[VTM20] Sabbat Shovelheads Chronicle

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Apr 22, 2025 11:07 am
JarOfPickles says:
Question. Is it possible to survive as a shovel head as a non to little brawn character? I understand not all Sabbat are pure soldiers, with some being scholars, scouts and faces. But those usually seem to be embraced purposely to fulfill those roles. Would a shovel head thrown to the front lines have opportunities to thrive in these ways? Or is it more of a "I don't care how, just do it" type of situation usually?
Shovelheads are not made to "thrive". In most cases they are made to either let them loose as a distraction or as frenzying frontline cannon fodder. So having mundane characters survive this ordeal is one the main themes of this chronicle.
MaJunior says:
Maybe V20 isn't as bad, but if you're building a human and then getting a random clan there are certainly some bad pairings... at least by earlier editions.

In older editions, Nos flat out failed any rolls based on appearance. If you built a supermodel only to end up a Sewer Rat and thusly failing all the rolls you intended to be good at... I could see that being an unfun experience. (Especially if your ST didn't let you redistribute your stats and you effectively had fewer traits than anyone else.)

Can you still turn a good story? Absolutely. But the question is how invested would the player be. I feel mileage would vary.
Difference of approach, i'd say, where "building" a character with a more stat invested, "dnd like" approach is more suited to crunchier chronicles, while more relaxed way is better for narrative heavy games. In fact, the situation you described absolutely can happen in this game, and i'm specifically looking for people who will not think of it as a punishment or some grand injustice about the spent stat points, but instead see it as an amazing opportunity for roleplay. People for whom the whole set-up of the game is no a cage full of restrictions that needs to be broken or circumvented or solved, but a grand idea, an open prompt from which a great story could be told and written and made your own.

To reiterate - there is nothing wrong with wanting the numbers to matter or building a character that will "work" well, like in PF or DND. Great thing about VTM and WOD in general is that you can run all types of games. It just that this is not one of them. So if those things matter to you, this one might not be a good fit, as i'm looking to run a pretty specific setup.
Apr 22, 2025 11:51 am
TiffanyKorta says:
TBH, any character built around a single Stat or Ability is asking for trouble in any vampire group, let alone with shovel heads! Besides, it sounds like it's concept, clan, then build, so you can work around what the shovel lottery has given you!
That's fair enough!
reversia.ch says:
Shovelheads are not made to "thrive". In most cases they are made to either let them loose as a distraction or as frenzying frontline cannon fodder. So having mundane characters survive this ordeal is one the main themes of this chronicle.
Gotcha, that does sound interesting. I guess that was my misinterpretation of the "adapt" part. Is the application's adapting question towards how the character will mentally cope with their situation or towards what methods the character will develop to survive? If there could even be any beyond hoping to still be alive after frenzying through the night?
Apr 22, 2025 12:10 pm
JarOfPickles says:
reversia.ch says:
Shovelheads are not made to "thrive". In most cases they are made to either let them loose as a distraction or as frenzying frontline cannon fodder. So having mundane characters survive this ordeal is one the main themes of this chronicle.
Gotcha, that does sound interesting. I guess that was my misinterpretation of the "adapt" part. Is the application's adapting question towards how the character will mentally cope with their situation or towards what methods the character will develop to survive? If there could even be any beyond hoping to still be alive after frenzying through the night?
More on the mental front. There is no need to come up with solid foolproof ideas that "you'll be certain to implement in game as written", more general thoughts on the matter. As for methods, techniques or rituals for adapting and coping with the change, those you all will writing and inventing as we play, both individual and collective.
Apr 22, 2025 1:45 pm
I personally love the concept of the game, I sent you a private message with a concept, and I'll be glad to talk some more about it if you have questions or pointers.

But the Clan roulette is I think very nice, as it makes the story more about individual character and group dynamics before Clan politics which can be sometimes (I'm more used to Camarilla games) a bit too much impactful from character creation. I think it allows the character to grow into the Clan archetypes instead of being one already, which feels very Sabbath
Apr 22, 2025 2:07 pm
This sounds interesting! I PMd my application info. I have no experience with WoD or the system, but figured I can learn!
Apr 22, 2025 3:09 pm
reversia.ch says:
More on the mental front. There is no need to come up with solid foolproof ideas that "you'll be certain to implement in game as written", more general thoughts on the matter. As for methods, techniques or rituals for adapting and coping with the change, those you all will writing and inventing as we play, both individual and collective.
Understood, thanks! I have sent you my application through PM :)
Apr 22, 2025 3:46 pm
I do like the idea of this chronicle, actually a lot. Just one question: Will we be starting with digging our way out or will we be the few survivors of the distraction we were meant to be? I am not sure yet if this makes a difference for me coming up with a concept, maybe it doesn't, maybe I am just curious.
Anyway, I definitely plan to have at least some idea in the concept for why they would actually survive there first midnight hour, night or even a full week. ;)
Apr 22, 2025 5:07 pm
eldarin says:
I do like the idea of this chronicle, actually a lot. Just one question: Will we be starting with digging our way out or will we be the few survivors of the distraction we were meant to be? I am not sure yet if this makes a difference for me coming up with a concept, maybe it doesn't, maybe I am just curious.
Anyway, I definitely plan to have at least some idea in the concept for why they would actually survive there first midnight hour, night or even a full week. ;)
Definitely doesn't make a difference for the concept. The prologue will be your last day alive and then we'll move into the Embrace itself and everything after.

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