Apr 22, 2025 9:45 pm

The Council's Call
Snow falls silently over Ormskirk, adding another layer to the already deep drifts that line the village streets. The setting sun paints the white landscape in shades of purple and gold, while smoke rises from dozens of chimneys, each plume a testament to the hearths keeping families warm against winter's bite. Along the frozen Criss, fishing boats lie dormant, their hulls wrapped in protective canvas, waiting for spring's thaw.
Through this winter twilight, six figures make their separate ways toward the council's longhouse. Each received the same message, delivered by grim-faced guards: "The council requires your presence. Now." Such a summons is rare enough to set tongues wagging, but in these troubled times, with one council seat standing empty for three weeks, it carries an even heavier weight.
The longhouse rises before them, its peaked roof crowned with snow, warm light spilling from its windows. The great hall within holds centuries of Ormskirk's history in its timber bones and smoke-darkened beams. At its heart, a massive hearth pushes back the winter's chill, while ancient banners hang between the roof beams – the crowned wave of Valkur, the peaceful pool of Eldath, and the crystalline snowflake of the Frostwell Clan.
At the head of the hall sit the remaining council members, their presence commanding attention even before they speak. Yenna Frostwell, Kish's mother, is resplendent in her position as both council member and matriarch of the Frostwell Clan, cuts an imposing figure. Her white dragonborn scales catch the firelight like freshly fallen snow, and the crystal atop her ceremonial staff pulses with a cold blue light that seems to match her heartbeat. Her bearing speaks of diplomatic grace, but there's a warrior's strength in how she holds herself, and her eyes hold the wisdom of one who has guided her clan through many winters.
To her right sits Thorgrim Steelbeard, the dwarven guard captain who seems to wear the weight of Ormskirk's security in the set of his broad shoulders. Despite the late hour, he remains in his armor, the steel rings braided into his white beard catching the firelight as he shifts in his seat. His weathered hands rest on the pommel of his sword – not a threat, but a reminder of his readiness to defend the village. The scars on his armor and the calculating look in his eyes speak of battles won through both strength and strategy.
Between them, Aldric Frostwind's empty chair stands as a stark reminder of recent troubles. The progressive councilman's absence has left more than just an empty seat – it's created a vacuum of uncertainty that seems to draw all eyes, a physical representation of the unease that has settled over Ormskirk like the winter snow.
The serving girls make their final rounds, ensuring cups are full of mulled wine before quietly withdrawing. The crackle of the great hearth fills the silence until Thorgrim straightens, his voice carrying the weight of steel:
"Thank you for coming. We wouldn't have called you here if the matter weren't urgent."
Yenna's voice follows, cool and measured like the first breath of winter: "Indeed. We face a threat that requires... particular talents. Talents that each of you possess."
In this moment, as the summoned individuals stand before the council, the weight of winter and worry hanging heavy in the air, one thing becomes crystal clear:
Everything is about to change.
OOC:
Now is the time to roleplay if you'd like. It's also the time to go read up on your party member's backgrounds so you have the lay of the land in terms of current events.