Apr 15, 2025 5:08 pm
Not to be confused with "The" All Guardsman Party.
What is this?
This is an interest check/recruiting thread for an all guardsman party using the Imperium Maledictum system. Looking for roughly four players, 1post/day, mon-fri.
Interested but don't have the bandwidth to commit to a game like this, poke me about the setting details anyway!

The Donian XIV
Character Creation Details
Name | Offered By | System | Description | Content Warnings | Links | Notes |
Tbd | Delta | Imperium Maledictum | Imperium Maledictum is a Warhammer 40,000 roleplaying game developed by Cubicle 7, set in the Macharian Sector and focusing on intrigue, betrayal, and conspiracy. It uses a d100 system and centers around players who are citizens of the Imperium serving a powerful Patron. | Gore, Violence, War | Marginalized groups and newbies welcome! |
What is this?
This is an interest check/recruiting thread for an all guardsman party using the Imperium Maledictum system. Looking for roughly four players, 1post/day, mon-fri.
Interested but don't have the bandwidth to commit to a game like this, poke me about the setting details anyway!

The Donian XIV
[ +- ] Regiment Details
Origins | History | Combat Doctrine | Standard | Other names |
The Donian XIV is drawn from the scattered worlds of the Macharian Sector, its ranks filled with recruits from hive cities, agri-complexes, forge-vassals, and war-torn frontier outposts alike. Though the regiment’s mustering grounds and spiritual home remain the shrine world of Donia, its strength lies in the sheer variety of its conscripts—each warrior forged into a single unbreakable instrument of the Emperor’s will. | The Donian XIV traces its lineage to the Macharian Crusade, when entire armies were raised from the conquered worlds of Lord Solar Macharius’ galactic conquest. After the Crusade’s collapse, the Macharian Sector remained a bastion of Imperial fervor, and the Donian regiments became its enduring sword. For millennia, the XIV has fought in the Sector’s name, their battle honors etched in the ruins of a hundred rebellions—proof that even in death, Macharius’ wars are never truly done. | A mechanized infantry force specializing in combined arms assaults, the Macharian XIV employs massed armor and relentless infantry advances to overwhelm foes. Their strategies echo the lightning campaigns of their namesake, though millennia of attrition have honed them into a force as methodical as it is unstoppable. | ![]() | Macharian XIVth |
[ +- ] Killteam Lion
While the Donian XIV "Macharian XIV" typically overwhelms its enemies in waves of mechanized infantry and armored spearheads, your squad serves a different purpose - when the grinding war machine falters, when a key target needs vanishing, or when the enemy's throat needs cutting quietly, they send a Kill Team instead. You are the sharp, surgical blade the Guard keeps sheathed until the moment demands blood.
Characteristics | Origin | Faction/Duty | Roles | Gear | Additional Notes |
Each characteristic begins with a score of 20, and you have 90 points to assign to each characteristic. | Any home world is acceptable | The scout duty from the Imperial Guard faction is pre-chosen for you, consider it a basic training of sorts. | Roles you may freely choose except for Mystic. | Gear will be given as part of a standard issue list. | Players are all baseline human imperial guardsman; no exceptions. Only nascent psykers and blanks are allowed. For nascent psykers consider your choices carefully, any overt powers witnessed could spell trouble for you. |