King attempts a wan smile as he sits and introduces the investigation.
He relates that a valued friend, a local pilot named
Stanley Harrington, sent news two days ago that he had sighted something 'exciting but dreadful' while on a return flight from Kingsport. King telegrammed asking urgently for further details. Harrington replied yesterday: 'DO BETTER THAN EXPLAIN. PHOTOS SOON'. Inevitably Harrington then went missing. When King sent an assistant to the aerodrome this morning, Harrington's mechanic reported that he had gone out on a flight the previous evening but not returned. The mechanic, not known for his powers of mind, had not thought to alert the police.
Most of the investigators know Harrington, a WWI Ace who returned to Arkham as a glamorous hero but struggled to make ends meet running Arkham Airfield, a tiny operation based in some fields south of the city.
Clancy is able to add that his newspaper,
The Advertizer, heard reports last night that a plane was seen 'buzzing' houses in the Merchant District, on the western end of the city. Out of respect to Harrington,
The Advertizer decided not to publish until they learned whether the former Ace was responsible. An anonymous report--made to the local police but passed to Clancy by a police contact-- was that a plane was later seen floating in the Miskatonic just north of the Old Wooded Graveyard. Few seem to have noticed the crash, if it indeed it took place at all. Indeed Willard Peck, the Gazette's senior reporter, asked Clancy this morning to find time to interview the witness. A local farmer named Wilbur Hare who lives in a farm west of the city, on the north side of the Miskatonic.
OOC:
I guess there could be different ways of starting the investigation, but let's start with Clancy's lead.
1. Hare's farm is a long walk but a short drive from King's house in the city's old centre. Please state whether you have an automobile with you and whether you wish to drive. By default (i.e. unless you state otherwise) only Melody has her motor with her and the rest of you will need to squeeze in. (I've no objection to other players taking their machines if they have one, btw).
It is early afternoon. The streets of Arkham are slick with rain and Fall leaves. The expedition crosses over to the north bank of the Miskatonic and heads west out of the city. The track from the western turnpike to Hare's rickety old farm is short but muddy. As they pull up near the farmhouse, some investigators get a vague sense of something amiss.
OOC:
Make a
EDIT sense trouble test if you wish,
rolling 4 or above on 1d6. So here's an important request:
in the notes (the 'Reason' box) for the roll, state how many points you are willing to spend to add to your result. The spend must be decided before the roll to provide similarity with irl gameplay. You can attempt it without any rating in the skill.
No investigative skill attempts yet, please, let's stick to general skills for this turn. I'll let folks off the rails once we get going.