharmacy 0, Photography 0
General Abilities: Athletics 2, Conceal 0, Disguise 0, Driving 3, Electrical Repair 0, Explosives 0, Filch 0, Firearms 0, First Aid 4, Fleeing 8, Health 11, Hypnosis 0, Mechanical Repair 3, Piloting 0, Preparedness 3, Psychoanalysis 0, Riding 0, Sanity 10, Scuffling 4, Sense Trouble 8, Shadowing 0, Stability 11, Stealth 4, Weapons 3

Personal gear: Shabby tweed suit, crumpled hat,
Apr 12, 2025 9:31 pm
If anyone has a better suggestion for recording skill pools/ratings for ongoing play let me know…
Apr 12, 2025 9:38 pm
Thanks for the invite.
I'm sure we can come up with a custom character sheet for this game, so we can call the sheet from the forum. The sheets become tags under the dice roller section, that expand to show the entire character sheet. It can be editable from there, too.

It is tidier than repeating the stat block at every post
Apr 12, 2025 9:40 pm
Dr_B says:
Thanks for the invite.
I'm sure we can come up with a custom character sheet for this game, so we can call the sheet from the forum. The sheets become tags under the dice roller section, that expand to show the entire character sheet. It can be editable from there, too.

It is tidier than repeating the stat block at every post
i have to admit that I haven’t mastered the knack of making custom sheets here… hence my appeal to updating the header. how much work would it represent?!
Apr 12, 2025 9:52 pm
I'll have a go tomorrow, doesn't seem too complex
Apr 12, 2025 10:04 pm
Dr_B says:
I'll have a go tomorrow, doesn't seem too complex
Look if it’s not too much trouble, that would be ideal. Thank you!


in the meantime, we could kick about some character ideas. As you’ve read, the adventure involves performing an investigation for a wealthy old Arkhamite who has been tipped off about an unspecified threat to the city of Arkham. With the hidden goal of getting a team of investigators to take over his own doomed old Society’s role. So you would be notably resourceful and observant locals he has seen in the news, or heard of just by word of mouth—perhaps a journalist, DI, cop, academic but also a criminal, dilletante or hobo who has come to his attention. In other words, try out any profession you like and I’ll work it in. It will be an urban adventure prioritising local Arkham contacts at every level of society. The patron will try to recruit you by appealing to civil duty, but will offer money as an added incentive.
Apr 12, 2025 10:28 pm
I am thinking it would be fun to get out of my comfort zone and play a dilettante female character, born into money and easily bored. She never had to do a single day of work in her life, and is always on the lookout for the next extravagant fad to be entertained. Probably has travelled a bit. Everybody is a "darling" and things for her are quick to become "How dreadfully dull... "

Would you prefer if the characters already had some exposure to the supernatural?
Apr 12, 2025 10:41 pm
That sounds ideal, exactly the sort of atmosphere I’d like to create in the posts.

Could the character have had some low key (as in, not full on Mythos) contact with supernatural phenom?
Apr 12, 2025 11:06 pm
For sure.
The dilettante could currently be in a spiritualist-curious phase, having participated to a séance where the medium died rather gruesomely, after some unsettling and unexplained manifestations materialised. It was a shocking experience that left her with an urge to know more.

Is this a new fad of which she will tire in no time, or did that glimpse into the outré mark a change in the distracted dilettante?
Apr 13, 2025 12:19 am
Great— nice start!
Apr 13, 2025 12:47 am
Does the Condensed version use different rules, or can I use the main v1 core book to roll up a character?

Also, I think there's a ToC character sheet already: https://gamersplane.com/forums/thread/21532/?p=1567598#p1567598
Apr 13, 2025 1:30 am
Lemming23 says:
Does the Condensed version use different rules, or can I use the main v1 core book to roll up a character?

Also, I think there's a ToC character sheet already: https://gamersplane.com/forums/thread/21532/?p=1567598#p1567598
The main book is fine, I’m suggesting the Condensed Rules only cos they seem to be free. Rules re the same but some info from the main rules are excluded.

Great that there’s an existing sheet. It seems fine for use by in our game. I’m embarrassed to say that I don’t know how to make it available to players— I’ve always played games with an existing sheet. Is there anything I need to do with the link?
Apr 13, 2025 1:38 am
OrangeTree says:


Great that there’s an existing sheet. It seems fine for use by in our game. I’m embarrassed to say that I don’t know how to make it available to players— I’ve always played games with an existing sheet. Is there anything I need to do with the link?
I'm not the person to ask there - still getting used to this site myself - but I'm sure one of the better / more knowledgeable posters here (Dr_B, I'm looking at you) can put in a direct link here so we can click on the "create character" button or whatever it is.
Apr 13, 2025 1:41 am
I'm happy playing anything by the way, so when everyone else has decided what they want to play, I'll fill in any gaps.
Apr 13, 2025 3:56 am
Lemming23 says:
I'm not the person to ask there - still getting used to this site myself - but I'm sure one of the better / more knowledgeable posters here (Dr_B, I'm looking at you) can put in a direct link here so we can click on the "create character" button or whatever it is.
Here you go:
[ +- ] Trail of Cthulhu
This is an old style sheet though. If I have some time today I will update it now that there's a base to work from.
Last edited April 13, 2025 3:57 am
Apr 13, 2025 4:48 am
Ok got it done faster than I expected lol.
[ +- ] Trail of Cthulhu
Last edited April 13, 2025 4:49 am
Apr 13, 2025 6:55 am
Great find, and awesome update to the sheet @nezzeraj

Feel free to ask any questions on how to use the site @OrangeTree . Gamersplane has some great features for PbP play, but some are more hidden to the user.

If you are on discord, even better, so we can guide you step by step.
Apr 13, 2025 10:24 am
I think my Dilettante will look like this:
[ +- ] Melody Fitzjohn-Barnes
Going for 16 Investigative Points with 4+ characters @OrangeTree , correct?
Apr 13, 2025 10:35 am
Dr_B says:
I think my Dilettante will look like this:
[ +- ] Melody Fitzjohn-Barnes
Going for 16 Investigative Points with 4+ characters @OrangeTree , correct?
Looks good. Yes, 16 points is correct and I’ll clarify in first post.

Thanks so much for the work @nezzeraj on the sheet and @Dr_B ‘s offer of help. I’ve actually GMd/played a few games here but I agree that there are some (advanced?) functions that are not easily learned. I don’t use Discord but I’ll use an OOC thread if something similar comes up.
Apr 13, 2025 11:27 am
I think this is worth keeping an eye on, as I don't think it is stated in the condensed rules.
[ +- ] build points guidance from core rulebook
Apr 13, 2025 11:47 am
It’s good advice, esp the idea that having one point in a skill is a useful buy. i’ve never seen a player try to load up in a particular skill, but I guess it could happen if they have a min max mentality.
Apr 13, 2025 11:57 am
character submitted, pls check if anything seems off
Apr 13, 2025 12:16 pm
Trail of Cthulhu is one of those games where it behooves the group to take as many of the available investigative skills as possible between them, so might be an idea to let each other know what skills we're taking, and what type of character we're going for.
Apr 13, 2025 12:21 pm
Yep, makes sense:
[ +- ] Melody, dilettante
[/spoiler]
Apr 13, 2025 12:23 pm
Dr_B says:
character submitted, pls check if anything seems off
It looks good, it’s obv you’ve played before as the character is quite cannily built in terms of effectiveness.

i notice that health, sanity, stability aren’t also in the list of general abilities but this is probably to avoid repetition.

i can’t recall whether ‘sources of stability’ is a core element or an option.

i generally like to know about an investigator’s ‘look’ and more about personal gear but we can deal with this in the game thread.

but looks good.
Apr 13, 2025 12:26 pm
Lemming23 says:
Trail of Cthulhu is one of those games where it behooves the group to take as many of the available investigative skills as possible between them, so might be an idea to let each other know what skills we're taking, and what type of character we're going for.
[

which is why i think it’s good to start with some character concepts and see if we have a good party fit. But it was useful to have Dr_B’s character as a starting point and a trial run for the character sheet.
Apr 13, 2025 1:06 pm
I actually never played ToC (but I played/ran plenty of CoC over the years)

Happy to change anything, if Pillars of Stability is not in play, those npcs could go in the Contacts, maybe?
Last edited April 13, 2025 1:07 pm
Apr 13, 2025 2:12 pm
I think I'll play an investigative journalist. Won't have time to make the character until mon or tues though.
Apr 13, 2025 3:49 pm
Dr_B says:
I actually never played ToC (but I played/ran plenty of CoC over the years)

Happy to change anything, if Pillars of Stability is not in play, those npcs could go in the Contacts, maybe?
I think it’s fine to keep them. I probably won’t involve them in this adventure but they help build out the character :).
Apr 13, 2025 3:52 pm
nezzeraj says:
I think I'll play an investigative journalist. Won't have time to make the character until mon or tues though.
Yes, classic staple. As long as you’re ok with the 3-5 posts /week post rate once we get going, that sounds reasonable. The character generation is a bit fiddly.
Apr 13, 2025 7:35 pm
Hey everyone! Thanks for the invite OrangeTree!

Looking over the roles, interested in trying out the Hobo. I'll look over the rules and hope to have a character submitted in the next few days.
Apr 13, 2025 7:57 pm
Hobo would be very handy actually. Interesting choice.
Apr 14, 2025 9:56 am
OrangeTree says:
Dr_B says:
if Pillars of Stability is not in play, those npcs could go in the Contacts, maybe?
I think it’s fine to keep them. I probably won’t involve them in this adventure but they help build out the character :).
makes sense, sure
Apr 14, 2025 12:53 pm
Dr_B, something I'd suggest - ToC is a game where you generally only need 1-2 points in investigative skills; the corebook mentions that at most you'd want 3-4 points in an investigative skill to show that you're one of the world's foremost exemplars of that skill. A broader spread of skills is better - in most cases, simply having the skill allows you to pick up clues, without having to spend any from your pool - and allows the group as a whole ot cover more of them. Something you might want to consider.
Apr 14, 2025 1:22 pm
Submitted. How do you want to do equipment?
Apr 14, 2025 1:25 pm
Lemming23 says:
Something you might want to consider.
Thanks for the heads up, I will take another look
Apr 14, 2025 3:38 pm
I thought the loading up on Occult points was a deliberate strategy. To make your character unequivocally expert at occult stuff throughout the adventure. I have to say it might still be effective, but you might not be able to cover many other bases.

@nezzeraj there’s space on the sheet for key possessions. I suggest that we stick with those for now—a car, weapon, bag of tools, say. Assume the rest for this adventure which is very locally based. And provide more detail if we go on to a second adventure.
Apr 14, 2025 3:44 pm
Here's the relevant part from the corebook:

https://i.ibb.co/zhxqdCcM/Screenshot-2025-04-14-at-11-43-09-AM.png
Apr 14, 2025 8:02 pm
Yes, I agree and I remember getting this advice when we first played the game (Dr-B, I should have commented on this in my review of your character, but since you posted this exact excerpt earlier in the thread I wondered if this was some expert strategy I wasn’t aware of :)).
Apr 14, 2025 8:52 pm
@nezzeraj edit: not lemming I’m just focusing on your spends to start with.


It’s quite hard work checking since health, stability start at 1 and san at 4. But i think you are 3 points short on general abilities (spent just 62?: 23 on health, stab, san, 39 on all others?).

But you might have spent one extra on investigative skills (6 on Ac, 8 on Interp, 3 on Tech). i’m including the increase in credit rating from 2 to 3.

Even though I don’t think we need sources of stability for a ‘core only’ rules game, we do need pillars of stability. 1 for every 3 stability points.

And yes obv a few bits of equipment— no need to ‘buy’ these, just make them consistent with your credit rating.
Apr 14, 2025 11:46 pm
I haven't done my character yet, so I presume this was supposed to be for one of the others?
Apr 15, 2025 2:13 am
OK I've submitted Professor Emma Warren!
[ +- ] Emma's sheet
[ +- ] Emma's Photo
Apr 15, 2025 9:08 am
Lemming23 says:
I haven't done my character yet, so I presume this was supposed to be for one of the others?
yes, ooops, it was nezzeraj, edited.
Apr 15, 2025 9:42 am
OrangeTree says:
@nezzeraj edit: not lemming I’m just focusing on your spends to start with.


It’s quite hard work checking since health, stability start at 1 and san at 4. But i think you are 3 points short on general abilities (spent just 62?: 23 on health, stab, san, 39 on all others?).

But you might have spent one extra on investigative skills (6 on Ac, 8 on Interp, 3 on Tech). i’m including the increase in credit rating from 2 to 3.

Even though I don’t think we need sources of stability for a ‘core only’ rules game, we do need pillars of stability. 1 for every 3 stability points.

And yes obv a few bits of equipment— no need to ‘buy’ these, just make them consistent with your credit rating.
Yeah I think I used the rule where you can spend 3 general on 1 investigative ability. I made it pretty late so my mind was fuzzy lol. I'll add some pillars of stability.
Apr 15, 2025 9:57 am
@Drgwen The sheet looks good. I’m not able to check the point spend as there’s no indication of which skills are half-price professional skills ( these would normally be asterisked, coloured or such). If we did go forward to a further adventure that would need to be clarified, but we can keep things like that for this trial run.

I wish we knew more about character’s possessions, so I think I might make a standard kit list in a separate thread to standardise this. I’ll ask about character’s clothing and appearance in the opening posts.
Apr 15, 2025 11:35 am
@Lemming23 Since we know the party professions (Ctme has chosen hobo) , I can see that my investigation requires someone with technical know-how—physics, chemistry, mechanics. That could be handled in different ways: scientist, doctor but also military, criminal, pilot. I’ll leave it to you to choose a concept that’s enjoyable and I’ll identify any gaps in their skills.
Apr 15, 2025 11:38 am
OrangeTree says:
I’m not able to check the point spend as there’s no indication of which skills are half-price professional skills.
I listed them at the top of the sheet, I think? Under "Occupational Benefits".
Last edited April 15, 2025 11:39 am
Apr 15, 2025 1:36 pm
OK, here's my Melody mark 2!
[ +- ] skills
I lowered various Occupational skills (Investigative side) to free up 2 Investigative build points per point lowered. These I distributed in:
-Art History, from her private tuition
-Cryptography, from her hobbies. She had a phase, then got bored of course
-Bureaucracy, from dealing with inheritance lawyers at the death of her parents
-Intimidation, "you don't know who you're dealing with!' sounds like a stance she could have used
-Reassurance
-Astronomy, another of her brief hobbies
-Locksmith, she practiced this during late childhood, on the doors of rooms that grownups prevented her to go in. Amazing what a hair pin and a little fiddling can do.
I lowered Occupational skill 'Sense Trouble' (General side) to free up 4 General build points: added 1 point to
-First Aid her Athletics antics often resulted in injuries

traded 3 Genral build points to gain another Investigative point, that I added to
-Architecture (from her travels abroad, she's seen Pyramids, Palaces, Roman ruins)
Last edited April 15, 2025 2:00 pm
Apr 15, 2025 1:39 pm
Drgwen says:
OrangeTree says:
I’m not able to check the point spend as there’s no indication of which skills are half-price professional skills.
I listed them at the top of the sheet, I think? Under "Occupational Benefits".
Hm, still a bit of a headache. I’ll take your word that the adding up is correct!
Apr 15, 2025 1:44 pm
@Dr_B This is much more of a ‘conventional’ build and certainly covers more bases. i note that’s she’s still boasting big pools in driving and firearms which will mean she can stay in the story spotlight for those skills throughout an adventure.

i like the rationale for the skill choices— great characterisation!
Apr 15, 2025 1:49 pm
Thanks! I can lower driving/firearms if it's better.

some NPC portraits of her significant people, if needed! (I will also paste them in the character sheet)

Roderick the butler


Jasper, brother


Patricia, friend
Last edited April 15, 2025 1:50 pm
Apr 15, 2025 2:09 pm
Dr_B says:
Thanks! I can lower driving/firearms if it's better.

some NPC portraits of her significant people, if needed! (I will also paste them in the character sheet)
i think the significant people pics are fun. Definitely add them even if we skip the sources if stability rule for now.


Let’s please keep the high driving, shooting ratings! Those can be her ‘thing’.
Apr 15, 2025 2:19 pm
I’ve added an equipment thread for those (like me) who are a bit more interested in specifying gear. Starting with a list of ‘standard’ gear so players can focus on more particular, signature items.

If you are not interested, that’s fine—i’ll assume possession of the gear listed in the first post plus the key items listed on your character sheet. Otherwise please provide a post that indicates any additions/ variations to my list for your character.

Let me know if you think anything’s missing from the ‘standard’ lists (maybe I’m overlooking items ubiquitous in the ‘20s )
Apr 15, 2025 2:54 pm
From what I can tell, DrGwen has spent 15 BP and 66 general - so over by 1 general, and under by 1 BP. 1 BP = 3 general, so you could spend either another 2 general or remove 1 general and add 1 BP. :)
Apr 15, 2025 3:17 pm
Lemming23 says:
From what I can tell, DrGwen has spent 15 BP and 66 general - so over by 1 general, and under by 1 BP. 1 BP = 3 general, so you could spend either another 2 general or remove 1 general and add 1 BP. :)
thanks for checking! That would have been a pen and paper job for me.

I wouldn't think of converting BPs in that way (unless using the optional rule for players trading skills).

@DrGwen, since Lemming's done this work--would you please add one more Investigative skill point and lose one in General Skills?
Apr 15, 2025 4:29 pm
Thanks for post on the 'gear' thread, @Dr_B ! It really brings the character to life, especially as she does have so many possessions that could come into play.
Apr 15, 2025 5:31 pm
Lemming23 says:
From what I can tell, DrGwen has spent 15 BP and 66 general - so over by 1 general, and under by 1 BP. 1 BP = 3 general, so you could spend either another 2 general or remove 1 general and add 1 BP. :)
Oh! Thanks for doing the math, Lemming! I'll spend 2 more general
Last edited April 15, 2025 5:33 pm
Apr 15, 2025 6:20 pm
Drgwen says:
Lemming23 says:
From what I can tell, DrGwen has spent 15 BP and 66 general - so over by 1 general, and under by 1 BP. 1 BP = 3 general, so you could spend either another 2 general or remove 1 general and add 1 BP. :)
Oh! Thanks for doing the math, Lemming! I'll spend 2 more general
Something else I just noticed is that you have your occupation’s special ability to add.

There’s an online list of those here for those without the complete handbook.

For the prof these are as follows:
As long as your academic credentials are intact (a Credit Rating of 3+), using Bureaucracy lets you enjoy nearly unrestricted access to closed library stacks, research laboratories, and even many private and government archives. If you have a Credit Rating of 5 or better, you have tenure and cannot be removed from your professorship without clear, public evidence of moral turpitude on your part.

V interesting post in the equipment thread, btw. Really brings Emma to life.
Apr 15, 2025 6:25 pm
OrangeTree says:
V interesting post in the equipment thread, btw. Really brings Emma to life.
Thanks! And ok I added that special feature for Professors to my sheet as well.
Apr 15, 2025 6:39 pm
We should get Cleopatra the cat and Wilhelmina the horse to meet @Drgwen 😂
Apr 15, 2025 6:41 pm
Dr_B says:
We should get Cleopatra the cat and Wilhelmina the horse to meet @Drgwen 😂
Heck yeah! And have a side thread: "Wil and Cleo, animal investigators!"
Last edited April 15, 2025 6:41 pm
Apr 15, 2025 6:52 pm
Wait till they meet my pet gremlin.

No, hold on, I meant my pet, Gremlin.
Apr 15, 2025 6:59 pm
🤣😂🤣
Apr 15, 2025 11:12 pm
Drgwen says:
Dr_B says:
We should get Cleopatra the cat and Wilhelmina the horse to meet @Drgwen 😂
Heck yeah! And have a side thread: "Wil and Cleo, animal investigators!"
Actually genuinely sounds like a fun game idea…
Apr 15, 2025 11:29 pm
OrangeTree says:
Drgwen says:
Dr_B says:
We should get Cleopatra the cat and Wilhelmina the horse to meet @Drgwen 😂
Heck yeah! And have a side thread: "Wil and Cleo, animal investigators!"
Actually genuinely sounds like a fun game idea…
Here you go! This is a real thing, an official alternative setting and rules from Chaosium, to play pet investigators.

Cathulhu, 7th edition
https://www.chaosium.com/blogsixtystone-press-releases-cathulhu-for-call-of-cthulhu-7th-edition/
Apr 16, 2025 2:05 am
Introducing Alex Cowley:
[ +- ] Alex Cowley
And his cat, Gremlin:

https://i.ibb.co/hkRc103/Untitled.jpg

Alex makes a (poor) living debunking mediums and spiritualists, while on the look out for the real deal which he believes is possibly out there. He has a scientific background thanks to a mentor of his, the skeptic Paul Eckhart, and a sharp eye for trickery and flimflammery thanks to an early adulthood working in a circus as an acrobat and set up man (those who erect the tents, rig the lighting, etc). He knows how fake ghostly effects are often created, and can recreate them himself. This has caused him to be the target of a certain amount of rough handling from those he reveals to be fakes and con artists, and as a result he can handle himself in a fight, but soon tires thanks to a childhood illness that often leaves him short of breath and with blurred sight after exertions.
Apr 16, 2025 3:21 am
Where does the adventure take place?
Apr 16, 2025 5:54 am
@Drgwen Amazing game concept! I know plenty of players who would play that.

@Lemming23 That looks really sound. The skills cover the investigative gaps effectively and he makes for an interesting character in his own right.

I’ll copy the extra background info over to the ‘equipment’ thread as I think it rounds him out well.
nezzeraj says:
Where does the adventure take place?
Basic setting info is in the ad/ game info.

>Trail of Cthulhu is an investigative horror role-playing game in which the players' characters investigate mysterious events related to the Cthulhu Mythos. We’ll set this adventure within 1920s Arkham , the classic setting.

The game info also mentions the location, a mansion on French Hill, where you will be gathered to start out the investigation. I’ll repeat this when we get started.

I have a hard copy of the CoC Arkham Gazetteer which I’ll use throughout. There’s an interesting online resource here that seems to be based on the same maps and descriptions.
Apr 16, 2025 1:56 pm
Thanks, sounds good.
Apr 16, 2025 2:06 pm
https://i.imgur.com/qmMmdMw.png
Clancy Bleasdale, former sports star turned investigative journalist. Gave up a career as a football player to pursue the journalistic arts. Has insatiable curiosity and loves learning a little bit about everything. Strong sense of moral correctness which often gets him in trouble when his superiors try to censor some of his reportings in the name of "the greater good." He's been working at the Arkham Advertiser for several years and enjoys a comfortable bachelor lifestyle.
Last edited April 16, 2025 2:07 pm
Apr 16, 2025 3:06 pm
Clancy certainly looks more buff than the tweedy types I usually visualise. And why not ? Loads of athletics and health to back it up.
Apr 16, 2025 4:38 pm
loving this bunch, so far! what a mix of characters
Apr 16, 2025 6:49 pm
I’d better make sure my adventure is up to scratch!
Apr 16, 2025 10:38 pm
OrangeTree says:
Clancy certainly looks more buff than the tweedy types I usually visualise. And why not ? Loads of athletics and health to back it up.
Lol yeah I decided to not go the stereotypical type.
Apr 17, 2025 11:42 am
Ok, so now just @ctme2000 ‘s character to go.

In the recruitment thread, a poster (with experience of running ToC via PbP) suggests this as a way to handle the to and fro of point spend ( for invest skills):
Quote:


On my side in PbP I ask my player to announce how much they are ready to pay when they want to use an investigation skill, then I takes only what necessary 0 points if there is nothing to find or if it is a core clue. It somewhat speeds up think.

I think this could work as we don’t want to be going back and forward with ‘ that gives this core info, want to spend more?, what would I get for 2 extra? how much?’.

I’m very keen for the game to move at a decent pace so I think we should go with the tip.

I understand that the mechanic requires the GM provide core clues with no spend. so I won’t be snatching up extra spends unless you get something genuinely extra and useful.
Apr 17, 2025 2:22 pm
Not an expert on this game system (having just read it and never played it), but in theory this tip sounds like a good idea.
Apr 17, 2025 7:05 pm
Sorry for the delay y'all, lot of work and home stuff going on this week but it's finally slowed down. Will get character submitted soon.
Apr 18, 2025 9:45 am
Great clickable map resource @OrangeTree
Apr 18, 2025 10:58 am
Dr_B says:
Great clickable map resource @OrangeTree
Thanks Dr_B. It’s an amazing piece of work by someone. It’s the 20s location pics that do it for me.
Apr 18, 2025 6:33 pm
yay! first post out
Apr 18, 2025 6:42 pm
Dr_B says:
yay! first post out
Perfect post thanks Dr_B :).
Apr 19, 2025 5:28 pm
So, I lived in Boston for six years and Providence for two, and that map is absolutely inspired by north Boston and the Charles River. And that house is in Providence! I used to jog past it. Lovecraft lived in Providence and is buried there, after all! I visited his grave, in fact.
Apr 19, 2025 5:47 pm
Drgwen says:
So, I lived in Boston for six years and Providence for two, and that map is absolutely inspired by north Boston and the Charles River. And that house is in Providence! I used to jog past it. Lovecraft lived in Providence and is buried there, after all! I visited his grave, in fact.
I’ve always wondered what the inspiration was. It’s clearly drawing on Lovecraft’s original drawing of Arkham, but fitted into another location that has a Miskatonic-like river.

https://upload.wikimedia.org/wikipedia/commons/thumb/4/41/Map_of_the_Principal_Parts_of_Arkham%2C_Massachusetts.png/2560px-Map_of_the_Principal_Parts_of_Arkham%2C_Massachusetts.png
Apr 19, 2025 5:54 pm
lovely opening posts, everyone!

and wow, lucky you @Drgwen - always wanted to see Lovecraft Country. Maybe one day!
Last edited April 19, 2025 5:54 pm
Apr 19, 2025 6:25 pm
Yeah here's a 1920s Boston map:
https://i.imgur.com/dknu3Qb.jpeg
I think it looks pretty similar?
Apr 20, 2025 9:02 pm
Btw Ctme messaged me that due to family issues he cannot continue with the game.

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