Apr 22, 2025 12:18 pm
I've been putting together a tournament scenario for D&D, and now I'm ready to run it. This is the 5E version of the original scenario.
In this scenario, you'll begin play as unfortunate prisoners, who are being thrown down into a dungeon as a sacrifice to a terrible monster. Due to this game's very restricted scope (the dungeon), coupled with a concrete goal (escape alive), I aim to avoid many of the usual pitfalls of a play-by-post game, where the game can meander and lose pace as time goes on. This game will very much be a "sprint, not a marathon", and I expect there to be a high degree of lethality. Since this is a tournament scenario, there is a competitive element to this game. Escaping the dungeon alive is a victory in itself, but there will also be the possibility of acquiring treasure during the escape. The character who successfully escapes the dungeon with the most treasure will be considered the overall winner of this tournament.
If you want to play this game, then you will start off with two first-level 5E characters. Given that your characters are prisoners, you'll be starting with no weapons, no adventuring equipment, and no spells memorised. All you'll have are your wits, and what you can find in the dungeon itself. If your character is killed, there will be no opportunity to bring in a new character, and if both your characters are killed, then you're effectively "eliminated" from the tournament.
In terms of inspirational material for this game, I would say that the major touchstones include the TSR module "A4: In the Dungeons of The Slave Lords", Arnold Kemp's introductory dungeon "Lair of the Lamb", and the video game, "Legend of Grimrock". I'll be running this game at fast pace, with one post per day. I'll be handling all dice rolling on my end, so as players, all you need to do is interact with the game world, and let me know what you want to do.
If reading this has caught your interest, and you're wanting to play, put your name down below, and I'll kick off the game shortly.
In this scenario, you'll begin play as unfortunate prisoners, who are being thrown down into a dungeon as a sacrifice to a terrible monster. Due to this game's very restricted scope (the dungeon), coupled with a concrete goal (escape alive), I aim to avoid many of the usual pitfalls of a play-by-post game, where the game can meander and lose pace as time goes on. This game will very much be a "sprint, not a marathon", and I expect there to be a high degree of lethality. Since this is a tournament scenario, there is a competitive element to this game. Escaping the dungeon alive is a victory in itself, but there will also be the possibility of acquiring treasure during the escape. The character who successfully escapes the dungeon with the most treasure will be considered the overall winner of this tournament.
If you want to play this game, then you will start off with two first-level 5E characters. Given that your characters are prisoners, you'll be starting with no weapons, no adventuring equipment, and no spells memorised. All you'll have are your wits, and what you can find in the dungeon itself. If your character is killed, there will be no opportunity to bring in a new character, and if both your characters are killed, then you're effectively "eliminated" from the tournament.
In terms of inspirational material for this game, I would say that the major touchstones include the TSR module "A4: In the Dungeons of The Slave Lords", Arnold Kemp's introductory dungeon "Lair of the Lamb", and the video game, "Legend of Grimrock". I'll be running this game at fast pace, with one post per day. I'll be handling all dice rolling on my end, so as players, all you need to do is interact with the game world, and let me know what you want to do.
If reading this has caught your interest, and you're wanting to play, put your name down below, and I'll kick off the game shortly.