Myself, I like it old school style: roll 3d6 down the line and then see what fits. But I am fine if folks would prefer we do it differently. I know a lot of people prefer to do 4d6 drop lowest, and rearrange stats as you like.
Also, I would rather keep it to Kelsey Dionne's own ancestries and classes, and leave out 3rd party content.
For these kind of OSR-ish games I also tend to lean towards rolling up character stats and picking a class based on what you get. I think it's fun to discover your character as you make them, and it sometimes helps me push out of my comfort zone and play something I wouldn't normally choose.
But it's not hugely important, so I'm good with either way, depending on what everyone else wants.
I'm good either way... The game is pretty deadly... GM's I've had allow you to reroll all stats if 2 are lower than 14. I'd prefer to pick class based on stat outcome... but I'm currently playing a completely randomly rolled character in another game and he's gradually becoming one of my favorite characters I've played in 40 years... so...
My IRL Old School Essentials game does 3d6 down the line, but if you get none over 14, or one under six, you can choose to reroll if you want. Then once you have your six stats, you can swap two sets once—that allows you some flexibility to choose your class.
Looks like everyone is here and the discussion is underway! How about this, we split the difference. Make two PCs. One 3d6 down the line. The second PC is 3d6 you choose where to place the them and pick your class based of this. Start with the 3d6 character down the line and if this character kicks the bucket then the second character comes online.
All of you are welcome to use https://shadowdarklings.net/ to create your character. You do not have to show your rolls. We will use the honor system, I trust ya.
Do you want story mode with "quest givers" etc? or I provide the three modules with a description of what they are and you pick one and hop right into it?
I'm open! We could just cut straight to the modules, I suppose? No need to make you do extra work. Besides, getting into the dungeon/hex crawling or whatever is the fun part!
Here are some leve1 adventures. Let me know which one you would like to play?
Things Below: Eberta Toll the waterways guild master offers 50 gp to explore the tunnels and find out what happened to Clamdor the tunnel engineer.
Ill Gotten Gains: The pirates of the Vermin Wake lair in the fallen temple of Avarice, the
forgotten God of Greed. Raiding their hideout while they scour the seas promises to yield countless pilfered riches…
Wizard’s Game: A wizard challenges you to a game of skill and wits. Is the wizard playing fair or is this wizard playing for keeps?
The Forest of Doors: Some say when one door closes another door opens. The pale door has opened for you and the maze that lies beyond is known as the Forest of Doors.
Hmmm... Wizard's Game sounds interesting because I have the least idea what it might be.
Things Below and Ill Gotten Gains are gonna be exploring tunnels, finding beasties that may explain the missing guy in one case and avoiding pirate traps in the other. Forest of Doors sounds like a mapping nightmare, unless the GM provides the map! But I have no idea what Wizard's Game is like!