Part 2: Payment Comes Due

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May 7, 2025 2:17 pm
"Well, there you have it, Ramank. There could be a small fortune behind that door."

Aurelia had heard of Norgorber. But that was the extent of her knowledge about the dark deity, other than to avoid anyone and anything associated with it. Shrouded in secrecy, the symbol was powerful enough to make her shudder, for the wicked unknown was far worse, in her estimation, than what is known.

Subconsciously, she took a small step backward.
May 8, 2025 5:26 pm
Bekassine takes a closer look at the symbol; "Looks like another group of criminals"
Last edited May 8, 2025 5:26 pm

Rolls

Society (Int), DC 28 - (1d20+20)

(10) + 20 = 30

May 9, 2025 7:56 am
A ten-foot-wide brick-walled sewer tunnel runs east to west here. There’s no walkway along the tunnel, and the nasty polluted water just a foot below reeks of filth. A slick-looking wooden plank serves as a bridge across the tunnel to an alcove on the opposite wall in which a stone door has been fitted.

Alert for nature, Aurelia notices a magical trap on the door: a hidden rune imprinted on the latch designed to release a powerful sonic discharge if tampered with.
OOC:
The trap can be disabled with a DC 38 Thievery check (must have master proficiency) to scratch out the rune without allowing it to activate, or dispel magic (7th rank; counteract DC 31) to counteract the rune.
May 9, 2025 12:14 pm
"The trap seems difficult, but I think I could disarm it... possibly," Ramank says, doubt clear in his voice.
OOC:
I am Master in Thievery, but still need to roll 15 to succeed (+23). Anyone better?
May 9, 2025 12:26 pm
OOC:
I think you've still got the best shot, as nobody else has dispel magic, unless somebody has some way to boost your skill check or bypass the trap entirely.
May 9, 2025 4:44 pm
OOC:
Can Telekinetic Hand interact with the door? It is heightened so as to affect anything bulk 2 or less.
May 9, 2025 4:59 pm
Aurelia quickly withdraws her ocarina and plays an encouraging tune to bolster Ramank's confidence in disarming the trap.
OOC:
Casting Uplifting Overture Cantrip
Cinder and I cross-posted.
[ +- ] Uplifting Overture
Last edited May 9, 2025 5:00 pm
May 9, 2025 5:04 pm
C1NDER says:
OOC:
Can Telekinetic Hand interact with the door? It is heightened so as to affect anything bulk 2 or less.
OOC:
Yes, it would trigger the trap but you'd be out of the blast radius.
May 9, 2025 7:33 pm
Horace feels relief and triumph wash over him as the tentacled abboration is destroyed.

He wipes his sword clean but keeps it drawn as they move forward to inspect the area more closely. When they reach the trapped door and weigh their options, he has an idea. "You seem doubtful, Ramank. It certainly wouldn't be the quietest way to move forward, but I could use magic to trigger the trap while we are safely out of harm's way. I will leave it up to you - we may better be able to keep the element of surprise if you can disarm it, but I do not want to see you hurt."
OOC:
As for the boots, Horace already has a 35ft speed, which is pretty solid - 5 of it already from boots. The quickened condition for the extra move is nice, but I'm happy for it to go to someone who needs the speed/maneuverability boost.
May 10, 2025 10:14 am
"What's the worst that could happen?" Ramank asks, and motion for the rest of you to step back.

He strides over to the door, cracks his knuckles and takes out his thieves tools.
OOC:
As long as I don't roll a 5 or lower I shouldn't trigger it.

Edit: Famous last words :P
Last edited May 10, 2025 10:14 am

Rolls

Thievery (Dex) - (1d20+23)

(2) + 23 = 25

May 12, 2025 10:46 am
The rune detonates, a powerful sonic discharge blasting into Ramank! The loud noise also leaves no doubt as to your presence here in the Graverobbers' lair!
OOC:
68 sonic damage to Ramank (DC 36 basic Reflex save).

Rolls

Sonic Damage - (15d8)

(533363634387275) = 68

May 12, 2025 3:08 pm
OOC:
ouch. Is the door still closed?
May 13, 2025 7:53 am
Ramanks yelps as much in pain as surprise as the trap goes off.

"IT FEELS LIKE MY SKULL IS VIBRATING!" Ramank yells in what he thinks is a whisper.
OOC:
The random number generator hates me :P
Last edited May 13, 2025 7:55 am

Rolls

Reflex - (1d20+22)

(2) + 22 = 24

May 13, 2025 8:50 am
OOC:
The door is open now, but Ramank could use some serious healing before continuing! :o

Bekassine

crazybirdman

May 13, 2025 1:16 pm
Bekassine tries to decide between her healing kit and her magic, and decides that speed would be better here. "Fox, be a dear and scout ahead through the door. See if we are in for any surprises eh?" As Fox heads off, she uses her wand to heal some of Ramanks wounds "Hopefully that helps with your wobbly skull." she says with a smirk.

Bekassine
OOC:
if we find a spot that looks safe, i can treat wounds
Last edited May 13, 2025 1:17 pm

Rolls

Heal (spell) - HP healed - (5d8+3)

(82726) + 3 = 28

May 13, 2025 1:27 pm
Bekassine shares Fox's senses as her familiar scouts ahead. Past a short entry hall, Fox comes to a chamber that looks like a museum, complete with cabinets and cases containing dozens, perhaps even hundreds of items. The theme here seems to be the mundane, including countless odd shoes, a child’s hobbyhorse, a pipe, a dog collar, the pages of a burnt book—an almost countless catalog of the drab. Green curtains cover three objects about the size of cupboards. Chairs and round tables furnish the seating area at the center of the room. Another door exits on the far side of the room.

Four hellspawn nephilim in black leather armor stand here, gripping picks and warily watching the entrance. Fortunately, they don't notice Fox spying on them from around the corner of the wall.

https://i.imgur.com/7w6ay4G.png
May 13, 2025 5:44 pm
Bekassine will quietly tell the others what she sees through Fox; "Four leather bound baddies. I know we came here to recover, not eliminate everyone we see, but they look ready for us. Well, not us specifically, but you know what I mean. we did knock."
OOC:
I'm assuming she can talk while sharing senses. If not, she will dismiss.
May 13, 2025 9:05 pm
"From your description, Bekassine, it doesn't sound like a treasure trove worth dying for," Aurelia says, half joking. Shrugging, she looks at the others.
May 14, 2025 7:00 am
"If they are ready for us, we do not have much time. I can help where I can with Ramank's wounds."
OOC:
I can use a Heal lvl 3 scroll - 2 actions, if you'd like. It might be overkill on the healing, but it would do the trick. I think it would be 3d8+32hp. Do you all think that's a good idea?
May 14, 2025 7:13 am
OOC:
Since Ramank's save was a critical failure, he took double damage. So after Bekassine's healing, he's at 97/205 HP if it influences your decision.
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